View Full Version : [deck] Eureka!
Madmankevinx
07-16-2013, 10:42 AM
Let me start out by stating a fact: I hate Show and Tell. I will admit that I have played with it plenty in the past and I even used it to take down a large TCG event last summer. I still hate how the card can just win a game by itself with no real decision making or required skill. That being said, there is a card that is even worse, even scarier to see played against you, from the early days of Magic that many of us have either forgotten or just plain never even seen in person. Did the title of this thread spoil it? That's right folks. Eureka! Imagine being able to dump your entire hand onto the board(including plainswalkers!) all in one turn! Not to mention that your triggers get to go first!(Terastodon/Angel of Despair) sound fun? How about something like this:
4 Eureka
2 Show and Tell
4 Brainstorm
4 Ponder
1 Preordain
4 Force of Will
2 Misdirection
3 Spell Pierce
2 Flusterstorm
4 Lotus Petal
2 Nicol Bolas, Plainswalker
1 Karn Liberated
2 Emrakul, the Aeons Torn
2 Griselbrand
2 Progenitus
1 Terastodon
1 Angel of Despair
3 Ancient Tomb
3 City of Traitors
4 Misty Rainforest
3 Polluted Delta
4 Tropical Island
1 Island
1 Forest
Two things to remember about Eureka: the effect of putting permanents into play does not stop until BOTH players opt to not put a permanent into play on their turn to do so, and your triggers get to resolve first so do t worry about an enemy Jace bouncing Emrakul because your Karn or Nicol Bolas etc will kill it before it can do so. What do you guys think? This is a quick list and I chose to not run 4 this fatty and 4 that fatty because you will end up with awkward eurekas where you end up just using it like a show and tell if your 8 creature spots are filled with only two different legends... Anyways, tell me what you like/don't like and if this seems even remotely playable.
death
07-16-2013, 11:16 AM
Tell me why I should play Eureka, the card that's in your list over the tutorable, 0 mana, more consistent version ?
Madmankevinx
07-16-2013, 11:29 AM
Hypergenesis needs to be set up with a cascade spell and it cannot put planeswalkers into play. Eureka is definitely more powerful and doesn't force me to play cards that have no real power other than their cascade effect. If you choose to suspend Hypergenesis, that is just too slow. I would rather have the option of straight up casting my eureka over having to fill deck slots up with shardless agents that once they hit the table are a 2/2 and nothing else. Did I mention the part about Eureka letting you drop a Nicol Bolas, Plainswalker onto the board?
frogger42
07-16-2013, 12:07 PM
Did I mention the part about Eureka letting you drop a Nicol Bolas, Plainswalker onto the board?
I feel like that's win-more. One Meddling Mage and you're kinda out on your arse. I was trying to build a Eureka deck out of White Stax, actually, where Eureka would set up things like Trinisphere, Smokestack, Elspeth, all the lock pieces in one spell and one turn, as opposed to running them all out turn after turn. I think something like that would have more resilience because you still have a gameplan when Nicol Bolas stinks up your hand. The only thing holding me back was the manabase - getting WW for Elspeth and GG for Eureka.
6 Fetch
4 Savannah
2 Plains
4 City of Traitors
4 Ancient Tomb
4 Wasteland
4 Mox Diamond
4 Crucible of Worlds
4 Humility
4 Trinisphere
4 Chalice of the Void
3 Eureka
4 Elspeth
2 Gideon Jura
2 Karn
5 more prison pieces, maybe 2 Moat
Nicol Bolas
07-16-2013, 12:18 PM
Hi.
I think the deck needs more ways to find Eureka since Show and Tell is you know, less awesome.
Carry on.
kingtk3
07-16-2013, 12:28 PM
The problem I see with this deck is that is very light on threats (which amount to 8 creatures and 3 planeswalker) to justify eureka: I don't think they are enough in numbers and I believe eureka would be a worst S&T most of the time.
I haven't test this deck but I've played sneak and show, hypergenesis, big red and reanimator in the past, so I'm used to this kind of decks and I have an idea on how it would work.
Madmankevinx
07-16-2013, 12:52 PM
I could probably cut 1 Flusterstorm and 1 Spell Pierce for 2 more fatties. Maybe a blightsteel colossus and a second angel of despair? By the way, this is just meant to be a fun deck that can still be a threat. I wouldn't run this at an important event ;)
kingtk3
07-16-2013, 03:28 PM
That surely would give your Eureka! some more action!!! However I would refrain from using any infect creature since it doesn't guarantee a one turn clock (even a deathrite shaman put you out of colossus range) and it's not synergic with the rest of your deck.
How about worldspine wurm? It's a beating against non white decks.
Rush80
07-17-2013, 03:59 AM
Let me start out by stating a fact: I hate Show and Tell. I will admit that I have played with it plenty in the past and I even used it to take down a large TCG event last summer. I still hate how the card can just win a game by itself with no real decision making or required skill. That being said, there is a card that is even worse, even scarier to see played against you, from the early days of Magic that many of us have either forgotten or just plain never even seen in person. Did the title of this thread spoil it? That's right folks. Eureka! Imagine being able to dump your entire hand onto the board(including plainswalkers!) all in one turn! Not to mention that your triggers get to go first!(Terastodon/Angel of Despair) sound fun? How about something like this:
4 Eureka
2 Show and Tell
4 Brainstorm
4 Ponder
1 Preordain
4 Force of Will
2 Misdirection
3 Spell Pierce
2 Flusterstorm
4 Lotus Petal
2 Nicol Bolas, Plainswalker
1 Karn Liberated
2 Emrakul, the Aeons Torn
2 Griselbrand
2 Progenitus
1 Terastodon
1 Angel of Despair
3 Ancient Tomb
3 City of Traitors
4 Misty Rainforest
3 Polluted Delta
4 Tropical Island
1 Island
1 Forest
Two things to remember about Eureka: the effect of putting permanents into play does not stop until BOTH players opt to not put a permanent into play on their turn to do so, and your triggers get to resolve first so do t worry about an enemy Jace bouncing Emrakul because your Karn or Nicol Bolas etc will kill it before it can do so. What do you guys think? This is a quick list and I chose to not run 4 this fatty and 4 that fatty because you will end up with awkward eurekas where you end up just using it like a show and tell if your 8 creature spots are filled with only two different legends... Anyways, tell me what you like/don't like and if this seems even remotely playable.
Great!, finally a Thread on this. Thank you for sharing your insights.
I have been playing Eureka=SnT for a while on MGTO and my list is mix between yours and Daniel Batterman (16th on Jan 2012 Legacy event).
His list is:
2 Blightsteel Colossus
2 Angel of Despair
4 Emrakul, the Aeons Torn
4 Progenitus
2 Nicol Bolas, Planeswalker
1 Forest
1 Island
4 Ancient Tomb
2 City of Traitors
2 Flooded Strand
4 Misty Rainforest
4 Tropical Island
2 Windswept Heath
4 Brainstorm
4 Force of Will
4 Misdirection
4 Eureka
4 Ponder
2 Preordain
4 Show and Tell
Sideboard
3 Pithing Needle
2 Platinum Angel
2 Echoing Truth
3 Spell Pierce
2 Elesh Norn, Grand Cenobite
3 Boseiju, Who Shelters All
My testing shows that is better to have 7-8 enablers (Eureka and Snt), with Snt better than Eureka!
Angel of Despair is better than Terostadon
Worth considering two copies of Boseiju, Who Shelters All main deck (replacing Misdirection).
Also Griselbrand is stronger than Blightsteel Colossus
An alternative plan to Counters+Fatties+Enablers is:
4 Boseiju, Who Shelters All + Fatties + Enablers + Further permanents as Detention Sphere/Oblivion Ring
Sideboard option are:
Volition Reins
Woodfall Primus
Terostadon
Madmankevinx
07-17-2013, 01:34 PM
Depending on meta, Boseiju may be better suited for the sideboard. Terastodon can take care of your opponents lands in case they might be able to just wipe the board when you pass the turn, although that scenario is a reach I'll admit! I do wonder if maybe it should be 4 Show and Tell and only 3 Eureka main deck, but Eureka has better art is earns way more points for pimp!
Rush80
07-18-2013, 06:55 AM
For this deck Elvish Spirit Guide is stronger than Lotus Petal, as sometimes you can out in play after Eureka! and have the option to sacrifice it to an opposite Edict or Innocent Blood
lochlan
07-18-2013, 08:20 AM
I've piloted Eureka extensively, playing it at two Opens last year as well as playing it in countless local events. The reason to play this deck over Hypergenesis or other S&T decks is Boseiju, which I strongly feel needs to be played in the main deck.
Here's the list I arrived at:
Main Deck:
4 Eureka
4 Show and Tell
2 Emrakul, the Aeons Torn
3 Griselbrand
3 Progenitus
3 Angel of Despair
1 Sensei's Divining Top
3 Preordain
4 Ponder
4 Brainstorm
4 Force of Will
3 Misdirection
1 Flusterstorm
2 Boseiju, Who Shelters All
3 Ancient Tomb
1 Flooded Strand
4 Polluted Delta
4 Misty Rainforest
4 Tropical Island
2 Island
1 Forest
You want to play a large number of fatties to help take advantage of Eureka. Additionally, more creatures means more of one half of the combo. This particular list is heavy on the creatures, you can definitely run as few as 9, although I've always liked at least 10. The creatures slots are somewhat flexible, but the rest of the deck is pretty solid as-is.
Probably the worst match-ups for this deck are anything with discard, Merfolk (Islandwalk + speed is annoying), Reanimator, and Storm.
Some other notes:
-I don't like playing less than 15 islands, anything less than that always just felt too greedy.
-I started with all my Angels of Despair in the sideboard, but they came in frequently enough that it felt right to put them in the main. They're super important for the S&T mirror, Reanimator, EtB hate, etc. It's also nice that they're reasonably beefy and not a legend.
-2 Emrakul seems strange, but this deck has a lot of trouble dealing with Karakas--and even moreso now with the new Legend rule (I used to run Karakas to legend rule it, which was superb pre-M14). Emrakul is powerful, but fragile.
-Ancient Tomb is as frequently a way to get around Spell Pierce as it is a land.
-Boseiju takes up spell slots, not land slots.
-Most mana accel (Lotus Petal, ESG) isn't necessary, this deck wants to go over the top rather than resolve its enablers quickly.
-Nicol Bolas is total garbage
Here's the sideboard I was working with most recently, but is somewhat untested in this iteration:
2 Grafdigger's Cage
1 Surgical Extraction
2 Krosan Grip
2 Form of the Dragon
1 Angel of Despair
1 Boseiju, Who Shelters All
3 Flusterstorm
1 Spell Pierce
2 flex
Grave hate is mainly for Reanimator, which is very hard to beat--although main-deck Angels help a lot. Honestly, 3 pieces is really not enough, the 2 flex slots should probably just be more Cages. Krosan Grip is primarily for Humility (which you cannot beat at all otherwise) but also Ensnaring Bridge. Form of the Dragon is completely untested but was another answer for Humility/Ensnaring Bridge (and is probably not necessary and maybe not even good--but could be interesting) as well as a non-creature win for those pesky wrath effects.
Other cards/packages I've tried in the past have been Crop Rotation (EoT Boseiju hollaaaa!), Tabernacle (w/Crop Rot.) for Merfolk, and Stifle (to protect Boseiju and stop O.Rings, doubles as Storm hate). These have all been pretty good for me at various points depending on the expected field.
I hope this helps anyone who is interested in the deck. I stopped playing it awhile ago because it just wasn't good enough (although it is quite fun), but I did manage to T64 both Opens I played it at (not that it's hard to get T64...).
apple713
07-18-2013, 11:14 AM
let me first start by saying i love eureka. It's concept is awesome. I wish green brought more to the table as a support color but it doesnt.
Two things to remember about Eureka: the effect of putting permanents into play does not stop until BOTH players opt to not put a permanent into play on their turn to do so, and your triggers get to resolve first so do t worry about an enemy Jace bouncing Emrakul because your Karn or Nicol Bolas etc will kill it before it can do so. What do you guys think? This is a quick list and I chose to not run 4 this fatty and 4 that fatty because you will end up with awkward eurekas where you end up just using it like a show and tell if your 8 creature spots are filled with only two different legends... Anyways, tell me what you like/don't like and if this seems even remotely playable.
Your triggers go onto the stack before your opponents and resolve after theirs.
I feel like that's win-more. One Meddling Mage and you're kinda out on your arse. I was trying to build a Eureka deck out of White Stax, actually, where Eureka would set up things like Trinisphere, Smokestack, Elspeth, all the lock pieces in one spell and one turn, as opposed to running them all out turn after turn. I think something like that would have more resilience because you still have a gameplan when Nicol Bolas stinks up your hand. The only thing holding me back was the manabase - getting WW for Elspeth and GG for Eureka.
The goal of a prison deck is to refuse your opponent the ability to cast or successfully put cards into play. Playing eureka would be the best card for your opponent. Reconsider your strategy.
I've piloted Eureka extensively, playing it at two Opens last year as well as playing it in countless local events. The reason to play this deck over Hypergenesis or other S&T decks is Boseiju, which I strongly feel needs to be played in the main deck.
You want to play a large number of fatties to help take advantage of Eureka. Additionally, more creatures means more of one half of the combo. This particular list is heavy on the creatures, you can definitely run as few as 9, although I've always liked at least 10. The creatures slots are somewhat flexible, but the rest of the deck is pretty solid as-is.
Probably the worst match-ups for this deck are anything with discard, Merfolk (Islandwalk + speed is annoying), Reanimator, and Storm.
Some other notes:
-I don't like playing less than 15 islands, anything less than that always just felt too greedy.
-I started with all my Angels of Despair in the sideboard, but they came in frequently enough that it felt right to put them in the main. They're super important for the S&T mirror, Reanimator, EtB hate, etc. It's also nice that they're reasonably beefy and not a legend.
-2 Emrakul seems strange, but this deck has a lot of trouble dealing with Karakas--and even moreso now with the new Legend rule (I used to run Karakas to legend rule it, which was superb pre-M14). Emrakul is powerful, but fragile.
-Ancient Tomb is as frequently a way to get around Spell Pierce as it is a land.
-Boseiju takes up spell slots, not land slots.
-Most mana accel (Lotus Petal, ESG) isn't necessary, this deck wants to go over the top rather than resolve its enablers quickly.
-Nicol Bolas is total garbage
Here's the sideboard I was working with most recently, but is somewhat untested in this iteration:
2 Grafdigger's Cage
1 Surgical Extraction
2 Krosan Grip
2 Form of the Dragon
1 Angel of Despair
1 Boseiju, Who Shelters All
3 Flusterstorm
1 Spell Pierce
2 flex
Grave hate is mainly for Reanimator, which is very hard to beat--although main-deck Angels help a lot. Honestly, 3 pieces is really not enough, the 2 flex slots should probably just be more Cages. Krosan Grip is primarily for Humility (which you cannot beat at all otherwise) but also Ensnaring Bridge. Form of the Dragon is completely untested but was another answer for Humility/Ensnaring Bridge (and is probably not necessary and maybe not even good--but could be interesting) as well as a non-creature win for those pesky wrath effects.
Other cards/packages I've tried in the past have been Crop Rotation (EoT Boseiju hollaaaa!), Tabernacle (w/Crop Rot.) for Merfolk, and Stifle (to protect Boseiju and stop O.Rings, doubles as Storm hate). These have all been pretty good for me at various points depending on the expected field.
I hope this helps anyone who is interested in the deck. I stopped playing it awhile ago because it just wasn't good enough (although it is quite fun), but I did manage to T64 both Opens I played it at (not that it's hard to get T64...).
This guy knows what hes talking about. especially the last line.
The deck simply isnt good enough because there are better options that do the exact same thing. Sneak attack is probably 10x better than eureka. Haste is so important. The double green is hard to deal with and weakens the mana base. The deck is also more suceptible to discard cause you cant resolve eureka then draw into your threats, everything has to be in your hand at once.
Playing this deck over Sneak and show would be like playing preordain over brainstorm and ponder.
Madmankevinx
07-18-2013, 12:40 PM
Again, I guess I'll re-iterate what I've said twice already in this thread: this deck is just a fun option over Sneak and Show. Of course it's not as good for a serious tournament. I assure you playing a Sneak Attack will be forgotten by everyone at the table within seconds, but slamming down a Eureka should catch everyone's attention! It's just a crazy old powerful ridiculous card that most of your opponents are going to have to stop and read the card. I would much rather play Sneak Attack, mono U wish/omniscience or even Hive Mind at a tournament where real $$ is on the line. I don't expect to ever see a Eureka thread in the established decks thread. That being said, I should still expect to be able to take down a decent sized local with it given good matchups. It's certainly a fun deck to bring to an event! I mean c'mon how many playsets of Eureka have you seen before?
Bed Decks Palyer
07-23-2013, 05:18 AM
I tried Eureka deck on MWS and I've found a small but annoying trouble. If you wish to incorporate some cantrips/search AND simultaneously some protection (preferably counterspells, we're blue),you don't have enough slots for the bombs to cheat. (Because you need lands, too). I came to the conclusion that Eureka is sometimes just a even more risky S&T.Truth is, it's extremely funny and I love the deck. If not for the price of enblers, I'd build it in a minute.
Qty Name
4 Misty Rainforest
4 Tropical Island
1 Forest
1 Island
3 Ancient Tomb
3 City of Traitors
2 Scalding Tarn
//\\
// Creatures
4 Elvish Spirit Guide
2 Griselbrand
2 Emrakul, the Aeons Torn
1 Iona, Shield of Emeria
1 Sundering Titan
1 Terastodon
2 Angel of Despair
1 Worldspine Wurm
1 Progenitus
1 Jin-Gitaxias, Core Augur
2 Inkwell Leviathan
//\\
// Spells
4 Show and Tell
4 Eureka
4 Brainstorm
4 Ponder
4 Force of Will
1 Nicol Bolas, Planeswalker
1 Karn Liberated
2 Preordain
//\\
// Sideboard
1 Tundra
4 Oblivion Ring
3 Chain of Vapor
3 Pithing Needle
2 Tormod's Crypt
2 Grafdigger's Cage
I use ESG, because when I eureka it, the small elf is still better than Petal, namely egainst edict effects like Eurekaed Liliana. Preordain I use, as I had trouble finding the enabler fast enough. No playsets of legends, we all know why. Maybe I may use ne more Grisly.
Sb is some mix of cards I think might be good.
edit: I just played a match onMWS against MUD. He completely outclassed and soundly defeated me in 1st game, then during the 2nd game I shown and told Grisly, passed the turn, drawn 15 cards, attacked into Steel Hellkite, drawn last seven cards and then played Eureka into ESG, Inkwell, Inkwell, Wurm, Prog, Emrakul and Karn. We laughed and greeted each other, as the dude had to go, but it was very funny and he liked it. :)
Sanity_Cleaver
07-23-2013, 12:15 PM
For a while I was playing a list casually that looked like the following:
4x Eureka
4x Show and Tell
4x Chrome Mox
4x Elvish Spirit Guide
4x Lotus Petal
4x Serum Powder
4x Chancellor of the Tangle
4x Emrakul, the Aeons Torn
4x Progenitus
4x Simic Sky Swallower
2x Jin-Gitaxias, Core Augur/ Inkwell Leviathan/ Stormtide Leviathan
4x Crystal Vein
4x City of Traitors
4x Ancient Tomb
4x Tropical Island
2x Misty Rainforest
This is probably the fastest possible Eureka build I can think of, and games were pretty much either Turn 1 'I win' or 'Balls- I lose'.
I don't really know how competitive it actually is, but it was hell fun testing it.
The MVP is pretty much Serum Powder :tongue:
Don't like your opening hand? Get a new one (this deck is all about the opening hand)
Simic Sky Swallower is in there because he's cool, and is possibly the best backup creature that also imprints both blue and green onto a Chrome Mox. Empyrial Archangel could also work, but I don't like that card so much. I have actually hardcast him in matches too.
The coolest possible opening hand is 4x Chancellor and 1x Eureka. Damn you ain't lived until you've that :laugh:
Bed Decks Palyer
07-23-2013, 03:49 PM
I like your list, except that some redundant legends should be cut and Grisly added instead. Also, you play no protection at all and no Brainstorm. I'd think about the latter, so that you're not totally dependant on the Serum Powder, however the no-protection suite is fun. You definitely have more place for bombs. I'd think about cutting few of these and those, so that you got a place for the Daze Chancellor. It works as bot hprotection and a creature to cheat. I must try this build... :)
Madmankevinx
07-24-2013, 04:20 PM
I've actually wondered if Eureka should be played like a belcher list. All in with maybe 3 FoW/2 Misdirection split just to increase chances of your spell resolving.
Sanity_Cleaver
07-25-2013, 09:08 AM
I've actually wondered if Eureka should be played like a belcher list. All in with maybe 3 FoW/2 Misdirection split just to increase chances of your spell resolving.
The list I've posted above is pretty Belchery (as in turn 1 I win or scoop). I would actually recommend the Force of Will/Misdirection package in the sideboard, or run two maindeck instead of Jin-Gitaxias (all that matter is that slot is blue or green).
Jace and Liliana can ruin your day though, so I'd add 4x Hornet Queen as an alternative win con. Worldspine Wurm is ok but fails vs Jace. Keiga, the Tide Star is pretty cool too, vs Eldrazi Show mirrors.
Madmankevinx
07-31-2013, 10:23 PM
Sakashima, the Impostor seems kinda sweet in this deck as a 1 of. Having 2 Emrakuls or Griselbrands or even Progenitus seems "OK"
lochlan
08-01-2013, 03:50 AM
If you're going all-in on this deck you should just play Hypergenesis, which at three mana to cascade into is strictly-better in that role. Again, THE reason to play Eureka is Boseiju.
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