mini1337s
08-13-2013, 03:58 PM
Bant-ramp is a mid-range deck that tries to win by Time Walking an opponent through early land acceleration and big plays or by controlling the game through land permission and toolbox cards. It is similar to the deck Nic Fit in that it tries to quickly ramp into bigger, better threats, but it utilizes Jace, the Mind Sculptor and Venser, Shaper Savant to better interact with the opponent.
It is designed to combat fair strategies and Show and Tell decks. Most of the theory was developed with a Nic Fit gameplan in mind, but with a stronger matchup versus Show and Tell.
It is weakest against storm based combo and to some extent Pernicious Deed based control.
Maindeck (as of 8/13/13):
Instants:
4 Brainstorm
Sorceries:
4 Green Sun's Zenith
1 Life from the Loam
1 Sphinx's Revelation
3 Living Wish
Enchantments:
4 Exploration
1 Burgeoning
Artifacts:
3 Crucible of Worlds
Creatures:
1 Primeval Titan
1 Thragtusk
3 Venser, Shaper Savant
1 Knight of the Reliquary
1 Scavenging Ooze
1 Chameleon Colossus/Oracle of Mul Daya (currently testing Colossus)
Planeswalkers:
4 Jace, the Mind Sculptor
1 Garruk, Primal Hunter
Lands:
1 Dryad Arbor
4 Tropical Island
2 Savannah
1 Tundra
4 Misty Rainforest
3 Windswept Heath
1 Flooded Strand
4 Wasteland
3 Forest
2 Island
1 Karakas
Sideboard:
SB: 1 Karakas
SB: 1 Bojuka Bog
SB: 1 Boseiju, Who Shelters All
SB: 1 Sylvan Safekeeper
SB: 1 Dryad Arbor
SB: 1 Scavenging Ooze
SB: 1 Venser, Shaper Savant
SB: 1 Thragtusk
SB: 3 Mindbreak Trap
SB: 2 Gaddock Teeg
SB: 1 Trygon Predator
SB: 1 Qasali Pridemage
Card Choices:
Exploration: This is the most important card in executing this decks gameplan. I first started working on this deck based on a post by Qweerios where he discussed the possible of developing a land-based card advantage engine using Exploration, Brainstorm and Life from the Loam. While that still holds true, with the prevalence of graveyard hate, the focus on using it with Life from the Loam has been reduced, and the number of lands in the maindeck increased. Ideally, this card is played Turn 1, and the value dimishes with each turn that passes. If I am on the play, I will try to set myself up for 4 mana on Turn 2 to cast Venser (to bounce my opponents land) or Jace (to develop board presence). If I am on the draw, I will try to cast my normal land for the turn and Wasteland out my opponents land. Alternatively, while on the draw, I will try to outpace my opponents land production by playing 2 lands and casting Green Sun’s Zenith for Dryad Arbor.
Burgeoning: Unconventional, but used as Exploration #5.
Green Sun’s Zenith: Another core card to this decks gameplan. Used to accelerate mana with Dryad Arbor or to find toolbox creatures.
Living Wish: Green Sun’s brother. Used to find utility lands or toolbox creatures. Generally used to find an answer rather than to improve board position, but both styles of play are acceptable.
Life from the Loam: Massive synergy with the deck’s gameplan. Currently a 1 of due to the prevalence of Deathrite Shaman.
Sphinx’s Revelation: This deck can reach a point where it has 0-1 cards in hand, and 6-10 lands on the field. Used to refill the hand in the lategame.
Crucible of Worlds:
Typically, you have 3-6 lands in the graveyard. Opposing Deathrites are too slow to deal with all of your fetches and Wastelands, and retaining priority versus an active Deathrite still allows you to play lands from your graveyard without worrying about them being exiled. Huge with Exploration, and can put you miles ahead of your opponent.
Jace, the Mind Sculptor: Huge early threat that must be dealt with, and great for shuffling back excess Crucibles/Lands/etc. Alternative win-con.
Garruk, Primal Hunter: Protects Jace or used for its draw effect. Haven’t used the ultimate, but seems synergistic!
Primeval Titan: Useful for generating even more land advantage. Bigger than most threats played in legacy, and puts a decent clock on an opponent.
Thragtusk: Buys time versus aggro decks, great versus Liliana decks.
Venser, Shaper Savant: Excellent answer to Show and Tell decks, but great for setting your opponent back a turn. The best play is T2 bounce your opponents only land!
Knight of the Reliquary: Massive synergy with the deck, fixes your mana base, finds utility lands. Typically 6/6-10/10.
Scavenging Ooze: For dealing with graveyard shenanigans and to hose Tarmogoyf.
Chameleon Colossus/Oracle of Mul Daya: Colossus is a great threat, and makes use of all the additional lands this deck plays. Being problack does have relevance as well. Mul Daya really accelerates the decks gameplan, but is far from a threat.
Lands: All should be relatively straightforward. 8 fetches has worked out well, trying a 3rd basic forest in place of a 9th fetch. Tropical Island, Savannah, Tundra configuration has been working well, as has the basic land setup. Karakas used to combat Show and Tell and go crazy with Venser. 4 Wasteland is nessecary, 3 has been far too few. Dryad Arbor as a potent Green Sun’s target.
Sideboard:
The sideboard is in flux, and changes quite often, but the constant has been Mindbreak Trap, Karakas, Bojuka Bog, Dryad Arbor, Scavenging Ooze, Venser, 2 Gaddock Teeg (side 1 in, leave the 2nd in the Wish board), and Trygon Predator. Everything should be relatively straightforward.
Quite open to questions, suggestions, and criticism. It’s preformed quite well, but could still use some improvement.
It is designed to combat fair strategies and Show and Tell decks. Most of the theory was developed with a Nic Fit gameplan in mind, but with a stronger matchup versus Show and Tell.
It is weakest against storm based combo and to some extent Pernicious Deed based control.
Maindeck (as of 8/13/13):
Instants:
4 Brainstorm
Sorceries:
4 Green Sun's Zenith
1 Life from the Loam
1 Sphinx's Revelation
3 Living Wish
Enchantments:
4 Exploration
1 Burgeoning
Artifacts:
3 Crucible of Worlds
Creatures:
1 Primeval Titan
1 Thragtusk
3 Venser, Shaper Savant
1 Knight of the Reliquary
1 Scavenging Ooze
1 Chameleon Colossus/Oracle of Mul Daya (currently testing Colossus)
Planeswalkers:
4 Jace, the Mind Sculptor
1 Garruk, Primal Hunter
Lands:
1 Dryad Arbor
4 Tropical Island
2 Savannah
1 Tundra
4 Misty Rainforest
3 Windswept Heath
1 Flooded Strand
4 Wasteland
3 Forest
2 Island
1 Karakas
Sideboard:
SB: 1 Karakas
SB: 1 Bojuka Bog
SB: 1 Boseiju, Who Shelters All
SB: 1 Sylvan Safekeeper
SB: 1 Dryad Arbor
SB: 1 Scavenging Ooze
SB: 1 Venser, Shaper Savant
SB: 1 Thragtusk
SB: 3 Mindbreak Trap
SB: 2 Gaddock Teeg
SB: 1 Trygon Predator
SB: 1 Qasali Pridemage
Card Choices:
Exploration: This is the most important card in executing this decks gameplan. I first started working on this deck based on a post by Qweerios where he discussed the possible of developing a land-based card advantage engine using Exploration, Brainstorm and Life from the Loam. While that still holds true, with the prevalence of graveyard hate, the focus on using it with Life from the Loam has been reduced, and the number of lands in the maindeck increased. Ideally, this card is played Turn 1, and the value dimishes with each turn that passes. If I am on the play, I will try to set myself up for 4 mana on Turn 2 to cast Venser (to bounce my opponents land) or Jace (to develop board presence). If I am on the draw, I will try to cast my normal land for the turn and Wasteland out my opponents land. Alternatively, while on the draw, I will try to outpace my opponents land production by playing 2 lands and casting Green Sun’s Zenith for Dryad Arbor.
Burgeoning: Unconventional, but used as Exploration #5.
Green Sun’s Zenith: Another core card to this decks gameplan. Used to accelerate mana with Dryad Arbor or to find toolbox creatures.
Living Wish: Green Sun’s brother. Used to find utility lands or toolbox creatures. Generally used to find an answer rather than to improve board position, but both styles of play are acceptable.
Life from the Loam: Massive synergy with the deck’s gameplan. Currently a 1 of due to the prevalence of Deathrite Shaman.
Sphinx’s Revelation: This deck can reach a point where it has 0-1 cards in hand, and 6-10 lands on the field. Used to refill the hand in the lategame.
Crucible of Worlds:
Typically, you have 3-6 lands in the graveyard. Opposing Deathrites are too slow to deal with all of your fetches and Wastelands, and retaining priority versus an active Deathrite still allows you to play lands from your graveyard without worrying about them being exiled. Huge with Exploration, and can put you miles ahead of your opponent.
Jace, the Mind Sculptor: Huge early threat that must be dealt with, and great for shuffling back excess Crucibles/Lands/etc. Alternative win-con.
Garruk, Primal Hunter: Protects Jace or used for its draw effect. Haven’t used the ultimate, but seems synergistic!
Primeval Titan: Useful for generating even more land advantage. Bigger than most threats played in legacy, and puts a decent clock on an opponent.
Thragtusk: Buys time versus aggro decks, great versus Liliana decks.
Venser, Shaper Savant: Excellent answer to Show and Tell decks, but great for setting your opponent back a turn. The best play is T2 bounce your opponents only land!
Knight of the Reliquary: Massive synergy with the deck, fixes your mana base, finds utility lands. Typically 6/6-10/10.
Scavenging Ooze: For dealing with graveyard shenanigans and to hose Tarmogoyf.
Chameleon Colossus/Oracle of Mul Daya: Colossus is a great threat, and makes use of all the additional lands this deck plays. Being problack does have relevance as well. Mul Daya really accelerates the decks gameplan, but is far from a threat.
Lands: All should be relatively straightforward. 8 fetches has worked out well, trying a 3rd basic forest in place of a 9th fetch. Tropical Island, Savannah, Tundra configuration has been working well, as has the basic land setup. Karakas used to combat Show and Tell and go crazy with Venser. 4 Wasteland is nessecary, 3 has been far too few. Dryad Arbor as a potent Green Sun’s target.
Sideboard:
The sideboard is in flux, and changes quite often, but the constant has been Mindbreak Trap, Karakas, Bojuka Bog, Dryad Arbor, Scavenging Ooze, Venser, 2 Gaddock Teeg (side 1 in, leave the 2nd in the Wish board), and Trygon Predator. Everything should be relatively straightforward.
Quite open to questions, suggestions, and criticism. It’s preformed quite well, but could still use some improvement.