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FTW
08-14-2013, 12:14 AM
Any suggestions to make this actually consistent?


//21 spells:
4 Lightning Bolt
4 Path to Exile
4 Lightning Helix
3 Orim's Chant
1 Silence
3 Enlightened Tutor
2 Wear

//13 artifacts/enchantments
4 Isochron Scepter
2 Sundial of the Infinite
2 Humility
4 Rest in Peace
1 Helm of Obedience

//2 LOL:
2 Final Fortune

//24 manas:
3 Chrome Mox
4 Ancient Tomb
1 Great Furnace
1 Ancient Den
4 Arid Mesa
1 Scalding Tarn
1 Flooded Strand
4 Plateau
2 Mountain
2 Plains
1 Karakas

//SB:
3 Nevermore
4 Leyline of Sanctity
2 Wrath of God
1 Wear
3 Defense Grid
2 Karmic Justice


Basically you can Scepter-Chant lock them. But because that loses to Abrupt Decay, you Scepter-Final Fortune + end the turn with Sundial to take infinite turns, eventually burning them out with Scepter+burn or RiP+Helm. Ideally they quit for you using such a lame lock.

Humility+Wrath hates on creatures
Leyline hates on burn, combo and discard
Nevermore hates on Abrupt Decay and combo
Wear//Tear hates on Pithing Needle, equipment, other control decks
Defense Grid hates on Islands
Sundial lets you end the turn if opponent tries to cast something annoying on your turn. Scepter-Chant keeps them from casting stuff on their turn. The combination locks them out pretty well.
Sundial is also hilarious with Final Fortune

ahg113
08-14-2013, 07:44 PM
Kinda crazy I have such a similar build. Mine is a bit more enchantment heavy, but these are if not sibling, then cousin related lists.


2 Isochron Scepter
3 Humility
2 Goblin Trenches
1 Goblin Bombardment
4 Orim's Chant
4 Lightning Bolt
3 Enlightened Tutor
3 Lightning Helix
4 Plateau
6 Plains
4 Mountain
2 Silence
2 Clifftop Retreat
3 Serra's Sanctum
2 Dust Bowl
3 Path to Exile
2 Rise of the Hobgoblins
3 Seal of Fire
1 Aura of Silence
2 Oath of Lieges
1 Seal of Cleansing
2 Pithing Needle
1 Oblivion Ring

SB: 2 Rest in Peace
SB: 1 Helm of Obedience
SB: 2 Stony Silence
SB: 1 Runed Halo
SB: 4 Leyline of Sanctity
SB: 2 Blind Obedience
SB: 2 Volcanic Fallout
SB: 1 Oblivion Ring

I'm not super wild yet about the Blind Obedience, one may become another Volcanic Fallout, the other another Helm of Obedience. But for now... If I recommend anything, it's the addition of artifact/enchantment removal in some form- be it seal of cleansing or O.Ring. Also, a MD Pithing Needle is clutch, especially because it's tutorable, I may put a third in the SB. Stony Silence is also clutch, LED, Vial, Petals, Artifact lands, stops so much. The best part is that Scepter isn't a dead lock necessity, so it can be boarded out.

If I were to name my deck, it would also be called Durdle.

(nameless one)
08-14-2013, 08:10 PM
Needs more Land Tax + Scroll Rack

ahg113
08-14-2013, 11:53 PM
Needs more Boros Charm...

FTW
08-15-2013, 12:38 AM
Hmm... but I don't want to just play Parfait. I want to take 15 turns in a row in Legacy! We don't have Key+Vault, but we do have Sundial+Isochron+Final Fortune LOLOL.

Maybe Tax-Rack could still fit in, reducing the number of multiples and making the list more consistent..

//10 Engine:
4 Land Tax
3 Scroll Rack
3 Enlightened Tutor

//10 other permanents:
4 Isochron Scepter
2 Rest in Peace
2 Humility
1 Helm of Obedience
1 Sundial of the Infinite

//15 other instants:
4 Orim's Chant
3 Lightning Bolt
3 Path to Exile
2 Lightning Helix
2 Boros Charm
1 Final Fortune

//25 mana sources:
4 Mox Diamond
4 Ancient Tomb
4 Arid Mesa
3 Plateau
1 Mountain
8 Plains
1 Karakas