Begle1
09-01-2013, 02:23 PM
I've been tinkering with a blue Chalice-stax-stompy thing recently... Like Red stompy, only with Force of Will and Jace instead of Blood Moon and 4-drop creatures. And probably with black to turn it into a Tezzerator-thing.
So I'm going to have the Sol Lands and some sort of Moxen, a set of 2-3 cost cards that slow down the opponent, and then some 3-5 cost cards that win.
I'm trying to decide on what cards and synergies I want to build around. I wonder if anybody out there has any insights or ideas on what the best direction to go would be? Or perhaps you can just enjoy this illustration of my jaw-dropping frustrating inability to settle on what deck I want to play in Legacy. :rolleyes:
Prospective lock pieces:
Tangle Wire against most anything (I'm currently infatuated with this card.)
Chalice of the Void against most anything not running Sol lands
Propaganda, Ensnaring Bridge versus aggro
Arcane Laboratory, Trinisphere versus combo
Crucible of Worlds (plus Mox Diamond and maybe Foil?), Wasteland?
Chill or Gloom plus Alter Reality or Painter's Servant?
War Tax (like Propaganda, only protects planeswalkers?)
Smokestack (too slow?)
Now let me talk about why I love Tangle Wire in a blue deck. If I have a blue source and sol land on turn 1, I can cast a :2::u: instant on turn 2 before I need to tap my lands down. What comes to mind is Intuition and Meditate. Casting Meditate on turn 2 while Tangle Wire has 3 counters, or later in the game when a Smokestack is active, is killer. And it seems like Intuition would have even more potential, if I could figure out really good piles to make. For instance, if I put one Alter Reality in the deck, then maybe it'd be worth running Intuition and some Chills, Glooms or Painter's Servants mainboarded? (And if Painter's Servant is in there, perhaps put Grindstone in there as well?)
Prospective Finishers/ Beaters:
Esperzoa
Lodestone Golem?
Jace, the Mind Sculptor
Tezzeret, Agent of Bolas
Painter's Servant + Grindstone?
Reanimation strategy?
Show and Tell strategy?
Esperzoa seems like the premier "stompy" creature I could use. It synergizes very well with Tangle Wire and Ensnaring Bridge; return either at the beginning of your upkeep, don't be effected by them, replay them after combat. Turn 1 or 2 Tangle Wire followed by turn 3 Esperzoa seems lethal.
Jace and Tezzeret, one or both, are one-card engines. Both give card advantage and can end the game on their own.
Then there's all these Intuition-pile finishes I'm considering.
If I'm running Painter's Servants to be cute with Chill or Gloom, then one Grindstone could be included along with a Crucible of Worlds and Academy Ruins.
If I'm running Intuition, I could just include one Unburial Rites and a couple fatties like Steel Hellkite and Wurmcoil Engine.
And while I'm running these Sol Lands and stuff, perhaps I want to include Show and Tells and some really big beaters like Blightsteel Colossus, Sphinx of the Steel Wind and Inkwell Leviathan? And, what the hell, Master Transmuter works really well along with all of those cards...
Or the other thought, is to not get cute, and just focus on a more fundamental blue control strategy. If I open up with a Mox Diamond and Sol land, I can just pass and hold a Complicate or Aether Tradewinds in my hand. Control them if I need to, but if they don't do something threatening, then I cast Intuition instead.
And perhaps I can have a nice transformative sideboard with Torpor Orb, Stifle, Interdict, Eater of Days and Phyrexian Dreadnaught.
Here's the pile I'm currently gold-fishing...
http://playtest.tappedout.net/jace-stompy/
So I'm going to have the Sol Lands and some sort of Moxen, a set of 2-3 cost cards that slow down the opponent, and then some 3-5 cost cards that win.
I'm trying to decide on what cards and synergies I want to build around. I wonder if anybody out there has any insights or ideas on what the best direction to go would be? Or perhaps you can just enjoy this illustration of my jaw-dropping frustrating inability to settle on what deck I want to play in Legacy. :rolleyes:
Prospective lock pieces:
Tangle Wire against most anything (I'm currently infatuated with this card.)
Chalice of the Void against most anything not running Sol lands
Propaganda, Ensnaring Bridge versus aggro
Arcane Laboratory, Trinisphere versus combo
Crucible of Worlds (plus Mox Diamond and maybe Foil?), Wasteland?
Chill or Gloom plus Alter Reality or Painter's Servant?
War Tax (like Propaganda, only protects planeswalkers?)
Smokestack (too slow?)
Now let me talk about why I love Tangle Wire in a blue deck. If I have a blue source and sol land on turn 1, I can cast a :2::u: instant on turn 2 before I need to tap my lands down. What comes to mind is Intuition and Meditate. Casting Meditate on turn 2 while Tangle Wire has 3 counters, or later in the game when a Smokestack is active, is killer. And it seems like Intuition would have even more potential, if I could figure out really good piles to make. For instance, if I put one Alter Reality in the deck, then maybe it'd be worth running Intuition and some Chills, Glooms or Painter's Servants mainboarded? (And if Painter's Servant is in there, perhaps put Grindstone in there as well?)
Prospective Finishers/ Beaters:
Esperzoa
Lodestone Golem?
Jace, the Mind Sculptor
Tezzeret, Agent of Bolas
Painter's Servant + Grindstone?
Reanimation strategy?
Show and Tell strategy?
Esperzoa seems like the premier "stompy" creature I could use. It synergizes very well with Tangle Wire and Ensnaring Bridge; return either at the beginning of your upkeep, don't be effected by them, replay them after combat. Turn 1 or 2 Tangle Wire followed by turn 3 Esperzoa seems lethal.
Jace and Tezzeret, one or both, are one-card engines. Both give card advantage and can end the game on their own.
Then there's all these Intuition-pile finishes I'm considering.
If I'm running Painter's Servants to be cute with Chill or Gloom, then one Grindstone could be included along with a Crucible of Worlds and Academy Ruins.
If I'm running Intuition, I could just include one Unburial Rites and a couple fatties like Steel Hellkite and Wurmcoil Engine.
And while I'm running these Sol Lands and stuff, perhaps I want to include Show and Tells and some really big beaters like Blightsteel Colossus, Sphinx of the Steel Wind and Inkwell Leviathan? And, what the hell, Master Transmuter works really well along with all of those cards...
Or the other thought, is to not get cute, and just focus on a more fundamental blue control strategy. If I open up with a Mox Diamond and Sol land, I can just pass and hold a Complicate or Aether Tradewinds in my hand. Control them if I need to, but if they don't do something threatening, then I cast Intuition instead.
And perhaps I can have a nice transformative sideboard with Torpor Orb, Stifle, Interdict, Eater of Days and Phyrexian Dreadnaught.
Here's the pile I'm currently gold-fishing...
http://playtest.tappedout.net/jace-stompy/