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TheG
09-04-2013, 04:36 PM
Renaissance: A Doomsday Combo Deck

http://img812.imageshack.us/img812/2069/ngr1.jpg


My Alteration for Sen Triplets based on The Primavera by Sandro Botticelli

0. Prefaction
Inspired by the topic on Scion / Heremit Druid Combo deck by Emether i wanted to build a focused and resilent combo deck that could work efficently in DuelCommander Environment. With the help of this article i figured out a deck that relies on 1 card that makes the dinstinctive (and challenging) element of commander a strength for the deck.

Note:This is a COMPETITIVE 1v1 (although could win on the spot also in multiplayer thanks to maniac) oriented deck.. made for winning (i hope so, lol) , so "spirt of edh" comments are irrilevant, maybe some advices for multiplayer games politics are welcome :)

Now i'm searching to improve creature hate (mass removal) to buy more time to close the match.


Please help me to refine this deck, all advices are welcome :)

1. Commander
Learning the lesson about the importance of orim effects from the legacy Doomsday/Fetchland tendrills, to protect our wincon that's easily distruptable (a creature), i wanted the most reliable and protective shell to play the deck. Usually Sen Triplets it's builded to play the enemy threats but this time it will be only a side feature (or an alternative plan) while play undisturbed our combo it's the main goal. Beside this:

Originally Posted by EZ19:



2. Win Con
As I already wrote the Wincon is Laboratory Maniac that wins drawing from our empthy deck with 1. A cantrip 2. A looter 3. Turn draw. To mill our deck we could use a prepared and failsafe Doomsday or a Demonic Consultation (Naming a card that's isn't in our deck) on our Upkeep and win right after.

The standard Doomsday Pile for winning uses the graveyard to save mana and it's:
(You need at least 1 card in hand)
Brainstorm
Gitaxian Probe
Thought Scour
LabMan
Unearth
And uses 2Life(Probe)+U(Scout)+B(Unearth)+U(Brainstorm) to win.

But piles could change depending on the Board/Hand state (Looters/Upkeepdraw/Jace/Combo Aviability/Counters)

If the combo becomes unaviable for some reason the deck could rely on a strong control package + Celestial Dawn/Sentriplets and play control-ish or directly the opponents' threats

3. The Deck @ 21/08/2013

Deck
Commander 1
1 Sen Triplets

Lands 40
1 Sunken Ruins
1 Tolaria West
2 Plains
1 Snow-Covered Island
1 Snow-Covered Plains
1 Snow-Covered Swamp
1 Darkslick Shores
4 Swamp
1 Mystic Gate
1 Fetid Heath
1 Reflecting Pool
1 Drowned Catacomb
1 Flooded Strand
1 Secluded Steppe
1 Marsh Flats
1 Command Tower
1 Underground Sea
1 Watery Grave
1 Seachrome Coast
1 Barren Moor
1 Isolated Chapel
1 Arcane Sanctum
1 Polluted Delta
6 Island
1 Scrubland
1 Volrath's Stronghold
1 Urborg, Tomb of Yawgmoth
1 Glacial Fortress
1 Godless Shrine
1 Hallowed Fountain
1 Tundra

Looting 3
1 Enclave Cryptologist
1 Thought Courier
1 Merfolk Looter

Draw 6
1 Dark Confidant
1 Skeletal Scrying
1 Phyrexian Arena
1 Dark Tutelage

1 Ancestral Vision
1 Fact or Fiction

Cantrip 7
1 Gitaxian Probe
1 Ponder
1 Peek
1 Serum Visions
1 Brainstorm
1 Thought Scour
1 Preordain
Tutors 8
1 Personal Tutor
1 Mystical Tutor
1 Demonic Tutor
1 Lim-Dul's Vault
1 Grim Tutor
1 Perplex
1 Drift of Phantasms
1 Dimir Machinations

Counters 12
1 Pact of Negation
1 Dispel
1 Spell Pierce
1 Flusterstorm
1 Ertai's Meddling
1 Mana Leak
1 Remand
1 Delay
1 Memory Lapse
1 Countersquall
1 Counterspell
1 Force of Will

Reroute 3
1 Spellskite
1 Divert
1 Misdirection

DiScard 5
1 Inquisition of Kozilek
1 Thoughtseize
1 Duress
1 Castigate
1 Unmask

Orim's 4
1 Orim's Chant
1 Silence
1 Abeyance
1 Grand Abolisher

Bounce/Removal 4
1 Chain of Vapor
1 Sword to Plowshares
1 Into the Roil
1 Vindicate

Recursion 3
1 Unearth
1 Pull from Eternity
1 Snapcaster Mage

Combo 4
1 Doomsday
1 Demonic Consultation
1 Laboratory Maniac

1 Celestial Dawn

Admiral_Arzar
09-10-2013, 02:16 PM
Needs Vampiric Tutor and probably one tutorable sweeper (Supreme Verdict?). Otherwise looks pretty solid, and interesting.

TheG
09-23-2013, 05:26 PM
Needs Vampiric Tutor and probably one tutorable sweeper (Supreme Verdict?). Otherwise looks pretty solid, and interesting.

the deck follows this banlist http://duelcommander.com/banlist/ expecially made for duels .. it's a kind of official
it would be wonderful to have vampiric (terminus sinergy) and sensei divining top :(

Thx for the sweeper advice :)

Theros Update!!

I changed a little the deck philosophy shifting more to a combo approach then control.. so out the slow Card advantage engines for more digging and card quality.
From theros Swan Song a very good hardcounter to protect our combo and a ca+cardquality in the same card with Read the bones.
I'm testing Terminus as mass removal thanks to personal/mystical tutor engines and doomsday to activate miracle
Last But Not least, Chromatic lanter as mana fixing (i had problem with moon effects).
Added Vindicate over Chain of Vapor to have a solution mainboard to permanent hate.. a "permanent" solution.. but maybe i still need a cc1 istant boounce what should i cut ?

Searching also for alt-wincon..any suggestion?

The Deck @ 19/09/2013
(*) = New

Deck
Commander 1
1 Sen Triplets

Lands 38
1 Glacial Fortress
1 Godless Shrine
1 Sunken Ruins
1 Command Tower
1 Underground Sea
1 Watery Grave
1 Drowned Catacomb
3 Plains
1 Flooded Strand
1 Urborg, Tomb of Yawgmoth
1 Marsh Flats
1 Scrubland
1 Tolaria West
1 Reflecting Pool
1 Snow-Covered Island
1 Snow-Covered Swamp
1 Fetid Heath
1 Shelldock Isle
1 Mystic Gate
1 Tundra
1 Darkslick Shores
1 Snow-Covered Plains
1 Polluted Delta
1 Seachrome Coast
1 Arcane Sanctum
4 Swamp
6 Island
1 Isolated Chapel

Looting 4
1 Enclave Cryptologist
1 Thought Courier
1 Merfolk Looter
1 Bonded Fetch (*)

Draw 7
1 Dark Confidant
1 Skeletal Scrying
1 Ancestral Vision
1 Fact Or Finction
1 Underworld Connections (*)
1 Read the Bones (*)
1 Jace the Mind Sculptor

Cantrip 11
1 Gitaxian Probe
1 Ponder
1 Peek
1 Brainstorm
1 Serum Visions (*)
1 Sleight of Hand (*)
1 Mental Note (*)
1 Preordain
1 Peer Through Depths (*)
1 Predict (*)
1 Impulse (*)
Tutors 8
1 Personal Tutor
1 Mystical Tutor
1 Demonic Tutor
1 Lim-Dul's Vault
1 Grim Tutor
1 Perplex
1 Drift of Phantasms
1 Dimir Machinations

Counters 13
1 Pact of Negation
1 Dispel
1 Swan Song (*)
1 Spell Pierce
1 Flusterstorm
1 Ertai's Meddling
1 Mana Leak
1 Remand
1 Delay
1 Memory Lapse
1 Countersquall
1 Counterspell
1 Force of Will

Reroute 1
1 Misdirection

DiScard 4
1 Inquisition of Kozilek
1 Thoughtseize
1 Duress
1 Unmask

Orim's 4
1 Orim's Chant
1 Silence
1 Abeyance
1 Grand Abolisher

Bounce/Removal 2
1 Terminus (*)
1 Vindicate (*)

Recursion 3
1 Unearth
1 Pull from Eternity
1 Snapcaster Mage

Combo 4
1 Doomsday
1 Laboratory Maniac

1 Celestial Dawn
1 Chromatic Lantern (*)

NilsH
10-03-2013, 06:48 AM
I like playing Mystical Teachings in U/B Combo/Control. In your deck it can tutor for Demonic Consultation for win, or Mystical Tutor if you need Doomsday.

Maybe some fastmana would be good? Dark Ritual, Sol Ring, Mana Crypt, Mana Vault? (I guess some of them are banned in Dual)

Negate seems strictly better then Countersquall, I can't imagine you care about 2 life loss to your opponent.

Davran
10-03-2013, 08:22 AM
Am I missing something with Underworld Connections over Phyrexian Arena in your new list? Is it simply to allow for a miracled Terminus? If so, forgoing +1 card every turn for a random Terminus at some point seems hardly worth tying up a land...especially when you're already running a bunch of instant speed cantrips.

TheG
10-05-2013, 12:54 PM
I like playing Mystical Teachings in U/B Combo/Control. In your deck it can tutor for Demonic Consultation for win, or Mystical Tutor if you need Doomsday.

Maybe some fastmana would be good? Dark Ritual, Sol Ring, Mana Crypt, Mana Vault? (I guess some of them are banned in Dual)

Negate seems strictly better then Countersquall, I can't imagine you care about 2 life loss to your opponent.


Am I missing something with Underworld Connections over Phyrexian Arena in your new list? Is it simply to allow for a miracled Terminus? If so, forgoing +1 card every turn for a random Terminus at some point seems hardly worth tying up a land...especially when you're already running a bunch of instant speed cantrips.

Thx both for the reply :D

Mystical Teachings: playtesting the deck i usally tutor for Doomsday on turn 4/5 .. playing a cc4 tutor for another tutor seems too slow to me. But you opened another question: Demonic Consultation and Tained Pact (with the right land setup) can win the game Istant Speed on upkeep before drawing the card of the turn. As u can see in the first version of the deck (that was more control-like) i run consultation but rarely i played it, 'cose i felt that plaing maniac and pass the turn was too risky (despite all the card advantage from Tutelage, Arena & Confidant ). moreover tuoring for 2 pieces (LabMan + Consultation) or cantripping into them was more difficult, and with the need of a 3rd card to draw and win on the same turn we play labman, things become to get clunky. Free to disprove me, but right now i feel more consistent (but quite repetitive) the doomsday win. Think about it, it's a 1 card combo that can tutor up for 5 card to solve any problem. Maybe is worth play another doomsday wincon beside labman (Emrakul?) but right now i never find a situation that i couldn't handle after a doomsday. Thx to Sen Triplets that's our best protection engine or at least she/they eat a removal/counter that opponent he will could use against us later.

What i fear most right now it's an extract, Sadistic Sacrament or Jester's Mask, but seems that no one play those cards. :D:D:D

Fast mana it's another issue of the deck. Dark ritual/Cabal Ritual are the first spell that came to mind to reach the BBB for Doomsday. however, it's a rare case that we combo-out the same turn we play doomsday (at the moment the main reason it's mana, but often we need a cantrip/draw effect to begin combo). The combo plays need U Brainstorm + U Mental Note + B Unearth + 2Life/1U Probe/Deep Analysis it would be awesome to go off at the 4th turn with BBUU with dark ritual or 1BBUU with cabal, but we are making the assuption of drawing A. mana accelerator (one of two) B. A looter (one of Four) - without wasting a tutor that we assume to use to find Doomsday - to draw the first card of the doomsday pile. This narrow our chance of going of the same turn of doomsday. Moreover i don't see other cards that will advantage from BBB mana in pool.. The possible (strong) plays are t1 Phyrexian Arena/underword connections/ Confident+Discard/ t4 Sentriplets, then there are strong interaction like: cc2 +1card advantage Skeletral scrying (instead of cc3)/ T1(or cc1) Dimir Machinations or Cruel Tutor / cc1 Discard+Demonic Tutor.. but beside those a dark ritual is a dead draw and card disadvantage if the the spell that we are fueling is countered. Do you see anything that i'm missing? with a lot of manipulation the deck can landrop everyturn and can have a strightforward gameplan, one shot mana offers a small number of strong plays and than i think it belongs to a more comboish deck. (mana rocks would be perfect but are banned T.T)

Sure Negate is better, i will replace it (or add) on the next update :D

Underwolrd Connections over Arena for the moment due to the "istant speed" draw that could be usefull to activate termnus (as you pointed out) and to have a tap-to-draw efect to win with maniac (or a backup effect Arena if testing is not positive (still never played once).

r3dd09
10-05-2013, 01:53 PM
I want to build this. I had a 5c deck that ran doomsday and loved it, but my local meta did not, maybe they'll be fine with a 3 color deck that runs it instead. :)

For alt wincon, maybe infinit mana combo+ blue sun?

TheG
10-15-2013, 01:45 AM
I want to build this. I had a 5c deck that ran doomsday and loved it, but my local meta did not, maybe they'll be fine with a 3 color deck that runs it instead. :)

For alt wincon, maybe infinit mana combo+ blue sun?

Hi! Try it the deck is superfun imho, requires a good skill level and has a good interaction with opponent. My version is made for duela but thanks to the "you win" wincon (lol) is ready also for multiplayer envirorment ( where you can use very strong tutors like vampiric or imperial seal) and use miracle engine more proficently.

Huge update after commander 2013 partial spoiler!

Oloro serms perfect for this kind of deck, he answers to the huge suicide component and helps against fast aggro decks.

Dealing with a commander-less deck give us the opportunity to follow a more streamilned gameplan and tailor the deck on this.

The gameplan should be t1: cantrip t2: cantrip t3: tutor t4: protected doomsday t5: win.

To do do this i cut all overcosted spells and slower engines, especially the creatures that the most of the times eat a removal before initiate to be productive. Moreover the deck could support even better the before the miracle mechanic, with another "top of library" tutor" and another removal options, and obv 20 cantrips.

So this is the new decklist, i will update the first post soon with newest list (with more testing) and an update of the possibile win piles with maniac,for every situation ( more or less )

Sorry for poor formatting but i'm from phone :/

The Deck @ 13/10/2013
(*) = New

Deck
Commander 1
1 Oloro, ageless ascetic (*)

Lands 38
1 Glacial Fortress
1 Godless Shrine
1 Sunken Ruins
1 Command Tower
1 Underground Sea
1 Watery Grave
1 Drowned Catacomb
3 Plains
1 Flooded Strand
1 Urborg, Tomb of Yawgmoth
1 Marsh Flats
1 Scrubland
1 Tolaria West
1 Reflecting Pool
1 Snow-Covered Island
1 Snow-Covered Swamp
1 Fetid Heath
1 Mystic Gate
1 Tundra
1 Darkslick Shores
1 Snow-Covered Plains
1 Polluted Delta
1 Seachrome Coast
1 Arcane Sanctum
4 Swamp
7 Island
1 Isolated Chapel

Draw 4
1 Skeletal Scrying
1 Ancestral Vision
1 Uncovered clues (*)
1 Read the bones (*)

Cantrip 20
1 Gitaxian Probe
1 Clairvoiance (*)
1 Sorcerous sight (*)
1 Portent (*)
1 Opt (*)
1 Ponder
1 Peek
1 Brainstorm
1 Serum Visions
1 Sleight of Hand
1 Thought scour (*)
1 Preordain
1 Peer Through Depths
1 Predict
1 Impulse
1 Ideas Unbound (*)
1 Lat-Nam legacy (*)
1 See Beyond (*)
1 Diabolic Visions (*)
1 Street wraith (*)

Tutors 10
1 Personal Tutor
1 Mystical Tutor
1 Demonic Tutor
1 Lim-Dul's Vault
1 Grim Tutor
1 Perplex
1 Drift of Phantasms
1 Dimir Machinations
1 Cruel tutor (*)
1 Beseech the Queen (*)

Counters 9
1 Pact of Negation
1 Dispel
1 Swan Song
1 Spell Pierce
1 Flusterstorm
1 Daze (*)
1 Disrupting Shoal (*)
1 Remand
1 Force of Will

Reroute 1
1 Misdirection

Discard 4
1 Inquisition of Kozilek
1 Thoughtseize
1 Duress
1 Unmask

Orim's 3
1 Orim's Chant
1 Silence
1 Abeyance

Bounce/Removal 4
1 Detention Sphere (*)
1 Vindicate
1 Banishing Stroke (*)
1 Terminus

Recursion 3
1 Unearth
1 Pull from Eternity
1 Snapcaster Mage

Combo 3
1 Doomsday
1 Laboratory Maniac

1 Chromatic Lantern

boneclub24
10-31-2013, 12:12 PM
Maybe the old Thopter Foundry/Sword of the Meek would do for an alt wincon?