Mystical_Jackass
09-08-2013, 02:17 PM
Demon Stompy's been around for quite some time, but as more and more demons and power creep get released we now have a lot more options than we did a few years ago. At the moment I'm sort of at a crossroads of which direction is the best approach so I was hoping to get some feedback.
One approach was more of an "All-In" where I'd run heavy accelerants and essentially try to "drop my hand" in a couple turns, the deck would be scaled around 2-3 CMC. The other approach is the more gradual... I wouldn't call it "control", but maybe going for more the safer/consistent approach, throwing in some tutors, Recurring Nightmare, and a plethora of the Biggie 4 CMC power creeps.
I'll list the essential support spells, and give them a tentative rating based on my opinion, their overall Rating:
4--Staple Card
3--Good, but debatable
2--Possible consideration
1--Not really
Support Spells
Chrome Mox (4)
Staple.
Chalice of the Void (4)
Staple.
Trinisphere (2)
It's great to random a combo player, but many times you wish it was something else, especially late draw. It slows them down, but I question if needed main deck?
Unmask (3)
I just love this card, it's essentially the Black complement to FoW in Faerie Stompie. This is just my opinion, but I almost like it better in some ways, because it takes a more proactive approach, you get to see their hand and remove their biggest threat which gives you a huge advantage.
Recurring Nightmare (2)
Fits the curve of the deck, amazing recursion engine but the deck needs to be sort of catered to that strategy or it can quickly be a dead card in your hand.
Dark Ritual (2)
Very powerful in most decks, but its lack of synergy with Ancient Tomb/City of Traitors and the fact that it's SO all-in really makes me doubt if the one-turn boost should be clogging your hand, because that's one less creature/equipment/Chalice/etc it could be instead.
The "Swords" (4)
SoFI & SoLS being the obvious choices, all staples imo for the protection, evasion, and card advantage.
Jitte (2)
Amazing card, but I'm not a fan that it doesn't protect your creatures and possibly fights with Chalice 2.
Rhystic Tutor (2)
The first couple turns when you can out-mana your opponents, it's essentially a :2::b: demonic tutor. This could basically fill the Trinket role, the downside is the restriction and you don't get a 2/2 body, the upside is that you can get literally ANY card, whether you need an extra land, Chalice, Shriekmaw or whatever.
Damnation (1)
I've really had bad luck running this, I wouldn't recommend because it's almost contradictory to your strategy. YOU want to be the one going agro, but playing this assumes your willing to take a defensive position to gain an advantage. It doesn't work, if you do this against a good Goblin player they'll know not to overcommit, you'll sweep board, and next 1-2 turns they'll bounce right back. You simply lack the card advantage too to capitalize on a reset, I'd recommend Bane of the Living or something that's "built into" your strategy.
Tangle Wire (?)
I have no experience playing with this card, but I've heard a lot of good things.
Strategy #1: All-In
This idea was to pretty much just drop your hand and ride for win. Something more like this...
4 Chrome Mox
4 Dark Ritual
4 Chalice of the Void
4 Unmask
4 Trinisphere
4 Priest of Gix
4 Phyrexian Negator
4 Demonic Taskmaster
4 Bitterblossom
6-8 SoFI/SoLS
Strategy #2: Gradual/Control Approach
Okay, so the deal here is to play a slightly higher mana curve, but use Rhystic Tutor as more of a toolbox to get the right creatures or spells to seal the deal, even throwing a 1-of Nether Void to tutor for if you have the lock, or fetching a sword or Bane of the Living. The higher creature count was to have more threats. This makes Recurring Nightmare more prevalent, can use with Shriekmaw, Blossom Tokens, or to sac Percy. Also Demonic Taskmaster could be used to sac Percy too I guess.
4 Chrome Mox
4 Chalice of the Void
4 Unmask
4 Rhystic Tutor
1 Nether Void
3-4 Swords
2 Recurring Nightmare
4 Phyrexian Negator/Demonic Taskmaster
4 Bitterblossom
4 Shriekmaw
4 Abyssal Persecutor
2-4 Descration Demon
1-2 Bane of the Living
Give me some feedback, I'm open to any strategies or criticism, or if anyone's tried anything similar.
Thanks
One approach was more of an "All-In" where I'd run heavy accelerants and essentially try to "drop my hand" in a couple turns, the deck would be scaled around 2-3 CMC. The other approach is the more gradual... I wouldn't call it "control", but maybe going for more the safer/consistent approach, throwing in some tutors, Recurring Nightmare, and a plethora of the Biggie 4 CMC power creeps.
I'll list the essential support spells, and give them a tentative rating based on my opinion, their overall Rating:
4--Staple Card
3--Good, but debatable
2--Possible consideration
1--Not really
Support Spells
Chrome Mox (4)
Staple.
Chalice of the Void (4)
Staple.
Trinisphere (2)
It's great to random a combo player, but many times you wish it was something else, especially late draw. It slows them down, but I question if needed main deck?
Unmask (3)
I just love this card, it's essentially the Black complement to FoW in Faerie Stompie. This is just my opinion, but I almost like it better in some ways, because it takes a more proactive approach, you get to see their hand and remove their biggest threat which gives you a huge advantage.
Recurring Nightmare (2)
Fits the curve of the deck, amazing recursion engine but the deck needs to be sort of catered to that strategy or it can quickly be a dead card in your hand.
Dark Ritual (2)
Very powerful in most decks, but its lack of synergy with Ancient Tomb/City of Traitors and the fact that it's SO all-in really makes me doubt if the one-turn boost should be clogging your hand, because that's one less creature/equipment/Chalice/etc it could be instead.
The "Swords" (4)
SoFI & SoLS being the obvious choices, all staples imo for the protection, evasion, and card advantage.
Jitte (2)
Amazing card, but I'm not a fan that it doesn't protect your creatures and possibly fights with Chalice 2.
Rhystic Tutor (2)
The first couple turns when you can out-mana your opponents, it's essentially a :2::b: demonic tutor. This could basically fill the Trinket role, the downside is the restriction and you don't get a 2/2 body, the upside is that you can get literally ANY card, whether you need an extra land, Chalice, Shriekmaw or whatever.
Damnation (1)
I've really had bad luck running this, I wouldn't recommend because it's almost contradictory to your strategy. YOU want to be the one going agro, but playing this assumes your willing to take a defensive position to gain an advantage. It doesn't work, if you do this against a good Goblin player they'll know not to overcommit, you'll sweep board, and next 1-2 turns they'll bounce right back. You simply lack the card advantage too to capitalize on a reset, I'd recommend Bane of the Living or something that's "built into" your strategy.
Tangle Wire (?)
I have no experience playing with this card, but I've heard a lot of good things.
Strategy #1: All-In
This idea was to pretty much just drop your hand and ride for win. Something more like this...
4 Chrome Mox
4 Dark Ritual
4 Chalice of the Void
4 Unmask
4 Trinisphere
4 Priest of Gix
4 Phyrexian Negator
4 Demonic Taskmaster
4 Bitterblossom
6-8 SoFI/SoLS
Strategy #2: Gradual/Control Approach
Okay, so the deal here is to play a slightly higher mana curve, but use Rhystic Tutor as more of a toolbox to get the right creatures or spells to seal the deal, even throwing a 1-of Nether Void to tutor for if you have the lock, or fetching a sword or Bane of the Living. The higher creature count was to have more threats. This makes Recurring Nightmare more prevalent, can use with Shriekmaw, Blossom Tokens, or to sac Percy. Also Demonic Taskmaster could be used to sac Percy too I guess.
4 Chrome Mox
4 Chalice of the Void
4 Unmask
4 Rhystic Tutor
1 Nether Void
3-4 Swords
2 Recurring Nightmare
4 Phyrexian Negator/Demonic Taskmaster
4 Bitterblossom
4 Shriekmaw
4 Abyssal Persecutor
2-4 Descration Demon
1-2 Bane of the Living
Give me some feedback, I'm open to any strategies or criticism, or if anyone's tried anything similar.
Thanks