View Full Version : [1v1 & TEAMS]Vorosh, the Punter
HammafistRoob
09-29-2013, 07:49 PM
This deck isn't designed for multiplayer, it's for 1v1 and team play(not 2HG, that is dumb). Although it can hold its own in a game of multiplayer. Vorosh, the Punter because this deck requires practice and it isn't very forgiving of play mistakes.
//COMMANDER-1
Vorosh, the Hunter
//LANDS-37
Creeping Tar Pit
Watery Grave
Underground Sea
Drowned Catacomb
Tainted Isle
Hinterland Harbor
Breeding Pool
Tropical Island
Bayou
Overgrown Tomb
Woodland Cemetery
Bloodstained Mire
Command Tower
7 Swamp
9 Island
8 Forest
//UTILITY-7
Pithing Needle
Trygon Predator
Glen Elendra Archmage
Solemn Simulacrum
Regrowth
Eternal Witness
Snapcaster Mage
//MANA RAMP-12
Sol Ring
Dimir Signet
Simic Signet
Talisman of Dominance
Guilded Lotus
Nature's Lore
Farseek
Kodama's Reach
Exploration
Explosive Vegetation
Skyshroud Claim
Cultivate
//DRAW & CANTRIP-11
Sensei's Divining Top
Brainstorm
Ponder
Impulse
Skeletal Scrying
Deep Analysis
Fact or Fiction
Opportunity
Night's Whisper
Read the Bones
Krosan Tusker
//TUTORS-9
Trinket Mage
Merchant Scroll
Mystical Tutor
Lim-Dul's Vault
Demonic Tutor
Diabolic Tutor
Increasing Ambition
Mystical Teachings
Muddle the Mixture
//REMOVAL-7
Maelstrom Pulse
Chainer's Edict
Cyclonic Rift
Beast Within
Pernicious Deed
Devastation Tide
Far // Away
//COUNTERS & DISCARD-12
Duress
Thoughtseize
Persecute
Mind Shatter
Dispel
Swan Song
Force of Will
Hinder
Voidslime
Counterspell
Negate
Cryptic Command
//WIN CONDITIONS-4
Tooth and Nail
Triskelion
Mikaeus, the Unhallowed
Rite of Replication
This is obviously far from perfect and it's not very enjoyable to play against.
Key Interactions
°Tooth and Nail + Mikaeus + Triskelion
°Rite of Replication + Glen Elendra OR Eternal Witness
°Cyclonic Rift OR Devastation Tide + Persecute OR Mind Shatter
I have a list of things I'm gonna pick up one way or another. That list is as follows:
//SPELLS
Vampiric Tutor
Damnation
Spell Crumple
Sylvan Library
Phyrexian Arena
Jace, the Mind Sculptor
//LANDS
Strip Mine
Misty Rainforest
Polluted Delta
Flooded Strand
Scalding Tarn
Wooded Foothills
Verdant Catacombs
Windswept Heath
Marsh Flats
Flooded Grove
Tainted Wood
Twilight Mire
Sunken Ruins
Darkwater Catacombs
Urborg, Tomb of Yawgmoth
//CARDS I PROBABLY CAN'T GET FOR A WHILE-
Mana Crypt
Mana Drain
I will be picking up cards for this deck slowly but surely, although it works fine as is.
Purgatory
09-30-2013, 07:52 AM
It will not make you popular, especially in the team games, but Vorosh is a boss with anything that lets you take an extra turn. Ramping into Time Warp or Time Stretch with Vorosh in play is GG.
I had a deck built around the interaction of Vorosh + Time Walks + recursion (Witness, Archaeomancer, Regrowth etc.) for a while, and it worked really well. It is basically masturbation once you go off, and it'll often take a few turns until everyone's dead, which is why people will hate you for it unless their decks are also piles of unfair.
That said, Myojin isn't very popular either :)
HammafistRoob
09-30-2013, 08:26 AM
Yeah I was thinking about adding Time Stretch and Capsize to take infinite turns with Witness recursion. For some reason it didn't occur to me how awesome Stretch is with Vorosh. Also want to add Sword of Feast&Famine at some point. The problem is figuring out what to cut once I get all this stuff. The lands are fairly obvious, I'm not sure how many fetches I should play though. A few others are also strict upgrades once I find them like Mind Shatter turns to Mind Twist. Even though I can't Transmute for Twist it's strictly better, and I haven't ever Transmuted for Shatter anyways.
HammafistRoob
10-05-2013, 12:48 AM
Yah, I'm double posting in my own thread, get on my level. Made a few minor tweaks today after snagging some new stuff.
OUT:
Echoing Truth
Krosan Tusker
IN:
Devastation Tide
Swan Song
Haven't cast Song yet but it seems sweet in EDH. I played five games against someone's fun Olivia Voldaren Vampire deck. Needless to say Control Magic was not even fair in the matchup. Also played against a mono black reanimator which I owned with Kruphix, EOT overload Cyclonic, untap Persecute you? So fun.
I'm definitely adding Tooth and Nail plus Mike+Trike. I wasn't going to since it's kind of a boring way to win but 75% of the people I play against have infinite combos so I figured what the hell. I have a Trikey so I just need the other 2. Debating on what to cut for the three cards... probably Preordain, Mind Shatter, and Control Magic.
Mikaeus is also absurd with Glen Elendra. If I happen to have both of them on hand, it could be fun times.
Also, anybody have experience with Plasm Capture in a control deck? Is it worth it? It seems kinda good and I think I should give it a run.
Bed Decks Palyer
10-05-2013, 03:29 AM
Is Life from the Loam + Forbid playable when you're in these colors? Speaking of Necropotence, is Y.'s Bargain legal in your group?
HammafistRoob
10-05-2013, 04:01 AM
I actually didn't think of Loam+Forbid. Seems decent but I'm not sure Loam does enough on its own to be worth it. It's good with Top, but I won't be running Strip Mine or Wasteland since I don't want people to be mana screwed, and I'm lacking Fetches for now. Forbid is alright on its own, but not stronger than any of my other counters. Maybe it would be worth it with Waste, Strip, and Fetches. Lake of the Dead could be nice in a list like that as well.
We play by the official banned list, even though it doesn't make much sense. Biorythm? Really? Tooth and Nail is way less situational and only one more mana, it's also easier to just throw into a list and be done with it. Persecute is four mana and practically wins the game against decks relying heavily on one color, but it's cool. I just don't get why Biorythm is banned, anyone know?
Bed Decks Palyer
10-05-2013, 05:01 AM
I was just asking, I also don't really get the banned list and I'm glad that I'm not the only one. :smile:
Biorhythm is banned becuae all the "durdle durdle durdle beta foil mox tinker mindslaver BS ponder durdle durdle manadrain temporal aperture durdle durdle fastbondwastelandcrucible durdle durdle draw50 Vaultkey" players hated it when their USD 30 000 deck full of broken shit lost to a fair Elves that the poor guy brought to a table.
Don't forget that it's forbidden to win in EDH...
You don't need to Strip/Waste ppl out of game, but it's still a good card against annoying lands.
HammafistRoob
10-05-2013, 11:11 AM
I was just asking, I also don't really get the banned list and I'm glad that I'm not the only one. :smile:
Biorhythm is banned becuae all the "durdle durdle durdle beta foil mox tinker mindslaver BS ponder durdle durdle manadrain temporal aperture durdle durdle fastbondwastelandcrucible durdle durdle draw50 Vaultkey" players hated it when their USD 30 000 deck full of broken shit lost to a fair Elves that the poor guy brought to a table.
Don't forget that it's forbidden to win in EDH...
You don't need to Strip/Waste ppl out of game, but it's still a good card against annoying lands.
But mox, tinker, and vault are all banned, I get you point though. But why is Tooth and Nail okay? It's so much better than Biorythm as far as I can tell.
To deal with annoying lands I just use Beast Within. I probably should add a Strip Mine though just to be safe.
EDIT- Made some updates, haven't played any games with it yet though.
OUT:
Preordain
Farseek
Sorin Markov
Lightning Greaves
Control Magic
IN:
Triskelion
Mikaeus, the Unhallowed
Tooth and Nail
Maelstrom Pulse
Seedborn Muse
The Greaves was really under performing and was a dead card in losing positions once to many times for my liking. I did add a Creature in it's place but I just hate how god awful it can be. I wasn't ever lucky enough to live the dream of Arcanis+Booties :'(
Sorin was pretty hard for me to cut since he won me so many games, but I'm hoping the combo more than makes up for his loss.
Control Magic was golden for me plenty of times, but I think Pulse is just better because of the flexibility it offers. The only thing better about Control Magic is stealing people's generals, but it doesn't really come up too often in my playgroup and it's still vulnerable to removal.
Farseek may find its way back in at some point, I'm just trying to tweak some of the numbers around and see what works best. It's also highly possible that Exploration would've been the better cut since it's a lot more situational, but I just picked it up recently and wanna give it a fair chance. Overall, I'm Kinda skeptical about this cut with my curve chilling way up in a throne somewhere.
Preordain was always just a filler really as it's kinda lackluster in EDH as far as I've noticed. Especially in this deck where I don't generally want to bottom lands very often since my curve is so high. It's often been a worse Peek which is just unacceptable.
HammafistRoob
10-08-2013, 07:38 PM
Cleaned up the OP a little bit, still showing the decklist I have together due to lack of some cardboard.
I'm thinking about changing my commander to Damia, Sage of Stone, anyone have experience playing her? If I make the switch, are there cards that become strictly better with her at the helm?
I'm also trying to figure out how to lower my curve a bit without sacrificing to much power, any thoughts?
EDIT- After putting some more thought into it, I'm definitely going to make the switch. I was only playing Vorosh since I was lacking a reliable win condition, but that has changed. Damia is assuredly better for a Control/Combo deck. I've also come up with a few ideas to help lower the curve, the following cards are currently on the chopping block:
Myojin, of Night's Reach
Tidings
Seedborn Muse
Prophet of Kruphix
Arcanis, the Omnipotent
Krosan Grip
Go for the Throat
Pernicious Deed
These cards are either slow or don't do enough for this archetype. Probably putting in:
Duress
Farseek
Preordain
Dimir Signet
Golgari Signet
Simic Signet
Mana Vault
Sorin Markov
I want to bring in Necropotence as well but I feel like I should probably wait to get some fetches in here first. Still need a ton of cards :(.
HammafistRoob
10-24-2013, 04:01 AM
Massive re-vamp of the deck is under way. Still trying to find a Damia at the local with no luck so far :(.
OUT:
Okina, Temple to the Grandfather's
Mulldrifter
Seedborn Muse
Prophet of Kruphix
Arcanis, the Omnipotent
Myojin of Night's Reach
Go for the Throat
Putrefy
Krosan Grip
Tidings
Rewind
Swamp
IN:
Command Tower
Bloodstained Mire
Duress
Lim-Dul's Vault
Mystical Tutor
Farseek
Dimir Signet
Simic Signet
Talisman of Dominance
Snapcaster Mage
Night's Whisper
Krosan Tusker
Okina came out because it was practically useless. Mulldrifter and Tidings come out for being the worst of my draw power and to help lower the curve. Seedborn, Prophet, Myojin, and Arcanis simply cost to much for what they do here, great cards, just not for a combo/control deck. Throat, Putrefy, Grip, and Rewind got the boot to make room for ramp and better protection(Duress>Rewind).
I've been doing much better with this list, but I do want to get Damia at the lead and add more ramp to help bring her down ~turn 4 consistently.
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