kiblast
10-01-2013, 12:24 PM
http://media.wizards.com/images/magic/daily/li/li103_hawk.jpg
I've had a soft spot for Squadron Hawk -based card advantage strategy since I first saw it implemented in legacy in Carsten Kotter's articles (here (http://www.starcitygames.com/magic/legacy/21842-Eternal-Europe-Something-For-Standard-And-Hawkcestraling-In-Legacy.html) you can have a look at an early incarnation of the deck ).
For those of you who don't know how it works, let me fist introduce you:
The Hawkcestral.
Casting Hawk into Brainstorm is just the sweetest, turning your cantrip into a full-blown Ancestral Recall.
-C. Kotter
Brainstorm is probably one of the -if not the single- most powerful spells we are allowed to play in legacy both for its raw power, its flexibility and its cheap cost. The possibility of hiding cards from targeted discard spells, the possibility of digging our deck for answers/clock/ combo pieces, the possibility of clearing our hand from unnecessary spells clogging it, make this cantrip the spell you need to start as a 4of if you plan to sleeve islands (with very few exceptions).
But there's a way to make it even better. By casting Squadron Hawk prior to Brainstorming, you'll net yourself 3 Hawks. When you Brainstorm, putting back the Hawks, you transform those 3 Hawks in spells. Then you play an Hawk, digging for the 2 Hawks you put back before. Then you play another Brainstorm, or Jacestorm, or Snap a Brainstorm: more card quality, turning these 2 Hawks in 2 other spells. +5 cards in your hand (and two flying chumpblockers on the battlefield) just by sleeving a playset of pidgeons and playing a couple of Brainstorms. Not bad if you ask me.
In this deck Brainstorm is exploited to its full potential. It becomes even more broken. Don't waste it, understand the timing of brainstorming.As general advices,try to play it only when you can safely Hawkcestral -preferably in your own turn or when you have a shuffle effect ready- or when you need specific cards immediately.
Colours.
Blue and white are the staple colours of this archetype. The deck operates on very few lands, as 4 brainstorms are mandatory, and a certain number of other cantrips to assemble the Hawkcestral (and to make sure you hit land drops reliably)are mandatory as well. A couple of Sensei's divining top have been used since Miracles were spoiled, replacing some of the cantrips.
Normally this deck operates on 20-21 lands, and it works surprisingly well with so little mana sources thanks to the amount of manipulation it packs maindeck. No Wastelands and lots of basics, in order to minimize the impact of Tempo strategies on your game, and to be more resilient against the wide variety of things that in legacy happen (Price of Progress and Blood Moon mainly). However, splash are worth considering since the metagame evolved since the initial inception of the deck and you need additional tools to fight -mainly- BUG Cascade strategies, Elves, Death and Taxes, Show and Tell strategies and RUG.
Red splash offers:
Pyroclasm and its better version Rough//Tumble which doesn't hit our beloved Hawks.
Red Elemental Blast it can't be misdirected on non blue permanents or spells so preferable over Pyroblast.
Sulfur Elemental it's not an option sadly, kills our Hawks.
Wear//Tear Dope! By playing it for its fuse cost it dodges Counterbalance (its cc becomes 3)
Grim Lavamancer is too slow most of the times. Still worth considering though.
Electrickery Nice cool tech vs Elves, DnT, Goblins and URx Young Pyromancer decks.
Black splash offers
Zealous Persecution this card is NUT HIGH in dozens of matchups. From Goblins to Elves to Lingering Souls to Death and Taxes to Young Pyromancer URx lists. Combat tricks, one sided Wrath of Gods, Increase your race, this card does everything. Probably the best reason to play esper right now. Electrickery on steroids.
Cabal Therapy We play Hawks, and when we play one we have plenty of bodies ready. Gitaxian Probe is an option- remember we want to play plenty of cantrips.
Vindicate the swiss army knife if something makes it to the board and we don't want it to stay on it.
Lingering Souls combats planeswalkers, sinergistyc with opponent's Liliana, very good in case we decide to play Cabal Therapies.
Engineered Plague Destroys Elves until they find Abrupt Decay, mediocre to decent vs Goblins, very good vs Death and Taxes.
Thoughtseize and Duress Combo, control.
Perish and its cousins Nature's Ruin and Virtue's Ruin because combat step is overrated.
Gerrard's Verdict friendly-costed hymn to tourch with a nice upside of the life gain and the downside of non random discard.
Sorin, Lord of Innistrad Interesting planeswalker for creature heavier list, for example if you are running a decent amount of Lingering Souls.
Green splash doesn't really offer much, apart from:
Life from the Loam for additional recursion in case you opt for some Wastelands maindeck.
Horizon Canopy useful with Loam if you want to ruin our beautiful stable manabase with randomic card advantage engines.
Krosan Grip and Nature's Claim Uh, finally a good suggestion. Deals with Batterskull and other stuff like CB or Top.
So far I'm more prone to splash black. I'm a huge fan of the red splash in most (if not all )control decks in legacy, but here the impossibility of playing Sulfur Elemental, which honestly is the main reason alongside REB to play Red as a support colour, makes me want black as a support colour.
Going Esper.
Here's the more up to date list (as 2/10/2013).
Deck: The Hawkcestral 2.1 (http://deckstats.net/deck-2909417-0f6654499bafb0b84226774138b3751e-en.html) http://deckstats.net/mana/m/w.gif http://deckstats.net/mana/m/u.gif
//Lands
1 Academy Ruins (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Academy+Ruins)
4 Flooded Strand (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Flooded+Strand)
1 Glacial Fortress (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Glacial+Fortress)
3 Island (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Island)
1 Marsh Flats (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Marsh+Flats)
1 Moorland Haunt (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Moorland+Haunt)
1 Plains (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Plains)
3 Polluted Delta (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Polluted+Delta)
3 Tundra (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Tundra)
2 Underground Sea (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Underground+Sea)
//Spells
1 Batterskull (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Batterskull)
4 Brainstorm (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Brainstorm)
1 Counterspell (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Counterspell)
1 Engineered Explosives (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Engineered+Explosives)
3 Force of Will (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Force+of+Will)
4 Jace, the Mind Sculptor (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Jace%2C+the+Mind+Sculptor)
4 Ponder (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Ponder)
3 Spell Pierce (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Spell+Pierce)
2 Spell Snare (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Spell+Snare)
1 Sword of Fire and Ice (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Sword+of+Fire+and+Ice)
4 Swords to Plowshares (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Swords+to+Plowshares)
1 Umezawa's Jitte (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Umezawa%27s+Jitte)
//Creatures
2 Snapcaster Mage (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Snapcaster+Mage)
4 Squadron Hawk (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Squadron+Hawk)
4 Stoneforge Mystic (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Stoneforge+Mystic)
1 Vendilion Clique (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Vendilion+Clique)
//Sideboard
2 Perish (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Perish)
3 Thoughtseize (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Thoughtseize)
2 Engineered Plague (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Engineered+Plague)
3 Rest in Peace (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Rest+in+Peace)
1 Vendilion Clique (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Vendilion+Clique)
2 Flusterstorm (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Flusterstorm)
2 Zealous Persecution (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Zealous+Persecution)
http://i.hbtronix.de/chart_pie.png Display deck statistics (http://deckstats.net/deck-2909417-0f6654499bafb0b84226774138b3751e.html)
The deck is fun to play and it has plenty of room for improvement. This is just a rough draft. Please bear with my english and my poor phrasal structure. Have fun testing this deck.
Big props to Carsten Kotter and his legacy wisdom for tracing the initial path.
I've had a soft spot for Squadron Hawk -based card advantage strategy since I first saw it implemented in legacy in Carsten Kotter's articles (here (http://www.starcitygames.com/magic/legacy/21842-Eternal-Europe-Something-For-Standard-And-Hawkcestraling-In-Legacy.html) you can have a look at an early incarnation of the deck ).
For those of you who don't know how it works, let me fist introduce you:
The Hawkcestral.
Casting Hawk into Brainstorm is just the sweetest, turning your cantrip into a full-blown Ancestral Recall.
-C. Kotter
Brainstorm is probably one of the -if not the single- most powerful spells we are allowed to play in legacy both for its raw power, its flexibility and its cheap cost. The possibility of hiding cards from targeted discard spells, the possibility of digging our deck for answers/clock/ combo pieces, the possibility of clearing our hand from unnecessary spells clogging it, make this cantrip the spell you need to start as a 4of if you plan to sleeve islands (with very few exceptions).
But there's a way to make it even better. By casting Squadron Hawk prior to Brainstorming, you'll net yourself 3 Hawks. When you Brainstorm, putting back the Hawks, you transform those 3 Hawks in spells. Then you play an Hawk, digging for the 2 Hawks you put back before. Then you play another Brainstorm, or Jacestorm, or Snap a Brainstorm: more card quality, turning these 2 Hawks in 2 other spells. +5 cards in your hand (and two flying chumpblockers on the battlefield) just by sleeving a playset of pidgeons and playing a couple of Brainstorms. Not bad if you ask me.
In this deck Brainstorm is exploited to its full potential. It becomes even more broken. Don't waste it, understand the timing of brainstorming.As general advices,try to play it only when you can safely Hawkcestral -preferably in your own turn or when you have a shuffle effect ready- or when you need specific cards immediately.
Colours.
Blue and white are the staple colours of this archetype. The deck operates on very few lands, as 4 brainstorms are mandatory, and a certain number of other cantrips to assemble the Hawkcestral (and to make sure you hit land drops reliably)are mandatory as well. A couple of Sensei's divining top have been used since Miracles were spoiled, replacing some of the cantrips.
Normally this deck operates on 20-21 lands, and it works surprisingly well with so little mana sources thanks to the amount of manipulation it packs maindeck. No Wastelands and lots of basics, in order to minimize the impact of Tempo strategies on your game, and to be more resilient against the wide variety of things that in legacy happen (Price of Progress and Blood Moon mainly). However, splash are worth considering since the metagame evolved since the initial inception of the deck and you need additional tools to fight -mainly- BUG Cascade strategies, Elves, Death and Taxes, Show and Tell strategies and RUG.
Red splash offers:
Pyroclasm and its better version Rough//Tumble which doesn't hit our beloved Hawks.
Red Elemental Blast it can't be misdirected on non blue permanents or spells so preferable over Pyroblast.
Sulfur Elemental it's not an option sadly, kills our Hawks.
Wear//Tear Dope! By playing it for its fuse cost it dodges Counterbalance (its cc becomes 3)
Grim Lavamancer is too slow most of the times. Still worth considering though.
Electrickery Nice cool tech vs Elves, DnT, Goblins and URx Young Pyromancer decks.
Black splash offers
Zealous Persecution this card is NUT HIGH in dozens of matchups. From Goblins to Elves to Lingering Souls to Death and Taxes to Young Pyromancer URx lists. Combat tricks, one sided Wrath of Gods, Increase your race, this card does everything. Probably the best reason to play esper right now. Electrickery on steroids.
Cabal Therapy We play Hawks, and when we play one we have plenty of bodies ready. Gitaxian Probe is an option- remember we want to play plenty of cantrips.
Vindicate the swiss army knife if something makes it to the board and we don't want it to stay on it.
Lingering Souls combats planeswalkers, sinergistyc with opponent's Liliana, very good in case we decide to play Cabal Therapies.
Engineered Plague Destroys Elves until they find Abrupt Decay, mediocre to decent vs Goblins, very good vs Death and Taxes.
Thoughtseize and Duress Combo, control.
Perish and its cousins Nature's Ruin and Virtue's Ruin because combat step is overrated.
Gerrard's Verdict friendly-costed hymn to tourch with a nice upside of the life gain and the downside of non random discard.
Sorin, Lord of Innistrad Interesting planeswalker for creature heavier list, for example if you are running a decent amount of Lingering Souls.
Green splash doesn't really offer much, apart from:
Life from the Loam for additional recursion in case you opt for some Wastelands maindeck.
Horizon Canopy useful with Loam if you want to ruin our beautiful stable manabase with randomic card advantage engines.
Krosan Grip and Nature's Claim Uh, finally a good suggestion. Deals with Batterskull and other stuff like CB or Top.
So far I'm more prone to splash black. I'm a huge fan of the red splash in most (if not all )control decks in legacy, but here the impossibility of playing Sulfur Elemental, which honestly is the main reason alongside REB to play Red as a support colour, makes me want black as a support colour.
Going Esper.
Here's the more up to date list (as 2/10/2013).
Deck: The Hawkcestral 2.1 (http://deckstats.net/deck-2909417-0f6654499bafb0b84226774138b3751e-en.html) http://deckstats.net/mana/m/w.gif http://deckstats.net/mana/m/u.gif
//Lands
1 Academy Ruins (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Academy+Ruins)
4 Flooded Strand (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Flooded+Strand)
1 Glacial Fortress (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Glacial+Fortress)
3 Island (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Island)
1 Marsh Flats (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Marsh+Flats)
1 Moorland Haunt (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Moorland+Haunt)
1 Plains (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Plains)
3 Polluted Delta (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Polluted+Delta)
3 Tundra (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Tundra)
2 Underground Sea (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Underground+Sea)
//Spells
1 Batterskull (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Batterskull)
4 Brainstorm (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Brainstorm)
1 Counterspell (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Counterspell)
1 Engineered Explosives (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Engineered+Explosives)
3 Force of Will (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Force+of+Will)
4 Jace, the Mind Sculptor (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Jace%2C+the+Mind+Sculptor)
4 Ponder (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Ponder)
3 Spell Pierce (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Spell+Pierce)
2 Spell Snare (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Spell+Snare)
1 Sword of Fire and Ice (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Sword+of+Fire+and+Ice)
4 Swords to Plowshares (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Swords+to+Plowshares)
1 Umezawa's Jitte (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Umezawa%27s+Jitte)
//Creatures
2 Snapcaster Mage (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Snapcaster+Mage)
4 Squadron Hawk (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Squadron+Hawk)
4 Stoneforge Mystic (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Stoneforge+Mystic)
1 Vendilion Clique (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Vendilion+Clique)
//Sideboard
2 Perish (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Perish)
3 Thoughtseize (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Thoughtseize)
2 Engineered Plague (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Engineered+Plague)
3 Rest in Peace (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Rest+in+Peace)
1 Vendilion Clique (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Vendilion+Clique)
2 Flusterstorm (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Flusterstorm)
2 Zealous Persecution (http://www.mtg-forum.de/db/magiccard.php?lng=en&card=Zealous+Persecution)
http://i.hbtronix.de/chart_pie.png Display deck statistics (http://deckstats.net/deck-2909417-0f6654499bafb0b84226774138b3751e.html)
The deck is fun to play and it has plenty of room for improvement. This is just a rough draft. Please bear with my english and my poor phrasal structure. Have fun testing this deck.
Big props to Carsten Kotter and his legacy wisdom for tracing the initial path.