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nodahero
10-06-2013, 02:10 AM
I am working on this deck to be able to be played in a casual or competitive field.

Recently I have seen my EDH group sliding more towards competitive EDH decks but there is still a good bunch that are still fairly noob-ish in nature so I want something that can play in either field which is why I has esqued most of the combos.

I am planning on moving it into the balls out combo version as the group continues to get better so any and all input is welcome.

Control 6
Hinder
Spell crumple
Declaration of Naught
Mystic Genesis
Draining Whelk
Glen Elendra Archmage

Bombs 12
Jin-Gitaxis, Core Augur
Ruination
Palinchron
Temporal Mastery
Sylvan Primordial
Vorinclex, Voice of Hunger
Time Stretch
Avenger of Zendikar
Praetor's counsel
Tooth and Nail
Rude Awakening
Artisan of Kozilek

Misc. Utility 19
Time Stop
Acidic Slime
Vengeful Rebirth
Phyrexian Ingester
Capsize
Cyclonic Rift
Rite of Replication
Anarchist
Hull Breach
Wild Ricochet
Anicent Grudge
Snakeform
Nature's Claim
Defense of the Heart
Chord of Calling
Terastodon
Regrowth
Beast Within
Eternal Witness

Card Advantage 7
Harmonize
Magus of the Future
Wheel of Fortune
Prime Speaker Zegana
Rhystic Study
Recurring Insight
Mulldrifter

Acceleration 17
Far Wanderings
Solemn Simulacrum
Sol Ring
Explore
Cultivate
Rampant Growth
Ranger's Path
Explosive Vegetation
Farseek
Farhaven Elf
Three Visits
Oracle of Mul Daya
Skyshroud Claim
Kodama's Reach
Yavimaya Dryad
Nature's lore
Sakura-Tribe Elder

This brings us to 61 cards, so then is 38 lands sufficient do you think? I am worried its a bit low given how much acceleration I am currently running. I am worried I will run out of lands and keep drawing ramp.

Manabase still under construction
Any input beside of the obvious duels and fetches?

Cards I am currently considering
Izzet Chronarch
Bribery
Aquire
Mystic Snake
Time Warp/Capture of (that japanese place)