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View Full Version : Random Idea: U/W Delver Silence?



Jables237
10-16-2013, 12:10 PM
I was watching a modern stream a couple days ago and someone was playing a newish version of Turbo Fog. Really fun games to watch and it got me thinking. Now I don't think TurboFog would work well in legacy right now but what about replacing fog with Silence and Orim's Chant. Now I am probably totally retarded and I doubt this will work but I figured I would run it by you informed deck builders. The general shell I am aiming for is:


4 delver of secrets
4 swords to plowshares
4 Silence
3 Orim's Chant
4 Isochron Scepter
4 force of will
4 snapcaster mage
3 spell pierce
3 Geist of Saint Traft
4 brainstorm
3 Daze


Land accordingly. Basic idea is to drop a threat and delay them from running theirs. Hopefully protect yours with the counters. I have been dying to use my Isochrons of late so it is probably a poor choice that will get cut but just throwing it out there. Suggestions? Is this a fools quest? Thanks for any input!

Quasim0ff
10-16-2013, 12:39 PM
I highly doubt this is in any way possible to get working, at all...

However, the idea seems cool and fun (and innovative, so give it a spin against DnT, SnT, BUG, RUG, CB-Top and whatever you can expect to meet.)

thefreakaccident
10-17-2013, 03:06 AM
The way to make this type of strategy work isn't with critter beats, but with a combo finish of some sort. Think painter's servant+grindstone, or the rest in peace/helm combo. Basically, against non-counter decks, the 'chant' effects are basically timewalks to buy you time and take pressure off, and against counter decks, they force your combo through. I used to love playing scepter chant so much it wasn't even funny. Way back when before pithing needle was even printed, scepter chant single-handedly got me the highest eternal rating in California.

(nameless one)
10-17-2013, 03:21 AM
The way to make this type of strategy work isn't with critter beats, but with a combo finish of some sort. Think painter's servant+grindstone, or the rest in peace/helm combo. Basically, against non-counter decks, the 'chant' effects are basically timewalks to buy you time and take pressure off, and against counter decks, they force your combo through. I used to love playing scepter chant so much it wasn't even funny. Way back when before pithing needle was even printed, scepter chant single-handedly got me the highest eternal rating in California.

So basically play Quinn the Eskimo deck?

Lemnear
10-17-2013, 03:31 AM
I was watching a modern stream a couple days ago and someone was playing a newish version of Turbo Fog. Really fun games to watch and it got me thinking. Now I don't think TurboFog would work well in legacy right now but what about replacing fog with Silence and Orim's Chant. Now I am probably totally retarded and I doubt this will work but I figured I would run it by you informed deck builders. The general shell I am aiming for is:


4 delver of secrets
4 swords to plowshares
4 Silence
3 Orim's Chant
4 Isochron Scepter
4 force of will
4 snapcaster mage
3 spell pierce
3 Geist of Saint Traft
4 brainstorm
3 Daze


Land accordingly. Basic idea is to drop a threat and delay them from running theirs. Hopefully protect yours with the counters. I have been dying to use my Isochrons of late so it is probably a poor choice that will get cut but just throwing it out there. Suggestions? Is this a fools quest? Thanks for any input!

There are 2 major flaws in theory

First is that you do not understand the concept of tempo, which is handling opponents spells cheaper than their own Investment in mana (like Pierce against Hymn, Bolt against SFM, etc.). With Silence you prevent opponents from feeding your tempo strategy but also fall victim to instant removal with Silence on the Stack unless your plan is to 2-for-1 or 3-for-1 yourself every time your opponent plays a Lightning Bolt, StoP or Flash-creature.

Second, you act as if Abrupt Decay isn't a card. You can't Ride a single Delver or crap like Isochron to victory

thefreakaccident
10-17-2013, 03:36 AM
So basically play Quinn the Eskimo deck?

Quinn the Eskimo is a variant of what I was talking about, yes. Mono-white is quite limiting though, even with access to the strongest tutur.

EDIT: Isochron scepter used to be the shiiit, it used to be overpowered it was so good. The game itself is crap, not isochron scepter, lets be completely honest here. If it weren't for INSANE power creep, the card would still be good. But pithing needle, krosan grip, and abrupt decay are things now, retarded things that should've never seen the light of day, but yet, still there.

Quasim0ff
10-17-2013, 04:17 AM
Quinn the Eskimo is a variant of what I was talking about, yes. Mono-white is quite limiting though, even with access to the strongest tutur.

EDIT: Isochron scepter used to be the shiiit, it used to be overpowered it was so good. The game itself is crap, not isochron scepter, lets be completely honest here. If it weren't for INSANE power creep, the card would still be good. But pithing needle, krosan grip, and abrupt decay are things now, retarded things that should've never seen the light of day, but yet, still there.
Neither of these cards are retarded things? Lol.

Jables237
10-17-2013, 10:28 AM
There are 2 major flaws in theory


Second, you act as if Abrupt Decay isn't a card. You can't Ride a single Delver or crap like Isochron to victory

Misdirection and/or Meddling Mage is the plan for that.

Besides that I threw a quick pile together without Orim's and replaced Isochron with SFM/batterskull/jitte. Played in a few rounds with some local folks and did alright. Didn't have Geist on me and I think that would have picked up a couple more games. Will see tonight now that I have Geist and hopefully get a couple more Orim's chants.

Jables237
10-17-2013, 10:29 AM
The way to make this type of strategy work isn't with critter beats, but with a combo finish of some sort. Think painter's servant+grindstone, or the rest in peace/helm combo. Basically, against non-counter decks, the 'chant' effects are basically timewalks to buy you time and take pressure off, and against counter decks, they force your combo through. I used to love playing scepter chant so much it wasn't even funny. Way back when before pithing needle was even printed, scepter chant single-handedly got me the highest eternal rating in California.

That was kind of the original idea I was going to use but wanted to turn some things sideways. Been playing pure control for too long!

thefreakaccident
10-18-2013, 03:24 PM
Neither of these cards are retarded things? Lol.


In regards to old school scepter chant, those cards were indeed nails in the coffin. All of the new threats and goodies would be nothing if it weren't for these answers. Isochron scepter would still be strong against all the threats legacy has today, it used to beat reanimator consistently, it could deal with pridemage mavericks, storm, other control decks, etc. If it weren't for those cards I had mentioned earlier. Even phyrexian revoker wouldn't do anything to that deck because of its' removal suite. If they made a planeswalker version of isochron scepter at 4cc that could be cast with 2 mana as some sort of alternate cost, people would quit this game. And I would be a very happy man.