nudon
10-30-2013, 04:08 AM
Hi everyone! This was my 4th "big" legacy event and I wanted to continue the success I had at my previous event (http://www.mtgthesource.com/forums/showthread.php?26646-3rd-Time-s-the-Charm-Top-4-at-MTGDeals-Monthly-Legacy-8-31-2013). I'm feeling tired so will try to keep the report as short as possible. Also, feel free to critique my plays as I welcome constructive criticism.
Entry Fee: $20
Number of Players: 48 (6 Swiss rounds)
My Trusted Team:
4 Elvish Visionary
4 Wirewood Symbiote
4 Nettle Sentinel
4 Heritage Druid
4 Quirion Ranger
4 Deathrite Shaman
4 Birchlore Rangers
2 Craterhoof Behemoth
4 Glimpse of Nature
4 Green Sun's Zenith
3 Natural Order
1 Forest
2 Bayou
1 Savannah
1 Dryad Arbor
4 Misty Rainforest
4 Verdant Catacombs
2 Wooded Foothills
4 Gaea's Cradle
4 Cabal Therapy
1 Gaddock Teeg
2 Mindbreak Trap
1 Natural Order
1 Ruric Thar, the Unbowed
1 Progenitus
1 Scavenging Ooze
1 Harmonic Sliver
3 Abrupt Decay
For the main deck, I increased the number of fetches up to 10 from 8 (dropping a basic forest and moving NO #4 to the sb). For the sideboard, I wanted to try out the traps so please don't get too mad at me for including them! Also, I decided against the 2nd arbor in favor of Ruric Thar at the last moment.
Round 1: Junk
Game 1: NO->hoof gets the job done on turn 3 despite a sub-optimal turn 2 play. Rust is obviously a factor for me.
Sideboard: -2 heritage, -2 nettle, -1 quirion, -1 hoof, +3 decay, +1 ooze, +1 NO, +1 prog
Game 2: Golgari charm sweeps my board pretty badly and I can't stabilize in time.
Game 3: I get on the aggro plan and it works. I even cast glimpse with no creatures in hand just to untap nettle and get in two extra damage. He shows me deed in his hand but no 4th land afterwards. Phew! Dodged a bullet as I shook off the rust and play fairly mistake-free the rest of the tournament.
Match: 2-1; Overall: 1-0
Round 2: Shardless BUG
Game 1: NO->hoof gets there without too much resistance.
Sideboard: -2 heritage, -2 nettle, +3 decay, +1 ooze
Game 2: He lands a grafdigger's cage early on and adds a second one just in case. I have double abrupt decay in my hand and think about using them both to open up the door for NO. This never comes to fruition as he wastes my bayou and I don't have enough mana. I end up using the first decay on his tarmogoyf and apply the beats. I grind away and the beat-down strategy gets there for the second match in a row. I actually outdraw him with visionary and glimpse as he whiffs on two visions. The second decay was used to clear the way for those last few points of damage.
Match: 2-0; Overall: 2-0
Round 3: Jund
Game 1: He bolts my opening arbor and thoughtseizes away a NO on turn 2. However, I rip another one off visionary the next turn and hoof him for 14 non-lethal damage. I close out the game shortly after.
Sideboard: -2 heritage, -2 nettle, -1 quirion, -1 hoof, +3 decay, +1 ooze, +1 NO, +1 prog
Game 2: I rip NO again after he takes away my gsz. Games are easy when you have monster top-decks.
Match: 2-0; Overall: 3-0
Round 4: RUG
Game 1: I dangerously keep a 1-lander on the draw. He leads with delver instead of stifle fortunately. However, all of my 1 drops get killed 1 by 1 as I never find a second land to accelerate.
Sideboard: -2 heritage, -2 nettle, +3 decay, +1 ooze
Game 2: I have a solid hand with multiple visionaries. He's forces my glimpse but I eventually win on sheer card advantage. The beat-down strategy gets there for the third time in one day.
Game 3: He leads with delver again but this time I have plenty of lands in hand just in case. On my 3rd turn, I successfully bait out FoW with glimpse and represent lethal with NO->hoof. He's forced to unfavorably chump his tarmogoyf and loses the following turn.
Match: 2-1; Overall: 4-0
At this point, there are only 3 undefeated players left. However, I get paired down so I have to play round 5.
Round 5: Counter-Top Blade
Game 1: I have a slight mis-play and allow his jitte to get active.
Sideboard: -2 heritage, -2 nettle, -1 quirion, -1 hoof, +3 decay, +1 sliver, +1 NO, +1 prog
Game 2: Early counterbalance locks me down. I try to get him to flip his top but he floats a cmc-1 card on top. He lands SFM with jitte and things go from bad to worse. I have no choice but to go for NO. He digs with top and reveals supreme verdict... On my next turn, my last out is to gsz for 4 (dodging supreme verdict to find sliver) but he reveals FoW for CB. GG.
Match: 0-2; Overall: 4-1
Round 6: ID (ranked 3rd at the start of 6th round)
Match: 0-0; Overall: 4-1-1
Top 8: Death and Taxes
Game 1: He wastes me 4 times in a row but that's ok since I flood lands with a bunch of visionaries. I finally find NO to deal him ~70 damage after he drops me to 6 life.
Sideboard: -2 heritage, -2 nettle, -1 quirion, -1 hoof, +3 decay, +1 sliver, +1 NO, +1 prog
Game 2: He lands a devastating cataclysm with vial and mindcensor on the board but fortunately I flood again. He adds a thalia to his team but isn't able to pressure me enough as a double-glimpse turn leads to lethal damage. I actually decay the mindcensor during the combo turn so I can NO->symbiote for a second attacker while staying in the glimpse combo if necessary.
Match: 2-0; Overall: 5-1-1
Top 4: Shardless BUG
All 4 players agreed to split and each receive $145. This was nice because the original prizes for 1-4 were foiled cards (none of which I need/want). Thanks to everyone for reading my report! Hope it gave extra insight on my decision-making or was entertaining at the very least. :)
Props:
- Elves beat-down ftw
- MTGDeals for hosting
Slops:
- Running out of fetchable lands a couple of times (though this didn't really hurt me)
- Mindbreak trap; my normal 2x thorn of amethyst would have helped during round 5
Entry Fee: $20
Number of Players: 48 (6 Swiss rounds)
My Trusted Team:
4 Elvish Visionary
4 Wirewood Symbiote
4 Nettle Sentinel
4 Heritage Druid
4 Quirion Ranger
4 Deathrite Shaman
4 Birchlore Rangers
2 Craterhoof Behemoth
4 Glimpse of Nature
4 Green Sun's Zenith
3 Natural Order
1 Forest
2 Bayou
1 Savannah
1 Dryad Arbor
4 Misty Rainforest
4 Verdant Catacombs
2 Wooded Foothills
4 Gaea's Cradle
4 Cabal Therapy
1 Gaddock Teeg
2 Mindbreak Trap
1 Natural Order
1 Ruric Thar, the Unbowed
1 Progenitus
1 Scavenging Ooze
1 Harmonic Sliver
3 Abrupt Decay
For the main deck, I increased the number of fetches up to 10 from 8 (dropping a basic forest and moving NO #4 to the sb). For the sideboard, I wanted to try out the traps so please don't get too mad at me for including them! Also, I decided against the 2nd arbor in favor of Ruric Thar at the last moment.
Round 1: Junk
Game 1: NO->hoof gets the job done on turn 3 despite a sub-optimal turn 2 play. Rust is obviously a factor for me.
Sideboard: -2 heritage, -2 nettle, -1 quirion, -1 hoof, +3 decay, +1 ooze, +1 NO, +1 prog
Game 2: Golgari charm sweeps my board pretty badly and I can't stabilize in time.
Game 3: I get on the aggro plan and it works. I even cast glimpse with no creatures in hand just to untap nettle and get in two extra damage. He shows me deed in his hand but no 4th land afterwards. Phew! Dodged a bullet as I shook off the rust and play fairly mistake-free the rest of the tournament.
Match: 2-1; Overall: 1-0
Round 2: Shardless BUG
Game 1: NO->hoof gets there without too much resistance.
Sideboard: -2 heritage, -2 nettle, +3 decay, +1 ooze
Game 2: He lands a grafdigger's cage early on and adds a second one just in case. I have double abrupt decay in my hand and think about using them both to open up the door for NO. This never comes to fruition as he wastes my bayou and I don't have enough mana. I end up using the first decay on his tarmogoyf and apply the beats. I grind away and the beat-down strategy gets there for the second match in a row. I actually outdraw him with visionary and glimpse as he whiffs on two visions. The second decay was used to clear the way for those last few points of damage.
Match: 2-0; Overall: 2-0
Round 3: Jund
Game 1: He bolts my opening arbor and thoughtseizes away a NO on turn 2. However, I rip another one off visionary the next turn and hoof him for 14 non-lethal damage. I close out the game shortly after.
Sideboard: -2 heritage, -2 nettle, -1 quirion, -1 hoof, +3 decay, +1 ooze, +1 NO, +1 prog
Game 2: I rip NO again after he takes away my gsz. Games are easy when you have monster top-decks.
Match: 2-0; Overall: 3-0
Round 4: RUG
Game 1: I dangerously keep a 1-lander on the draw. He leads with delver instead of stifle fortunately. However, all of my 1 drops get killed 1 by 1 as I never find a second land to accelerate.
Sideboard: -2 heritage, -2 nettle, +3 decay, +1 ooze
Game 2: I have a solid hand with multiple visionaries. He's forces my glimpse but I eventually win on sheer card advantage. The beat-down strategy gets there for the third time in one day.
Game 3: He leads with delver again but this time I have plenty of lands in hand just in case. On my 3rd turn, I successfully bait out FoW with glimpse and represent lethal with NO->hoof. He's forced to unfavorably chump his tarmogoyf and loses the following turn.
Match: 2-1; Overall: 4-0
At this point, there are only 3 undefeated players left. However, I get paired down so I have to play round 5.
Round 5: Counter-Top Blade
Game 1: I have a slight mis-play and allow his jitte to get active.
Sideboard: -2 heritage, -2 nettle, -1 quirion, -1 hoof, +3 decay, +1 sliver, +1 NO, +1 prog
Game 2: Early counterbalance locks me down. I try to get him to flip his top but he floats a cmc-1 card on top. He lands SFM with jitte and things go from bad to worse. I have no choice but to go for NO. He digs with top and reveals supreme verdict... On my next turn, my last out is to gsz for 4 (dodging supreme verdict to find sliver) but he reveals FoW for CB. GG.
Match: 0-2; Overall: 4-1
Round 6: ID (ranked 3rd at the start of 6th round)
Match: 0-0; Overall: 4-1-1
Top 8: Death and Taxes
Game 1: He wastes me 4 times in a row but that's ok since I flood lands with a bunch of visionaries. I finally find NO to deal him ~70 damage after he drops me to 6 life.
Sideboard: -2 heritage, -2 nettle, -1 quirion, -1 hoof, +3 decay, +1 sliver, +1 NO, +1 prog
Game 2: He lands a devastating cataclysm with vial and mindcensor on the board but fortunately I flood again. He adds a thalia to his team but isn't able to pressure me enough as a double-glimpse turn leads to lethal damage. I actually decay the mindcensor during the combo turn so I can NO->symbiote for a second attacker while staying in the glimpse combo if necessary.
Match: 2-0; Overall: 5-1-1
Top 4: Shardless BUG
All 4 players agreed to split and each receive $145. This was nice because the original prizes for 1-4 were foiled cards (none of which I need/want). Thanks to everyone for reading my report! Hope it gave extra insight on my decision-making or was entertaining at the very least. :)
Props:
- Elves beat-down ftw
- MTGDeals for hosting
Slops:
- Running out of fetchable lands a couple of times (though this didn't really hurt me)
- Mindbreak trap; my normal 2x thorn of amethyst would have helped during round 5