PDA

View Full Version : [EDH] Super Smash Bros.



Davran
10-31-2013, 11:37 AM
General:
Shattergang Brothers

Creatures:
Bloodghast
Epochrasite
Reassembling Skeleton
Scavenging Ooze
Viridian Emissary
Eternal Witness
Glissa, the Traitor
Nighthowler
Sprouting Thrinax
Yavimaya Elder
Disciple of Bolas
Murderous Redcap
Oracle of Mul Daya
Reaper of the Wilds
Solemn Simulacrum
Acidic Slime
Kiki-Jiki, Mirror Breaker
Mitotic Slime
Puppeteer Clique
Sek'Kuar, Deathkeeper
Shriekmaw
Zealous Conscripts
Deadwood Treefolk
Dragon Broodmother
Massacre Wurm
Spitebellows
Avenger of Zendikar
Woodfall Primus

Instants:
Vampiric Tutor
Abrupt Decay
Artifact Mutation
Deglamer
Chaos Warp

Sorcery:
Demonic Tutor
Farseek
Hull Breach
Regrowth
Cultivate
Kodama's Reach
Maelstrom Pulse
Damnation

Artifacts:
Nihil Spellbomb
Skullclamp
Sol Ring
Golgari Signet
Ichor Wellspring
Mycosynth Wellspring
Rakdos Signet
Chromatic Lantern
Coalition Relic
Crucible of Worlds
Mimic Vat
Birthing Pod

Enchantments:
Phyrexian Reclamation
Rancor
Oversold Cemetery
Sylvan Library
Hammer of Purphoros
Phyrexian Arena
Grave Pact
Black Market

Lands:
Blood Crypt
Bloodstained Mire
Buried Ruin
City of Brass
Command Tower
Dragonskull Summit
Dryad Arbor
Fire-lit Thicket
4 Forest
Great Furnace
Jund Panorama
Kessig Wolf Run
Khalni Garden
Kher Keep
2 Mountain
Overgrown Tomb
Raging Ravine
Rootbound Crag
Savage Lands
Stomping Ground
Strip Mine
5 Swamp
Tree of Tales
Twilight Mire
Urborg, Tomb of Yawgmoth
Vault of Whispers
Verdant Catacombs
Volrath's Stronghold
Wooded Foothills
Woodland Cemetery

Wishlist:
Mikaeus, the Unhallowed

boneclub24
10-31-2013, 11:55 AM
Hilarious deck title, bro.

Hammer of Purphoros both grants haste (which is good), and gives you every permanent type you might want. Maybe Heartstone?

Davran
10-31-2013, 01:21 PM
Hilarious deck title, bro.

Hammer of Purphoros both grants haste (which is good), and gives you every permanent type you might want. Maybe Heartstone?

Hammer of Purphoros is interesting...but is it maybe too expensive? I mean, with Hammer out you're trading 6 mana and a land for something from the opponents...which I'm not entirely convinced is good value. The haste part is certainly relevant, though...so maybe it is worth it after all? I'm not all that sure how proactive this deck will actually be. Smash Bros might be expensive enough to activate that their ability is more useful in response to a Wrath or some removal...so I guess we'll see how it plays out.

Heartstone should probably be in here, although I don't like how symmetrical it is. It's too bad Training Grounds is blue...

boneclub24
10-31-2013, 01:30 PM
I feel you would mostly be playing it for the haste, and the other ability is just more reason to play it.

r3dd09
10-31-2013, 01:40 PM
I never saw this guy on the spoilers; seems like a fun deck. I might have to make something like it :P

Davran
10-31-2013, 02:22 PM
I feel you would mostly be playing it for the haste, and the other ability is just more reason to play it.

You make a convincing argument. I'm sure one of the standard playing kids around here has one in a trade binder or something...worst case it ends up getting cut later on and I'm out $1.00 in trade value.


I never saw this guy on the spoilers; seems like a fun deck. I might have to make something like it :P

Yeah, it sort of snuck in there with very little fanfare because it's not nearly as busted as some of the other new legends.

I'm a goblins player at heart, so I almost went goblin tribal as the colors give access to both versions of Wort, and there's something special about a whole pile of mana, Krenko, and the Smash Bros...but I figured I'd try the good stuff approach first. I can always fall back on the little green men...

Ace/Homebrew
12-19-2013, 09:50 PM
I'm a goblins player at heartI hear you man :laugh:

I've converted from Adun Oakenshield. You should consider Rancor! My list is goblin tribal. Sword of the Meek is better in mine because of all the 1/1's, but it's a passively recurrable artifact for Shattergang to destroy. Aspect of Mongoose is like Rancor, but I am not using it.

My list is 52 goblins along with:

Sol Ring
Sword of the Meek
Skullclamp
Goblin Bombardment
Survival of the Fittest
Rancor
Purphoros, God of the Forge
Moggcatcher
Demonic Tutor
Patriarch's Bidding

Ringleader typically shows 2-3 goblins. There's Kiki/Crafter combo. It's really fun to make Recruiter piles. Patriarch's Bidding choosing goblins... :cool:

Davran
12-20-2013, 08:05 AM
I hear you man :laugh:

I've converted from Adun Oakenshield. You should consider Rancor! My list is goblin tribal. Sword of the Meek is better in mine because of all the 1/1's, but it's a passively recurrable artifact for Shattergang to destroy. Aspect of the Mongoose is like Rancor, but I am not using it.

My list is 52 goblins along with:

Sol Ring
Sword of the Meek
Skullclamp
Goblin Bombardment
Survival of the Fittest
Rancor
Purphoros, God of the Forge
Moggcatcher
Demonic Tutor
Patriarch's Bidding

Ringleader typically shows 2-3 goblins. There's Kiki/Crafter combo. It's really fun to make Recruiter piles. Patriarch's Bidding choosing goblins... :cool:

Rancor is brilliant. I can't believe I didn't think of it. I also like Sword of the Meek...but it's not the best with my current list unless I can get Nether Traitor/Reassembling Skeleton rolling.

Man...now I just want to brew this as goblin tribal.

Ace/Homebrew
12-21-2013, 12:41 PM
Man...now I just want to brew this as goblin tribal. Here's the 52 goblins I am currently using:

CMC1
Goblin Lackey
Skirk Prospector
Goblin Chirurgeon
Legion Loyalist
Goblin Bushwhacker
Spikeshot Elder

CMC2
Goblin Recruiter
Goblin Tinkerer
Vexing Shusher
Goblin Piledriver
Stingscourger
Warren Weirding
Goblin Wardriver
Frogtosser Banneret
Mogg War Marshal
Goblin Tunneler
Warren Instigator
Goblin Lookout

CMC3
Tuktuk the Explorer
Gempalm Incinerator
Goblin Warchief
Pyrewild Shaman
Goblin General
Goblin Matron
Goblin King
Sensation Gorger
Goblin Ruinblaster
Goblin Chieftain
Mad Auntie
Goblin Sharpshooter
Zo-Zu the Punisher
Squee, Goblin Nabob
Goblin Replica

CMC4
Goblin Settler
Goblin Ringleader
Murderous Redcap
Goblin Pyromancer
Wort, Boggart Auntie
Tuktuk Scrapper
Boartusk Liege
Boggart Mob
Caterwauling Boggart
Fodder Launch
Goblin Wizard
Krenko, Mob Boss
Beetleback Chief
Lightning Crafter
Rabble-Rouser

CMC5
Siege-Gang Commander
Kiki-Jiki, Mirror Breaker
Earwig Squad
Battle Squadron

Going tribal to this extent (more than half the deck!) means you are on the casual side of EDH. That being said, you can build up a massive horde quickly and overwhelm you opponents. I feel this list embodies the flavor text on Goblin Piledriver. :smile:

Ace/Homebrew
01-08-2014, 11:30 PM
Someone pointed out to me tonight that Hammer of Purphoros makes Enchantment Artifact Creatures. So... yeah :cool:

Edit - Duh! Looks like Boneclub pointed that out right away...

AngryTroll
01-09-2014, 09:46 AM
I think Wood Elves and Farhaven Elf are better than Farseek and Nature's Lore in your opening post list. I'd even be tempted to look at swapping Kodama's Reach and Cultivate for Yavimaya Granger and Yaviamaya Dryad, although that's not as clear-cut.

Yavimaya Elder should almost certainly be in there somewhere! Seedguide Ash is also pretty good, especially because you have a few extra sacrifice outlets.

Davran
01-09-2014, 10:37 AM
I think Wood Elves and Farhaven Elf are better than Farseek and Nature's Lore in your opening post list. I'd even be tempted to look at swapping Kodama's Reach and Cultivate for Yavimaya Granger and Yaviamaya Dryad, although that's not as clear-cut.

Yavimaya Elder should almost certainly be in there somewhere! Seedguide Ash is also pretty good, especially because you have a few extra sacrifice outlets.

All good suggestions. Yavimaya Elder especially should be here...not sure how I overlooked that one.

The list in the OP definitely could be better, I put it together pretty quickly in anticipation of the new decks. One of these days I'll get around to updating it.

TsumiBand
01-09-2014, 02:22 PM
Someone pointed out to me tonight that Hammer of Purphoros makes Enchantment Artifact Creatures. So... yeah :cool:

Edit - Duh! Looks like Boneclub pointed that out right away...

It does indeed, but part of the activation cost is sacrificing a land. I feel like it would be difficult in certain situations to maintain a favorable position to even create the Enchantment Artifact Creature, much less turn around and sacrifice it to Shattergang Brothers?

4RB, sacrifice a land and a creature: Run out of permanents.
4RR, sacrifice a land and an artifact: Run out of permanents.
4BG, sacrifice a land and an enchantment: Run out of permanents.

Almost seems better to just ensure that the things you're feeding it are like the kind you're already using; the kind of permanents with LTB effects that either make the commander's mission in life easier, or just do neat things.

If you're into double-duty with your permanents, I wonder if something like Titania's Song is worth the include. However your current setup of artifacts is also not geared towards the heavy end, so you'd be losing their abilities to just control some weird 2/2s. It seems like it would change the deck's curve a lot.

Mikaeus, the Unhallowed would seem to work well with your sacked creatures - with the interesting exception of Eternal Witness, Disciple of Bolas, and Zealous Conscripts; a single Human in each color, and oddly enough they'd be fantastic candidates for the ability. Bummer man.

Davran
01-09-2014, 02:46 PM
It does indeed, but part of the activation cost is sacrificing a land. I feel like it would be difficult in certain situations to maintain a favorable position to even create the Enchantment Artifact Creature, much less turn around and sacrifice it to Shattergang Brothers?

4RB, sacrifice a land and a creature: Run out of permanents.
4RR, sacrifice a land and an artifact: Run out of permanents.
4BG, sacrifice a land and an enchantment: Run out of permanents.

Almost seems better to just ensure that the things you're feeding it are like the kind you're already using; the kind of permanents with LTB effects that either make the commander's mission in life easier, or just do neat things.

The best part about the Hammer is the haste. The activated ability is just a nice bonus if you really need to kill something.


If you're into double-duty with your permanents, I wonder if something like Titania's Song is worth the include. However your current setup of artifacts is also not geared towards the heavy end, so you'd be losing their abilities to just control some weird 2/2s. It seems like it would change the deck's curve a lot.

Titiana's Song is cute...but ultimately creatures are the easiest thing to "shatter" for value. The hardest thing to get value out of is enchantments. That's why Rancor is pretty clutch here.


Mikaeus, the Unhallowed would seem to work well with your sacked creatures - with the interesting exception of Eternal Witness, Disciple of Bolas, and Zealous Conscripts; a single Human in each color, and oddly enough they'd be fantastic candidates for the ability. Bummer man.

Mike is probably worth running regardless. It is interesting that there's a human in each color...I...uh...meant to do that?

I suppose you could also run Trike in here too for the surprise(!) combo finish (not really). Actually, screw that noise. Murderous Redcap seems pretty perfect with Shatter Bros and Mike.

AngryTroll
01-14-2014, 10:55 AM
Here's the version of Shattergang Brothers I've been working on for a few weeks. My goal when playing EDH is to always bring a good deck to the table, but never to bring an obnoxious or overpowered deck to the table. I aim to win somewhere between 1/5 to 1/3 of the games (noting that if all of the decks were perfectly balanced, it'd be 1/4 for a large number of games).

Wood Elves
Farhaven Elf
Yavimaya Granger
Yavimaya Dryad
Solemn Simulacrum
Ondu Giant

Sylvan Ranger
Gatecreeper Vine
Pilgrim's Eye
Mycosynth Wellspring
Elvish Visionary
Wall of Blossoms
Ichor Wellspring

Artifact Mutation
Uktabi Orangutan
Wickerbough Elder
Indrik Stomphowler
Acidic Slime

Shriekmaw
Bone Shredder
Spitebellows
Big Game Hunter
Flametongue Kavu
Duplicant

Reassembling Skeleton
Bloodghast
Squee, Goblin Nabob
Sprouting Thrinax
Eternal Witness
Yavimaya Elder
Anger
Nighthowler
Reaper of the Wilds
Huntmaster of the Fells
Precursor Golem
Sek'Kuar, Deathkeeper
Genesis
Seedguide Ash
Thragtusk
Dragonlair Spider
Grave Titan
Deadwood Treefolk
Hornet Queen
Woodfall Primus

Pernicious Deed
Oblivion Stone
Gaze of Granite

Skullclamp
Sword of the Meek
Aspect of Mongoose
Oversold Cemetery
Survival of the Fittest
Night Soil
Phyrexian Arena
Grim Feast
Golgari Germination
Attrition
Heartstone
Grave Pact
Black Market
Garruk, Primal Hunter
Spine of Ish Sah


-----37 Lands-----
9 Forest
3 Mountain
5 Swamp
Bojuka Bog
Urborg, Tomb of Yawgmoth

Verdant Catacombs
Wooded Foothills
Woodland Cemetery
Rootbound Crag
Twilight Mire
Overgrown Tomb
Stomping Ground
Badlands
Bayou
Taiga
Golgari Rot Farm
Gruul Turf
Savage Lands
Command Tower

Tectonic Edge
Dust Bowl
Volrath's Stronghold
Temple of the False God

I think the biggest weakness is how the deck plays without Shattergang Brothers available. I especially like Artifact Mutation and Grim Feast (note that Grim Feast's Oracle wording is "whenever a creature is put into an opponent's graveyard," not just "target opponent.").

Davran
01-14-2014, 11:14 AM
Here's the version of Shattergang Brothers I've been working on for a few weeks.

I like where you've gone with this list.

One thing I've noticed from my own experience with the deck is that Spine of Ish Sah isn't really all that strong. If you look at it objectively, you're paying 9R to make everyone sacrifice an artifact and destroy some random permanent. If it's Vindicate you want, Maelstrom Pulse is much more mana efficient and comes down much earlier if there's something you need to kill. If it's a "value" artifact you want, Myr Retriever is something that you don't already have that could just be more useful overall.


I think the biggest weakness is how the deck plays without Shattergang Brothers available. I especially like Artifact Mutation and Grim Feast (note that Grim Feast's Oracle wording is "whenever a creature is put into an opponent's graveyard," not just "target opponent.").

I agree that the deck can be somewhat weak without the Smash Bros. in play...but I also think that it can work out OK without them if you can get your engine going anyway.

Artifact Mutation is a "pet" card of mine that I definitely overlooked for this deck.

As for Grim Feast, I've been meaning to pick one up for a while now. I'm a big fan of passive effects that grant some sort of advantage over the game (Oversold Cemetery is another favorite) because they can help balance your board position in a multiplayer setting.

AngryTroll
01-14-2014, 04:50 PM
I really like Artifact Mutation here. There's always at least a Sword of X and Y to hit and there's often something critically important to destroy. The bodies chump block and sac to Shattergang.

I am not yet sure if Black Market will be excellent or overkill. I figure it will help recast Shattergang after they've been destroyed a few times, or cast Spine of Ish Sah. I'll hunt for something better than the Spine.

I am not super impressed with Hammer of Purphoros. Haste isn't super important, and although it makes Artifact Enchantment Creatures the cost of sacrificing lands is really steep.


Note that both Shriekmaw and Spitebellows work really well with Shattergang Brothers, but you have to be careful with the triggers.

Shriekmaw:
Cast for evoke cost.
Sacrifice and Terror triggers go on the stack. Put sacrifice trigger below Terror trigger.
Let Terror trigger resolve.
Activate Shattergang Brothers, sacrificing Shriekmaw.

Spitebellows:
Cast for evoke cost.
Sacrifice trigger goes on the stack.
Activate Shattergang Brothers, sacrificing Spitebellows, putting "opponents sacrifice a creature" on the stack.
Spitebellows leaves-the-battlefield ability triggers and goes on the stack.

Ace/Homebrew
04-18-2014, 01:43 PM
Do you still have this deck together?
I think I am going to hijack your thread cause I am loving my list.

Last night I started a 1v1 game off with Cavern of Souls, Aether Vial, go.
Later my Ringleader naturally showed 4 goblins. :laugh:
My opponent had a Dissipation Field out. I took advantage of my Vial@4 a few turns until he assembled Ghostly Prison, Teferi's Moat, and Story Circle...

After he played the Circle, I kicked Goblin Ruinblaster and took another land with Strip Mine. He scooped once Kiki-Jiki, Mirrorbreaker and Goblin Settler made it clear he would never be able to activate his Story Circle.

Davran
04-18-2014, 02:01 PM
Do you still have this deck together?
I think I am going to hijack your thread cause I am loving my list.

Last night I started a 1v1 game off with Cavern of Souls, Aether Vial, go.
Later my Ringleader naturally showed 4 goblins. :laugh:
My opponent had a Dissipation Field out. I took advantage of my Vial@4 a few turns until he assembled Ghostly Prison, Teferi's Moat, and Story Circle...

After he played the Circle, I kicked Goblin Ruinblaster and took another land with Strip Mine. He scooped once Kiki-Jiki, Mirrorbreaker and Goblin Settler made it clear he would never be able to activate his Story Circle.

Hijack away. I've been looking for a Goblin Recruiter, Goblin Settler and a few other random goblins for a while now, I really want to give your version a try. No one seems to have Beetleback Chiefs, either. I was cruising bulk bins at PAXEast last week for just this purpose which netted me a Lightning Crafter and Moggcatcher...but the rest remain elusive.

I noticed that you don't have Tar Pitcher in your list - too low impact? Sparksmith is a thing too...I'm not sure if it's a good thing, but it is a thing.

Ace/Homebrew
04-19-2014, 09:43 PM
Yeah, Tar Pitcher got outclassed by other options at the 4 slot. Sparksmith could be good, but I suspect he'd often deal more damage to me than the creature I'm targeting.

The idea is to keep the goblin count as high as possible.

Shattergang Brothers

52 Goblins

CMC1
Goblin Lackey
Skirk Prospector
Goblin Chirurgeon
Legion Loyalist
Goblin Bushwhacker
Spikeshot Elder

CMC2
Goblin Recruiter
Goblin Tinkerer
Vexing Shusher
Goblin Piledriver
Stingscourger
Warren Weirding
Goblin Wardriver
Frogtosser Banneret
Mogg War Marshal
Goblin Tunneler
Warren Instigator
Goblin Lookout

CMC3
Tuktuk the Explorer
Gempalm Incinerator
Goblin Warchief
Pyrewild Shaman
Goblin General
Goblin Matron
Goblin King
Sensation Gorger
Goblin Ruinblaster
Goblin Chieftain
Mad Auntie
Goblin Sharpshooter
Zo-Zu the Punisher
Squee, Goblin Nabob
Goblin Replica

CMC4
Goblin Settler
Goblin Ringleader
Murderous Redcap
Goblin Pyromancer
Wort, Boggart Auntie
Tuktuk Scrapper
Boartusk Liege
Boggart Mob
Caterwauling Boggart
Fodder Launch
Goblin Wizard
Krenko, Mob Boss
Beetleback Chief
Lightning Crafter
Rabble-Rouser

CMC5
Siege-Gang Commander
Kiki-Jiki, Mirror Breaker
Earwig Squad
Battle Squadron

10 Non-Goblin
Aether Vial
Rancor
Skullclamp
Goblin Bombardment
Demonic Tutor
Survival of the Fittest
Hammer of Purphoros
Moggcatcher
Purphoros, God of the Forge
Patriarch's Bidding

37 Lands
8 Mountains
Taiga
Badlands
Stomping Ground
Blood Crypt
Savage Lands
Command Tower
Reflecting Pool
Cavern of Souls
Nykthos, Shrine to Nyx
Auntie's Hovel
Dragonskull Summit
Graven Cairns
Temple of Malice
Grove of the Burnwillows
Rootbound Crag
Temple of Abandon
Fire-Lit Thicket
Great Furnace
Pendelhaven
Strip Mine
Mutavault
Contested War Zone
Kessig Wolf Run
Goblin Burrows

Swamp
Raging Ravine
Lavaclaw Reaches
Kazandu Refuge
Akoum Refuge

The mana base has proven difficult to perfect, but I'm almost there. I'd like to replace the last 5 lands listed with Tree of Tales, Vault of Whispers, City of Brass, Mana Confluence, and Wasteland.

Shattergang Brothers (the card) allows me to switch to 'control mode' if necessary. I will generally have enough creatures to sack to weaken my opponent's board when needed. The proposed changes to the mana base will hopefully let me control the artifacts on board a little better. Enchantments are pretty safe unless I find Rancor.

Board wipes are tough to recover from. The deck sets up a pretty quick clock though.

87% of the goblins that can be foil are. I still need a King, Pyromancer, Matron, Gorger, Incinerator, and Boggart Mob.

kombatkiwi
04-20-2014, 11:38 AM
In goblins decks that play black I have seen Earthblighter do some pretty disgusting things.

If I played this general I can't help but think I would want to play a bunch of explodey cards for flavour reasons
Goblin Grenade
Blockbuster
Rocket Launcher
Raid Bombardment
etc

I feel like this would push me towards a coinflip theme with cards like Goblin Bomb but then again I am terrible

Ace/Homebrew
04-21-2014, 08:22 PM
In goblins decks that play black I have seen Earthblighter do some pretty disgusting things.
I believe it! I linked the card cause it is worth seeing. The flavor text is fantastic. :cool:
Unfortunately he's not a goblin... and he's not better than the 10 non-goblins I'm allowing. But yeah, I could see him having an impact in goblin EDH lists!

kombatkiwi
04-22-2014, 04:52 AM
I believe it! I linked the card cause it is worth seeing. The flavor text is fantastic. :cool:
Unfortunately he's not a goblin... and he's not better than the 10 non-goblins I'm allowing. But yeah, I could see him having an impact in goblin EDH lists!

I honestly had no idea, I've never played the card and always just assumed it was a goblin

Davran
04-22-2014, 08:04 AM
I honestly had no idea, I've never played the card and always just assumed it was a goblin

I assumed it was too - I saw the old type line and figured the oracle text was something like "Goblin Cleric". Apparently he's a human...that somehow sacrifices goblins to blow up lands?

Davran
04-24-2014, 09:58 AM
I decided to pick this deck back up again. I significantly re-tooled the list in the OP, so take a look if you're curious.

This new iteration of the deck definitely wants Mikaeus, the Unhallowed, so I'm hoping to pick one of those up soon. I'm also going to try and find some room for the new flash Grave Pact out of Journey into Nyx as soon as I can get my hands on one.