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Topazwarrior
11-03-2013, 01:28 AM
Been working a new build of Shardless for awhile now, and I've been pretty happy with the results (finished 10th at Legacy Champs today). I cut Hymns completely, which freed up the mana base enough to run basics (seriously, who else is sick of losing to blood moon?), and allowed me to run Scavenging Ooze in the board for RUG Delver and graveyard decks. In addition to freeing up the mana base, cutting hymn to run the full 4 Thoughtseize main makes you more mana efficient, gives you information on their hand, and guarantees you will take the card you want. The loss of card advantage is more than compensated by the rest of the deck. Here's the list I ran today:

Main deck:
Creatures:
4x Deathrite Shaman
4x Tarmogoyf
3x Baleful Strix
4x Shardless Agent

Sorceries:
4x Ancestral Vision
4x Thoughtseize
1x Maelstrom Pulse

Instants:
4x Brainstorm
4x Abrupt Decay
3x Force of Will

Planeswalkers:
3x Jace, the Mind Sculptor

Lands:
4x Verdant Catacomb
4x Misty Rainforest
1x Polluted Delta
3x Tropical Island
2x Underground Sea
2x Bayou
1x Island
1x Swamp
1x Forest
1x Wasteland
2x Creeping Tar Pit

Sideboard;
2x Flusterstorm
2x Disfigure
2x Nihil Spellbomb
2x Scavenging Ooze
1x Baleful Strix
2x Golgari Charm
1x Umezawa's Jitte
1x Toxic Deluge
1x Dismember
1x Force of Will

Some notes about the list:
The list should probably have more Polluted Deltas, but I only own one so that's how I ran it :)
The third Tropical Island is to help support Scavenging Ooze in the board. The third Underground Sea isn't necessary without Hymn or Liliana.
I cut down to 1 Wasteland because whenever I would open with one in my opening (before and after cutting hymn), it seriously disrupted my development. I like having one to dig into for problem lands, but rarely want to see more.
The Toxic Deluge was very underwhelming (as is noted in rounds 5 and 9). For the time being will be replaced by a 3rd Golgari Charm


As for the rounds:

Round 1 - Esper Stoneblade 2-0: Standard fare against Stoneblade; they don't do anything relevant and we draw a bunch of cards and overwhelm them.

Round 2 - Reanimator 2-0: I thoughtseize him turn 1 and see and hand with double exhume, entomb, Iona, and lands, taking entomb. A few turns later I have double Deathrite in play when he rips a Show and Tell (was not expecting that main deck). I'm able to Brainstorm into a Force (and Thoughtseize, perhaps I should have Brainstormed main phase?), and counter his S&T. Next turn I Thoughtseize his Iona, nom it with Deathrite, and he scoops next turn. Game 2 he gets an early Griselbrand off a Reanimate while Deathrite is sick, putting him to 10 life. I'm able to resolve Jace (thankfully he didn't have force), and bounce Griselbrand. A few turns of sculpting later and he scoops

Round 3 - Sneak and Show 2-1: He's able to take game one after using sneak attack to put in a Griselbrand and Emrakul (after I already survived 1 Emrakul attack earlier thanks to Strix). Game 2 we both mulligan and I lead with Deathrite turn 1. He goes for a turn 1 blood moon off of City of Traitors and Petal, which I force. Next turn I Thoughtseize him and see he has double ponder and Emrakul. I take Emrakul, and the next 8 turns follow with me drawing lands and reactive spells (Golgari Charm, Pulse, etc.) while he bricks on lands. By the time he finds lands I'm able to find a Goyf and kill him. Game 3 starts off with both of us developing a board, with him cantripping and me getting Deathrite, Strix and Goyf in play. He goes for Sneak Attack on turn 3, which I successfully force. Next turn I Thoughtseize him and see Griselbrand, Sneak Attack, REB, and Brainstorm. I take Griselbrand, to cut him off drawing Show and Tell + cast REB as an out. He bricks on creatures and I kill him.

Round 4 - Bant 1-1-1. I do the normal progression of killing his important threats and drawing cards before resolving Jace, at which point he scoops. Game 2 I fetch basics to play around Life from the Loam, which he ends up having. Downside is I get stuck on Island and Swamp and draw all green cards. I never find a green source before I die. At this point there are 12 minutes left, as my opponent is playing quite slow. Game 3 we trade creatures and removal spells until I stick a Jace and some threats. Batterskull keeps him alive long enough to force the draw when I have him dead on board next turn.

Round 5 - Merfolk w/ True Name Nemesis 1-2: Paired against a buddy that I playtest with weekly (you can read his report here (http://www.reddit.com/r/magicTCG/comments/1pskpp/i_just_got_back_from_the_legacy_championship_in/)). Game 1 I keep a hand on the play of 4 land, Deathrite, Brainstorm, Ancestral Vision (sketchy keep that leans on Brainstorm). I lead on Deathrite, and am able to sculpt my hand while he has a slow start. I'm able to draw enough removal to keep him off lords (while ambushing mutavaults mid combat), and eventually goyfs kill him. Games 2 and 3 I didn't play around submerge well and got punished. Perfect example was Game 3, I keep a hand with 2 Deathrite, Goyf, Toxic Deluge and lands, planning on sticking a goyf, wrathing him with Deluge, and then bashing with goyf. Well he gets 2 lords out, I attack with goyf, and fetch before damage to get a land in the yard. Obviously get wrecked by Submerge and have to deluge my deathrites away with his lords ~_~. Needless to say I died a swift death.

Round 6 - Esper Stoneblade 2-0: Same as round 1, except I got ambushed by a Notion Thief in response to a Jace brainstorm. Still managegd to win that game, but it was a nail biter

Round 7 - Rug Delver 2-0: Game 1 he starts off slow with a goose, giving me time to play around stifle and daze (and wasteland with basics ^_^). Eventually I stick a couple goyfs and a deathrite, decay his goyfs, and then ride a jace to victory. Game 2 is very similar, except he draw 2 Ancient Grudge, which I eat with deathrite before sticking a Jitte.

Round 8 - Jund Nic Fit Scapeshift 2-0: Game 1 I attack deathrite into Veteran Explorer on turn 2. He suspects something fishy, but blocks. I get 2 lands (yay basics!) and play a deathrite. He shreds my hand (decay and force) with another explorer and therapy, and then burning wishes for pyroclasm to wrath me. I'm able to chain Strix and Agents into Visions before landing a Jace to lock it up. Game 2 follows in a similar fashion, except I find and sit on a Force, which I use to counter a lethal Scapeshift

Round 9 - Rug Delver 2-1: Again playing against a buddy from my LGS. We trade creatures a bunch Game 1, and I luck sack into all 4 of my goyfs and a strix, before landing a jace to take over. Game 2 he does his tempo garbage and kills me before I get going. The board had developed to his flipped delver and 2x goyf (4/5), and me on 10 life. I had double decay, goyf, and toxic deluge in hand. With 5 lands in play, I was dead to double bolt if I deluge or double decay. I end up choosing to deluge for 5, and die to double bolt :/. Game 3 I once again draw 3 goyf and 3 strix, which makes playing around daze and wasteland tough. His clock is slow though, and I am able to stabilize with 2 strix and 3 goyf on the board. Jitte resolves, and he scoops.

End result - 7-1-1 in matches, 16-5-1 in games (Bad breakers put me in 10th)

Best play of the day: Eating at Reading Terminal Market
Punt of the day: Running Toxic Deluge


Interested to hear what you guys think of the build, as well as any feedback on what could be done with it!

Bed Decks Palyer
11-03-2013, 03:23 AM
How did you ambush Mutavaults mid combat, I don't see any removal in your list... :really:
With only two Flusterstorms (and the 4th FoW), is the deck heavy enough against combo in post-sb games? Have you thought about singleton LftL (though it's a nombo in DRS.dec) in case you'd need to recycle Waste or CTP?
Good luck finding some Delta, it will definitely help!
Have you won anything?

Topazwarrior
11-03-2013, 09:10 AM
I was able to ambush the mutavaults by abrupt decaying the lord before blockers, removing islandwalk from the attacking mutavaults, then blocking with goyf. Thankfully he had a slow draw that game and wasn't able to play out double lord at any time.

I have also been wondering the same about my post sideboard against combo. 4 force, 4 thoughtseize, and 2 flusterstorm has been good so far, but I have been considering running a duress in the board to help disrupt combo decks. Life from the Loam has been in my sideboard at times, but there just weren't enough matchups where I wanted the engine; Rug delver is too fast, the mirror is all about board presence, etc. In addition, I would want to run at least one more Wasteland to go with the Loam, which strains the mana a bit too much for my liking. What matchups did you have in mind for the Loam lock?

Yes, I will have to get some Deltas, probably shaving a Misty or two, since black and green are the most important colors.

I unfortunately have not won anything yet. I have a top 32 at a SCG Open (lost my win and in after mulliganing to 5 and then to 4), 2 GPT top 8s, and then this top 16. But with Grand Prix DC on the horizon you never know :)

Bed Decks Palyer
11-03-2013, 10:06 AM
I was able to ambush the mutavaults by abrupt decaying the lord before blockers, removing islandwalk from the attacking mutavaults, then blocking with goyf. Thankfully he had a slow draw that game and wasn't able to play out double lord at any time.

:eek:
I'm stupid. Never seen this line of play. Maybe in the real life I'd found that. :laugh:



I have also been wondering the same about my post sideboard against combo.
Yep, I also thought about Duress. You don't want to cascade into counterspell. But targeted discard, otoh...
I didn't think about Wastelock, but I thought about you been cut of colors once they deal with DRS. But it doesn't seem like your main concern.

Topazwarrior
11-03-2013, 10:26 AM
:eek:
I'm stupid. Never seen this line of play. Maybe in the real life I'd found that. :laugh:



Yep, I also thought about Duress. You don't want to cascade into counterspell. But targeted discard, otoh...
I didn't think about Wastelock, but I thought about you been cut of colors once they deal with DRS. But it doesn't seem like your main concern.

Haha no worries. It's easier to see with cards in front of you. Maybe I should have been more detailed in my report.

Yea cascading into a flusterstorm is the worst, but doesn't happen too often (only 2 Flusterstorms out of about 26 cards you can cascade into post board). Duress does seem like a good way to slow them down long enough for us to kill them though.

That is a good point about loaming for consistency in colors. It could be a good card to bring in against mana denial decks, because there were some games where the mana was a little stretched. It usually isn't an issue, but can be from time to time. Maybe adding a loam to the board would allow me to run a 3rd Underground Sea over the maindeck island, since a basic forest and swamp allows us to play through blood moon enough, and Loam can get back enough blue sources to make Wasteland irrelevant. I'll have to test that out :)

Tammit67
11-03-2013, 12:43 PM
Congrats :)

IsThisACatInAHat?
11-03-2013, 02:10 PM
Very cool adjustment to the mana. Was not running TNN a card availability issue or a conscious choice?

Topazwarrior
11-03-2013, 05:40 PM
@Tammit67 Thanks :)


Very cool adjustment to the mana. Was not running TNN a card availability issue or a conscious choice?

Thanks! Not running TNN was a combination of both. I didn't have access to one, but even if I did, I don't think I would have run it. I was confident it would be strong in Merfolk and other tempo builds, but wasn't sure how it would fit into Shardless. I'm definitely going to test one for Grand Prix DC though. Have you tried it in the deck yet?

IsThisACatInAHat?
11-03-2013, 10:46 PM
Not me personally, but one of my roommates for the weekend won the grinder on Friday with 4 copies smashed into a stock list over Strix and some Goyfs. The games I saw, they turned typical losing situations into stabilized boards and eventually wins. Strix is a great card, but TNN probably deserves a look. The mana is a problem I personally haven't been able to solve, but if there's a version with TNN and basics, that'll be a deck.

Topazwarrior
11-04-2013, 06:04 AM
Not me personally, but one of my roommates for the weekend won the grinder on Friday with 4 copies smashed into a stock list over Strix and some Goyfs. The games I saw, they turned typical losing situations into stabilized boards and eventually wins. Strix is a great card, but TNN probably deserves a look. The mana is a problem I personally haven't been able to solve, but if there's a version with TNN and basics, that'll be a deck.

That's a good idea. I will definitely start testing a list with some TNN maindeck then. Without Strix in the main, the deck pretty much ends up being a UG deck splashing black for thoughtseize, decay, tar pit, and deathrite, which means we could probably run a list with 3 Trop, 3 Sea, and 1 Bayou, with 3 basics:

Main deck:
Creatures:
4x Deathrite Shaman
4x Tarmogoyf
3x True Name Nemesis
4x Shardless Agent

Sorceries:
4x Ancestral Vision
4x Thoughtseize
1x Maelstrom Pulse

Instants:
4x Brainstorm
4x Abrupt Decay
3x Force of Will

Planeswalkers:
3x Jace, the Mind Sculptor

Lands:
4x Verdant Catacomb
4x Misty Rainforest
1x Polluted Delta
3x Tropical Island
3x Underground Sea
1x Bayou
1x Island
1x Swamp
1x Forest
1x Wasteland
2x Creeping Tar Pit

Sideboard;
2x Flusterstorm
2x Disfigure
1x Duress
2x Nihil Spellbomb
2x Scavenging Ooze
1x Baleful Strix
3x Golgari Charm
1x Umezawa's Jitte
1x Force of Will

My only concern is that Strix helped cantrip against combo decks, and was a great blocker against Griselbrand decks. Did your friend have any particular sideboard cards to help with this?

bfeingersh
11-05-2013, 11:08 AM
Hey man, we played in r1. Nice job on the finish, sucks the way breakers played out (I certainly didn't help your case).

I don't think the esper vs. shardless matchup is as lopsided as you make it sound, but it's definitely not what I was hoping to face with the deck this weekend. FWIW, I think TNN is going to be the nut for tournaments in the near future.

Topazwarrior
11-06-2013, 09:03 AM
Hey man, we played in r1. Nice job on the finish, sucks the way breakers played out (I certainly didn't help your case).

I don't think the esper vs. shardless matchup is as lopsided as you make it sound, but it's definitely not what I was hoping to face with the deck this weekend. FWIW, I think TNN is going to be the nut for tournaments in the near future.

Thanks! Yea it is unfortunate, but it happens. I should have done more about my opponent's slow play in round 4.

It very well could be not as lopsided as I think, but in my experience Shardless is favored. And I agree, TNN is very strong. I will definitely be testing out different builds with it. Were you running any TNN when we played?

bfeingersh
11-06-2013, 10:04 AM
Thanks! Yea it is unfortunate, but it happens. I should have done more about my opponent's slow play in round 4.

It very well could be not as lopsided as I think, but in my experience Shardless is favored. And I agree, TNN is very strong. I will definitely be testing out different builds with it. Were you running any TNN when we played?

I couldn't find any, we stopped at 3 Targets/Walmarts on the drive down but they didn't have them or were already picked clean. One of the guys in our car dropped $80 on 2 of them that morning, but I didn't care that much. Will be playing 3-4 in the 75 at DC if I continue playing that list.