Lurker101
11-24-2013, 07:28 PM
Ok, this is my second attempt at making this combo work and I think I've got it working much better than last time. Anyway, this deck uses only basic lands in conjunction with Scouting Trek to stack your lands on top of your library and use Clear the Land to ramp mana or cast Treasure Hunt and draw a massive amount of cards. You can also use Scouting Trek to make a massive Countryside Crusher . After casting Treasure Hunt you can ramp with Manabond, cast a huge Nantuko Blightcutter, or win through Seismic Assault.
Here's the list:
Creatures:11
2 Countryside Crusher
2 Joiner Adept
1 Meloku the Clouded Mirror
4 Realmwright
2 Nantuko Cultivator
Enchantments:10
4 Seismic Assault
4 Manabond
2 Trade Routes
Instants:12
4 Brainstorm
2 Daze
2 Foil
4 Force of Will
Sorceries:9
4 Scouting Trek
2 Clear the Land
3 Treasure Hunt
Lands:18
8 Forest
10 Island
Realmwright and Joiner Adept are your mana fixers as you only want to use basic lands (and maybe a couple fetches). They are the only sources of red mana because there are only 6 red cards in here and I felt adding mountains made things less consistent. I would think 6 sources would enough but it's possible I'm wrong here. For protection you have Daze, which synergizes well with most of the cards here, as well as Foil which I thought fit well as there are plenty of ways to get an island and another land into your hand to pitch for the alternate cost, and Force of Will which is self-explanatory. Trade Routes is additional card draw that can also return lands to your hand for Cultivator or Foil and Meloku can be an alternate win condition as well as another way to return lands to your hand. Any feedback or advice is appreciated. This deck is really fun to play.
Here's the list:
Creatures:11
2 Countryside Crusher
2 Joiner Adept
1 Meloku the Clouded Mirror
4 Realmwright
2 Nantuko Cultivator
Enchantments:10
4 Seismic Assault
4 Manabond
2 Trade Routes
Instants:12
4 Brainstorm
2 Daze
2 Foil
4 Force of Will
Sorceries:9
4 Scouting Trek
2 Clear the Land
3 Treasure Hunt
Lands:18
8 Forest
10 Island
Realmwright and Joiner Adept are your mana fixers as you only want to use basic lands (and maybe a couple fetches). They are the only sources of red mana because there are only 6 red cards in here and I felt adding mountains made things less consistent. I would think 6 sources would enough but it's possible I'm wrong here. For protection you have Daze, which synergizes well with most of the cards here, as well as Foil which I thought fit well as there are plenty of ways to get an island and another land into your hand to pitch for the alternate cost, and Force of Will which is self-explanatory. Trade Routes is additional card draw that can also return lands to your hand for Cultivator or Foil and Meloku can be an alternate win condition as well as another way to return lands to your hand. Any feedback or advice is appreciated. This deck is really fun to play.