PDA

View Full Version : Clear the Ramp



Lurker101
11-24-2013, 07:28 PM
Ok, this is my second attempt at making this combo work and I think I've got it working much better than last time. Anyway, this deck uses only basic lands in conjunction with Scouting Trek to stack your lands on top of your library and use Clear the Land to ramp mana or cast Treasure Hunt and draw a massive amount of cards. You can also use Scouting Trek to make a massive Countryside Crusher . After casting Treasure Hunt you can ramp with Manabond, cast a huge Nantuko Blightcutter, or win through Seismic Assault.
Here's the list:
Creatures:11
2 Countryside Crusher
2 Joiner Adept
1 Meloku the Clouded Mirror
4 Realmwright
2 Nantuko Cultivator

Enchantments:10
4 Seismic Assault
4 Manabond
2 Trade Routes

Instants:12
4 Brainstorm
2 Daze
2 Foil
4 Force of Will

Sorceries:9
4 Scouting Trek
2 Clear the Land
3 Treasure Hunt

Lands:18
8 Forest
10 Island

Realmwright and Joiner Adept are your mana fixers as you only want to use basic lands (and maybe a couple fetches). They are the only sources of red mana because there are only 6 red cards in here and I felt adding mountains made things less consistent. I would think 6 sources would enough but it's possible I'm wrong here. For protection you have Daze, which synergizes well with most of the cards here, as well as Foil which I thought fit well as there are plenty of ways to get an island and another land into your hand to pitch for the alternate cost, and Force of Will which is self-explanatory. Trade Routes is additional card draw that can also return lands to your hand for Cultivator or Foil and Meloku can be an alternate win condition as well as another way to return lands to your hand. Any feedback or advice is appreciated. This deck is really fun to play.

Megadeus
11-24-2013, 08:19 PM
A deck that plays only basic forest and basic island that wants to cast seismic assault is... interesting haha

Lurker101
11-24-2013, 08:29 PM
A deck that plays only basic forest and basic island that wants to cast seismic assault is... interesting haha
I know. I'm hoping Realmwright and Joiner can handle it though. I need to test more for sure but if I can't get enough red mana consistently then I'm probably going to cut red altogether. Basic lands are necessary for this to work and three types of basic is going to be messy unless I can cut something else for fetches or maybe something like chrome mox.

trollking21
11-24-2013, 08:47 PM
Why do you need to use only basics?

Lurker101
11-24-2013, 10:44 PM
Why do you need to use only basics?
Scouting Trek only searches basics.

trollking21
11-24-2013, 11:39 PM
Scouting Trek only searches basics.
Then you only need 8 basics probably. Unless you plan on finding 10 basics casting treasure hunt into seismic assault for the win. Ultimately this looks like you have too many things to start setting up to win. You need a win condition, country side crusher, seismic assault or nantuko. Then you really need
Treasure hunt to give you enough lands to "go off" and then abrupt decay and swords both can ruin your party

Lurker101
11-25-2013, 06:27 PM
I was hoping Meloku would be an out to Abrupt Decay. What, if anything, would you recommend for changes?