Philipp2293
12-02-2013, 02:00 AM
Hi all,
since I failed at the Standard mainevent @ GP Vienna due to being hungover and not preparing much at all, going only 6-2-1 with UW Control, I was free to play Legacy @ the championship on Sunday. Not exactly unhappy, since I prefer Legacy by miles, and I had a spicy brew ready for a real life debut.
4C Grovegifts:
2 Island
1 Plains
4 Tundra
3 Volcanic Island
1 Tropical Island
4 Flooded Strand
3 Scalding Tarn
2 Misty Rainforest
3 Grove of the Burnwillows
1 Academy Ruins
4 Force of Will
3 Flusterstorm
2 Counterspell
1 Forbid
4 Swords to Plowshares
3 Punishing Fire
3 Engineered Explosives
4 Brainstorm
3 Snapcaster Mage
3 Jace, the Mind Sculptor
2 Gifts Ungiven
1 Regrowth
1 Crucible of Worlds
1 Thopter Foundry
1 Sword of the Meek
SB: 2 Red Elemental Blast
SB: 1 Wear // Tear
SB: 2 Supreme Verdict
SB: 2 Swan Song
SB: 2 Pyroclasm
SB: 2 Pithing Needle
SB: 3 Surgical Extraction
SB: 1 Pyroblast
This is basically the result of me trying to get some of my favourite cards/engines into one deck, with a little ITF and CAB Jace mixed into it. The Thopter combo was the last thing to be included, the night before, I discussed with some other local players the possible slots there, and the other serious configuration which we came up was with was Unburial Rites/Inkwell Leviathan, which I dismissed for several reasons.
Also discussed were Painter/Grindstone/Argivian Find and for maximum troll value Unburial Rites/Auriok Salvagers/LED/Pyrite Spellbomb. :smile:
Anyway, for the tournament, we had 65 Players, which meant 7 rounds of Swiss, with no top 8 and prices distributed according to standings after swiss.
Round 1 Japanese Business Guy:
G1: I force a second turn Stoneforge Mystic, at which point I put him on Esperblade. Turns out he's on UWr Delver as he drops a Delver. I draw into the Fire Combo, kill the Delver and a follow up Delver too. As he doesn't do much afterwards, I just make land drops and then a protected Gifts for the Thopter Combo.
He conceedes after this game as he has to leave. Still I think this MU is very favourable, at least the stifle-less builds like Owen's one.
1-0
Round 2 Guy from Belgium:
G1: Turns out he is on UR Delver after some turns. I kill everything he plays, he bolts me twice, I naturally draw into the combo and win.
G2: Pretty much the same as game one, at one point I would loose the Price of Progress + Counter Backup + Bolt, but as it doesn't happen I first resolve a Jace for value, which gets to brainstorm twice before getting bolted and then win via Gifts into Thopter Combo. I remember trying to play around Extraction as much as possible, but nothing happenend anyway. Afterwards I ask him if he runs PoP and as he declines I mention that I consider it a good MU then. He says he doesn't think so and shows me 1 Shattering Spree, 1 Surgical Extraction, 1 Rough/Tumble and 1 Echoing Truth. I smile a little, but he probably put me on full on Thopters, considering how our matches went.
2-0
Round 3 Mono U Omnishow, Austrian player I know:
G1: I mull to 6 and since I know what he's playing I'm ok with keeping 3 Lands, 2 Flusterstorms and 1 Force. Turns out he had tripple Force. After some serious counterwars he was left with a lone Dream Halls in play and an empty hand. I follow up with Jace and then the Crucible next turn, while he doesn't draw much relevant. I ride the CA home with Snapcaster beatdown. I think in this Game I cast 4 Forces, 4 Counterspells and 3 Flusterstorms.
G2: I keep a hand with REB, Counterspell, Fore + Pitch. He tries to go off turn 3 with a know Pact of Negation in hand. He show and tells with one blue mana open, I REB, he flusters back. I let Show and Tell resolve, he drops Omniscience, I another land to have Counterspell active. He goes for Enter the Infinite, I counterspell, he pacts with the Pact I know about and has one last card in hand. I let the pact resolve and Force the Enter. Turns out his last card in hand was a second Pact. Jesus.
G3: I keep a pretty solid hand while he just durdles and doesn't do anything. I resolve an EOT Gifts for Counterspell, REB, Pyroblast and Snapcaster while already holding some counters in hand. At one point I have to EOT discard because I have 8 Counters/Snapcasters in hand, while already beating down with a single Snapcaster. I easily win the counterwar over his one big attempt to go off and kill him with Snapcaster beats.
3-0
Round 4 Esperblade with True-Name Nemesis, Friend
G1: Is a really long, drawn out grindy affair, he rips my hand with Thoughtseize, Snapcaster-Thoughtseize, Snapcaster-same Thoughtseize (we forgot to exile Thoughtseize, Judge ruled that the situation can't be rewinded and the Thoughseize can be flashbacked again, my oponent appeals, since he is a Lvl 2 Judge himsself, but and the end the ruling stood).
Meanwhile I have some Fires to kill everything he drops. He plays Jace, I draw a Grove. He runs out guy after guy, which I all kill with Fire (not that concerned about Jace, since I can Fire him later, and I'm sure that he's running out of guys sooner or later). He gets Nemesis + Jitte active. I resolve a mainphase Gifts. Turns out a resolved Gifts beats active Jace and Nemesis + Jitte.
Since this Game took really long, I'm aware I possibly can't win G2, so I side out the whole Gifts package, where I would normally cut Forces and Swords, but my plan is just to survive for those few minutes.
G2: I'm never really close to dying, and would have probably even won a long game, since I had Fires + Grove and EE + Ruins active by the time the game ended. Shortly before the end my poor oponent dropped Meddling Mage and he to decide to have it killed by Fires or EE, knowing about both engines already started. I show a short smile, to which bystanding Sourcer Catmint replies "He's clearly enjoying it now" at which I nearly burst out in laughter. I think even the Judge watching chuckled.
4-0
Round 5 RUG Delver, german guy, eventual winner
G1: He has some serious pressure with double Delver, Goyf and Mungo. I swords the one Goyf, and then I'm facing a tough situation. I have the Snapcaster in hand, do I wait till he attacks with the mongoose too, so that I can sword one Delver and trade my Snapcaster for his Mongoose, leaving him with just one Delver, with I have tons of outs for, or do I snapcaster in upkeep so he doesn't get another drawstep for Force (I can pay for Pierce and still have mana open for Flusterstorm)? I decide to let him have his drawstep in order to get more value out of combat. He forces my Snapcaster and afterwards tells me he drew the Force in this exact drawstep.
G2: He drops a True-Name Nemesis, my EE for 3 gets dazed, and as third lands gets wastesd and he follows up with a mongoose, I'm not able to reach Verdict mana in time.
4-1
Round 6 UR Painter, friend
G1: I have to spent too much removal (he Forces one Swords to Plowshares) on his early Goblin Welder, so when he comboes, I'm already out of solutions. Really short game.
G2: Again he tries to combo, but this time I win the counterwar over the removal in response to his combo. I counter 2 follow up Blood Moons and he conceedes.
G3: He misplays, as I have an EE on 1, and he plays out the combo with an uncracked fetchland he needed to combo. As he cracks it I blow up EE. He drops a second Painter. We have a fight over a Transmute Artifact, which I win with REB and Flusterstorm, one Painter gets sworded in the process to drive up storm for Flusterstorm. I drop a Jace which gets hit only for 1 a turn. I first find a Swords to Plowshares for the second Painter,a needle for Grindstone and then enough counter for everything relevant. Snapcaster beatdown gets the work done.
5-1
Round 7 UWr Miracles, friend
First we agreed to draw, but didn't fill out the slip yet.
We play some fun games, in which he both smashes me due to have an early Jace and Balance + Top every game. His assesment though is that this matchup is rather in my favour, since I have so many troublesome recurring enginees, and quite some stuff to bring in, and I don't really disagree.
I then conceede anyway, even though we agreed to a draw before, so that he gets up to 2nd place, and I'm not off worse too much, since payout from place 5-8 is basically the same.
5-2
Deck is a huge blast to play, felt pretty solid, but exhausting. I'm open to any suggestions, as I'm still in the brew phase, and the first real life test went surprisingly well. What I basically enjoyed most was people watching and wondering what I'm playing all the time, and coming up to ask about the deck afterwards.
Please forgive me any spelling/grammatical errors, since English is not my native language.
Hope you enjoyed the report. :smile:
since I failed at the Standard mainevent @ GP Vienna due to being hungover and not preparing much at all, going only 6-2-1 with UW Control, I was free to play Legacy @ the championship on Sunday. Not exactly unhappy, since I prefer Legacy by miles, and I had a spicy brew ready for a real life debut.
4C Grovegifts:
2 Island
1 Plains
4 Tundra
3 Volcanic Island
1 Tropical Island
4 Flooded Strand
3 Scalding Tarn
2 Misty Rainforest
3 Grove of the Burnwillows
1 Academy Ruins
4 Force of Will
3 Flusterstorm
2 Counterspell
1 Forbid
4 Swords to Plowshares
3 Punishing Fire
3 Engineered Explosives
4 Brainstorm
3 Snapcaster Mage
3 Jace, the Mind Sculptor
2 Gifts Ungiven
1 Regrowth
1 Crucible of Worlds
1 Thopter Foundry
1 Sword of the Meek
SB: 2 Red Elemental Blast
SB: 1 Wear // Tear
SB: 2 Supreme Verdict
SB: 2 Swan Song
SB: 2 Pyroclasm
SB: 2 Pithing Needle
SB: 3 Surgical Extraction
SB: 1 Pyroblast
This is basically the result of me trying to get some of my favourite cards/engines into one deck, with a little ITF and CAB Jace mixed into it. The Thopter combo was the last thing to be included, the night before, I discussed with some other local players the possible slots there, and the other serious configuration which we came up was with was Unburial Rites/Inkwell Leviathan, which I dismissed for several reasons.
Also discussed were Painter/Grindstone/Argivian Find and for maximum troll value Unburial Rites/Auriok Salvagers/LED/Pyrite Spellbomb. :smile:
Anyway, for the tournament, we had 65 Players, which meant 7 rounds of Swiss, with no top 8 and prices distributed according to standings after swiss.
Round 1 Japanese Business Guy:
G1: I force a second turn Stoneforge Mystic, at which point I put him on Esperblade. Turns out he's on UWr Delver as he drops a Delver. I draw into the Fire Combo, kill the Delver and a follow up Delver too. As he doesn't do much afterwards, I just make land drops and then a protected Gifts for the Thopter Combo.
He conceedes after this game as he has to leave. Still I think this MU is very favourable, at least the stifle-less builds like Owen's one.
1-0
Round 2 Guy from Belgium:
G1: Turns out he is on UR Delver after some turns. I kill everything he plays, he bolts me twice, I naturally draw into the combo and win.
G2: Pretty much the same as game one, at one point I would loose the Price of Progress + Counter Backup + Bolt, but as it doesn't happen I first resolve a Jace for value, which gets to brainstorm twice before getting bolted and then win via Gifts into Thopter Combo. I remember trying to play around Extraction as much as possible, but nothing happenend anyway. Afterwards I ask him if he runs PoP and as he declines I mention that I consider it a good MU then. He says he doesn't think so and shows me 1 Shattering Spree, 1 Surgical Extraction, 1 Rough/Tumble and 1 Echoing Truth. I smile a little, but he probably put me on full on Thopters, considering how our matches went.
2-0
Round 3 Mono U Omnishow, Austrian player I know:
G1: I mull to 6 and since I know what he's playing I'm ok with keeping 3 Lands, 2 Flusterstorms and 1 Force. Turns out he had tripple Force. After some serious counterwars he was left with a lone Dream Halls in play and an empty hand. I follow up with Jace and then the Crucible next turn, while he doesn't draw much relevant. I ride the CA home with Snapcaster beatdown. I think in this Game I cast 4 Forces, 4 Counterspells and 3 Flusterstorms.
G2: I keep a hand with REB, Counterspell, Fore + Pitch. He tries to go off turn 3 with a know Pact of Negation in hand. He show and tells with one blue mana open, I REB, he flusters back. I let Show and Tell resolve, he drops Omniscience, I another land to have Counterspell active. He goes for Enter the Infinite, I counterspell, he pacts with the Pact I know about and has one last card in hand. I let the pact resolve and Force the Enter. Turns out his last card in hand was a second Pact. Jesus.
G3: I keep a pretty solid hand while he just durdles and doesn't do anything. I resolve an EOT Gifts for Counterspell, REB, Pyroblast and Snapcaster while already holding some counters in hand. At one point I have to EOT discard because I have 8 Counters/Snapcasters in hand, while already beating down with a single Snapcaster. I easily win the counterwar over his one big attempt to go off and kill him with Snapcaster beats.
3-0
Round 4 Esperblade with True-Name Nemesis, Friend
G1: Is a really long, drawn out grindy affair, he rips my hand with Thoughtseize, Snapcaster-Thoughtseize, Snapcaster-same Thoughtseize (we forgot to exile Thoughtseize, Judge ruled that the situation can't be rewinded and the Thoughseize can be flashbacked again, my oponent appeals, since he is a Lvl 2 Judge himsself, but and the end the ruling stood).
Meanwhile I have some Fires to kill everything he drops. He plays Jace, I draw a Grove. He runs out guy after guy, which I all kill with Fire (not that concerned about Jace, since I can Fire him later, and I'm sure that he's running out of guys sooner or later). He gets Nemesis + Jitte active. I resolve a mainphase Gifts. Turns out a resolved Gifts beats active Jace and Nemesis + Jitte.
Since this Game took really long, I'm aware I possibly can't win G2, so I side out the whole Gifts package, where I would normally cut Forces and Swords, but my plan is just to survive for those few minutes.
G2: I'm never really close to dying, and would have probably even won a long game, since I had Fires + Grove and EE + Ruins active by the time the game ended. Shortly before the end my poor oponent dropped Meddling Mage and he to decide to have it killed by Fires or EE, knowing about both engines already started. I show a short smile, to which bystanding Sourcer Catmint replies "He's clearly enjoying it now" at which I nearly burst out in laughter. I think even the Judge watching chuckled.
4-0
Round 5 RUG Delver, german guy, eventual winner
G1: He has some serious pressure with double Delver, Goyf and Mungo. I swords the one Goyf, and then I'm facing a tough situation. I have the Snapcaster in hand, do I wait till he attacks with the mongoose too, so that I can sword one Delver and trade my Snapcaster for his Mongoose, leaving him with just one Delver, with I have tons of outs for, or do I snapcaster in upkeep so he doesn't get another drawstep for Force (I can pay for Pierce and still have mana open for Flusterstorm)? I decide to let him have his drawstep in order to get more value out of combat. He forces my Snapcaster and afterwards tells me he drew the Force in this exact drawstep.
G2: He drops a True-Name Nemesis, my EE for 3 gets dazed, and as third lands gets wastesd and he follows up with a mongoose, I'm not able to reach Verdict mana in time.
4-1
Round 6 UR Painter, friend
G1: I have to spent too much removal (he Forces one Swords to Plowshares) on his early Goblin Welder, so when he comboes, I'm already out of solutions. Really short game.
G2: Again he tries to combo, but this time I win the counterwar over the removal in response to his combo. I counter 2 follow up Blood Moons and he conceedes.
G3: He misplays, as I have an EE on 1, and he plays out the combo with an uncracked fetchland he needed to combo. As he cracks it I blow up EE. He drops a second Painter. We have a fight over a Transmute Artifact, which I win with REB and Flusterstorm, one Painter gets sworded in the process to drive up storm for Flusterstorm. I drop a Jace which gets hit only for 1 a turn. I first find a Swords to Plowshares for the second Painter,a needle for Grindstone and then enough counter for everything relevant. Snapcaster beatdown gets the work done.
5-1
Round 7 UWr Miracles, friend
First we agreed to draw, but didn't fill out the slip yet.
We play some fun games, in which he both smashes me due to have an early Jace and Balance + Top every game. His assesment though is that this matchup is rather in my favour, since I have so many troublesome recurring enginees, and quite some stuff to bring in, and I don't really disagree.
I then conceede anyway, even though we agreed to a draw before, so that he gets up to 2nd place, and I'm not off worse too much, since payout from place 5-8 is basically the same.
5-2
Deck is a huge blast to play, felt pretty solid, but exhausting. I'm open to any suggestions, as I'm still in the brew phase, and the first real life test went surprisingly well. What I basically enjoyed most was people watching and wondering what I'm playing all the time, and coming up to ask about the deck afterwards.
Please forgive me any spelling/grammatical errors, since English is not my native language.
Hope you enjoyed the report. :smile: