serenechaos
12-12-2013, 12:53 PM
This is a list that I built for my girlfriend, who is a Belcher fanatic. She has a Top 8 with Vintage Belcher under her belt, and was excited about the idea of playing Legacy Belcher (less excited when I told her Tinker, Wheels, and YawgWin were banned: "What's the point of playing, then?"). I considered the pros and cons of a typical Belcher list over our go-to Legacy deck, Cheeri0s, and I decided that I wanted a Belcher list that resisted Blue. Like, hard. Best way to beat em? Join em.
At first, I just wanted Force of Will and enough support for it. Then, I wanted more. I just started adding things to be funny. My girlfriend sleeved up what we had, borrowed the rest, and started whooping Stoneblade and Delver at weekly Legacy. She went 2-0 against Delver, and 1-2 against Stoneblade, with an intense G3 that devolved into a Force War and then a desolate wasteland of both players playing Brainstorms and Ponders trying to rebuild. Then I found out she hadn't brought in her 4 Pact of Negation ("I don't like sideboarding") *facepalm*.
So, rambling out of the way, the list:
4 Goblin Charbelcher
3 Show and Tell
2 Progenitus
4 Force of Will
4 Manamorphose
4 Ponder
4 Gitaxian Probe
3 Brainstorm
4 Rite of Flame
4 Summoner's Pact
4 Elvish Spirit Guide
4 Simian Spirit Guide
4 Chrome Mox
4 Lotus Petal
4 Lion's Eye Diamond
3 Tinder Wall
1 Wild Cantor
//Sideboard
4 Pact of Negation
2 Progenitus
1 Show and Tell
1 Natural Order
1 Tinder Wall
The sideboard isn't complete; my friends keep clamoring for Wishes maindeck, potentially over SnT/Progenitus.
The deck is significantly lighter than usual on wincons, but this is generally made up for by the cantrips. They do a lot of work in the deck, and make Turn 2-3 wins consistent and easier to protect.
Show and Tell Progenitus has been strong. It isn't nearly as inconsistent as it looks, requiring two cards and having a 3/2 split of them, because Pacting for Progenitus is generally not dangerous. SnT+Pact trigger costs the same 7 mana as Belcher.
Proggy serves as a wincon, Force pitch, and Chrome imprint. Making all of your Summoner's Pacts "blue" while going off is very strong.
Show and Tell allows for 3 mana Belchers, and creates a fork against blue decks; they have to counter both SnT AND the Belcher you were putting in, adding another layer of protection.
Tinder Wall and Cantor can ramp off Chromes, and Tinder Wall is a surprisingly good wall if you need a little time.
The deck loses a bit of speed, but not a significant amount. The main problem I've seen is that most of the mana sources are only +1. A few Seething Songs might help out.
Also, the ability to put people on tilt is pretty relevant =P
At first, I just wanted Force of Will and enough support for it. Then, I wanted more. I just started adding things to be funny. My girlfriend sleeved up what we had, borrowed the rest, and started whooping Stoneblade and Delver at weekly Legacy. She went 2-0 against Delver, and 1-2 against Stoneblade, with an intense G3 that devolved into a Force War and then a desolate wasteland of both players playing Brainstorms and Ponders trying to rebuild. Then I found out she hadn't brought in her 4 Pact of Negation ("I don't like sideboarding") *facepalm*.
So, rambling out of the way, the list:
4 Goblin Charbelcher
3 Show and Tell
2 Progenitus
4 Force of Will
4 Manamorphose
4 Ponder
4 Gitaxian Probe
3 Brainstorm
4 Rite of Flame
4 Summoner's Pact
4 Elvish Spirit Guide
4 Simian Spirit Guide
4 Chrome Mox
4 Lotus Petal
4 Lion's Eye Diamond
3 Tinder Wall
1 Wild Cantor
//Sideboard
4 Pact of Negation
2 Progenitus
1 Show and Tell
1 Natural Order
1 Tinder Wall
The sideboard isn't complete; my friends keep clamoring for Wishes maindeck, potentially over SnT/Progenitus.
The deck is significantly lighter than usual on wincons, but this is generally made up for by the cantrips. They do a lot of work in the deck, and make Turn 2-3 wins consistent and easier to protect.
Show and Tell Progenitus has been strong. It isn't nearly as inconsistent as it looks, requiring two cards and having a 3/2 split of them, because Pacting for Progenitus is generally not dangerous. SnT+Pact trigger costs the same 7 mana as Belcher.
Proggy serves as a wincon, Force pitch, and Chrome imprint. Making all of your Summoner's Pacts "blue" while going off is very strong.
Show and Tell allows for 3 mana Belchers, and creates a fork against blue decks; they have to counter both SnT AND the Belcher you were putting in, adding another layer of protection.
Tinder Wall and Cantor can ramp off Chromes, and Tinder Wall is a surprisingly good wall if you need a little time.
The deck loses a bit of speed, but not a significant amount. The main problem I've seen is that most of the mana sources are only +1. A few Seething Songs might help out.
Also, the ability to put people on tilt is pretty relevant =P