TheG
01-10-2014, 11:28 PM
Hi everyone! i'm trying to build a deck that plays mostly draw-go and can be adaptive and reilable.
I'm not very prepared on card pool or metagame, so i need your help :)
i'd start with this:
Manabase
10 Islands
6 Swamps
5 Mountains
3 Quicksand
Permission
4 Mana Leak
Distruption
4 Duress
Spot Removal
1 Doom Blade
1 Diabolic Edict
4 Lightining Bolt
Mass Removal
2 Electrickery
1 Lava Storm
Cantrips
4 Ponder
4 Preodain
Card Advantage/Tutors/Recursion
1 Grim Harvest
2 Ophidian Eye
4 Mystical Teachings
Wincon
4 Delver of Secrets
Gameplan is simple, just control the opponent eot, cast your cc1 non-instant spells when needed and rarely tapping out. and accumulate advantage with Ophidian Eyed Delvers. Mystical teaching give you 1-off solutions. CMC is extremely low (1.8) and burn component give some reach if needed.
What you think about?! Some suggestion?
I'm not very prepared on card pool or metagame, so i need your help :)
i'd start with this:
Manabase
10 Islands
6 Swamps
5 Mountains
3 Quicksand
Permission
4 Mana Leak
Distruption
4 Duress
Spot Removal
1 Doom Blade
1 Diabolic Edict
4 Lightining Bolt
Mass Removal
2 Electrickery
1 Lava Storm
Cantrips
4 Ponder
4 Preodain
Card Advantage/Tutors/Recursion
1 Grim Harvest
2 Ophidian Eye
4 Mystical Teachings
Wincon
4 Delver of Secrets
Gameplan is simple, just control the opponent eot, cast your cc1 non-instant spells when needed and rarely tapping out. and accumulate advantage with Ophidian Eyed Delvers. Mystical teaching give you 1-off solutions. CMC is extremely low (1.8) and burn component give some reach if needed.
What you think about?! Some suggestion?