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TheG
01-10-2014, 11:28 PM
Hi everyone! i'm trying to build a deck that plays mostly draw-go and can be adaptive and reilable.
I'm not very prepared on card pool or metagame, so i need your help :)

i'd start with this:

Manabase
10 Islands
6 Swamps
5 Mountains

3 Quicksand

Permission
4 Mana Leak

Distruption
4 Duress

Spot Removal
1 Doom Blade
1 Diabolic Edict
4 Lightining Bolt

Mass Removal
2 Electrickery
1 Lava Storm

Cantrips
4 Ponder
4 Preodain

Card Advantage/Tutors/Recursion
1 Grim Harvest
2 Ophidian Eye
4 Mystical Teachings

Wincon
4 Delver of Secrets


Gameplan is simple, just control the opponent eot, cast your cc1 non-instant spells when needed and rarely tapping out. and accumulate advantage with Ophidian Eyed Delvers. Mystical teaching give you 1-off solutions. CMC is extremely low (1.8) and burn component give some reach if needed.

What you think about?! Some suggestion?

Jitse
01-11-2014, 04:41 AM
Cut the ophidan eye's, seriously they are no good when you have only 4 dudes in your deck and are more often carddisadvantage then card advantage.

Good card advantage:
Think twice
Accumulated knowledge.

I would also play more counterspells instead of some duresses and the akward mass removal.

TheG
01-11-2014, 04:55 AM
Cut the ophidan eye's, seriously they are no good when you have only 4 dudes in your deck and are more often carddisadvantage then card advantage.

Good card advantage:
Think twice
Accumulated knowledge.

I would also play more counterspells instead of some duresses and the akward mass removal.

Thx! What you think about -4 Delver -2 Ophidian Eye +2 Spire Monitor +4 Accumulated Knowledge -1 Eletrikery -1Lava Storm +2 Staggershock? which counter? Counterspell itself? 4 Rune Snag 2 Mana Leak? Negate?