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Lurker101
01-12-2014, 02:32 AM
Hi! I've been testing a new deck with lots of free/cheap pump spells and cheap creatures with infect or evasion. The deck is pretty self-explanatory and I should mention I just added Dark Confidants and have not tested with them yet but I needed more card draw. Here's the list:

GBR Infect Stompy

Creatures:14
4 Dark Confidant
4 Glistener Elf
4 Silhana Ledgewalker
2 Kiln Fiend

Instant/Sorcery:29
2 Apostle's Blessing
4 Berserk
4 Invigorate
4 Mutagenic Growth
2 Rouse
4 Tainted Strike
2 Assault Strobe
4 Gitaxian Probe
1 Past In Flames
2 Reckless Charge

Lands: 17
1 Badlands
1 Bayou
2 Cavern of Souls
2 Forest
2 Mountain
1 Swamp
4 Taiga
1 Verdant Catacombs
2 Wooded Foothills

Sideboard: 15
2 Postmortem Lunge
2 Overmaster
4 Pyroblast
2 Progenitus
2 Blazing Shoal
2 Natural Order
1 Boseiju, Who Shelters All

Before I added Confidants it was easy to kill very quickly if you could get a creature to stick but I wasn't drawing creatures or lands consistently enough. Cavern almost always names Elf or now Human. The deck is very all in and concerned with not getting pump spells countered so lots of the sideboard is devoted to preventing that and Blazing Shoal/Natural Order/Progenitus catches people off guard and is a quick and easy alt win to board in. If Progenitus comes in Dark Confidant should probably be boarded out I'm thinking maybe Sylvan Library as an alternative in this case but I haven't tested it yet. Other cards I've been thinking for the SB are two more Apostle's Blessing and Dismember and/or Snuff Out for removal instead of Overmaster. Thoughts?

Poron
01-13-2014, 11:57 AM
Infect creatures have no evasions and evasive creatures have no infect. you rely on random instants to counter this problem.

way too fragile. hexproof guys + auras (and Berserk) are much more reliable

Lurker101
01-18-2014, 06:14 PM
I changed the deck significantly and it's a doing a lot better but I'm not sure it's good enough yet. It's a lot more linear, with Blighted Agent being naturally evasive, and consistent with solid MD back-up plan. It's also a lot faster. Disruption is still an issue but I just added two more Swiftfoot Boots to MD and I'm hoping that will make my small creatures stick around longer. I would like to find room for ESGs but am stuck on what to cut. Any suggestions or ideas?

Infect Stompy

4 Blighted Agent
4 Glistener Elf
2 Progenitus

4 Sylvan Library

3 Rancor
3 Berserk
4 Blazing Shoal
2 Progenitus
4 Invigorate
4 Spell pierce
4 Summoner's Pact
3 Green Sun's Zenith
2 Natural Order

2 Dryad Arbor
2 Cavern of Souls
1 Forest
2 Island
3 Misty Rainforest
1 Pendelhaven
3 Tropical Island
1 Volcanic Island

Sideboard for now:
2 Tormod's Crypt
2 Viridian Corrupter
1 Worldspine Wurm
2 Apostle's Blessing
2 Flusterstorm
2 Simic Charm
2 Submerge
1 Boseiju, Who Shelters All
1 Past in Flames

FTW
01-19-2014, 10:59 AM
The Blazing Shoal version worked in Modern but is super-dependent on having the right dead cards in hand.

Why not just play moar Berserk + Invigorate?


4 Glistener Elf
4 Plague Stinger
4 Blighted Agent

4 Invigorate
4 Berserk
4 Rouse
4 Bounty of the Hunt
3 Rancor
3 Vines of Vastwood
3 Apostle's Blessing
3 Might of Old Krosa

1 Pendelhaven
4 Elvish Spirit Guide
4 Lotus Petal
4 Land Grant
4 Verdant Catacombs
2 Bayou
1 Tropical Island

//Sideboard:
4 Leyline of Sanctity
4 Leyline of Lifeforce
4 Nature's Claim
3 Spell Pierce


There's a rough idea. Way more all-in, but IMO the only way casting multiple pump spells on a fragile guy for alpha strike is going to work is if you go all-in. The strategy just seems weaker the longer the game goes out. The opponent has more ways to sandbag multiple counters/removal/blockers such that you can't play around all of them at once. And once you try to go off and fail, you're so far behind in cards you just lose. NO Pro and Past in Flames seem like nice refueling strategies, but you can't afford to run many copies without diluting your main plan and they're easy to stop. Also, you auto-lose to combo unless you can legitimately race. So going really really fast seems good.

Lurker101
01-25-2014, 08:49 PM
I've pretty much given up hope on this deck as far as being competitive is concerned. It's fun and can get some quick blowout wins but it's to easily disruptable. I would like to see something like this being competitive in the future, though, and I think it could happen.