PopyMartins
02-19-2014, 06:52 PM
Blazin' Wish
Primer by Popy Martins
popymartins@gmail.com
http://magiccards.info/scans/en/bok/96.jpghttp://magiccards.info/scans/en/mma/182.jpghttp://magiccards.info/scans/en/mbs/145.jpg
Overview
Blazin' Wish, Shoal Infect, Shoal Wish or whatever you like, is a mono blue combo-control deck that wants to win the game by casting Blazin Shoal pitching either Progenitus or Reaper King to give Inkmoth Nexus or Blighted Agent +10/+0, inflicting 10+ points of infect to the oponent.
Oh, that's an old idea, you say, people used it in modern, you say.
You're right, but what differs this deck from the old shoal infect decks is that we Cunning Wish.
The Deck
The actual list looks like this:
6 Island
2 Scalding Tarn
2 Misty Rainforest
2 Flooded Strand
1 Polluted Delta
4 Inkmoth Nexus
4 Blighted Agent
3 Progenitus
2 Reaper King
3 Blazing Shoal
4 Force of Will
3 Misdirection
4 Spell Pierce
4 Brainstorm
4 Ponder
4 Impulse
4 Cunning Wish
4 Gitaxian Probe
Sideboard
1 Blazing Shoal
1 Searing Wind
1 Pact of Negation
1 Slaughter Pact
1 Ravenous Trap
1 Mindbreak Trap
1 Surgical Extraction
1 Echoing Truth
1 Mizzium Skin
1 Shadow Rift
2 Defense Grid
3 Pithing Needle
Card Selection
The Combo:
Infecters:
4x Inkmoth Nexus
4x Blighted Agent
Pretty straightforward, Inkmoth is the best here, since we dodge Abrupt Decay, doesnt die to Sorcery-speed removal, flies and we can use it to get one colorless mana until we get Shoal+Progenitus. Sadly, this is the only target for enemies Wasteland in the deck, but that's one of the main reason we have Pithing Needle in the Sideboard.
Blighted Agent, unblockable, takes 99% of all removals of the game, but still, unblockable. (:
Pump:
3x Blazing Shoal
Yes, we run only 3 copies of the red Shoal. But have you noticed it's an Instant? Cunning Wish certainly did. The fourth copy is in our sideboard, so we can tutor for it! So, basicaly, we have 7 copies of Shoal in the Main Deck!
Pitchers:
3x Progenitus
2x Reaper King
Both have CMC10, both can be pitched to Force of Will, Misdirection and, obviously, Blazing Shoal. We have a split to dodge Cabal Therapy and Surgical Extraction, even though Progenitus doesnt hit the graveyard.
ALSO, we have Searing Wind that can be tutored with Cunning Wish from the Sideboard!
Searching:
Since we run a 3-card combo, we need to find all the pieces! For that, we use the standard package and 2 new cards:
4x Ponder
4x Brainstorm
4x Impulse
4x Cunning Wish
Impulse! Why do we use Impulse? It digs for 4, we can get ANY card (unlike Peer Through Depths) and we get rid of those 3 others cards that we don't want at all. It's amazing when you need to find that last piece of combo or you need a Wish to get out of a troublesome boardstate.
Cunning Wish, ah, Cunning Wish. We can tutor for 2 of the 3 cards we need to win. Blazing Shoal and Searing Wind, at INSTANT-SPEED!
Protection:
Since we're playing Legacy and there's a lot of fast combos in Legacy, we still need to protect ourselves (and our combo) in order to win. For that, we have:
4x Force of Will
4x Spell Pierce
3x Misdirection
Force of Will and Spell Pierce help us against faster combos, and it also helps us to protect our combo against other decks. Misdirection helps in counter wars and is here mainly because of Abrupt Decay and Hymn to Tourach.
Utility:
4x Gitaxian Probe
4x Cunning Wish
We can Probe before we try to combo off to know what we'll have to deal with. Paired with Cunning Wish and the Sideboard package, we can pretty much avoid anything.
Sideboard Package:
We have 3 "plans" in the sideboard package:
The protection stuff:
1x Pact of Negation
1x Mizzium Skin
Need one more counter? Pact of Negation
Maze of Ith, Wasteland, Mangara or any-targeting-trouble-crap? Mizzium Skin!
The get-out-of-my-way stuff:
1x Slaughter Pact
1x Echoing Truth
1x Shadow Rift
Kill problem creatures with Slaughter Pact, or just bounce any permanent (Jitte, you little bastard) that is messing with your plans or maybe you have only Inkmoth and they have a flier? Fine, give it Shadow and draw a card!
The NO YOU WONT WIN stuff:
1x Mindbreak Trap
1x Ravenous Trap
1x Surgical Extraction
Dredge.dec? Storm.dec? Lands.dec? Punishing Fire.dec? No probs. (Please remember you can also use Surgical in agressive ways, removing enemies removal spells from the game)
Sideboard:
3x Pithing Needle
2x Defense Grid
Defense Grid is here to help us to fight against multiple removals.
Pithing Needle help us against Wasteland and Jitte, mainly, but you can use it agressively, naming Deathrite Shaman or Vial Turn 1 after a Gitaxian Probe.
Please, if you have any comment, feedback, question or sugestion, post below!
Primer by Popy Martins
popymartins@gmail.com
http://magiccards.info/scans/en/bok/96.jpghttp://magiccards.info/scans/en/mma/182.jpghttp://magiccards.info/scans/en/mbs/145.jpg
Overview
Blazin' Wish, Shoal Infect, Shoal Wish or whatever you like, is a mono blue combo-control deck that wants to win the game by casting Blazin Shoal pitching either Progenitus or Reaper King to give Inkmoth Nexus or Blighted Agent +10/+0, inflicting 10+ points of infect to the oponent.
Oh, that's an old idea, you say, people used it in modern, you say.
You're right, but what differs this deck from the old shoal infect decks is that we Cunning Wish.
The Deck
The actual list looks like this:
6 Island
2 Scalding Tarn
2 Misty Rainforest
2 Flooded Strand
1 Polluted Delta
4 Inkmoth Nexus
4 Blighted Agent
3 Progenitus
2 Reaper King
3 Blazing Shoal
4 Force of Will
3 Misdirection
4 Spell Pierce
4 Brainstorm
4 Ponder
4 Impulse
4 Cunning Wish
4 Gitaxian Probe
Sideboard
1 Blazing Shoal
1 Searing Wind
1 Pact of Negation
1 Slaughter Pact
1 Ravenous Trap
1 Mindbreak Trap
1 Surgical Extraction
1 Echoing Truth
1 Mizzium Skin
1 Shadow Rift
2 Defense Grid
3 Pithing Needle
Card Selection
The Combo:
Infecters:
4x Inkmoth Nexus
4x Blighted Agent
Pretty straightforward, Inkmoth is the best here, since we dodge Abrupt Decay, doesnt die to Sorcery-speed removal, flies and we can use it to get one colorless mana until we get Shoal+Progenitus. Sadly, this is the only target for enemies Wasteland in the deck, but that's one of the main reason we have Pithing Needle in the Sideboard.
Blighted Agent, unblockable, takes 99% of all removals of the game, but still, unblockable. (:
Pump:
3x Blazing Shoal
Yes, we run only 3 copies of the red Shoal. But have you noticed it's an Instant? Cunning Wish certainly did. The fourth copy is in our sideboard, so we can tutor for it! So, basicaly, we have 7 copies of Shoal in the Main Deck!
Pitchers:
3x Progenitus
2x Reaper King
Both have CMC10, both can be pitched to Force of Will, Misdirection and, obviously, Blazing Shoal. We have a split to dodge Cabal Therapy and Surgical Extraction, even though Progenitus doesnt hit the graveyard.
ALSO, we have Searing Wind that can be tutored with Cunning Wish from the Sideboard!
Searching:
Since we run a 3-card combo, we need to find all the pieces! For that, we use the standard package and 2 new cards:
4x Ponder
4x Brainstorm
4x Impulse
4x Cunning Wish
Impulse! Why do we use Impulse? It digs for 4, we can get ANY card (unlike Peer Through Depths) and we get rid of those 3 others cards that we don't want at all. It's amazing when you need to find that last piece of combo or you need a Wish to get out of a troublesome boardstate.
Cunning Wish, ah, Cunning Wish. We can tutor for 2 of the 3 cards we need to win. Blazing Shoal and Searing Wind, at INSTANT-SPEED!
Protection:
Since we're playing Legacy and there's a lot of fast combos in Legacy, we still need to protect ourselves (and our combo) in order to win. For that, we have:
4x Force of Will
4x Spell Pierce
3x Misdirection
Force of Will and Spell Pierce help us against faster combos, and it also helps us to protect our combo against other decks. Misdirection helps in counter wars and is here mainly because of Abrupt Decay and Hymn to Tourach.
Utility:
4x Gitaxian Probe
4x Cunning Wish
We can Probe before we try to combo off to know what we'll have to deal with. Paired with Cunning Wish and the Sideboard package, we can pretty much avoid anything.
Sideboard Package:
We have 3 "plans" in the sideboard package:
The protection stuff:
1x Pact of Negation
1x Mizzium Skin
Need one more counter? Pact of Negation
Maze of Ith, Wasteland, Mangara or any-targeting-trouble-crap? Mizzium Skin!
The get-out-of-my-way stuff:
1x Slaughter Pact
1x Echoing Truth
1x Shadow Rift
Kill problem creatures with Slaughter Pact, or just bounce any permanent (Jitte, you little bastard) that is messing with your plans or maybe you have only Inkmoth and they have a flier? Fine, give it Shadow and draw a card!
The NO YOU WONT WIN stuff:
1x Mindbreak Trap
1x Ravenous Trap
1x Surgical Extraction
Dredge.dec? Storm.dec? Lands.dec? Punishing Fire.dec? No probs. (Please remember you can also use Surgical in agressive ways, removing enemies removal spells from the game)
Sideboard:
3x Pithing Needle
2x Defense Grid
Defense Grid is here to help us to fight against multiple removals.
Pithing Needle help us against Wasteland and Jitte, mainly, but you can use it agressively, naming Deathrite Shaman or Vial Turn 1 after a Gitaxian Probe.
Please, if you have any comment, feedback, question or sugestion, post below!