Lurker101
02-28-2014, 06:20 PM
I posted an earlier version of this decklist in the Reanimator thread in Established decks but no one really paid attention to it so I figured that it might be best to give it its own thread. It does play quite a bit differently with a control backup plan and using Intuition over Entomb and it's done really well in testing. Anyway, here's the list
Artifacts
2 Crucible of Worlds
4 Lion's Eye Diamond
4 Lotus Petal
Creatures
1 Griselbrand
1 Elesh Norn, Grand Cenobite
1 Iona, Shield of Emeria
3 True-Name Nemesis
Instants/Sorceries
4 Brainstorn
4 Force of Will
4 Intuition
3 Spell Pierce
2 Swords to Plowshares
1 Past in Flames
3 Ponder
2 Reanimate
3 Unburial Rites
Lands
3 Cephalid Coliseum
1 Dust Bowl
3 Flagstones of Trokair
1 Plateau
1 Scrubland
4 Tundra
2 Underground Sea
3 Wasteland
Sideboard
2 Batterskull
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Ashen Rider
2 Deathrite Shaman
2 Stoneforge Mystic
1 Vengeful Dreams
2 Turbulent Dreams
2 Balancing Act
1 Past In Flames
So this has been doing well in testing. The TNNs can be a great surprise factor as well as an alternative (along with the Stoneforge Package in the SB) wincon against heavy graveyard hate. I like Intuition here over Entomb due to the massive flexability they have and their ability to grab all three fatties at once. I won lots of games casting Intuition for Iona/Griselbrand/Elesh Norn then using LED to dump your hand and flashback Unburial Rites. Of course you can also setup by Intuition for LED/LED/LED or Unburial Rites/Unburial Rites/Unburial Rites. These plays won me many more games than just getting a getting a fatty in the yard and casting Reanimate on it.
This deck was originally built to abuse Balancing Act which is why the manabase looks like it does. After I dropped that angle of the deck I still really liked having Coliseums to dig and discard as well as using the Dust Bowl + Flagstones of Trokair land destruction engine and being able to recycle everything through Crucible.
In the SB I've won games by discarding flashback spells/fatties/lands to Vengeful Dreams or Turbulent Dreams to set my opponent way back and setup my next board state. For those two cards to be effective you really only need to discard two cards or so and usuallly you have something to discard to it that you want to have in your graveyard.
Artifacts
2 Crucible of Worlds
4 Lion's Eye Diamond
4 Lotus Petal
Creatures
1 Griselbrand
1 Elesh Norn, Grand Cenobite
1 Iona, Shield of Emeria
3 True-Name Nemesis
Instants/Sorceries
4 Brainstorn
4 Force of Will
4 Intuition
3 Spell Pierce
2 Swords to Plowshares
1 Past in Flames
3 Ponder
2 Reanimate
3 Unburial Rites
Lands
3 Cephalid Coliseum
1 Dust Bowl
3 Flagstones of Trokair
1 Plateau
1 Scrubland
4 Tundra
2 Underground Sea
3 Wasteland
Sideboard
2 Batterskull
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Ashen Rider
2 Deathrite Shaman
2 Stoneforge Mystic
1 Vengeful Dreams
2 Turbulent Dreams
2 Balancing Act
1 Past In Flames
So this has been doing well in testing. The TNNs can be a great surprise factor as well as an alternative (along with the Stoneforge Package in the SB) wincon against heavy graveyard hate. I like Intuition here over Entomb due to the massive flexability they have and their ability to grab all three fatties at once. I won lots of games casting Intuition for Iona/Griselbrand/Elesh Norn then using LED to dump your hand and flashback Unburial Rites. Of course you can also setup by Intuition for LED/LED/LED or Unburial Rites/Unburial Rites/Unburial Rites. These plays won me many more games than just getting a getting a fatty in the yard and casting Reanimate on it.
This deck was originally built to abuse Balancing Act which is why the manabase looks like it does. After I dropped that angle of the deck I still really liked having Coliseums to dig and discard as well as using the Dust Bowl + Flagstones of Trokair land destruction engine and being able to recycle everything through Crucible.
In the SB I've won games by discarding flashback spells/fatties/lands to Vengeful Dreams or Turbulent Dreams to set my opponent way back and setup my next board state. For those two cards to be effective you really only need to discard two cards or so and usuallly you have something to discard to it that you want to have in your graveyard.