FTW
03-03-2014, 01:41 PM
As janky as mill sounds, I just have to say this:
it's janky.
But seriously. In EDH life total scales up by 2 but library size only by 10/6, so it should theoretically be "more easier" to mill someone out than kill them than it would be in 60-card constructed.
This is also just a great excuse to play a ton of cards that no one ever wants to play
Phenax, God of Deception+Consuming Aberration = LOLOL
EDITED:
//Commander: 1
Phenax, God of Deception
//Walls: 14
Shield Sphere
Wall of Junk
Wall of Souls
Wall of Tears
Doorkeeper
Ludevic's Test Subject
Omenspeaker
Glacial Wall
Wall of Frost
Guardians of Meletis
Drift of Phantasms
Hover Barrier
Mnemonic Wall
Drift of the Dead
//Gods: 2
Thassa, God of the Sea
Erebos, God of the Dead
//Planeswalkers: 6
Jace, the Mind Sculptor
Liliana Vess
Jace, Memory Adept
Tamiyo, the Moon Sage
Ashiok, Nightmare Weaver
Karn Liberated
//Tutors/Draw: 10
Sensei's Divining Top
Vampiric Tutor
Imperial Seal
Mystical Tutor
Demonic Tutor
Shred Memory
Grim Tutor
Diabolic Tutor
Phyrexian Arena
Underworld Connections
//Removal: 9
Cyclonic Rift
Damnation
Decree of Pain
Oblivion Stone
Curse of the Swine
Ashes to Ashes
Hero's Downfall
Mana Drain
Cryptic Command
//Yoink: 9
Diluvian Primordial
Sepulchral Primordial
Bribery
Chancellor of the Spires
Reanimate
Beacon of Unrest
Animate Dead
Dance of the Dead
Geth, Lord of the Vault
//Other Grave-Loving Stuff: 5
Consuming Aberration
Bonehoard
Nighthowler
Mortivore
Bloodchief Ascension
Duskmantle Guildmage
//Good Stuff: 3
Thousand-Year Elixir
Arbiter of the Ideal
Oona, Queen of Fae
//Ramp: 7
Sol Ring
Mana Crypt
Dimir Signet
Talisman of Dominance
Darksteel Ingot
Thran Dynamo
Gilded Lotus
//Lands: 37
Scrying Sheets
Mouth of Ronom
7 fetchland
Creeping Tar Pit
Underground Sea
Watery Grave
River of Tears
Drowned Catacomb
Underground River
Sunken Ruins
9 Snow-Covered Island
9 Snow-Covered Swamp
Nephalia Drownyard
Temple of Deceit
Bojuka Bog
It's 2 things you never get to play well in magic: a Wall deck and a Mill deck!
Walls serve multi-duty in this deck:
-protect your planeswalkers
-protect your face
-permanents that innocently add to your devotion while being too janky to bother to kill
-efficient toughness-to-mana ratio for maximum Phenax destruction
While you EOT mill people, creatures like Consuming Abberation and Mortivore just get bigger and bigger (in turn milling for more and more each turn). They scale well with the game plan.
The downside to milling is letting opponents abuse graveyard shenanigans. So you might as well abuse their graveyards too! Creature and spell stealing bombs mean you can EOT mill them, untap and then Reanimate the best fatty before they can.
EDIT: The point of this deck is to do silly durdly things and to be the strongest 3rd-5th. Let the titans clash while you hide behind your walls. No one will bother to waste effort attacking into your jumble of walls.
it's janky.
But seriously. In EDH life total scales up by 2 but library size only by 10/6, so it should theoretically be "more easier" to mill someone out than kill them than it would be in 60-card constructed.
This is also just a great excuse to play a ton of cards that no one ever wants to play
Phenax, God of Deception+Consuming Aberration = LOLOL
EDITED:
//Commander: 1
Phenax, God of Deception
//Walls: 14
Shield Sphere
Wall of Junk
Wall of Souls
Wall of Tears
Doorkeeper
Ludevic's Test Subject
Omenspeaker
Glacial Wall
Wall of Frost
Guardians of Meletis
Drift of Phantasms
Hover Barrier
Mnemonic Wall
Drift of the Dead
//Gods: 2
Thassa, God of the Sea
Erebos, God of the Dead
//Planeswalkers: 6
Jace, the Mind Sculptor
Liliana Vess
Jace, Memory Adept
Tamiyo, the Moon Sage
Ashiok, Nightmare Weaver
Karn Liberated
//Tutors/Draw: 10
Sensei's Divining Top
Vampiric Tutor
Imperial Seal
Mystical Tutor
Demonic Tutor
Shred Memory
Grim Tutor
Diabolic Tutor
Phyrexian Arena
Underworld Connections
//Removal: 9
Cyclonic Rift
Damnation
Decree of Pain
Oblivion Stone
Curse of the Swine
Ashes to Ashes
Hero's Downfall
Mana Drain
Cryptic Command
//Yoink: 9
Diluvian Primordial
Sepulchral Primordial
Bribery
Chancellor of the Spires
Reanimate
Beacon of Unrest
Animate Dead
Dance of the Dead
Geth, Lord of the Vault
//Other Grave-Loving Stuff: 5
Consuming Aberration
Bonehoard
Nighthowler
Mortivore
Bloodchief Ascension
Duskmantle Guildmage
//Good Stuff: 3
Thousand-Year Elixir
Arbiter of the Ideal
Oona, Queen of Fae
//Ramp: 7
Sol Ring
Mana Crypt
Dimir Signet
Talisman of Dominance
Darksteel Ingot
Thran Dynamo
Gilded Lotus
//Lands: 37
Scrying Sheets
Mouth of Ronom
7 fetchland
Creeping Tar Pit
Underground Sea
Watery Grave
River of Tears
Drowned Catacomb
Underground River
Sunken Ruins
9 Snow-Covered Island
9 Snow-Covered Swamp
Nephalia Drownyard
Temple of Deceit
Bojuka Bog
It's 2 things you never get to play well in magic: a Wall deck and a Mill deck!
Walls serve multi-duty in this deck:
-protect your planeswalkers
-protect your face
-permanents that innocently add to your devotion while being too janky to bother to kill
-efficient toughness-to-mana ratio for maximum Phenax destruction
While you EOT mill people, creatures like Consuming Abberation and Mortivore just get bigger and bigger (in turn milling for more and more each turn). They scale well with the game plan.
The downside to milling is letting opponents abuse graveyard shenanigans. So you might as well abuse their graveyards too! Creature and spell stealing bombs mean you can EOT mill them, untap and then Reanimate the best fatty before they can.
EDIT: The point of this deck is to do silly durdly things and to be the strongest 3rd-5th. Let the titans clash while you hide behind your walls. No one will bother to waste effort attacking into your jumble of walls.