View Full Version : Modern Mono-Red Defender
BBG|Scott-Spain
03-04-2014, 03:15 PM
4 Cinder Wall
4 Torpid Moloch
4 Aetherflame Wall
4 Ogre Sentry
4 Aether Membrane
4 Rage NImbus
4 Vent Sentinel
3 Hanweir Watchkeep
2 One-Eyed Scarecrow
2 Wall of Fire
3 Warmonger’s Chariot
22 Mountain
2 Blood Moon
2 Combust
2 Molten Rain
2 One-Eyed Scarecrow
2 Pyroclasm
2 Surgical Extraction
2 Volcanic Fallout
1 Shatterstorm
Basically, I was trying to create a deck similar to the "Walls" deck that was in Extended sometime ago. I realized that Red had better answers to Modern's most used creatures than most others. The sideboard is cobbled together because whatever.
I go into more detail about the deck with a philosophical tangent mixed in on my blog found here:
http://scottspaingaming.blogspot.com/2014/02/bad-deck-idea-modern-defender.html
I think Green/White is just better:
//30 walls:
4 Perimeter Captain
4 Treefolk Harbinger
4 Sylvan Caryatid
4 Wall of Shards
4 Wall of Omens
4 Overgrown Battlement
4 Axebane Guardian
2 Doran, the Siege Tower
//10 other LOLZ:
4 Summoning Trap
4 Emrakul, the Aeons Torn
2 Ulamog, the Infinite Gyre
//20 lands:
4 Verdant Catacombs
2 Misty Rainforest
3 Temple Garden
2 Murmuring Bosk
2 Forest
1 Plains
4 Razorverge Thicket
2 Stirring Wildwood
I suppose you could replace the LOLZ with Rolling Stones, more Doran and Warmonger's Chariot. I just prefer Emrakul.
BBG|Scott-Spain
03-16-2014, 02:15 PM
I do agree that Green is more ideal, but I didn't like the lack or reach/flying. You have to make up for it by splashing white or blue. Unfortunately, they still don't give us a good opener besides Perimeter Captain.
I do agree that Green is more ideal, but I didn't like the lack or reach/flying. You have to make up for it by splashing white or blue. Unfortunately, they still don't give us a good opener besides Perimeter Captain.
Those were just my inclusion choices. There's Traproot Kami and Wall of Tanglecord if you're worried about blocking flying. Green just has insane mana generation which opens up alternate win conditions.
HammafistRoob
03-16-2014, 03:14 PM
Wouldn't Tooth and Nail be just straight better than trying to be cute with Summoning Trap? It would also free up slots since you would only need two wincons(mike/trike?). I also think 4 Harmonize should be in there since sweepers are a real issue it seems.
Wouldn't Tooth and Nail be just straight better than trying to be cute with Summoning Trap? It would also free up slots since you would only need two wincons(mike/trike?). I also think 4 Harmonize should be in there since sweepers are a real issue it seems.
Good point. I was just porting from an old Extended deck of mine, which couldn't have run Tooth. Tooth is much much better.
//Walls:
4 Perimeter Captain
4 Traproot Kami
4 Sylvan Caryatid
4 Overgrown Battlement
4 Wall of Shards
4 Wall of Omens
4 Axebane Guardian
2 Doran, the Siege Tower
//Profit:
4 Tooth and Nail
4 Harmonize
Mikaeus, the Unhallowed
Triskelion
//Lands:
4 Verdant Catacombs
2 Misty Rainforest
4 Temple Garden
2 Murmuring Bosk
2 Overgrown Tomb
3 Stirring Wildwood
3 Forest
//SB:
3 Dauntless Escort
2 Doran, the Siege Tower
3 Rolling Stones
3 Abrupt Decay
2 Gravity Well
2 Pithing Needle
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