View Full Version : Child of Alara Reanimator
helghast101
04-09-2014, 05:09 AM
Land: 38
1 Arcane Sanctum
1 Barren Moor
1 Cephalid Coliseum
1 City of Brass
1 Command Tower
1 Crumbling Necropolis
1 Evolving Wild
1 Exotic Orchard
1 Forbidden Orchard
1 Forgotten Cave
1 Grand Coliseum
1 High Market
1 Jungle Shrine
1 Lonely Sandbar
1 Miren, the Moaning Well
1 Phyrexian Tower
1 Reflecting Pool
1 Savage Lands
1 Seaside Citadel
1 Secluded Steppe
1 Strip Mine
1 Tarnished Citadel
1 Terramorphic Expanse
1 Tolaria West
1 Tranquil Thicket
1 Vivid Crag
1 Vivid Creek
1 Vivid Grove
1 Vivid Marsh
1 Vivid Meadow
1 Volrath's Stronghold
2 Forest
1 Island
1 Plains
1 Mountain
2 Swamp
Fat: 13
1 Ashen Rider
1 Blazing Archon
1 Greater Gargadon
1 Iona, Shield of Emeria
1 Jin-Gitaxias, Core Augur
1 Kokusho, The Evening Star
1 Magister Sphinx
1 Rune-Scarred Demon
1 Sheoldred, Whispering One
1 Terastodon
1 Tidespout Tyrant
1 Vorinclex, Voice of Hunger
1 Woodfall Primus
Other Dudes: 8
1 Apprentice Necromancer
1 Body Double
1 Corpse Connoisseur
1 Doomed Necromancer
1 Eternal Witness
1 Hermit Druid
1 Sakura-Tribe Elder
1 Weathered Wayfarer
Finding Things/Dump: 14
1 Buried Alive
1 Careful Study
1 Compulsive Research
1 Demonic Tutor
1 Entomb
1 Fact or Fiction
1 Faithless Looting
1 Frantic Search
1 Intuition
1 Mystical Tutor
1 Sensei's Divining Top
1 Thirst For Knowledge
1 Vampiric Tutor
1 Worldly Tutor
Accel/Fixing: 5
1 Darksteel Ingot
1 Expedition Map
1 Realms Uncharted
1 Reap and Sow
1 Sylvan Scrying
Removal and Random Goodies: 7
1 Grim Discovery
1 Life From The Loam
1 Putrefy
1 Mortify
1 Path to Exile
1 Regrowth
1 Swords to Plowshares
BS: 15
1 Animate Dead
1 Beacon of Unrest
1 Cauldron Dance
1 Corpse Dance
1 Dance of the Dead
1 Fool's Demise
1 Footsteps of the Goryo
1 Gift Of Immortality
1 Life // Death
1 Makeshift Mannequin
1 Necromancy
1 Reanimate
1 Torrent of Souls
1 Unburial Rites
Dig through deck, cheat out fatties asap and as much as possible. Abuse sac outlets with child and the few other citp/leave play creatures. Any ideas appreciated. No duals, shocks, fetches. If I could afford em theyd be in there.
TsumiBand
04-09-2014, 11:11 AM
No duals, shocks, fetches. If I could afford em theyd be in there.
Man after my own heart, right here.
I think Reanimate is kind of bad in EDH; it's cheap to be sure, but it is still a bunch of life and it is typically avoidable. I have gotten milage out of things like Stitch Together and not been sad about the extra :b: ever at all.
Sepulchral Primordial would keep you 'in-theme' and give you a means to steal other players' graveyard guys.
Also all of your reanimation seems to be tied to Black mana, but it doesn't have to be, especially since you are going 5-color. White has a handful of similar effects, and if you ever run into junk like Iona or whatever, it might be handy to break away from Black and give you an out. Also there are some neat effects like Obzedat's Aid (return target *permanent* from grave to battle) that you might be able to get milage out of.
Marshal's Anthem
Breath of Life
Resurrection
Miraculous Recovery
Obzedat's Aid
…and so on. In particular I like Marshal's Anthem as a late-game topdeck; reanimate a bunch of guys and make them huge, seems good.
I think in your deck I would favor things like Signets over Green land searching stuff, but that's just me.
Also, Lim Dul's Vault is the shit if you're looking for poor man's tutors. It takes a damn long time to find things but who gives a shit.
5-color reanimator? Needs more Hermit Druid.
But assuming you want to play fair, some of these fatties may be up your alley:
Griselbrand
Platinum Emperion
Angel of Serenity
Sepulchral Primordial
Sylvan Primordial
Diluvian Primordial
Luminate Primordial
Sphinx of the Steel Wind
This new reanimation spell is pretty flexible:
Obzedat's Aid
And this card enables some other graveyard interactions, like reusing Doomed Necromancers or just hardcasting fatties:
Havengul Lich
Cards like Iona seem bad in multiplayer. And Woodfall Primus seems worse than Sylvan Primordial. A lot of those ETB abilities of your fatties exist on cards that scale better to multiplayer.
EDIT: Ninja'd, I am.
TsumiBand
04-09-2014, 11:28 AM
Sylvan Primordial is b& brah
sent from phone, don't be a dick
Ace/Homebrew
04-09-2014, 11:34 AM
Griselbrand banned
Platinum Emperion
Angel of Serenity
Sepulchral Primordial
Sylvan Primordial banned
Diluvian Primordial
Luminate Primordial
Sphinx of the Steel Wind
Damnit TsumiBand!
EDIT: Ninja'd, I am.
helghast101
04-09-2014, 05:58 PM
Man after my own heart, right here.
I think Reanimate is kind of bad in EDH; it's cheap to be sure, but it is still a bunch of life and it is typically avoidable. I have gotten milage out of things like Stitch Together and not been sad about the extra :b: ever at all.
Sepulchral Primordial would keep you 'in-theme' and give you a means to steal other players' graveyard guys.
Also all of your reanimation seems to be tied to Black mana, but it doesn't have to be, especially since you are going 5-color. White has a handful of similar effects, and if you ever run into junk like Iona or whatever, it might be handy to break away from Black and give you an out. Also there are some neat effects like Obzedat's Aid (return target *permanent* from grave to battle) that you might be able to get milage out of.
Marshal's Anthem
Breath of Life
Resurrection
Miraculous Recovery
Obzedat's Aid
…and so on. In particular I like Marshal's Anthem as a late-game topdeck; reanimate a bunch of guys and make them huge, seems good.
I think in your deck I would favor things like Signets over Green land searching stuff, but that's just me.
Also, Lim Dul's Vault is the shit if you're looking for poor man's tutors. It takes a damn long time to find things but who gives a shit.
Well out of the card's you suggested, I really like Anthem for late game, Aid is nice for more permanent recursion but I don't really see myself bringing back other permanents to play as a one of outside of my creatures, I have the loam engine for lands and stronghold for my tech critters. But I guess that is a poor excuse not to use something I COULD use for something else. I like the idea of Primordial for sure, seems like a great late game play. Breath of life is a possibility, but I only really like reanimation spells with multiple uses or are cheap. Idk.
With the life loss issue that came up about reanimate and its ilk these allow me to cheat in a soft lock piece as early as turn 2/3 and if it sticks it allows me that much more pressure/and time to set up further plays.
What to drop for:
Primordial
Anthem
Aid
???
5-color reanimator? Needs more Hermit Druid.
But assuming you want to play fair, some of these fatties may be up your alley:
Griselbrand
Platinum Emperion
Angel of Serenity
Sepulchral Primordial
Sylvan Primordial
Diluvian Primordial
Luminate Primordial
Sphinx of the Steel Wind
This new reanimation spell is pretty flexible:
Obzedat's Aid
And this card enables some other graveyard interactions, like reusing Doomed Necromancers or just hardcasting fatties:
Havengul Lich
Cards like Iona seem bad in multiplayer. And Woodfall Primus seems worse than Sylvan Primordial. A lot of those ETB abilities of your fatties exist on cards that scale better to multiplayer.
EDIT: Ninja'd, I am.
Diluvian is a possibility. Idk what I would drop though. Suggestions?
Dropped rampant growth for hermit druid.
Iona is redunk. Shutting off fast or control mono color decks, stopping the colors removal I fear, etc.
Dropped rampant growth for hermit druid.
Hermit Druid was a joke. If you do run it, you need to run 0 basic lands and Dread Return + Narcomoeba + Fatestitcher + Dregscape Zombie + Bloodghast + Azami, Lady of Scrolls + Laboratory Maniac + Angel of Glorys Rise. And then get hated out of the group. Probably not the way to go.
Although now that I think about it, even with few basic lands, Hermit Druid does mill you for a lot and give you some fatties to work with. Maybe not an awful non-combo use for the guy.
Dread Return deserves consideration, for those random cases where you can flash it back.
Amon Amarth
04-10-2014, 12:02 AM
Using Hermit Druid for non-combo-y decks is actually good. Mills a bunch of fatties and lets you hit your lands drops. Though it's still kinda all-in if your group runs any amount of GY hate so YMMV.
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