maharis
04-15-2014, 12:38 PM
Despite the relative blah of Journey into Nyx and Theros block as a whole, one recently spoiled card has been clogged in my brain since I first saw it and I can't rest until I find a home for it.
Kruphix's Insight (http://mythicspoiler.com/nyx/cards/kruphixsinsight.html)
2G
Sorcery
Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.
Wait, that's not right. Here is a corrected description:
Kruphix's Insight
2G
Sorcery
Draw six cards.
I know, Mulch has been legal forever and this usually isn't a winning Legacy strategy. But until now, enchantments have had no synergy with these types of cards. Now not only do we have this thing that digs six deep and gets you up to half of those cards, but we also have its little brother Commune with the Gods. And we can get a card type that previously went to the graveyard for limited, if any, value. Take, for example:
Pernicious Deed
Recurring Nightmare
Sylvan Library
I envision this as a sort of Nic Fit build — you use VetEx and Cabal Therapy to make sure the coast is clear from jerks like Rest in Peace and get some lands in play, then start digging for Recurring Nightmare and fuel for it while controlling the board with Deed and ensuring you draw the cards you need to with Sylvan Library. You can go for big cuts like Titans or even Griselbrand (but why do you want cards in your hand, anyway?) or fun stuff like Tidespout Tyrant + Raven's Crime + Life from the Loam. Or just loop value creatures like Thragtusk and Acidic Slime and Eternal Witness. You can start the chain with Lingering Souls, Dryad Arbor, Acorn Harvest, Roar of the Wurm (pretty much any of those Odyssey block flashback-token makers)
This is probably the most likely strategy to be successful and honestly my head is spinning from the possibilities of what to do with it. Probably needs a third color, and that color is probably white, but you could also go into red or blue as well. You can sideboard Choke, Stony Silence, Night of Souls' Betrayal, Engineered Plague, any of the new enchantment creature hatebears, and other things I'm sure I'm forgetting about.
There are some other synergies, though:
Bitterblossom
Contamination
Could this finally be the way we set up this lock?
Sarcomancy
Spiteful Returned
Gravecrawler
And of course other zombies. Hey, this card digs up Goblin Bombardment too! Probably also a good place for a Recurring Nightmare/Deed package, or Loam/Crime/Bloodghast.
Food Chain
Rest in Peace
Prismatic Omen
Misthollow Griffin
Emrakul, the Aeons Torn
Maga, Traitor to Mortals
Wait, what? Well, you dig around till you find the enchantments and finisher creatures, storing the Misthollow Griffin safely in your graveyard, then RIP everything into oblivion, cast Misthollow Griffin off your rainbow lands, chain it into itself and win. OK, that might be asking a bit much. Maybe we just play Misthollows, RIPs, counters and Favorable Winds.
Are these two cards potential game-changers in the fact that they essentially bring enchantment tutoring to green? I hope so because I'd like to see at least one new archetype come out of Theros block (or perhaps more accurately be bolstered/reborn by it). Also I love the idea of looping Acidic Slime and Thragtusk to blow up all your lands and gain lots of life.
Kruphix's Insight (http://mythicspoiler.com/nyx/cards/kruphixsinsight.html)
2G
Sorcery
Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.
Wait, that's not right. Here is a corrected description:
Kruphix's Insight
2G
Sorcery
Draw six cards.
I know, Mulch has been legal forever and this usually isn't a winning Legacy strategy. But until now, enchantments have had no synergy with these types of cards. Now not only do we have this thing that digs six deep and gets you up to half of those cards, but we also have its little brother Commune with the Gods. And we can get a card type that previously went to the graveyard for limited, if any, value. Take, for example:
Pernicious Deed
Recurring Nightmare
Sylvan Library
I envision this as a sort of Nic Fit build — you use VetEx and Cabal Therapy to make sure the coast is clear from jerks like Rest in Peace and get some lands in play, then start digging for Recurring Nightmare and fuel for it while controlling the board with Deed and ensuring you draw the cards you need to with Sylvan Library. You can go for big cuts like Titans or even Griselbrand (but why do you want cards in your hand, anyway?) or fun stuff like Tidespout Tyrant + Raven's Crime + Life from the Loam. Or just loop value creatures like Thragtusk and Acidic Slime and Eternal Witness. You can start the chain with Lingering Souls, Dryad Arbor, Acorn Harvest, Roar of the Wurm (pretty much any of those Odyssey block flashback-token makers)
This is probably the most likely strategy to be successful and honestly my head is spinning from the possibilities of what to do with it. Probably needs a third color, and that color is probably white, but you could also go into red or blue as well. You can sideboard Choke, Stony Silence, Night of Souls' Betrayal, Engineered Plague, any of the new enchantment creature hatebears, and other things I'm sure I'm forgetting about.
There are some other synergies, though:
Bitterblossom
Contamination
Could this finally be the way we set up this lock?
Sarcomancy
Spiteful Returned
Gravecrawler
And of course other zombies. Hey, this card digs up Goblin Bombardment too! Probably also a good place for a Recurring Nightmare/Deed package, or Loam/Crime/Bloodghast.
Food Chain
Rest in Peace
Prismatic Omen
Misthollow Griffin
Emrakul, the Aeons Torn
Maga, Traitor to Mortals
Wait, what? Well, you dig around till you find the enchantments and finisher creatures, storing the Misthollow Griffin safely in your graveyard, then RIP everything into oblivion, cast Misthollow Griffin off your rainbow lands, chain it into itself and win. OK, that might be asking a bit much. Maybe we just play Misthollows, RIPs, counters and Favorable Winds.
Are these two cards potential game-changers in the fact that they essentially bring enchantment tutoring to green? I hope so because I'd like to see at least one new archetype come out of Theros block (or perhaps more accurately be bolstered/reborn by it). Also I love the idea of looping Acidic Slime and Thragtusk to blow up all your lands and gain lots of life.