4eak
05-01-2014, 02:10 AM
I recently made this deck, and it has been fun to play. I thought I'd share with anyone who is interested.
//Land - 22
4 Cavern of Souls
4 Sunpetal Grove
3 Gavony Township
4 Temple Garden
7 Plains
// Life Gain
4 Auriok Champion
4 Soul Warden
4 Soul's Attendant
4 Martyr of Sands
// Beats for Life
4 Serra Ascendant
4 Ajani's Pridemate
// Draw Engine
4 Sky Hussar
// Toolbox
3 Time of Need
1 Hokori, Dust Drinker
1 Linvala, Keeper of Silence
1 Thrun, the Last Troll
1 Mangara of Corondor
1 Rhys the Redeemed
1 Rune-Tail, Kitsune Ascendant
1 Trostani, Selesnya's Voice
SB: 2 Proclamation of Rebirth
SB: 2 Oblivion Ring
SB: 2 Stony Silence
SB: 2 Suppression Field
SB: 1 Kataki, War's Wage
SB: 1 Heliod, God of the Sun
SB: 1 Melira, Sylvok Outcast
SB: 1 Thalia, Guardian of Thraben
SB: 1 Michiko Konda, Truth Seeker
SB: 1 Dosan the Falling Leaf
SB: 1 Gaddock Teeg
The core of the deck is Soul Sisters (or whatever people are calling it these days). It oddly makes a creature-based control deck. A lot of aggro and burn based decks are slowed down considerably by this tactic, but it also does weird things against decks which make infinite tokens (Twins, for example). Champion is amazing. The deck also has a legit beatdown gameplan with Ascendant and Pridemate. Ultimately, I ended up taking a lot of what I felt were shitty cards out, leaving only this core.
Hussar is an amazing draw engine. I'm always sad not to see one in my hand every single game. You rarely attack with the life gaining creatures, and this engine makes use of that fact. Manaless, repeated, uncounterable card draw is exactly what this deck wants. Snowballing into massive CA is great for deck that often plays a control role.
I've also added green to the deck (maybe someone has done this before, I don't know). It does some powerful stuff.
First, it gives you Gavony Township. If you don't have the immediate Martyr/Ascendant or giant Ajani by turn 3, you often curl up into a defensive control role, and getting to 5 lands (and more) is quite common. Township let's you really make use of your mana supply, and it makes playing with your weenie(s) more enjoyable.
Second, adding green gives us access to a great tutor card in Time of Need. There are some fairly powerful silver-bullet, utility, and hatebear Legendary creatures in this format, and we can make use of them. I've found this to be far stronger than the traditional Ranger tutor effect. We can also have a sideboard which can nicely target many decks. Cavern of Souls can also help us force them through permission as well.
Imho, the weakest card in the deck is often Martyr. When it isn't giving me an explosive t2 lifegain play, I often wish it was Suture Priest. Trostani can also be meh, but sometimes I just need to get more lifegain going (Rhys and Trostani can quickly put you out of reach); Teeg may just be better (handling Sweepers and other bombs is nice). Also, the manabase probably needs some work. I'm interested in any thoughts or ideas.
peace,
4eak
//Land - 22
4 Cavern of Souls
4 Sunpetal Grove
3 Gavony Township
4 Temple Garden
7 Plains
// Life Gain
4 Auriok Champion
4 Soul Warden
4 Soul's Attendant
4 Martyr of Sands
// Beats for Life
4 Serra Ascendant
4 Ajani's Pridemate
// Draw Engine
4 Sky Hussar
// Toolbox
3 Time of Need
1 Hokori, Dust Drinker
1 Linvala, Keeper of Silence
1 Thrun, the Last Troll
1 Mangara of Corondor
1 Rhys the Redeemed
1 Rune-Tail, Kitsune Ascendant
1 Trostani, Selesnya's Voice
SB: 2 Proclamation of Rebirth
SB: 2 Oblivion Ring
SB: 2 Stony Silence
SB: 2 Suppression Field
SB: 1 Kataki, War's Wage
SB: 1 Heliod, God of the Sun
SB: 1 Melira, Sylvok Outcast
SB: 1 Thalia, Guardian of Thraben
SB: 1 Michiko Konda, Truth Seeker
SB: 1 Dosan the Falling Leaf
SB: 1 Gaddock Teeg
The core of the deck is Soul Sisters (or whatever people are calling it these days). It oddly makes a creature-based control deck. A lot of aggro and burn based decks are slowed down considerably by this tactic, but it also does weird things against decks which make infinite tokens (Twins, for example). Champion is amazing. The deck also has a legit beatdown gameplan with Ascendant and Pridemate. Ultimately, I ended up taking a lot of what I felt were shitty cards out, leaving only this core.
Hussar is an amazing draw engine. I'm always sad not to see one in my hand every single game. You rarely attack with the life gaining creatures, and this engine makes use of that fact. Manaless, repeated, uncounterable card draw is exactly what this deck wants. Snowballing into massive CA is great for deck that often plays a control role.
I've also added green to the deck (maybe someone has done this before, I don't know). It does some powerful stuff.
First, it gives you Gavony Township. If you don't have the immediate Martyr/Ascendant or giant Ajani by turn 3, you often curl up into a defensive control role, and getting to 5 lands (and more) is quite common. Township let's you really make use of your mana supply, and it makes playing with your weenie(s) more enjoyable.
Second, adding green gives us access to a great tutor card in Time of Need. There are some fairly powerful silver-bullet, utility, and hatebear Legendary creatures in this format, and we can make use of them. I've found this to be far stronger than the traditional Ranger tutor effect. We can also have a sideboard which can nicely target many decks. Cavern of Souls can also help us force them through permission as well.
Imho, the weakest card in the deck is often Martyr. When it isn't giving me an explosive t2 lifegain play, I often wish it was Suture Priest. Trostani can also be meh, but sometimes I just need to get more lifegain going (Rhys and Trostani can quickly put you out of reach); Teeg may just be better (handling Sweepers and other bombs is nice). Also, the manabase probably needs some work. I'm interested in any thoughts or ideas.
peace,
4eak