Marowfreeze
05-17-2014, 01:13 PM
This is my first thread on this site so a little about myself
Been playing magic for 13 years, but have only really been competitive for the last few. I have been playing at a casual play group that has recently been drastically upgrading the quality of decks being played, so much so that several of us (mistakenly) thought we could do ok at the gp that was here in Phoenix about a month ago.
After being destroyed I went and started actually researching legacy and this is my first attempt at a real competitive legacy deck(low budget). It attempts to abuse some common legacy play to my benefit.
// Deck: Legacy hate (60)
// Lands
1 Arid Mesa
3 Clifftop Retreat
4 Ghost Quarter
1 Marsh Flats
1 Mountain
6 Plains
3 Sacred Foundry
// Creatures
2 Ethersworn Canonist
3 Goblin Guide
4 Grand Abolisher
3 Mirran Crusader
3 Mother of Runes
3 Spirit of the Labyrinth
3 Stoneforge Mystic
3 Tunnel Ignus
// Spells
1 Batterskull
3 Brave the Elements
2 Enlightened Tutor
1 Godsend
3 Lightning Bolt
3 Swords to Plowshares
4 Ęther Vial
// Sideboard
SB: 1 Cursed Totem
SB: 1 Electrickery
SB: 1 Grafdigger's Cage
SB: 3 Leonin Arbiter
SB: 3 Leyline of Sanctity
SB: 2 Oblivion Ring
SB: 2 Pithing Needle
SB: 1 Rest in Peace
SB: 1 Torpor Orb
Choices
Creatures
Ethersworn Cannonist-cheap beater that slows down much of the format. Works well with enlightened tutor package and aether vials mean it's mostly a1 sided downside
Goblin guide-most efficient 1 drop damage dealer I could think of in my colors. Not much else to say
Grand abolisher- started with Thalia, but I run too many spells for her, and he makes my stuff all uncounterable which him plus vial makes sure most of my deck hits the field
Mirran crusader- very strong clock, doesn't die to main legacy threats (goyf, nimble mongoose, abrupt decay), loves to carry equipment
Mother of runes-great protection
Spirit of the labyrinth- I feel like this guy is a hidden gem, he negates the effectiveness of many spells in the format at worst(elvish visionary, baleful strix, gitaxian probe etc) or turns cards into a liability (brainstorm, glimpse of nature). Pairs well with vial and grand abolisher and enlightened tutor
Mystic-win package
Tunnel ignus-I'm going to get some gripe about this card I am sure, but he was THE reason to go red for me. I know he will very rarely actually trigger but anytime hee does its worth it. I made him better by using vial to sneak him inresponding to a fetch and I purposely used ghost quarters so that I can force either a 50 cent wasteland (fail to find) or free lava spike.
Spells
Brave the Elements- get around blocks for lethal, protect my creatures even if they trick mom activations out of me. Shores up biggest fear of pyroclasm/rough effects. Also great to turn combat on my favor.
Godsend-probably should be jitte, but again this is budget friendly and fairly strong in the format of 4 of creatures. You can block with Goyf/delver/mystic/DRS etc, lose your guy before damage so my guy doesn't die, and I basically surgical extracted the rest of them from your deck giving you even more dead draws.
Rest of the spells are just good utility. + packages
Sb is supposed to expand my tutor targets and deal with some of my fears in the format.
Unfortunately I used to use cockatrice to test decks but it seems to be down now due to legal reasons, so what do you guys use?
Been playing magic for 13 years, but have only really been competitive for the last few. I have been playing at a casual play group that has recently been drastically upgrading the quality of decks being played, so much so that several of us (mistakenly) thought we could do ok at the gp that was here in Phoenix about a month ago.
After being destroyed I went and started actually researching legacy and this is my first attempt at a real competitive legacy deck(low budget). It attempts to abuse some common legacy play to my benefit.
// Deck: Legacy hate (60)
// Lands
1 Arid Mesa
3 Clifftop Retreat
4 Ghost Quarter
1 Marsh Flats
1 Mountain
6 Plains
3 Sacred Foundry
// Creatures
2 Ethersworn Canonist
3 Goblin Guide
4 Grand Abolisher
3 Mirran Crusader
3 Mother of Runes
3 Spirit of the Labyrinth
3 Stoneforge Mystic
3 Tunnel Ignus
// Spells
1 Batterskull
3 Brave the Elements
2 Enlightened Tutor
1 Godsend
3 Lightning Bolt
3 Swords to Plowshares
4 Ęther Vial
// Sideboard
SB: 1 Cursed Totem
SB: 1 Electrickery
SB: 1 Grafdigger's Cage
SB: 3 Leonin Arbiter
SB: 3 Leyline of Sanctity
SB: 2 Oblivion Ring
SB: 2 Pithing Needle
SB: 1 Rest in Peace
SB: 1 Torpor Orb
Choices
Creatures
Ethersworn Cannonist-cheap beater that slows down much of the format. Works well with enlightened tutor package and aether vials mean it's mostly a1 sided downside
Goblin guide-most efficient 1 drop damage dealer I could think of in my colors. Not much else to say
Grand abolisher- started with Thalia, but I run too many spells for her, and he makes my stuff all uncounterable which him plus vial makes sure most of my deck hits the field
Mirran crusader- very strong clock, doesn't die to main legacy threats (goyf, nimble mongoose, abrupt decay), loves to carry equipment
Mother of runes-great protection
Spirit of the labyrinth- I feel like this guy is a hidden gem, he negates the effectiveness of many spells in the format at worst(elvish visionary, baleful strix, gitaxian probe etc) or turns cards into a liability (brainstorm, glimpse of nature). Pairs well with vial and grand abolisher and enlightened tutor
Mystic-win package
Tunnel ignus-I'm going to get some gripe about this card I am sure, but he was THE reason to go red for me. I know he will very rarely actually trigger but anytime hee does its worth it. I made him better by using vial to sneak him inresponding to a fetch and I purposely used ghost quarters so that I can force either a 50 cent wasteland (fail to find) or free lava spike.
Spells
Brave the Elements- get around blocks for lethal, protect my creatures even if they trick mom activations out of me. Shores up biggest fear of pyroclasm/rough effects. Also great to turn combat on my favor.
Godsend-probably should be jitte, but again this is budget friendly and fairly strong in the format of 4 of creatures. You can block with Goyf/delver/mystic/DRS etc, lose your guy before damage so my guy doesn't die, and I basically surgical extracted the rest of them from your deck giving you even more dead draws.
Rest of the spells are just good utility. + packages
Sb is supposed to expand my tutor targets and deal with some of my fears in the format.
Unfortunately I used to use cockatrice to test decks but it seems to be down now due to legal reasons, so what do you guys use?