View Full Version : [Magic 2015] Spoiler Thread
Whippoorwill
05-23-2014, 03:20 AM
Spoilers are starting to come out through DotP 2015 and there seem to be a few cards with potential so far.
Without listing all the currently spoiled cards, I'm just going to mention the ones I'm most interested in.
Void Snare U
Sorcery (C)
Return target nonland permanent to its owner's hand.
Already being talked about as having potential in TES as a wish target to bounce Leyline and other problem cards.
Chasm Skulker 2U
Creature - Squid Horror (R)
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.
When Chasm Skulker dies, put X 1/1 blue Squid creature tokens with islandwalk onto the battlefield, where X is the number of +1/+1 counters on Chasm Skulker.
1/1
Another Lorescale Coatl but without the second color requirement and an interesting ability. Granted the ability does nothing against StP or Terminus, but it does seem nice against Abrupt Decay. Also has Amazing.
Quickling 1U
Creature - Faerie Rogue (U)
Flying
Flash
When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand.
2/2
Seems like it would pair with Delver (and other creatures) as a way to save them from removal while giving you another evasive beater. Could also use it to bounce value creatures like Baleful Strix. Overall the drawback seems more like it can be a benefit and the casting cost is very playable.
Military Intelligence 1U
Enchantment (U)
Whenever you attack with two or more creatures, draw a card.
The casting cost is low enough to have potential.
Ulcerate B
Instant (C)
Target creature gets -3/-3 until end of turn. You lose 3 life.
Another cheap removal option. Likely not better than Disfigure or Dismember, but it adds another option.
Siege Dragon 5RR
Creature - Dragon (R)
Flying
When Siege Dragon enters the battlefield, destroy all Walls your opponents control.
Whenever Siege Dragon attacks, if defending player control no Walls, it deals 5? damage to each creature without flying that player controls.
5/5
Finally, an answer to those stupid Wall decks that plague the meta!
Goblin Rabblemaster 2R
Creature - Goblin Warrior (R)
Other Goblin creatures you control attack each turn if able.
At the beginning of combat on your turn, put a 1/1 red Goblin creature token with haste onto the battlefield.
Whenever Goblin Rabblemaster attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
2/2
New toy for Goblins! Pretty sure this one will likely see play.
Reclamation Sage 2G
Creature - Elf Shaman (U)
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
2/1
This will 100% see play replacing Viridian Shaman. I just hope it has nice art since I like the art on Viridian.
Dice_Box
05-23-2014, 03:25 AM
Sage... It's about time. Also Void is going into my Burning Tendrils deck once I finish it.
It's looking to be something other than a totally useless set. Pitty the frame sucks.
Also, I do not see that goblin doing much. Making all your guys go suicidal does not sound useful.
Lemnear
05-23-2014, 03:30 AM
Quickling is kinda disgusting if used to save Delver or SFM from removal. Mentioned Void Snare in the TES thread because you don't have to board in CoV for pure speculation against possible, bothersome permanents. I just love the Elf. Period.
Final Fortune
05-23-2014, 05:12 AM
Void Snare was made for Storm, Ulcerate was made for Highlander and that Goblin seems at least playable in Goblins if not Goblin Stompy and the Elf is a clear upgrade over its last incarnation.
This set definitely doesn't suck.
Sylphnir
05-23-2014, 05:53 AM
Nice stuff!
Now please give us a Nissa that doesn't suck.
GoblinZ
05-23-2014, 01:15 PM
I think tes used to play Silent Departure for a while, void snare is better than that card.
I don't see -3-3 is better than disfigure, unless they print some nuts with 3 toughness...
That goblin is interesting, I doubt there could be a place for it in legacy goblin deck, but it is worth testing at least.
Overall I think most of these cards are interesting.
Whippoorwill
05-23-2014, 01:24 PM
That goblin is interesting, I doubt there could be a place for it in legacy goblin deck, but it is worth testing at least.
I was thinking as a 1-2 of to use as additional Piledrivers. Seems like it would be best against Miracles for Goblins since they don't run many creatures, though I think Final Fortune may be right in that its best use would be in Goblin Stompy.
I'm wondering if Military Intelligence might have a place in Affinity since it doesn't require the creatures to deal damage, just attack. It would give Ornithopters a use when Plating isn't around.
Lord Seth
05-23-2014, 02:10 PM
The Goblin might help make Goblins an actual thing in Modern. Probably won't do much in Legacy though.
GoblinZ
05-23-2014, 02:14 PM
I was thinking as a 1-2 of to use as additional Piledrivers. Seems like it would be best against Miracles for Goblins since they don't run many creatures, though I think Final Fortune may be right in that its best use would be in Goblin Stompy.
I'm wondering if Military Intelligence might have a place in Affinity since it doesn't require the creatures to deal damage, just attack. It would give Ornithopters a use when Plating isn't around.
Goblin Stompy may be an interesting idea to try, I never have thought it before although I know there are some one working on a Goblin-version "Dragon Stompy"...
Even Piledriver is not that great today imo, 3 drop may be a little expensive. And I think this guy is weak on its own and may be good only when you have already been in a good position, namely when you already have a bunch of goblins on the board...
Actually I only wish they could functionally reprint a goblin maniac vandal to improve this deck(Tuktuk Scrapper or Tin-street hooligan is too crappy to me), even now elves get a better version of viridian shaman.
HdH_Cthulhu
05-24-2014, 08:42 AM
Waste Not 1b
Enchantment
Whenever an opponent discards a creature card, put a 2/2 black Zombie creature token onto the battlefield.
Whenever an opponent discards a land card, add BB to your mana pool.
Whenever an opponent discards a noncreature, nonland card, draw a card.
Well at first sight its just too junky for legacy. But if your lucky you can chain hymns and refill your hand while making tokens. Its even good in multiples.
I don't know if there are any legal "wheel of fortune" cards in legacy; this would be really broken. You can play anvil of bogardan but I dont think you have the time to play 2 useless cards for some engine...
Cabal therapy seems really nice! First a creature for a token then a spell to draw... You destroy their hand and get value!
Yeah and of course Burning inquiry!!! you might even get a token and cabal therapy into your grave! or an ancestral recall!
Fun fact: If you hymn a dryad arbor you get the mana and the token xD.
This could really be a fun tier 3 deck!
Dice_Box
05-24-2014, 08:48 AM
I feel like that card will find its home in Modern 8 Rack, as a one off in Modern Jund and that is about it. While I could be wrong, I see little else to push it in the formats.
It does mix nicely with Hymn though.
HdH_Cthulhu
05-24-2014, 08:55 AM
Yeah...
The main problem is that you really want to hymn on turn 2 and not waste your turn playing waste not.
Still with burning inquiry you can get a small ritual zombie cantrip! too much fun xD
Well you can ritual it out and cantrip a dures... hmm hmm
Lord Seth
05-24-2014, 11:35 AM
Waste Not 1b
Enchantment
Whenever an opponent discards a creature card, put a 2/2 black Zombie creature token onto the battlefield.
Whenever an opponent discards a land card, add BB to your mana pool.
Whenever an opponent discards a noncreature, nonland card, draw a card.
Well at first sight its just too junky for legacy. But if your lucky you can chain hymns and refill your hand while making tokens. Its even good in multiples.
I don't know if there are any legal "wheel of fortune" cards in legacy; this would be really broken. You can play anvil of bogardan but I dont think you have the time to play 2 useless cards for some engine...Legacy has Wheel of Fate, Wheel and Deal, Chandra Ablaze, Dragon Mage, Reforge the Soul, and probably a few others I'm forgetting.
They all kinda suck, sure, but they are in Legacy.
Nuke is Good
05-24-2014, 12:01 PM
Chain of Vapor already exists for storm decks it is at instant speed and the downside of your opponent bouncing back something at you doesn't sound so horrible when you barely have many permanents on the field. What would make Void Snare a worthy addition?
I wonder what will be reprinted M15 though.
What would make Void Snare a worthy addition?
Burning Wish.
Amon Amarth
05-24-2014, 12:15 PM
Chain of Vapor already exists for storm decks it is at instant speed and the downside of your opponent bouncing back something at you doesn't sound so horrible when you barely have many permanents on the field. What would make Void Snare a worthy addition?
I wonder what will be reprinted M15 though.
Burning Wish. Cheaper than Eye of Nowhere. Pretty much guarantees a slot.
lyracian
05-25-2014, 05:35 AM
Ulcerate B
Instant (C)
Target creature gets -3/-3 until end of turn. You lose 3 life.
Another cheap removal option. Likely not better than Disfigure or Dismember, but it adds another option.
It is another option but what gets played with 3 toughness? Serra Avenger and Fiend Hunter in D&T after that I can not think of anything this deals with that Disfigure does not; for everything else Dismember seems better since you can scale mana/life payments. Even at one mana this is slightly harder to cast needing black vs Dismember being one more life and colourless mana.
Lemnear
05-25-2014, 06:05 AM
It is another option but what gets played with 3 toughness? Serra Avenger and Fiend Hunter in D&T after that I can not think of anything this deals with that Disfigure does not; for everything else Dismember seems better since you can scale mana/life payments. Even at one mana this is slightly harder to cast needing black vs Dismember being one more life and colourless mana.
At some point with all such cards like Dismember and this, Death's Shadow becomes solid ;)
Deaths shadow needs more than just a lot of spells that hurt. It needs evasion. The card is inherently flawed because once you are done kicking your own ass for the Shadow, the opponent gets to decide if he wants to chump block en route to picking off your last few life points on the critical turns.
I say Dismember is a far superior card to this one...Which can be played in nonblack decks, btw.
Lemnear
05-25-2014, 07:15 AM
Deaths shadow needs more than just a lot of spells that hurt. It needs evasion. The card is inherently flawed because once you are done kicking your own ass for the Shadow, the opponent gets to decide if he wants to chump block en route to picking off your last few life points on the critical turns.
I say Dismember is a far superior card to this one...Which can be played in nonblack decks, btw.
Just made a joke because I'm bored that every time a "lose life trigger" sees the light of day, someone mentions DS. Want to be the first this time ;P
GoblinZ
05-25-2014, 12:10 PM
It is another option but what gets played with 3 toughness? Serra Avenger and Fiend Hunter in D&T after that I can not think of anything this deals with that Disfigure does not; for everything else Dismember seems better since you can scale mana/life payments. Even at one mana this is slightly harder to cast needing black vs Dismember being one more life and colourless mana.
Painter's servant...half kidding...
BBG|Scott-Spain
05-27-2014, 05:29 AM
The Goblin might help make Goblins an actual thing in Modern. Probably won't do much in Legacy though.
This. Works pretty well with how Modern Goblins operates.
Quite a bit of utility in here. Liking everything so far.
djeyjey
05-27-2014, 10:30 AM
Military Intelligence 1U
Enchantment (U)
Whenever you attack with two or more creatures, draw a card.
The casting cost is low enough to have potential.
Quick question about this one: with Military Intelligence on the board, do you get to draw a card whenever you attack with Geist of Saint Traft ?
rufus
05-27-2014, 10:31 AM
Waste Not ...
Well at first sight its just too junky for legacy. But if your lucky you can chain hymns and refill your hand while making tokens. Its even good in multiples.
I don't know if there are any legal "wheel of fortune" cards in legacy; this would be really broken. ...
Waste Not is from 'you make the card' so we've known about it for a while. It's got its own thread.
Stuff like Pox and Ill-Gotten Gains have potential. Unmask is pretty neat. Burning Inquiry could work
Zombie
05-27-2014, 11:19 AM
Quick question about this one: with Military Intelligence on the board, do you get to draw a card whenever you attack with Geist of Saint Traft ?
No. You only attacked with the Geist.
Esper3k
05-27-2014, 11:20 AM
Quick question about this one: with Military Intelligence on the board, do you get to draw a card whenever you attack with Geist of Saint Traft ?
Nope. Those types of "when you attack" triggered abilities trigger when you declare a creature as an attacker during the Declare Attackers step.
Geist of Saint Traft makes an angel token and puts it into play attacking (the angel token is never actually declared as an attacker during the Declare Attackers step).
djeyjey
05-27-2014, 11:59 AM
Nope. Those types of "when you attack" triggered abilities trigger when you declare a creature as an attacker during the Declare Attackers step.
Geist of Saint Traft makes an angel token and puts it into play attacking (the angel token is never actually declared as an attacker during the Declare Attackers step).
Thought so… too bad… thx all for the feedback
joven
05-28-2014, 10:16 AM
Waste Not is from 'you make the card' so we've known about it for a while. It's got its own thread.
Stuff like Pox and Ill-Gotten Gains have potential. Unmask is pretty neat. Burning Inquiry could work
Wistful Thinking is also strong with discard triggers since it is garanteed that the opponent has cards to discard. Burning Inquiry does the same but also hits yourself.
Waste Not could be strong, but probably mostly when together with a Dark Ritual and a one mana discard spell in the first turn and Hymn following up in the second turn. Starting to discard the opponent at turn three after casting Waste Not in turn two won't do it most of the time.
I hope they also reprint Liliana's Caress in M15.
alderon666
05-28-2014, 07:21 PM
Void Snare is a snap 1-of in Storm decks that play Burning Wish. It's just a catch all spell that can get you out of some sticky situations. It gets rid of Leyline of Sanctity, Gaddock Teeg, Iona, 3-sphere.
It being a sorcery is incovinient, because you have to win the same turn you cast it. But you could bounce something and Cabal Therapy it out... LOL
KobeBryan
05-29-2014, 01:48 AM
Void Snare is a snap 1-of in Storm decks that play Burning Wish. It's just a catch all spell that can get you out of some sticky situations. It gets rid of Leyline of Sanctity, Gaddock Teeg, Iona, 3-sphere.
It being a sorcery is incovinient, because you have to win the same turn you cast it. But you could bounce something and Cabal Therapy it out... LOL
why would storm run this over something like chain of vapors?
BrettF
05-29-2014, 01:58 AM
why would storm run this over something like chain of vapors?
Void Snare is a snap 1-of in Storm decks that play Burning Wish because it is a sorcery!. It's just a catch all spell that can get you out of some sticky situations. It gets rid of Leyline of Sanctity, Gaddock Teeg, Iona, 3-sphere.
Having wish access to this card will be more often better than boarding in a chain of vapor. TES is so fast that drawing your bounce spell is terrible half the time.
Megadeus
05-29-2014, 02:34 AM
Right. Being able to wish for this in game one along with not having to board in chain of vapor which is awkward at times is great.
Heresy
06-07-2014, 12:11 AM
Interesting creature in M15 :
http://i.imgur.com/ERwNTz0.jpg
(It's a 1/1.)
thecrav
06-07-2014, 12:58 AM
Interesting creature in M15 :
http://i.imgur.com/ERwNTz0.jpg
(It's a 1/1.)
Because some of ya'll are old and hard of seeing:
Leaving off the rarity because duels and real life are sometimes different.
Chasm Skulker 2U
Creature - Squid Horror
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.
When Chasm Skulker dies, put X 1/1 blue Squid creature tokens with islandwalk onto the battlefield, where X is the number of +1/+1 counters on Chasm Skullker.
1/1
This thing will obviously be huge in any blue deck, but CMC 3 is at the upper end of playability. Definitely playable in a blue stompy deck where you're able to cast it earlier.
Lemnear
06-07-2014, 04:51 AM
Because some of ya'll are old and hard of seeing:
Leaving off the rarity because duels and real life are sometimes different.
Chasm Skulker 2U
Creature - Squid Horror
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.
When Chasm Skulker dies, put X 1/1 blue Squid creature tokens with islandwalk onto the battlefield, where X is the number of +1/+1 counters on Chasm Skullker.
1/1
This thing will obviously be huge in any blue deck, but CMC 3 is at the upper end of playability. Definitely playable in a blue stompy deck where you're able to cast it earlier.
It's not like this one was playable either because of all the StoP and Bolts in the format
http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=179633&type=card
Aggro_zombies
06-07-2014, 12:09 PM
Yeah, if Coatl wasn't good enough then I don't see why Chasm Skulker is. The problem of creature into Brainstorm for the 4/4 is that you could just cast Tarmogoyf (or these days, TNN) and have a naturally big guy without needing to use your Brainstorm right away.
(nameless one)
06-07-2014, 12:40 PM
I think the selling point of the Squid is that it replaces itself.
It would have been really damn good if it was a Merfolk and when it died, it put Merfolk tokens on the field.
HammafistRoob
06-07-2014, 12:49 PM
So Young Pyromancer and Lorescale Coatl fucked and had a squid? That's kinda ridiculous.
I definitely think this guy is a lot better than the snake ever was. If he lives a turn or you somehow trigger him at least once, you're guaranteed some amount of value. Is he good enough? No probably not, if they gave him a leaves the battlefield trigger instead of a dies one, he would probably be real good.
Zombie
06-07-2014, 12:54 PM
1. Print a bunch of stuff with dies triggers.
2. Print a super removal spell that bypasses everything colors without counters can muster, and exiles so dies trigger based value is useless too.
3. Still counterable by same color that has TNN.
4. ???
5. Someone please fire WotC R&D.
Tokugawa
06-07-2014, 02:47 PM
http://media.wizards.com/images/magic/promotional/wmcq_2014_top8playmat.jpg
Is this a hint for Liliana 4.0 in M15?
LotV has already been marked as "too powerful for standard" by R&D.
rxavage
06-07-2014, 04:31 PM
Which is a testament to how stupid R&D is because LotV didn't even come close to being dominant in standard.
Darkenslight
06-07-2014, 04:52 PM
http://media.wizards.com/images/magic/promotional/wmcq_2014_top8playmat.jpg
Is this a hint for Liliana 4.0 in M15?
LotV has already been marked as "too powerful for standard" by R&D.
At the moment, R&D couldn't find their arsehole with a map and directions. And it's been largely so for the past four or five years.
Exhibit A-C: Delver
Exhibit D: Snapcaster
Exhibit E: Batterskull
Exhibit F: DRS
Lord Seth
06-07-2014, 10:11 PM
I want a source for this claim that Liliana of the Veil is considered "too powerful" to return to Standard by R&D.
Lemnear
06-07-2014, 11:04 PM
The only thing the playmats makes me think of is that it might will see print as a Legendary Artifact in M15. Why else would that Artwork exist? If it's going to be an Equipment with SFM around is doubtful, but speculations about Liliana returning soon is valid.
Just a question for the fellows deep into the books and Comics: where did she pick up the chainveil? I asume it's not linked to the upcoming block, right?
From a group of demons including Griselbrand to restore her lost powers after the mending.
EDIT: Wrong part of her story! Connected to her former demon masters though.
Dice_Box
06-08-2014, 12:14 AM
She found it on Shandalar. Kothophed sent her to get it but that somewhat backfired.
She found it on Shandalar. Kothophed sent her to get it but that somewhat backfired.
Yet another reminder that Magic in the mid-'90s was vastly superior to now. Much less nonsense.
(nameless one)
06-08-2014, 12:08 PM
http://media.wizards.com/images/magic/promotional/wmcq_2014_top8playmat.jpg
Is this a hint for Liliana 4.0 in M15?
LotV has already been marked as "too powerful for standard" by R&D.
This picture reminded me of the Ayatollah.
Whippoorwill
06-09-2014, 06:23 PM
Yet another reminder that Magic in the mid-'90s was vastly superior to now. Much less nonsense.
Somewhat off topic, but since Shandalar was mentioned I imagine some would find the responses by WotC Support amusing:
https://twitter.com/BoltTheBird/status/474259910860242944
Lord Seth
06-09-2014, 08:13 PM
I still want to know where anyone from R&D said Liliana of the Veil was too powerful to return to Standard.
An idea for monoblack control? Probably not, but cool card nonetheless
Xathrid Slyblade 2B
Creature - Human Assassin
Hexproof
3B: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch.
2/1
Scott
06-15-2014, 11:27 AM
An idea for monoblack control? Probably not, but cool card nonetheless
Xathrid Slyblade 2B
Creature - Human Assassin
Hexproof
3B: Until end of turn, Xathrid Slyblade loses hexproof and gains first strike and deathtouch.
2/1
I believe it's the first black creature with hexproof that doesn't require another color.
...and it's a perfectly awful card.
Megadeus
06-15-2014, 12:41 PM
Yeah limited fodder. Dunno why we are even talking about this card
Scott
06-15-2014, 01:08 PM
Seemed to have color pie implications, sorry mom and daddd
Megadeus
06-15-2014, 01:13 PM
The only other color this card should be is red. And that should be after you set this card on fire, because it is worth more keeping you warm than four being played in any game of magic
Scott
06-15-2014, 01:57 PM
Yeah, and color pie implications doesn't = good card.
Darkenslight
06-15-2014, 02:31 PM
...and it's a perfectly awful card.
Yeah limited fodder. Dunno why we are even talking about this card
The only other color this card should be is red. And that should be after you set this card on fire, because it is worth more keeping you warm than four being played in any game of magic
I disagree, but there's few applications for Legacy for this card. It's more interesting in Modern and Standard, where it often says, ":3: :b: : Destroy target creature unless its controller has a removal spell."
Megadeus
06-15-2014, 02:46 PM
Or they just don't attack into it. Glissa already does that without having to spend 4 mana just to get blown out by removal
HammafistRoob
06-15-2014, 02:52 PM
Or they just don't attack into it. Glissa already does that without having to spend 4 mana just to get blown out by removal
You don't like getting blown out?
TsumiBand
06-17-2014, 09:03 AM
I disagree, but there's few applications for Legacy for this card. It's more interesting in Modern and Standard, where it often says, ":3: :b: : Destroy target creature unless its controller has a removal spell."
Oh shit, it has Provoke too? [self RTFCWithCardAsString:@"Xathrid Skyblade"];
Somehow, this reminds me of how much I wish Deftblade Elite was playable. It's a badass card that needs a home, and you know that
Darkenslight
06-17-2014, 12:53 PM
Oh shit, it has Provoke too? [self RTFCWithCardAsString:@"Xathrid Skyblade"];
Somehow, this reminds me of how much I wish Deftblade Elite was playable. It's a badass card that needs a home, and you know that
First strike and deathtouch are a ridiculous combination. For :3::b:, it's stupid-good on defense, and insane on offense with enough mana and vigilance-granting effects. But for Legacy, it's not especially good, and it doesn't block either Delver or TNN.
There's also the release event promo:
In Garruk's Wake :7::b::b:
Sorcery
Destroy all creatures you don't contorl and all planeswalkers you don't control.
It's a weaker Plague Wind with an upside of murdering planeswalkers.
TsumiBand
06-17-2014, 01:47 PM
Maybe 'ridiculous' is overstating its potency a little, but I mean yeah it's good.
It's one of those Cool Things though, right -- like Trample and Deathtouch should be this bonkers offensive combination but it has probably never mattered in a non-multiplayer constructed format. I would hate to sit across from that guy in Limited pretty hard though.
*Maybe* it could act as like a Nekrataal 2.0 in Standard or Modern, maybe. Hexproof is nothing to sneeze at (you couldn't if you wanted to) and we did just finish a block of Bestow creatures just waiting for Good Targets(TM) in the next year, so there could possibly be something there.
Really though, we should spend more time talking about Deftblade Elite.
nedleeds
06-17-2014, 01:59 PM
10BBBB
Giant Black Spell for Children
Destroy all creatures you don't control and your opponents face. Destroy their stuff. Laugh. You spent 14 mana on this awesome Mythic Spell. Here you rule!
10BBBB
Giant Black Spell for Children
Destroy all creatures you don't control and your opponents face. Destroy their stuff. Laugh. You spent 14 mana on this awesome Mythic Spell. Here you rule!
Then those children grow up and realize they can do those kinds of things for 2U.
Barook
06-18-2014, 09:22 AM
http://cdn.toucharcade.com/wp-content/uploads/2014/06/Magic-2015_Penny-Arcade-300x418.jpg
Not exactly Legacy-playable (despite being AD-proof), but still an interesting design. A total dick move on TNN, but then again, what playable equipment isn't a dick move on TNN?
Beisdes, who else loathes the design credit?
TsumiBand
06-18-2014, 10:59 AM
http://cdn.toucharcade.com/wp-content/uploads/2014/06/Magic-2015_Penny-Arcade-300x418.jpg
Not exactly Legacy-playable (despite being AD-proof), but still an interesting design. A total dick move on TNN, but then again, what playable equipment isn't a dick move on TNN?
Beisdes, who else loathes the design credit?
Well that's interesting. Pretty okay with Hexproof/Indie/other things that one can only 'vote off the island', as it were.
The design credit is what it is. I've a neutral opinion of Penny Arcade, probably from mostly ignorance of their net impact on Things That Matter (i know the one guy has a rep for being a bit of a misogynist -- oh a nerd with a low opinion of women on the Internets, quelle surprise). If I can get over seeing "Artist: Puddnhead" at the bottom of Magic cards, I can probs deal with PA.
Lord_Mcdonalds
06-18-2014, 11:30 AM
He's more arrogant than misogynist, they made a comic about dickwolves/rape and was pretty insistent they did nothing wrong, and made some comments about transgendered people that were at best Ill-advised and then insisted he said nothing wrong
Basically your average neckbeard
Card seems positively okay
Megadeus
06-18-2014, 11:35 AM
You don't like getting blown out?
In real life yes. In magic, no.
Lord Seth
06-18-2014, 11:41 AM
http://cdn.toucharcade.com/wp-content/uploads/2014/06/Magic-2015_Penny-Arcade-300x418.jpg
Not exactly Legacy-playable (despite being AD-proof), but still an interesting design. A total dick move on TNN, but then again, what playable equipment isn't a dick move on TNN?
Beisdes, who else loathes the design credit?Bleh, looking at that really makes me dislike the new frame. And the worst thing is it wouldn't take much of a change to make it more aesthetically pleasing; just move the end of the "artifact frame" down so it ends with the end of the text box, and either put the holofoil stamp lower so it doesn't intrude on the text box or do what they probably should've done in the first place and just make the rarity symbol holographic.
Design credit would've looked nicer if it had just said "Jerry Holkins and Mike Krahulik" rather than saying "Penny Arcade" as it would look a little more professional and made more sense (how does a webcomic design a card?). I guess they just wanted to make sure people knew who they were?
Bed Decks Palyer
06-18-2014, 01:08 PM
Seriously, the only thing that the new frame is missing is a barcode. Aesthetics of Magic went really far from the days when I started. I guess that if I'd show the M15 cards to my friends who did quit some decade ago (when the "ohmythatshideous!" 8thEd frame was introduced), they'd be shocked and would resist to touch the cards.
Barook
06-18-2014, 01:53 PM
and made some comments about transgendered people that were at best Ill-advised and then insisted he said nothing wrong
I remember that shitstorm. To be fair, if you look at the comment that triggered the whole situation, he did say nothing wrong. His mistake was that some of the people he was messing with are downright insane.
And I was talking about how the design credit was looking stupid in general. I don't care whether it says "Penny Arcade" or "Maro's Ass Kissing Goon #13".
Zombie
06-18-2014, 02:05 PM
He's more arrogant than misogynist, they made a comic about dickwolves/rape and was pretty insistent they did nothing wrong, and made some comments about transgendered people that were at best Ill-advised and then insisted he said nothing wrong
Basically your average neckbeard
The replies to said comic were a total shitfest, so a certain annoyance should probably be understandable.
Tylert
06-23-2014, 07:44 AM
Return to the Ranks (Rare)
XWW
Sorcery
Convoke
Return X target creature cards with converted mana cost 2 or less from your graveyard to the battlefield.
is there any aggro archetypes that would want such a card? seems to expensive to be legacy playable, but there is convoke on this card...
too bad it doesn't combo with battlefield thaumaturge (only reduces the cost when it targets creature, and not creature cards)... :(
TsumiBand
06-23-2014, 07:59 AM
Return to the Ranks (Rare)
XWW
Sorcery
Convoke
Return X target creature cards with converted mana cost 2 or less from your graveyard to the battlefield.
is there any aggro archetypes that would want such a card? seems to expensive to be legacy playable, but there is convoke on this card...
too bad it doesn't combo with battlefield thaumaturge (only reduces the cost when it targets creature cards)... :(
actually this is the kind of recursion that I've long thought was appropriate for any white weenie deck. the better ww cards tend to be prison oriented and making them more resilient to removal makes the 'lock' that much more effective.
that was before Terminus and shit like that but w/e. Soul Sisters runs 1-3 Proclamation of Rebirth to capitalize on their low curve and multiple Soul Warden triggers, and I wonder if being able to target the handful of 2cc guys like Ajani's Pridemate would help it to win faster after a non-Terminus board wipe. Convoke is almost not even a big deal at that point.
sent from phone, don't be a dick
lyracian
06-23-2014, 08:14 AM
Most of the creatures in D&T and Soul Sisters are small enough to come back with this. I think the main issue is needing to play against a deck that is not killing them with Exile effects or Terminus. Attacking with Vigilance creatures (Brimaz, Intangible Virtue) and then popping this off to bring back the team seems good. It can also bring back Pridemage or Teeg in a Maverick Deck.
Dice_Box
06-23-2014, 08:34 AM
Gives DnT an out v something like Jund, doesn't help it against Miracles or Junk. I guess it could be useful in the right Meta.
DnT is getting a lot of toys of late. Wizards new pet deck?
Barook
06-23-2014, 08:52 AM
Gives DnT an out v something like Jund, doesn't help it against Miracles or Junk. I guess it could be useful in the right Meta.
DnT is getting a lot of toys of late. Wizards new pet deck?
I don't think it fits D&T's playstyle. Problematic cards rarely put your stuff in your graveyard, and if they do, you rather want to board in Rest in Peace.
And I don't think it's Wizards's new pet deck. People love white weenies, so Wizards keeps printing them. D&T got constant upgrades over the years until it achieved its breakthrough with Thalia. And more upgrades are guaranteed coming for the future. It would only be suspicious if they made a bunch of tailor-made white weenie Legends for D&T.
TsumiBand
06-23-2014, 08:54 AM
http://media.wizards.com/images/magic/tcg/products/m15/sf0JdVsk2/EN_zqhswofjze.png
You know, I wouldn't even mention this guy if it weren't for some thread in the Development section that was suggesting Stronghold Gambit to threaten SnT and Co. by low-balling the fatty play while still actually dropping a creature that 'does stuff'.
10 life is um, a lot. In this format of fetchlands and tutors and Zeniths and Rebels and whatnot. His actual p/t is not that impressive, but he definitely punches like a drunken frat-hat if your opponent is dumb enough to play Flooded Strand. I dunno, Stronghold Gambit kind of sucks tho
Megadeus
06-23-2014, 09:08 AM
That's a card I guess. Would be more interesting on a more aggressive body (with less potent of an ability obviously)
Bed Decks Palyer
06-23-2014, 09:10 AM
Wow, lol, that sick. :eyebrow::laugh:
I gues that it's not a prime SnT/Sneak target and in fact the card maybe sucks, but this is really funny. Also, I'd love to live the dream of Vialing this guy out in resp. to fetch.
Then again I don't play black, so...
rufus
06-23-2014, 09:16 AM
Return to the Ranks (Rare)
XWW
Sorcery
Convoke
Return X target creature cards with converted mana cost 2 or less from your graveyard to the battlefield.
is there any aggro archetypes that would want such a card? ... :(
Convoke works with flashback. I wonder if there's a useful way to double-cast that with Snapcaster Mage. Regardless, I expect that the requirement for lots of cards in the graveyard limits it.
Barook
06-23-2014, 09:35 AM
10 life is um, a lot. In this format of fetchlands and tutors and Zeniths and Rebels and whatnot. His actual p/t is not that impressive, but he definitely punches like a drunken frat-hat if your opponent is dumb enough to play Flooded Strand. I dunno, Stronghold Gambit kind of sucks tho
Nobody that is worth respecting as a player takes 10 to the face for stupid stuff like fetching. It basically reads: "Opponents can't search libraries."
As far as casual formats/EDH is concerned: Question is whether or not there are cost-efficient ways to force your opponent to search their library. Maralen of the Mornsong sounds interesting, but they WILL find an answer.
rufus
06-23-2014, 09:55 AM
Nobody that is worth respecting as a player takes 10 to the face for stupid stuff like fetching. It basically reads: "Opponents can't search libraries."
As far as casual formats/EDH is concerned: Question is whether or not there are cost-efficient ways to force your opponent to search their library. Maralen of the Mornsong sounds interesting, but they WILL find an answer.
It also breaks stuff like New Frontiers, Ghost Quarter, Path to Exile, and Noble Benefactor.
Dice_Box
06-23-2014, 10:00 AM
The fuck? 10 life? Wow. I mean his no Yag will on legs, but he is still going to make a splash somewhere.
maharis
06-23-2014, 10:11 AM
Aggressive Mining
3R
Enchantment
You can't play lands.
Sacrifice a land: Draw two cards. Activate this ability only once each turn.
There has to be a way to break this with Manabond, but I'm not sure it's something that Assault Loam doesn't do better already. Maybe you cast DD for a bunch, bin all your lands in response to draw a ton more lands, Manabond them into play, pass?
http://magic.wizards.com/en/content/magic-2015-core-set-card-set-archive-products-game-info
Some notes:
Warden of Beyond: Combined with path to exile, STP, and will of the council and every other white removal this is a 2W 4/4 vigilance. Is that worth it?
Ob Nixilis: I irrationally love it - but it's simply not good enough. I would have loved the ability on a 1/1 for 1B - since it's basically a "player's cant search libraries"
Aggressive mining: maybe a new deck somehow? It has potential in the fact that it says once per turn . . . so effectively you can draw 6 cards by your next draw step for only 3R (getting to untap with 2 lands - so almost like a draw 6 for 1R . . . but not really)
Goblin Kaboomist: if you manage to get two or more landmines out. . . i think he becomes good, but it might be too much effort
Yisan, the Wanderer Bard: With the amount of fantastic 1 CMC creatures he might be a good?
Humphrey
06-23-2014, 10:24 AM
It also breaks stuff like New Frontiers, Ghost Quarter, Path to Exile, and Noble Benefactor.
Aven Mindcensor
maharis
06-23-2014, 10:35 AM
Yisan, the Wanderer Bard: With the amount of fantastic 1 CMC creatures he might be a good?
First activation: Mother of Runes or Benevolent Bodyguard
Second activation: Stoneforge Mystic -> some sword
Third activation: Mirran Crusader or Blah-Name Blahmesis
Maybe you play dork into this into Standstill into shenanigans?
TsumiBand
06-23-2014, 11:04 AM
Man, I thought Warden of Beyond said "each". Then I realized that it just becomes a reason to maindeck Tormod's Crypt if it were. Ghettoooooo
I do like this thing though:
http://media.wizards.com/images/magic/tcg/products/m15/sf0JdVsk2/EN_e17kn700m4.png
For starters, it works pretty well with Ghost Council of Orzhova EDH. It's funny how often I end the game with commander damage off of a 4/4; however, it is a hungry lover. Being able to all but guarantee one activation of its ability as long as it's in play is a Good Thing; don't really care about the indestructible effect, though it would give the non-Spirit guys in that deck a means of surviving board wipes, which is kind of the appeal in having a self-exiling commander.
As for the rest of the world -- I always liked Militia's Pride. This is kind of a less aggressive, more utilitarian version of that. I wonder if D&T cares enough about bouncing its own dudes anymore to warrant it as an include; if you have the mana it is a method for building a clock. The tokens have flying too, which is like, nice.
Tylert
06-23-2014, 11:06 AM
Man, I thought Warden of Beyond said "each". Then I realized that it just becomes a reason to maindeck Tormod's Crypt if it were. Ghettoooooo
I do like this thing though:
http://media.wizards.com/images/magic/tcg/products/m15/sf0JdVsk2/EN_e17kn700m4.png
For starters, it works pretty well with Ghost Council of Orzhova EDH. It's funny how often I end the game with commander damage off of a 4/4; however, it is a hungry lover. Being able to all but guarantee one activation of its ability as long as it's in play is a Good Thing; don't really care about the indestructible effect, though it would give the non-Spirit guys in that deck a means of surviving board wipes, which is kind of the appeal in having a self-exiling commander.
As for the rest of the world -- I always liked Militia's Pride. This is kind of a less aggressive, more utilitarian version of that. I wonder if D&T cares enough about bouncing its own dudes anymore to warrant it as an include; if you have the mana it is a method for building a clock. The tokens have flying too, which is like, nice.
Too expensive for D&T :( you need to port your opponent, have wasteland also.
rufus
06-23-2014, 11:18 AM
Aggressive Mining
3R
Enchantment
You can't play lands.
Sacrifice a land: Draw two cards. Activate this ability only once each turn.
There has to be a way to break this with Manabond, but I'm not sure it's something that Assault Loam doesn't do better already. Maybe you cast DD for a bunch, bin all your lands in response to draw a ton more lands, Manabond them into play, pass?
It's sure to be a house in limited, but that casting cost is pretty hefty by legacy standards.
It took me a moment to realize that that can be activated on your turn, and the opponent's turn.
I think Knight of the White Orchid/Oath of Lieges type stuff might work with it.
Darkenslight
06-23-2014, 12:10 PM
It's sure to be a house in limited, but that casting cost is pretty hefty by legacy standards.
It took me a moment to realize that that can be activated on your turn, and the opponent's turn.
I think Knight of the White Orchid/Oath of Lieges type stuff might work with it.
Anything that directly puts the land into play works. so Explosive Vegetation and Budoka Gardener work.
Aggro_zombies
06-23-2014, 02:44 PM
Of course Aggressive Mining would be designed by Notch. It's adorable!
Yisan isn't good. You get exactly one 1-cmc guy out of him before he charges up too much. In Legacy, once you activate him twice he becomes near-useless, and activating him three times makes actually useless. He seems vastly worse than Birthing Pod for all intents and purposes.
Of course Aggressive Mining would be designed by Notch. It's adorable!
Yisan isn't good. You get exactly one 1-cmc guy out of him before he charges up too much. In Legacy, once you activate him twice he becomes near-useless, and activating him three times makes actually useless. He seems vastly worse than Birthing Pod for all intents and purposes.
Why? 1 cmc has DRS and Mother, 2 cmc has SFM and Bob, and 3 cmc has KoR and TNN? I mean that's despite the point - since he won't live long enough to get to 2 activation even.
Michael Keller
06-23-2014, 02:56 PM
Stronghold Gambit kind of sucks tho
I disagree, but that's an entirely different conversation topic.
Barook
06-23-2014, 03:14 PM
Anything that directly puts the land into play works. so Explosive Vegetation and Budoka Gardener work.
Sakura-Tribe Scout/Skyshroud Ranger + Quirion Ranger/Scryb Ranger?
D&T doesn't want Spirit Bonds. It does seem interesting with Norin the Wary.
TsumiBand
06-23-2014, 06:19 PM
I guess Fertilid is a funny bunny with Ob-Nix.
vOv
Seems good! Hand me my Tooth and Nail, it's the one that says "Bad Motherfucker"
Jerry9
06-23-2014, 06:47 PM
Land Tax + Planar Birth + Aggressive Mining?
Or you could just use Jace as your 4cmc CA engine :/
Barook
06-24-2014, 07:40 AM
http://media-dominaria.cursecdn.com/avatars/59/888/635391733876007376.png
Slivers? Actual Slivers? And not those ugly abortions of a Predator?
Now I just hope they get the few slivers printed in M15 right.
lyracian
06-24-2014, 07:55 AM
Slivers? Actual Slivers? And not those ugly abortions of a Predator?
Now I just hope they get the few slivers printed in M15 right.
The preview article says we get 5 uncommon Slivers (I presume one of each colour) and a Mythic Rare. At least the new land makes M14/M15 Slivers playable at FNM for 3 months; I am just hoping we finally get a Hexproof sliver that is cheap enough to be used or maybe a deathtouch one...
TsumiBand
06-24-2014, 09:03 AM
Soup's on!
http://media-dominaria.cursecdn.com/avatars/59/872/635391282696324810.png
nedleeds
06-24-2014, 09:35 AM
Maybe you play dork into this into Standstill into shenanigans?
I'd rather play delver into standstill into fuck you my delver naturally flipped
Joe Eigo
06-24-2014, 11:20 AM
http://media-dominaria.cursecdn.com/avatars/59/888/635391733876007376.png
Slivers? Actual Slivers? And not those ugly abortions of a Predator?
Now I just hope they get the few slivers printed in M15 right.
Wow... they basically copied this card idea from some guy at mtgsalvation... O_o
Do they often do this... ?
HammerAndSickled
06-24-2014, 02:29 PM
"Designed by the Magic community"? :rolleyes:
I'm disgusted by this new frame, foil stamp bullshit, and the designer credit. I don't honestly give a fuck which obese "game designer" came up with the incredibly novel design of overcosted creature+spell effect or unplayable artifact with cool "flavor" and I don't think that their contributions to the game are worth noting.
Darkenslight
06-24-2014, 02:32 PM
"Designed by the Magic community"? :rolleyes:
I'm disgusted by this new frame, foil stamp bullshit, and the designer credit. I don't honestly give a fuck which obese "game designer" came up with the incredibly novel design of overcosted creature+spell effect or unplayable artifact with cool "flavor" and I don't think that their contributions to the game are worth noting.
Those are the ones that R&D specifically asked others to design who are not typically affiliated with WotC. This is somewhat relevant. And some of those designs are actually interesting. Go and take a look at Spirit Bonds, for example - that is an interesting design.
Barook
06-24-2014, 03:06 PM
Those are the ones that R&D specifically asked others to design who are not typically affiliated with WotC. This is somewhat relevant. And some of those designs are actually interesting. Go and take a look at Spirit Bonds, for example - that is an interesting design.
I don't think getting design suggestions from outside is a bad thing. The latest sets have been overall bland in terms of design (just looking at the M15 spoiler disgusts me - we have a Terror now that can hit everything - for the low, low price of :3::b::b:) and the overall recycling and overcosting old cards is getting out of hand.
That doesn't change the fact that the designer credit looks incredibly misplaced. It's also a slap in the face for the playerbase - getting rid of the Invitational and instead let Notch and PennyArcade design some unplayable jank because they're internet-famous.
phonics
06-24-2014, 03:58 PM
Its probably just me, but the capital H character in the new typeface really bothers me.
big_ticket
06-24-2014, 10:25 PM
hope i see some new sliver legend
Meekrab
06-24-2014, 11:20 PM
hope i see some new sliver legend
Have they done a colorless sliver lord? That'd be cool imo rather than another 5 color one.
Rizso
06-25-2014, 12:12 AM
Ajani looks so strong.
3W 4
+1 Up to one target creature gets +1/+1, lifelink, first strike and vigilance until end of turn
-2 Put a +1/+1 counter on all creatures you control, and put one loyalty counter on each other planeswalker you control
-7 You get an emblem with, if damage would be dealt to a planeswalker you control, you may reduce that damage to one.
Aggro_zombies
06-25-2014, 12:35 AM
At three mana, I think he'd be worth testing. At four, though...
Rizso
06-25-2014, 12:46 AM
Making walkers sprint to ulties is quite rare ability. Probly very solid for a modern token deck where -2 can make Sorin give more emblems.
Barook
06-25-2014, 12:47 AM
The ultimate reduces to damage to you to 1 as well, but he still sucks as overcosted, glorified buff bot.
Maybe at :w::w: he would have been playable. Even at 3cc, he would seem terribly meh.
Sylphnir
06-25-2014, 02:11 AM
Comparable to Goldmane.
Has arguably a better (+) than him. Goldmane's (-) is stronger than his most of the time though.
If they ever reach their ultimate, the new one might be stronger/tougher but doesn't help you win.
Think I like Goldmane more than him.
Would both never play over Knight-Errant. In addition at most.
Tokugawa
06-25-2014, 05:08 AM
Legacy playable PW should change the situation by ItSELF.
Ajani 5.0… can't.
Nissa 2.0 is also awkward.
Darkenslight
06-25-2014, 08:33 AM
Legacy playable PW should change the situation by ItSELF.
Ajani 5.0… can't.
Nissa 2.0 is also awkward.
Nissa 2.0 is maybe an alt-wincon for Elves, but that's about it.
The new Ajani is pretty sucktacular for Legacy - I'd play his G/W version first, which is pretty craptacular for Legacy, an dhe seraches for other stuff to boot.
Lemnear
06-25-2014, 08:49 AM
Nissa 2.0 is maybe an alt-wincon for Elves, but that's about it.
The new Ajani is pretty sucktacular for Legacy - I'd play his G/W version first, which is pretty craptacular for Legacy, an dhe seraches for other stuff to boot.
Nissa has no place in Elves as the deck only plays 2 Forests total
Offler
06-25-2014, 09:02 AM
http://media.wizards.com/images/magic/tcg/products/m15/sf0JdVsk2/EN_zqhswofjze.png
You know, I wouldn't even mention this guy if it weren't for some thread in the Development section that was suggesting Stronghold Gambit to threaten SnT and Co. by low-balling the fatty play while still actually dropping a creature that 'does stuff'.
10 life is um, a lot. In this format of fetchlands and tutors and Zeniths and Rebels and whatnot. His actual p/t is not that impressive, but he definitely punches like a drunken frat-hat if your opponent is dumb enough to play Flooded Strand. I dunno, Stronghold Gambit kind of sucks tho
Much more interesting in EDH. Black disrupt/control piece. Can be reanimated.
Works against blue and black tutoring, also against green ramping... Not bad.
Megadeus
06-25-2014, 09:04 AM
Nissa has no place in Elves as the deck only plays 2 Forests total
Well it plays a couple bayou as well, but agreed. Nissa plus Quirion ranger is a sick nonbo
haganbmj
06-25-2014, 09:30 AM
Nissa 2.0 is maybe an alt-wincon for Elves, but that's about it.
Nissa is likely outclassed by Garruk Relentless and/or Wildspeaker in this case. Wildspeaker gets to untap Cradle for whatever that's worth and both Garruks produce tokens that don't endanger your mana sources.
Nissa may find a home somewhere, but I highly doubt that it's in legacy.
Megadeus
06-25-2014, 09:53 AM
Nic fit maybe? As is with all over costs walkers. It'sprobably terrible though
Lord Seth
06-25-2014, 11:31 AM
I'm still really hoping that in future sets they at least move the hologram stamp so it doesn't blatantly intrude into the text box.
Wow, that new Sliver Hive land is amazing for Slivers.
There's no reason Countersliver w/ Vial can't be a tier1 deck at this point, imho.
rufus
06-25-2014, 02:03 PM
That untap ability on Ajani is strong, but - most likely - way too slow for legacy.
JPoJohnson
06-25-2014, 02:21 PM
Wow, that new Sliver Hive land is amazing for Slivers.
There's no reason Countersliver w/ Vial can't be a tier1 deck at this point, imho.
Other than the fragile mana-base, the difficulty to have a blue count necessary to run FoW consistently, and being inferior to Merfolk in most matchups?
Edit: That being said, I do like the Sliver Hive land. It's a fun thing (:
TsumiBand
06-25-2014, 02:28 PM
Wow, that new Sliver Hive land is amazing for Slivers.
There's no reason Countersliver w/ Vial can't be a tier1 deck at this point, imho.
I feel like it isn't better than Mutavault though.
Especially since the token ability requires you already control a Sliver - forget the 5cmc to activate, it has an unfortunate dependency in needing a Sliver in play to matter a damn. Whereas one could draw into a Mutavault or other man-land and feel good about playing a threat under Standstill, this pretty much depends on you already controlling a threat in some fashion (even if indirectly, like via Aether Vial or w/e).
JPoJohnson
06-25-2014, 02:41 PM
I feel like it isn't better than Mutavault though.
Especially since the token ability requires you already control a Sliver - forget the 5cmc to activate, it has an unfortunate dependency in needing a Sliver in play to matter a damn. Whereas one could draw into a Mutavault or other man-land and feel good about playing a threat under Standstill, this pretty much depends on you already controlling a threat in some fashion (even if indirectly, like via Aether Vial or w/e).
Except the Hive Land is a rainbow land for slivers and Mutavault is not. That's a pretty big different in a sliver-tribal deck.
rufus
06-25-2014, 02:42 PM
I feel like it isn't better than Mutavault though.
Especially since the token ability requires you already control a Sliver - forget the 5cmc to activate, it has an unfortunate dependency in needing a Sliver in play to matter a damn. Whereas one could draw into a Mutavault or other man-land and feel good about playing a threat under Standstill, this pretty much depends on you already controlling a threat in some fashion (even if indirectly, like via Aether Vial or w/e).
It is a little interesting to see the progression from Primal Beyond to Cavern of Souls to this. It seems like the ability is really only going to shine with something like Dormant Sliver in play anyway.
thecrav
06-25-2014, 06:49 PM
Nic fit maybe? As is with all over costs walkers. It'sprobably terrible though
This is what I was thinking. You might be able to get her down as early as turn 3 and then untap almost all your lands to basically re-take that turn. (I won't say time walk because Sean might hurt me)
Barook
06-25-2014, 07:29 PM
This is what I was thinking. You might be able to get her down as early as turn 3 and then untap almost all your lands to basically re-take that turn. (I won't say time walk because Sean might hurt me)
Question is whether or not she's better than Garruk, Primal Hunter. Sure, the lands are bolt-proof and AD-immune, but the entire ordeal still doesn't sound too hot.
Edit: I think it's worth mentioning that you might have 9-10 mana available in the next turn. It's a shame she only untaps Forests, though.
Tokugawa
06-25-2014, 09:10 PM
For number speculation:
242 - Darksteel Citadel
243 -
244 -
245 -
246 - Radiant Fountain
247 - Sliver Hive
248 -
249 -
250 - Plains
Still have chance to put ONS fetches in. Of course, they can choose not to do that...
(nameless one)
06-25-2014, 10:02 PM
What is Radiant Fountain?
HammerAndSickled
06-25-2014, 11:46 PM
^Colorless untapped land, citp gain 2 life. Duels spoiler I think?
big_ticket
06-25-2014, 11:59 PM
For number speculation:
242 - Darksteel Citadel
243 -
244 -
245 -
246 - Radiant Fountain
247 - Sliver Hive
248 -
249 -
250 - Plains
Still have chance to put ONS fetches in. Of course, they can choose not to do that...
still hoping :wink:
but the new border..yikes
Megadeus
06-26-2014, 12:07 AM
Hoping for it I guess. Actually the new cycle of the common dudes that get +1/+1 if you control an allied land makes me think it is even more possible. Still, doubt it will happen.
Sylphnir
06-26-2014, 03:32 AM
11/15 mythics spoiled and so far the Chandra reprint is somehow the best of them? The sliver shall save this set!
They have to include fetchlands or something nasty otherwise they'll never sell a thing haha.
I wonder if Reclamation Sage is the only thing I'll end up buying next month. And maybe the squid horror 'cause he's a cutie.
Aggro_zombies
06-26-2014, 03:43 AM
Maybe they'll stick fetches at rare or something.
big_ticket
06-26-2014, 06:21 AM
http://mythicspoiler.com/m15/cards/ajanisteadfast.jpg
cool art for ajani
say no to scurvy
06-26-2014, 10:08 AM
http://i.imgur.com/s292ttP.jpg
pithing beetle's back!
TsumiBand
06-26-2014, 10:33 AM
http://i.imgur.com/s292ttP.jpg
pithing beetle's back!
Yeah there seems to be some random robot beats stuff in m15. Darksteel Citadel, Revoker, Shrapnel Blast, etc etc. I'm kind of hoping for a critical mass enough to play a proper robo-smash deck in Standard. I'll play a Juggernaut, I don't give a fuck
EDIT - ugh I was about to post about how I could troll Standard with Volatile Rig + Shrapnel Blast, but dammit if Volatile Rig doesn't rotate out with RtR. FFFMMMLLLLLLLL
Megadeus
06-26-2014, 11:11 AM
Damn. I just finished picking up a set of Revoker. Not that they were expensive, but they were a long term speculation target for a buddy and I
Shawon
06-26-2014, 11:26 AM
It's not too late to speculate on other robots, ala Kuldotha Forgemaster ($0.75 tcg-mid), Lodestone Golem ($1.03 tcg-mid), and Metalworker (~$13 tcg-mid, RL rare).
Megadeus
06-26-2014, 11:27 AM
Revoker being a bear of hate that any deck can use to varying degrees of success and therefore seeing more play than dudes much more narrow was why we speculated on it. Now the dream is dead. :/
JPoJohnson
06-26-2014, 11:47 AM
Damn. I just finished picking up a set of Revoker. Not that they were expensive, but they were a long term speculation target for a buddy and I
Worth picking up older frame cards overall rather than the new ones. I'm not a big fan of the layout... Granted I haven't seen the card in person.
Shawon
06-26-2014, 11:54 AM
Worth picking up older frame cards overall rather than the new ones. I'm not a big fan of the layout... Granted I haven't seen the card in person.
My biggest annoyance with new card art is the font, but to be honest, I kinda like the new card frame on robots in particular. Makes them look more "from-the-future."
JPoJohnson
06-26-2014, 12:19 PM
My biggest annoyance with new card art is the font, but to be honest, I kinda like the new card frame on robots in particular. Makes them look more "from-the-future."
I'll be finishing off my playset of Onslaught fetches once they reprint them... but I'm not sure if I'll pick up the older frames for a bit more or the newer ones since they're cheaper. I feel like spending more is worth it. I would just hate to have those few oddities in my deck besides all older cards. Granted, at some point newer cards will be printed that don't exist in older frames that are viable so... I guess we'll see.
Lord Seth
06-26-2014, 02:19 PM
EDIT - ugh I was about to post about how I could troll Standard with Volatile Rig + Shrapnel Blast, but dammit if Volatile Rig doesn't rotate out with RtR. FFFMMMLLLLLLLLShrapnel Blast and Volatile Rig will still be simultaneously legal for a few months.
TsumiBand
06-26-2014, 02:23 PM
Except the Hive Land is a rainbow land for slivers and Mutavault is not. That's a pretty big different in a sliver-tribal deck.
Yehhh but then it competes with Cavern of Souls. I mean you *could* just play a deck full of Reflecting Pools, Caverns, Sliver Hive, etc, but then you lose fetchlands which means Brainstorm is a lot worse, and Slivers plays Blue for Force and Brainstorm, so unless you're shitty like me and play like Naya Slivers for that Lightning Helix and dumb stuff like Sidewinder Sliver + Two-Headed Sliver CHOMBO, probs not worth it.
Plus also, the ability costs fucking 5. I know there are no bad threats, it's just dumb because you should not ever probably have that much mana in a Sliver deck without already being in the winning seat. I mean the deck has, what, 12 playable Lords now? Muscle, Sinew, Predatory... if you ain't get there yet, you ain't get there never, and pooping out one Sliver token per turn that depends on controlling a Sliver already, ain't gon fix. Mutavault FTW, I think.
TsumiBand
06-26-2014, 02:25 PM
Shrapnel Blast and Volatile Rig will still be simultaneously legal for a few months.
OHSHI REALLY
How awesome. Someone's gonna take all kinds of 13 damages! <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3 <3
===EDIT===
Did anyone else notice the "your creatures can help you cast this spell" text in Convoke for m15?? That's random as shit. Almost as good as "land continues to burn"
Dice_Box
06-26-2014, 05:56 PM
For number speculation:
242 - Darksteel Citadel
243 -
244 -
245 -
246 - Radiant Fountain
247 - Sliver Hive
248 -
249 -
250 - Plains
Still have chance to put ONS fetches in. Of course, they can choose not to do that...
Bloodstained would have to go before Darksteel.
Megadeus
06-26-2014, 06:03 PM
Sad but true. I think the Shadowmoor Filter lands actually fit though.
Darksteel
Fire-lit Thicket
Graven Cairns
Mystic Gate
Radiant Fountain
Sliver Hive
Sunken Ruins
Wooded Bastion
Plains
Elfkid
06-26-2014, 06:16 PM
Maybe ONS fetches in Kans... I wish :(
Dice_Box
06-26-2014, 06:19 PM
I would out down a substantial amount of money on the block after having them.
Zllig
06-26-2014, 06:30 PM
Sad but true. I think the Shadowmoor Filter lands actually fit though.
Darksteel
Fire-lit Thicket
Graven Cairns
Mystic Gate
Radiant Fountain
Sliver Hive
Sunken Ruins
Wooded Bastion
Plains
I thought they weren't doing half cycles of dual lands anymore?
thecrav
06-26-2014, 06:42 PM
I thought they weren't doing half cycles of dual lands anymore?
I keep hearing people say that, but I've never seen an actual source on that.
thecrav
06-26-2014, 06:46 PM
https://pbs.twimg.com/media/BrFo1pECYAALV1P.png
More legacy-playable reprints yay
Rizso
06-26-2014, 07:17 PM
https://pbs.twimg.com/media/BrFo1pECYAALV1P.png
More legacy-playable reprints yay
A good reprint. Its price tag is alot higher then it actually should! Strait into the monoblack devotion deck.
Tokugawa
06-26-2014, 07:46 PM
https://pbs.twimg.com/media/BrFo1pECYAALV1P.png
More legacy-playable reprints yay
#248. Fetches, bye-bye!
Most disappoint news about M15.
Grand Superior
06-26-2014, 08:06 PM
Did anyone else notice the "your creatures can help you cast this spell" text in Convoke for m15?? That's random as shit. Almost as good as "land continues to burn"
It's incredibly hand-hold-y and is the dumbest thing. "Hey kids! Your creatures can help you cast this spell!"
I hope this whole "flavour in the reminder text" thing isn't permanent.
Rizso
06-26-2014, 08:20 PM
#248. Fetches, bye-bye!
Most disappoint news about M15.
There was really no hope for fetchs in m15. They dont want to print 10 lands in 1 set at the rarespot. So fetchs in coreset is pretty much out of the question. Also it has been stated they dont want fetchlands and shockland in the same standard format. And there isnt even common fetchlands in standard cos of Deathrite Shaman.
Tokugawa
06-26-2014, 08:54 PM
http://magic.wizards.com/en/articles/archive/making-mana-2014-06-27
Garrrrrrrrrrrrrbage!!!!!!!!!!
Megadeus
06-26-2014, 08:58 PM
So pain land reprint? Wow
Dice_Box
06-26-2014, 09:00 PM
The reason for the convoke reminder text is because it's a core set. Remind text is more common on core sets as they are used as a stepping stone for new players. The cards tend to be simpler in design and cards will remind players how to play then.
Think of it this way, had DRS to a new player and ask him to explain what it does for you, hand a card with reminder text and ask the same question.
Aggro_zombies
06-26-2014, 09:37 PM
I'm kind of surprised they reprinted pain lands. I thought the rationale behind moving to the check lands model in the first place was that new players didn't want to take damage from their own lands, and thus didn't like the pain land cycle.
What is interesting about this, though, is that it strongly suggests that Khans block will have an allied land cycle that will have some use early in the game (to contrast with the scry lands, which are better in late-game decks). Onslaught fetches, anyone?
Rizso
06-26-2014, 09:40 PM
I'm kind of surprised they reprinted pain lands. I thought the rationale behind moving to the check lands model in the first place was that new players didn't want to take damage from their own lands, and thus didn't like the pain land cycle.
What is interesting about this, though, is that it strongly suggests that Khans block will have an allied land cycle that will have some use early in the game (to contrast with the scry lands, which are better in late-game decks). Onslaught fetches, anyone?
Aggro needs lands after the rotation or its theros block all over again, midrange mirrors all day.
Megadeus
06-26-2014, 09:53 PM
Aggro needs lands after the rotation or its theros block all over again, midrange mirrors all day.
Who needs multi colored aggro? Just play 30 dollar mono red
Aggro_zombies
06-26-2014, 09:55 PM
Painlands and fetchlands would let you cobble together a pretty reasonable, albeit painful, untapped manabase. Fetches in Theros-Khans Standard would only get basics anyway, at least as far as we know.
The bigger question is whether they want fetches in the same Standard as Courser (knowing the top card of your library is pretty sweet with an on-board shuffle effect) and whether they want all ten fetchlands in Modern. Of course, they may just opt to create a new cycle of allied multicolor lands, which would be the worst possible route as it wouldn't do anything to alleviate the surging prices on older cards or deflate the growing impression that older formats are too expensive for the average player to really play.
We'll see, I guess.
Megadeus
06-26-2014, 09:59 PM
I always get excited for a new cycle of duals only to be disappointed at how shitty they are.
Rizso
06-26-2014, 10:02 PM
10 fetchlands in modern would upen up for diffrent mana bases but it wont really affect how many fetchlands people are playing in their decks. Floodedstrand / deltas could very much create more modern control deck. Reprinting fetchs would lower the entrance price for many modern decks. Diffrence in price between average legacy deck and averge modern deck isnt that far from each other anymore.
The scrylands where incredible.
Megadeus
06-26-2014, 10:06 PM
Not for any format I give a shit about. I understand ABU duals will always be the best, but I would like something that I can at least maybe play as like a 1 or 2 of and not thinks it's completely terrible. Also my first 2 sets I played with in standard in competitive tourneys were Zendikar and WWK. So yeah, everything after that has been utter shit when compared to them.
Rizso
06-26-2014, 10:12 PM
Not for any format I give a shit about. I understand ABU duals will always be the best, but I would like something that I can at least maybe play as like a 1 or 2 of and not thinks it's completely terrible. Also my first 2 sets I played with in standard in competitive tourneys were Zendikar and WWK. So yeah, everything after that has been utter shit when compared to them.
WWK manlands where awesome, probly just a matter of time (years) before rest of the cycle gets completed. Its high on the wishlist, was on maro's tumblr blog :D
Dice_Box
06-26-2014, 10:20 PM
Fetchlands, Urbog and Courser... Oh the value.
Megadeus
06-27-2014, 12:33 AM
New Hate Bird is modern playable. Dunno about it's legacy playability, though it does make Dreadnought Slightly more playable I guess. New Jace is hot fucking garbage, even for standard.
Tokugawa
06-27-2014, 12:33 AM
The "torpor mindcensor" is a good design, and would certainly see eternal formats use.
Megadeus
06-27-2014, 12:41 AM
It would be a beating to be on the play in a Junk deck and flash this in in response to a Stoneforge or something. I mean, I never thought Torpor Orb was particularly strong in Legacy. The ability on a flying body that can trade with Delver is pretty nice, but it doesn't seem better than Mindcensor. The ability shuts down like what? Stoneforge (which Mindcensor already hoses), Snapcaster, Clique, and the whole Goblins deck I guess? Like I think the card is fine. I just don't know if it is worth playing in the current meta.
Dice_Box
06-27-2014, 12:50 AM
The first Jace they print in the proprietary font they named after him is shit. Who saw that coming?
Aggro_zombies
06-27-2014, 12:58 AM
The first Jace they print in the proprietary font they named after him is shit. Who saw that coming?
Well, I mean, it's about time we got a bad Jace.
Rizso
06-27-2014, 01:54 AM
It would be a beating to be on the play in a Junk deck and flash this in in response to a Stoneforge or something. I mean, I never thought Torpor Orb was particularly strong in Legacy. The ability on a flying body that can trade with Delver is pretty nice, but it doesn't seem better than Mindcensor. The ability shuts down like what? Stoneforge (which Mindcensor already hoses), Snapcaster, Clique, and the whole Goblins deck I guess? Like I think the card is fine. I just don't know if it is worth playing in the current meta.
Guess its more for modern where it shuts down melira combo, splintertwin, soulsisters deck, snapcaster and the blue faeries.
Wanderlust
06-27-2014, 02:37 AM
Would Life's Legacy really have been too strong at instant? I would loved to have paired that with Dreadnought... sigh.
Barook
06-27-2014, 02:45 AM
Too bad Dreadnought is too vulnerable by itself - a deck with E-Tutor, Torpor Orb, the new bird, Vial and Dreadnoughts sounds like fun.
The new hate bird probably fits Modern best where it stops a bunch of broken infinite combos. Legacy doesn't want it, since it's too slow to stop SFM to do its thing and D&T doesn't like deactivating its SFMs and Flickerwisps.
The new Jace looks like a shitty version of JMS without the things that made him good in the first place. And it's not like the other Jaces were THAT great, either.
Rizso
06-27-2014, 02:54 AM
Too bad Dreadnought is too vulnerable by itself - a deck with E-Tutor, Torpor Orb, the new bird, Vial and Dreadnoughts sounds like fun.
The new hate bird probably fits Modern best where it stops a bunch of broken infinite combos. Legacy doesn't want it, since it's too slow to stop SFM to do its thing and D&T doesn't like deactivating its SFMs and Flickerwisps.
The new Jace looks like a shitty version of JMS without the things that made him good in the first place. And it's not like the other Jaces were THAT great, either.
All the other jaces has been strong walkers but this new jace is pretty much a chandra ablaze that breed with tibalt and Gideon, coj to give birth to this 4 mana voidsnare.
Offler
06-27-2014, 03:37 AM
http://mythicspoiler.com/m15/cards/jacethelivingguildpact.jpg
I usually check planeswalkers by 2nd ability. (Check Tamiyo, the Moon Sage or Tezzeret the seeker or good old Liliana Vess). Non-land bounce at sorcery speed for 4 CMC? Whyyyyy? At CMC 2 or 3 he would be perfectly fine.
Dice_Box
06-27-2014, 03:46 AM
Wizards supply of Viagra ran out so they had to print a shitty Jace. Don't worry, they have an intern running to the chemist as we speak. Their massive hard on for Jace should be returning shortly.
Zombie
06-27-2014, 05:33 AM
I just want to see the new Garruk. Jace IDGAF.
Seem's like Life's Legacy could be easily abused. There must be some sort of cheap Wall/Defender creature that could fuel it; worse case you could use a Tarmogoyf to draw 4-5 for 2 mana.
I also like Return to the Ranks.
Barook
06-27-2014, 06:57 AM
Life's Legacy works with Goyfs, KotRs and other cheap, oversized beaters.
While it also works with (free) pump spells like Invigorate, Mutagenic Growth or Berserk to nuts, I doubt it's worth it.
Julian23
06-27-2014, 07:09 AM
Life's Legacy works with Goyfs, KotRs and other cheap, oversized beaters.
While it also works with (free) pump spells like Invigorate, Mutagenic Growth or Berserk to nuts, I doubt it's worth it.
This might sound like a troll question but is actually the main reason this card won't see play:
Why would you want to sacrifice your big-ass Tarmogoyf or Knght? Most likely, because even though they are very dominant, you are (somehow) behind on board. If so, falling even further behind and thus trading tempo for card advantage will most often only get you even deeper into trouble. The only way this works out strategically is if you got some uncounterable reset button like Supreme Verdict. Last time I checked though, Bant Control wasn't really a thing.
Too bad Dreadnought is too vulnerable by itself - a deck with E-Tutor, Torpor Orb, the new bird, Vial and Dreadnoughts sounds like fun.
This is so wrong. Every white dreadnought decks starts with 4 x Mother of Runes.
Barook
06-27-2014, 08:08 AM
This is so wrong. Every white dreadnought decks starts with 4 x Mother of Runes.
That's why I wrote "by itself". Considering you also need a Mom to keep it alive, it effectively becomes a 3-card combo. Slamming down a Spagetti Monster for :2::u: seems more effective.
This might sound like a troll question but is actually the main reason this card won't see play:
Why would you want to sacrifice your big-ass Tarmogoyf or Knght? Most likely, because even though they are very dominant, you are (somehow) behind on board. If so, falling even further behind and thus trading tempo for card advantage will most often only get you even deeper into trouble. The only way this works out strategically is if you got some uncounterable reset button like Supreme Verdict. Last time I checked though, Bant Control wasn't really a thing.
The main problem I see with the card, aside from having to sac a fatass, is the sac being part of the cost. If it gets countered, you're down two cards for nothing.
Elfkid
06-27-2014, 08:42 AM
And where is Garruk? I think we can have a good pw for eternal formats...
Garruk, the mother***** 2BG
+1 Look the top 3 take a creature or land
-X Green sun zenith
-5 Destroy all nonland permanets
Loyalty: 2
theillest
06-27-2014, 10:49 AM
And where is Garruk? I think we can have a good pw for eternal formats...
Garruk, the mother***** 2BG
+1 Look the top 3 take a creature or land
-X Green sun zenith
-5 Destroy all nonland permanets
Loyalty: 2
Here is the thread you were looking for:
http://www.mtgthesource.com/forums/showthread.php?15217-Obligatory-shitty-card-creation-thread
Lemnear
06-27-2014, 10:50 AM
With an eye on Modern Masters, Journey into Nyx and now this set, it's funny that the best cards are all reprints xD
Barook
06-27-2014, 11:06 AM
With an eye on Modern Masters, Journey into Nyx and now this set, it's funny that the best cards are all reprints xD
How do those correlate with each other?
MMA was set choke-full of powerful cards. Journey into Dicks wasn't that great, but not complete bad, either. If you want to complain, then it's about how the best cards are creature versions of enchantments.
And M15 is very underwhelming so far, but pretty much every Paper set after RtR has been that way. Just vote with your wallet and don't support their crappy products until they come out with something decent again.
Dice_Box
06-27-2014, 11:18 AM
How do those correlate with each other?
MMA was set choke-full of powerful cards. Journey into Dicks wasn't that great, but not complete bad, either. If you want to complain, then it's about how the best cards are creature versions of enchantments.
And M15 is very underwhelming so far, but pretty much every Paper set after RtR has been that way. Just vote with your wallet and don't support their crappy products until they come out with something decent again.
Meh, I thought this was what we all did anyway. Tell me how many of you are really going to buy a box of Coreset. I am thinking that number is not high. Right now there is 3 cards I want, I will buy the singles and call it a day. As for boxes, my mates and I are going to draft Conspiracy next week, that's where all the toys are right now.
JPoJohnson
06-27-2014, 11:41 AM
I also like Return to the Ranks.
I would rather play Immortal Servitude in most decks over that one though.
Lemnear
06-27-2014, 12:16 PM
How do those correlate with each other?
MMA was set choke-full of powerful cards. Journey into Dicks wasn't that great, but not complete bad, either. If you want to complain, then it's about how the best cards are creature versions of enchantments.
And M15 is very underwhelming so far, but pretty much every Paper set after RtR has been that way. Just vote with your wallet and don't support their crappy products until they come out with something decent again.
I just wanted to mention that the best cards released in their respective expansions after like RtR were reprints. I'm at least glad that M15 has some decent cards like the Bounce-Spell and Reclamation Sage in addition to Reprints that actually matter for Eternal
J-Funk
06-27-2014, 09:02 PM
http://i.imgur.com/FJjfYL1.png
This guy seems breakable.
JPoJohnson
06-27-2014, 09:58 PM
http://i.imgur.com/FJjfYL1.png
This guy seems breakable.
Feels like modern.
shrubs
06-27-2014, 10:45 PM
The new frame design and font are not doing it for me, and I am usually the oddball that likes core sets. The bottom corners seem unfinished, while some aspects of the font are appalling, mostly the capital H's and the fact it's the Jace font. Newer pokemon sets come to mind.
Then I again, I fear change.
Dice_Box
06-27-2014, 10:56 PM
The boarder I can forgive, have lived though it once, can do it again. But that font, yes I agree, the H's are horrible, dropping below the line is just sloppy. It looks... Arr I hate it.
Scott
06-27-2014, 11:03 PM
http://i.imgur.com/FJjfYL1.png
"Your creatures can help cast those spells" is happily reminiscent of the super helpful and wordy text of early sets and Portal to me.
Megadeus
06-27-2014, 11:17 PM
If nothing else, it seems like a better Vedalken Artificer. It's sweet in EDH. Doubt it see's any legacy play though.
Rizso
06-27-2014, 11:32 PM
Seem quite strong in affinity with ton of 0 mana artifacts.
Shawon
06-28-2014, 12:21 AM
Seem quite strong in affinity with ton of 0 mana artifacts.
Do you play Affinity (competitively)? I do, and I don't see why I need a colored nonartifact creature that only serves to make my already cheap spells even cheaper. Obviously this card is meant to be used to cast bigger artifacts.
For a while, I've been thinking of a concept using Master Transmuter and Thousand-Year Elixir, but always kept it in the back burner of my thoughts because the concept seemed incredibly slow even in Modern. With this card however, and maybe some cheap Affinity creatures (but not the damn deck!), it's not too farfetched to be able to churn out a turn 2 Master Transmuter, or a turn 3 Master Transmuter that can immediately use its ability with 1000 yr on the table.
Rizso
06-28-2014, 12:37 AM
Do you play Affinity (competitively)? I do, and I don't see why I need a colored nonartifact creature that only serves to make my already cheap spells even cheaper. Obviously this card is meant to be used to cast bigger artifacts.
For a while, I've been thinking of a concept using Master Transmuter and Thousand-Year Elixir, but always kept it in the back burner of my thoughts because the concept seemed incredibly slow even in Modern. With this card however, and maybe some cheap Affinity creatures (but not the damn deck!), it's not too farfetched to be able to churn out a turn 2 Master Transmuter, or a turn 3 Master Transmuter that can immediately use its ability with 1000 yr on the table.
No, I dont play affinity. But that deck has changed alot sense it was first created 10years ago.
Shawon
06-28-2014, 12:39 AM
No, I dont play affinity. But that deck has changed alot sense it was first created 10years ago.
That's all you needed to say.
Bobmans
06-28-2014, 01:58 AM
http://i.imgur.com/FJjfYL1.png
This guy seems breakable.
Intruder Alarm / Master Transmuter and/or something else?
Shawon
06-28-2014, 02:01 AM
Intruder Alarm / Master Transmuter and/or something else?
Genesis Chamber? I think you might be onto something...
Sylphnir
06-28-2014, 03:15 AM
Would be better if he was an artifact himself. I found myself thinking this about many artificers though.
It kind of negates all synergy with artifact decks they might possibly have imo.
Bobmans
06-28-2014, 03:42 AM
Intruder Alarm / Master Transmuter and/or something else?
Genesis Chamber? I think you might be onto something...
Silver Myr + genesis chamber + lightning greaves + Intruder Alarm + Master Transmuter + Chier Engineer
But i'd rather win with Metalworker + Staff of Domination
Also, there was a blue MUD list with Master Transmuter made by Hanni a while ago:
I see different interactions in that list with this new artificer and intruder alarm, but it's not groundbreaking (so far).
http://www.mtgthesource.com/forums/showthread.php?23388-Deck-MUD-(Metalworker)&p=691492&viewfull=1#post691492
Zombie
06-28-2014, 10:31 AM
Hey, folks, I spotted an exciting new card in M15! Seems breakable with Wirewood Symbiote:
Shaman of Spring
Cost: 3G
Type: Creature - Elf Shaman
Pow/Tgh: 2/2
Rules Text: When Shaman of Spring enters the battlefield, draw a card.
Hey, folks, I spotted an exciting new card in M15! Seems breakable with Wirewood Symbiote:
Shaman of Spring
Cost: 3G
Type: Creature - Elf Shaman
Pow/Tgh: 2/2
Rules Text: When Shaman of Spring enters the battlefield, draw a card.
It is just an overcosted Elvish Visionary.
Megadeus
06-28-2014, 10:36 AM
Hey, folks, I spotted an exciting new card in M15! Seems breakable with Wirewood Symbiote:
Shaman of Spring
Cost: 3G
Type: Creature - Elf Shaman
Pow/Tgh: 2/2
Rules Text: When Shaman of Spring enters the battlefield, draw a card.
Yo. 2/2? Survives EPlague whereas Visionary doesn't. Strict upgrade
Lemnear
06-28-2014, 11:16 AM
Hey, folks, I spotted an exciting new card in M15! Seems breakable with Wirewood Symbiote:
Shaman of Spring
Cost: 3G
Type: Creature - Elf Shaman
Pow/Tgh: 2/2
Rules Text: When Shaman of Spring enters the battlefield, draw a card.
They should give me a 0/1 Elf for G which draws a card and not a double costed visionary for +1/+1
HammafistRoob
06-28-2014, 11:19 AM
Hey, folks, I spotted an exciting new card in M15! Seems breakable with Wirewood Symbiote:
Shaman of Spring
Cost: 3G
Type: Creature - Elf Shaman
Pow/Tgh: 2/2
Rules Text: When Shaman of Spring enters the battlefield, draw a card.
Seems broken, pickup those Gaea's Cradles before they skyrocket!
Darkenslight
06-28-2014, 02:33 PM
Hey, folks, I spotted an exciting new card in M15! Seems breakable with Wirewood Symbiote:
Shaman of Spring
Cost: 3G
Type: Creature - Elf Shaman
Pow/Tgh: 2/2
Rules Text: When Shaman of Spring enters the battlefield, draw a card.
Not castable off a single Heritage activation = suck.
the Thin White Duke
06-28-2014, 03:21 PM
So is Convoke Wizard's new answer for mana fixing?
It's now convienently available in all colors and travel sizes! Great for the whole family!!
LMental
06-28-2014, 05:32 PM
http://i.imgur.com/FJjfYL1.png
This guy seems breakable.
Yeah, there has to be something to do with this: if not in Legacy, then in Modern. In fact, there, there are already several cards that could go well alongside Engineer: Etherium Sculptor and Grand Architect. However, the idea proposed here -- of genesis chamber -- is definitely more exciting (though I'm not sure better) than either of those options. What else could we pair it with? If only there was some Glimpse-like effect for artifacts...Skullclamp? That would make it a vintage deck, though. And it probably couldn't compete there.
Edit: Myr Incubator, Orochi Hatchery...
Lemnear
06-28-2014, 05:44 PM
So is Convoke Wizard's new answer for mana fixing?
It's now convienently available in all colors and travel sizes! Great for the whole family!!
No, it's the popular concept of cheating on manacosts resp. alternate manacosts tacked to MaRo's favorite cardtype
Aggro_zombies
06-29-2014, 02:11 AM
It is just an overcosted Elvish Visionary.
More like a Striped Bear with two relevant creature types.
the Thin White Duke
06-29-2014, 12:12 PM
Oh,and forgot to chime in about the border situation; they make me very sad.
I stopped playing after Tempest and came back at the end of Kamigawa block, and when I saw cards witht he new-fangled borders I figured they for a different game. I'm still kinda' in denial.
These borders are anything BUT "magical"!!!!! And let's not get started about the lack of art that's made with actual paint or markers or crayons.
Rizso
06-29-2014, 02:08 PM
Cheif Engineer is a way to get out fast Myr Superion's
Darkenslight
06-29-2014, 03:37 PM
Cheif Engineer is a way to get out fast Myr Superion's
LOL. I'm thinking more Painted Stone combo.
Barook
06-30-2014, 12:06 AM
http://media.wizards.com/images/magic/tcg/products/m15/sf0JdVsk2/EN_sc088ng6un.png
Overcosted Standard/EDH jank
http://media.wizards.com/images/magic/tcg/products/m15/sf0JdVsk2/EN_g684608hv2.png
Interesting card to tinker with, although I can't see which deck in Legacy would want it.
Megadeus
06-30-2014, 12:10 AM
Fuck that's a bad walker
Rizso
06-30-2014, 12:14 AM
Fuck that's a bad walker
With thoes abilities it really cant be cheaper.
Megadeus
06-30-2014, 12:15 AM
So? It's overcosted garbage.
Shawon
06-30-2014, 12:16 AM
Is "Could see play in Nic Fit" the new "Could see play in Stax/EDH?"
Barook
06-30-2014, 12:19 AM
Is "Could see play in Nic Fit" the new "Could see play in Stax/EDH?"
I was thinking exactly the same thing when I saw the card.
Rizso
06-30-2014, 12:19 AM
So? It's overcosted garbage.
The card is clearly not made for legacy :P
Lord Seth
06-30-2014, 12:20 AM
At 7 mana, I feel a Planeswalker's + ability should be adding more than just 1, like how Karn and Nicol Bolas up their loyalty considerably with their + abilities.
I'm guessing they really want to take no chances with the first planeswalker to have more than 3 abilities since JTMS (unless you count Garruk Relentless).
[SLAYER]chaos
06-30-2014, 12:22 AM
New Garruk is pretty bad, but I think his planeswalker killing ability would have been a lot cooler as 0: Kill planeswalker, add loyalty to garruk equal to the amount of loyalty on the planewalker he killed.
Wanderlust
06-30-2014, 12:23 AM
http://media.wizards.com/images/magic/tcg/products/m15/sf0JdVsk2/EN_g684608hv2.png
Interesting card to tinker with, although I can't see which deck in Legacy would want it.
Seems like it could be incredible in The Walking Dead (aka. Zombardment.)
Also, unrelated, but Shambling Shell is a Zombie. Seems like fun.
Lemnear
06-30-2014, 12:24 AM
http://media.wizards.com/images/magic/tcg/products/m15/sf0JdVsk2/EN_sc088ng6un.png
Overcosted Standard/EDH jank
http://media.wizards.com/images/magic/tcg/products/m15/sf0JdVsk2/EN_g684608hv2.png
Interesting card to tinker with, although I can't see which deck in Legacy would want it.
Aside the cost, Garruk is awesome. There are only 2 decks in Legacy that can generate such an amount of mana. I'm taking bets that someone will mention this card in the Elves and/or NicFir Thread today ;)
The enchantment is a nice throwback to Survival of the Fittest and WotC even mocks us with the "cards send to graveyard -> Value" topic which was SotF's second application aside the tutoring (Vengevine, Recurring Nightmare, Loyal Retainers, Squee, etc.). Well played WotC....
Rizso
06-30-2014, 12:27 AM
Taking out Elspeth so easy is a gift in standard.
Lord Seth
06-30-2014, 12:29 AM
The "designed by" credit looks really ugly when combined with actual flavor text.
Not that this necessarily refers to any newly unspoiled cards, but looking here (http://magic.wizards.com/en/articles/archive/working-some-best-minds-gaming-2014-06-30) I noticed that. (also, Aggressive Mining would be a lot more interesting if it destroyed itself when you control no lands)
Shawon
06-30-2014, 12:29 AM
Aside the cost, Garruk is awesome. There are only 2 decks in Legacy that can generate such an amount of mana. I'm taking bets that someone will mention this card in the Elves and/or NicFir Thread today ;)
You and I are both too late to cash in on our wagers (http://www.mtgthesource.com/forums/showthread.php?20983-Deck-Nic-Fit-(GBx-Explorer-Zenith-Control)&p=820221&viewfull=1#post820221), my friend :(
Lord Seth
06-30-2014, 12:31 AM
On a positive note, it's finally happening! A reprint of Chord of Calling!
Megadeus
06-30-2014, 12:33 AM
Abilities seem too narrow. One deals only with walkers, his minus only hits creatures, and his ultimate only works when attacking. For seven mana, I'd like him to be less narrowly focused
big_ticket
06-30-2014, 12:46 AM
yikes garruk is 7 to casts..hope it was 5
Lemnear
06-30-2014, 01:06 AM
You and I are both too late to cash in on our wagers (http://www.mtgthesource.com/forums/showthread.php?20983-Deck-Nic-Fit-(GBx-Explorer-Zenith-Control)&p=820221&viewfull=1#post820221), my friend :(
God damnit
Darkenslight
06-30-2014, 01:35 AM
Abilities seem too narrow. One deals only with walkers, his minus only hits creatures, and his ultimate only works when attacking. For seven mana, I'd like him to be less narrowly focused
Making fat deathtouch dudes seems relevant in Theros/M15 Standard. Nice JTMS hate, too, if you can get it. Shame he costs SO DAMN MUCH. Would it have killed you to make him 5 and the Ult cost 10?
Rizso
06-30-2014, 01:45 AM
Making fat deathtouch dudes seems relevant in Theros/M15 Standard. Nice JTMS hate, too, if you can get it. Shame he costs SO DAMN MUCH. Would it have killed you to make him 5 and the Ult cost 10?
Its not the ulti that is pushing his cost up but rather the package of killing planeswalkers / creatures.
MD.Ghost
06-30-2014, 03:29 AM
Its not the ulti that is pushing his cost up but rather the package of killing planeswalkers / creatures.
Some rare Nic Fit Planeswalker Builds run Karn, so maybe the new Garruk can replace the Golem-Walker as a 1off (/insert lemnear quote :wink:). I don't think, it is worthwhile...Sadly, Garruk is so expensive... maybe because Wizard's feared a new Jace TMS - but hey - Garruk isn't blue afterall...
Tokugawa
06-30-2014, 03:54 AM
First of all, he is a standard card. So 5 cost is impossible.
Theoretically, no new PW should be seen more than 1-of play, in legacy "fair" decks…
Vicar in a tutu
06-30-2014, 04:11 AM
I love Necromancer's Stockpile. The flavour text. The artwork. The value. There must be some cool tier 2 deck that can use this with Gravecrawler. Zombardment? Why, oh why isn't Bloodghast a zombie spirit?
Dice_Box
06-30-2014, 04:14 AM
I want to ulty Garruk in TES. "Here come my 36 6/6 Trampling Goblins".
(There has to be a better way to do that.)
Lemnear
06-30-2014, 04:49 AM
I want to ulty Garruk in TES. "Here come my 36 6/6 Trampling Goblins".
(There has to be a better way to do that.)
Like the green Ascension?
Dice_Box
06-30-2014, 04:56 AM
Like the green Ascension?
Sorry, no trample.
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