ESG
05-30-2014, 05:04 AM
I'd like to get this outcome confirmed:
The RUG Delver player attacks with a flipped Delver of Secrets. The Mono-Black Reanimator player blocks with Putrid Imp, then dumps his hand to gain threshold and pump the Imp, but this turns on the Imp's "can't block" clause.
I am assuming the game rewinds to the point before Declare Blockers and the discarded cards are returned to the Reanimator player's hand. After reading rule 717, I'm also thinking that if one of those discarded cards was a card that would be reshuffled when reaching the graveyard (maybe Worldspine Wurm), then that card, at least, would not be returned. And no cards would be returned at all if an Emrakul was discarded and the graveyard was shuffled.
Do I have that right?
Here are the relevant sections from the Comprehensive Rules:
509. Declare Blockers Step
509.1. First, the defending player declares blockers. This turn-based action doesn't use the stack. To declare blockers, the defending player follows the steps below, in order. If at any point during the declaration of blockers, the defending player is unable to comply with any of the steps listed below, the declaration is illegal; the game returns to the moment before the declaration (see rule 717, "Handling Illegal Actions").
509.1a The defending player chooses which creatures that he or she controls, if any, will block. The chosen creatures must be untapped. For each of the chosen creatures, the defending player chooses one creature for it to block that's attacking him, her, or a planeswalker he or she controls.
509.1b The defending player checks each creature he or she controls to see whether it's affected by any restrictions (effects that say a creature can't block, or that it can't block unless some condition is met). If any restrictions are being disobeyed, the declaration of blockers is illegal.
A restriction may be created by an evasion ability (a static ability an attacking creature has that restricts what can block it). If an attacking creature gains or loses an evasion ability after a legal block has been declared, it doesn't affect that block. Different evasion abilities are cumulative.
Example: An attacking creature with flying and shadow can’t be blocked by a creature with flying but without shadow.
717. Handling Illegal Actions
717.1. If a player realizes that he or she can’t legally take an action after starting to do so, the entire action is reversed and any payments already made are canceled. No abilities trigger and no effects apply as a result of an undone action. If the action was casting a spell, the spell returns to the zone it came from. The player may also reverse any legal mana abilities activated while making the illegal play, unless mana from them or from any triggered mana abilities they triggered was spent on another mana ability that wasn’t reversed. Players may not reverse actions that moved cards to a library, moved cards from a library to any zone other than the stack, or caused a library to be shuffled.
717.2. When reversing illegal spells and abilities, the player who had priority retains it and may take another action or pass. The player may redo the reversed action in a legal way or take any other action allowed by the rules.
The RUG Delver player attacks with a flipped Delver of Secrets. The Mono-Black Reanimator player blocks with Putrid Imp, then dumps his hand to gain threshold and pump the Imp, but this turns on the Imp's "can't block" clause.
I am assuming the game rewinds to the point before Declare Blockers and the discarded cards are returned to the Reanimator player's hand. After reading rule 717, I'm also thinking that if one of those discarded cards was a card that would be reshuffled when reaching the graveyard (maybe Worldspine Wurm), then that card, at least, would not be returned. And no cards would be returned at all if an Emrakul was discarded and the graveyard was shuffled.
Do I have that right?
Here are the relevant sections from the Comprehensive Rules:
509. Declare Blockers Step
509.1. First, the defending player declares blockers. This turn-based action doesn't use the stack. To declare blockers, the defending player follows the steps below, in order. If at any point during the declaration of blockers, the defending player is unable to comply with any of the steps listed below, the declaration is illegal; the game returns to the moment before the declaration (see rule 717, "Handling Illegal Actions").
509.1a The defending player chooses which creatures that he or she controls, if any, will block. The chosen creatures must be untapped. For each of the chosen creatures, the defending player chooses one creature for it to block that's attacking him, her, or a planeswalker he or she controls.
509.1b The defending player checks each creature he or she controls to see whether it's affected by any restrictions (effects that say a creature can't block, or that it can't block unless some condition is met). If any restrictions are being disobeyed, the declaration of blockers is illegal.
A restriction may be created by an evasion ability (a static ability an attacking creature has that restricts what can block it). If an attacking creature gains or loses an evasion ability after a legal block has been declared, it doesn't affect that block. Different evasion abilities are cumulative.
Example: An attacking creature with flying and shadow can’t be blocked by a creature with flying but without shadow.
717. Handling Illegal Actions
717.1. If a player realizes that he or she can’t legally take an action after starting to do so, the entire action is reversed and any payments already made are canceled. No abilities trigger and no effects apply as a result of an undone action. If the action was casting a spell, the spell returns to the zone it came from. The player may also reverse any legal mana abilities activated while making the illegal play, unless mana from them or from any triggered mana abilities they triggered was spent on another mana ability that wasn’t reversed. Players may not reverse actions that moved cards to a library, moved cards from a library to any zone other than the stack, or caused a library to be shuffled.
717.2. When reversing illegal spells and abilities, the player who had priority retains it and may take another action or pass. The player may redo the reversed action in a legal way or take any other action allowed by the rules.