Teluin
07-08-2014, 11:47 AM
Hey guys,
been tinkering around on a Dack Fayden deck for a couple of weeks but could use some help streamlining it. Right now it feels a bit threat-light, and I don't want it to be overly GY focused. I also want to trim it down 3 cards.
The 2 True Name-Nemesis are there as a sort of alt win-con - they were originally going to be 4 Delver of Secrets but there's not enough instants/sorceries. The Mox Diamonds are there for mana ramp/to help power out Wurmcoil Engine if Goblin Welder gets taken out, or if there's GY hate on the board. The Crucible of Worlds is there to help mitigate the Mox Diamonds and to allow Wasteland-lock or just as a Welder target for an Engine.
Also, I'm debating removing 3-4 fetchlands for Cavern of Souls to help get Welder and Engine into play, but the deck is so creature-light that I'm not sure they're worth it. Dack Fayden can help get rid of cards for Brainstorm, but I don't think that 3-4 fetchlands is enough. Mishra's Factory over Cavern is another option.
Thoughts?
Land
4 Seat of the Synod
4 Great Furnace
1 Island
3 Volcanic Island
4 Misty Rainforest
1 Scalding Tarn
1 Flooded Strand
1 Polluted Delta
4 Wasteland
Total: 23
Creatures
4 Goblin Welder
2 True-Name Nemesis
4 Wurmcoil Engine (a Blightsteel Colossus? Steel Hellkite?)
Total: 10
Spells
4 Force of Will
4 Daze/Spell Pierce/Misdirection
4 Lightning Bolt
4 Brainstorm
4 Dack Fayden
2 Intuition
1 Crucible of Worlds
4 Mox Diamond
1 Batterskull
1 Sword of Fire and Ice
1 Umezawa’s Jitte
Total: 30
been tinkering around on a Dack Fayden deck for a couple of weeks but could use some help streamlining it. Right now it feels a bit threat-light, and I don't want it to be overly GY focused. I also want to trim it down 3 cards.
The 2 True Name-Nemesis are there as a sort of alt win-con - they were originally going to be 4 Delver of Secrets but there's not enough instants/sorceries. The Mox Diamonds are there for mana ramp/to help power out Wurmcoil Engine if Goblin Welder gets taken out, or if there's GY hate on the board. The Crucible of Worlds is there to help mitigate the Mox Diamonds and to allow Wasteland-lock or just as a Welder target for an Engine.
Also, I'm debating removing 3-4 fetchlands for Cavern of Souls to help get Welder and Engine into play, but the deck is so creature-light that I'm not sure they're worth it. Dack Fayden can help get rid of cards for Brainstorm, but I don't think that 3-4 fetchlands is enough. Mishra's Factory over Cavern is another option.
Thoughts?
Land
4 Seat of the Synod
4 Great Furnace
1 Island
3 Volcanic Island
4 Misty Rainforest
1 Scalding Tarn
1 Flooded Strand
1 Polluted Delta
4 Wasteland
Total: 23
Creatures
4 Goblin Welder
2 True-Name Nemesis
4 Wurmcoil Engine (a Blightsteel Colossus? Steel Hellkite?)
Total: 10
Spells
4 Force of Will
4 Daze/Spell Pierce/Misdirection
4 Lightning Bolt
4 Brainstorm
4 Dack Fayden
2 Intuition
1 Crucible of Worlds
4 Mox Diamond
1 Batterskull
1 Sword of Fire and Ice
1 Umezawa’s Jitte
Total: 30