FTW
07-20-2014, 04:24 PM
First, the decklist
//Creatures: 29
4 Carrion Feeder
4 Gravecrawler
4 Festering Goblin
4 Lotleth Troll
3 Bloodghast
4 Shambling Shell
4 Death Baron
2 Lord of the Undead
//Spells: 12
4 Cabal Therapy
4 Abrupt Decay
4 Necromancer's Stockpile
//Lands: 19
4 Cavern of Souls
1 Dakmor Salvage
1 Unholy Grotto
4 Verdant Catacombs
2 Polluted Delta
3 Bayou
3 Swamp
1 Forest
//Sample sideboard:
4 Thoughtseize
2 Surgical Extraction
2 Withered Wretch
2 Lifebane Zombie
1 Fleshbag Marauder
2 Diabolic Edict
2 Umezawa's Jitte
This is a zombie aggro-combo deck. Your plan is to win by beatdown storming, though this is facilitated by degenerate combos and interactions.
The primary combo is Necromancer's Stockpile + Shambling Shell. The net result here is you can repeatedly pay 1B to dredge 3 and generate a 2/2 zombie token. Similar to Thopter-Sword, this should generate considerable endgame win potential. If you can assemble this combo, you have inevitability. The fact that much of your deck is still live from the graveyard means that the dredging generates incidental value too.
Other combos in the deck include:
-Carrion Feeder + Gravecrawler
-Lord of the Undead + Necromancer's Stockpile (2BB,T: draw a card and make a 3/3 zombie token)
-Lotleth Troll + pitchable creatures
-Death Baron (deathtouch) + recurring creatures/tokens/Festering Goblin
-Cabal Therapy + recurring creatures/tokens/Festering Goblin
Stockpile also just synergizes well with many of your zombie dorks, allowing you to dig a card deeper by making a token instead of a body. The lords obviously help advance the zombie aggro plan.
Post-board you can get rid of much of the graveyard dependence (e.g. Bloodghast) in favor of cards that are better in that matchup. They may be zombies too (Lifebane Zombie against G or W creatures, Stromgald Crusader against D&T and Blade decks, Fleshbag Marauder against decks that cheat out 1 fatty, Withered Wretch against GY decks, maybe splash for Tidehollow Sculler against combo/control, Blood Scrivener if you're emptying your hand too fast, etc.).
Any comments or suggestions? The idea is still in its infancy.
//Creatures: 29
4 Carrion Feeder
4 Gravecrawler
4 Festering Goblin
4 Lotleth Troll
3 Bloodghast
4 Shambling Shell
4 Death Baron
2 Lord of the Undead
//Spells: 12
4 Cabal Therapy
4 Abrupt Decay
4 Necromancer's Stockpile
//Lands: 19
4 Cavern of Souls
1 Dakmor Salvage
1 Unholy Grotto
4 Verdant Catacombs
2 Polluted Delta
3 Bayou
3 Swamp
1 Forest
//Sample sideboard:
4 Thoughtseize
2 Surgical Extraction
2 Withered Wretch
2 Lifebane Zombie
1 Fleshbag Marauder
2 Diabolic Edict
2 Umezawa's Jitte
This is a zombie aggro-combo deck. Your plan is to win by beatdown storming, though this is facilitated by degenerate combos and interactions.
The primary combo is Necromancer's Stockpile + Shambling Shell. The net result here is you can repeatedly pay 1B to dredge 3 and generate a 2/2 zombie token. Similar to Thopter-Sword, this should generate considerable endgame win potential. If you can assemble this combo, you have inevitability. The fact that much of your deck is still live from the graveyard means that the dredging generates incidental value too.
Other combos in the deck include:
-Carrion Feeder + Gravecrawler
-Lord of the Undead + Necromancer's Stockpile (2BB,T: draw a card and make a 3/3 zombie token)
-Lotleth Troll + pitchable creatures
-Death Baron (deathtouch) + recurring creatures/tokens/Festering Goblin
-Cabal Therapy + recurring creatures/tokens/Festering Goblin
Stockpile also just synergizes well with many of your zombie dorks, allowing you to dig a card deeper by making a token instead of a body. The lords obviously help advance the zombie aggro plan.
Post-board you can get rid of much of the graveyard dependence (e.g. Bloodghast) in favor of cards that are better in that matchup. They may be zombies too (Lifebane Zombie against G or W creatures, Stromgald Crusader against D&T and Blade decks, Fleshbag Marauder against decks that cheat out 1 fatty, Withered Wretch against GY decks, maybe splash for Tidehollow Sculler against combo/control, Blood Scrivener if you're emptying your hand too fast, etc.).
Any comments or suggestions? The idea is still in its infancy.