View Full Version : [Article]Eternal Europe: You Choose The Brew Ep. 3
Mon,Goblin Chief
07-28-2014, 06:40 AM
After a slight delay due to technical difficulties (on SCGs side) here it is finally, Episode three of You Choose The Brew:
http://www.starcitygames.com/article/29018_You-Choose-The-Brew-Episode-3.html
Enjoy :)
/edit: Poll's fixed now, vote away!
sco0ter
07-28-2014, 10:31 AM
Thanks, I enjoyed it!
I was tinkering with a deck like this (Control Slaver), too, a while ago, albeit without Dack and TA.
I have been always very happy with Thirst for Knowledge in such a deck. Any reason, you didn't include it? Probably TA took its place!?
Maybe Izzet Charm could be worth some consideration, too.
Personally I was never that happy with the black splash, because I felt it was only for the Strixes. In theory I then thought about a straight UR mana base which could afford more Sol lands and wanted the Strixes to be replaced with some Solemns (similarly how UB Tezzerets runs/ran them).
Don't know if it was a good idea.
Nice job on this series, keep going!
Mon,Goblin Chief
07-28-2014, 11:33 AM
Happy you liked it :)
Thought about Izzet Charm and that might still be an option, though it isn't a great card in either mode (the flexibility could make it a decent 1-2 of). As for Thirst for Knowledge, I tried the deck in Legacy quite a long time ago and was continuously disappointed. Three mana is a lot for a - somewhat - conditional +1 card effect. Not having real Moxen makes quite the difference. Dack is a repeatable effect and has other utility (see Liquimetal Coating).
As to the Strixes, they weren't but but an utterly solid utility card I was never unhappy to draw. It isn't like you can get immune to Wasteland with all the artifact lands anyway. Strixes were also a big reason Welder - and to a lesser extent Transmute - essentially always felt like a threat. Even without something big to Weld in, drawing a card every other turn (while also having a Deathtouch blocker out) is a reasonable enough threat so that opponents usually have to deal with Welder or fall behind.
Admiral_Arzar
07-28-2014, 12:09 PM
Nice article as always. I voted for Control Slaver as I'd like to see that deck be a thing, but if you do ever pursue the Bomberman route, you may want to look into Imperial Recruiter to tutor for Salvagers/Trinket/Welder (or hilarious one-ofs like Viashino Heretic).
L-Luck
07-31-2014, 02:20 PM
-3 Thoughtseize
-2 Grim Monolith
-1 Transmute Artifact
-1 Sundering Titan
-1 Pithing Needle
+1 SDT
+2 Counterbalance
+1 Keranos, God of Storms
+1 Jace, the Mind Sculptor
+1 Sword of the Meek
+1 Thopter Foundry
+1 Engineered Explosives
This solves the problem of being completely unable to beat certain things (Storm, Elves, Punishing Fire, Life from the Loam) elegantly, while upping the blue count to a reasonable amount for Forces. Pithing Needle get's much worse with Explosives, Jace and more Tops in your own deck (for obvious reasons). Keranos is a decent threat against other grindy decks, which can actually be sometimes activated, eg Dack, Counterbalance, Welder and you start swinging with your god. Without the 8 mana titan you can afford to cut excess Monoliths, while the first one usually felt good.
Greetings,
Lars
Powered by vBulletin® Version 4.2.2 Copyright © 2025 vBulletin Solutions, Inc. All rights reserved.