EpicLevelCommoner
09-18-2014, 11:10 PM
60 Main
1 Emrakul, the Aeons Torn
2 Shelldock Isle
3 Doomsday
4 Dark Ritual
4 Cabal Ritual
4 Burning Wish
4 Lotus Petal
1 Island
1 Swamp
4 Badlands
1 Mountain
1 Underground Sea
4 Polluted Delta
4 Bloodstained Mire
4 Manamorphose
4 Gitaxian Probe
2 Cabal Therapy
4 Thoughtseize
4 Mox Diamond
4 Brainstorm
1 Side
1 Doomsday
General Strategy is to get the go-ahead via targeted discard and Gitaxian Probe, use fast mana to ramp up into Doomsday, making sure to have Shelldock Isle on top and Emrakul somewhere in the 5 and a blue mana source in hand or in play. Then, play Shelldock Isle, hiding Emrakul away. Finally cast Emrakul via Shelldock Isle, take an extra turn, and swing for 15 flying annihilator 6 (which, by the turn 3 or 4 that this usually happens, is really good to devastate a board).
Problems I can see: Wasteland and Karakas are immune to everything concerning targeted discard but Encroach and really put a dent in the Shelldock+Emrakul plan. Potential for main or sideboard Pithing Needle for that. Could also be useful against CounterTop by shutting down Top.
Given the age of all three keystone cards, though, I have a feeling someone already came up with a better shell for this.
EDIT: Idea is not originally mine: played against a player on cockatrice who was using it as a back up to Oops! All Spells! game 2 and game 3
1 Emrakul, the Aeons Torn
2 Shelldock Isle
3 Doomsday
4 Dark Ritual
4 Cabal Ritual
4 Burning Wish
4 Lotus Petal
1 Island
1 Swamp
4 Badlands
1 Mountain
1 Underground Sea
4 Polluted Delta
4 Bloodstained Mire
4 Manamorphose
4 Gitaxian Probe
2 Cabal Therapy
4 Thoughtseize
4 Mox Diamond
4 Brainstorm
1 Side
1 Doomsday
General Strategy is to get the go-ahead via targeted discard and Gitaxian Probe, use fast mana to ramp up into Doomsday, making sure to have Shelldock Isle on top and Emrakul somewhere in the 5 and a blue mana source in hand or in play. Then, play Shelldock Isle, hiding Emrakul away. Finally cast Emrakul via Shelldock Isle, take an extra turn, and swing for 15 flying annihilator 6 (which, by the turn 3 or 4 that this usually happens, is really good to devastate a board).
Problems I can see: Wasteland and Karakas are immune to everything concerning targeted discard but Encroach and really put a dent in the Shelldock+Emrakul plan. Potential for main or sideboard Pithing Needle for that. Could also be useful against CounterTop by shutting down Top.
Given the age of all three keystone cards, though, I have a feeling someone already came up with a better shell for this.
EDIT: Idea is not originally mine: played against a player on cockatrice who was using it as a back up to Oops! All Spells! game 2 and game 3