maharis
09-21-2014, 05:34 PM
I've been noodling around with this today. It's not great, but it can be explosive, and I was wondering what direction it could go.
4 Monastery Swiftspear
4 Young Pyromancer
3 Death's Shadow
2 Tombstalker
4 Lotus Petal
4 Cabal Therapy
4 Night's Whisper
4 Thoughtseize
4 Lightning Bolt
3 Gitaxian Probe
2 Innocent Blood
2 Tyrant's Choice
2 Terminate
4 Bloodstained Mire
4 Marsh Flats
3 Badlands
2 Mountain
2 Scalding Tarn
2 Swamp
1 Blood Crypt
3 Pithing Needle
2 Red Elemental Blast
2 Smelt
2 Gloom
3 Surgical Extraction
3 Tormod's Crypt
I've been working on iterations of this deck since Young Pyromancer came out, and had been depending on the synergy between Goblin Guide and Cabal Therapy to keep the coast clear. But Swiftspear is so much better than Guide. It makes Probe better, and it triggers off Lotus Petal, allowing me to skimp on land and have some all-in turns. It doesn't keep my opponent from topdecking land, either. A lot of hand-peeking and disruption means I often have perfect information to craft my turns. And even though I'm eating my own hand a lot, peeling a Death's Shadow or Tombstalker means I can turn games around in a hurry.
The slots I'm not sure about are the 2-ofs in the spell slot: Innocent Blood, Tyrant's Choice, Terminate. Innocent Blood is great when I have a YP or nothing out, but really bad other times. However it's a cheap way to get a TNN off the table. Terminate is nice, but doesn't help with TNN or Mongoose. Tyrant's Choice actually seems pretty good; it triggers everything and forces some tough decisions when I'm ahead. However, kind of cruddy when I'm behind.
Some cards I'm curious about:
Fire Covenant
Rouse
Dark Triumph
Haze of Rage
I love Swiftspear, really fun to brew with.
4 Monastery Swiftspear
4 Young Pyromancer
3 Death's Shadow
2 Tombstalker
4 Lotus Petal
4 Cabal Therapy
4 Night's Whisper
4 Thoughtseize
4 Lightning Bolt
3 Gitaxian Probe
2 Innocent Blood
2 Tyrant's Choice
2 Terminate
4 Bloodstained Mire
4 Marsh Flats
3 Badlands
2 Mountain
2 Scalding Tarn
2 Swamp
1 Blood Crypt
3 Pithing Needle
2 Red Elemental Blast
2 Smelt
2 Gloom
3 Surgical Extraction
3 Tormod's Crypt
I've been working on iterations of this deck since Young Pyromancer came out, and had been depending on the synergy between Goblin Guide and Cabal Therapy to keep the coast clear. But Swiftspear is so much better than Guide. It makes Probe better, and it triggers off Lotus Petal, allowing me to skimp on land and have some all-in turns. It doesn't keep my opponent from topdecking land, either. A lot of hand-peeking and disruption means I often have perfect information to craft my turns. And even though I'm eating my own hand a lot, peeling a Death's Shadow or Tombstalker means I can turn games around in a hurry.
The slots I'm not sure about are the 2-ofs in the spell slot: Innocent Blood, Tyrant's Choice, Terminate. Innocent Blood is great when I have a YP or nothing out, but really bad other times. However it's a cheap way to get a TNN off the table. Terminate is nice, but doesn't help with TNN or Mongoose. Tyrant's Choice actually seems pretty good; it triggers everything and forces some tough decisions when I'm ahead. However, kind of cruddy when I'm behind.
Some cards I'm curious about:
Fire Covenant
Rouse
Dark Triumph
Haze of Rage
I love Swiftspear, really fun to brew with.