siqatzi
09-22-2014, 08:50 AM
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Dig Through Time, as well-costed instant-speed draw/search, seems great for control arvhetypes in legacy. I wanted to build on its synergy with Liliana of the Veil's +1 ability, allowing you to fill your graveyard for delve while disrupting the opponent's hand. Given this idea, I think there's a relatively obvious core (the numbers of Ponder and Liliana might be cut down with testing):
Core (20)
4 Dig Through Time
4 Brainstorm
4 Force of Will
4 Ponder
4 Liliana of the Veil
Beyond that, the control options would be some combination of
more counters (Counterspell, Spell Pierce, Spell Snare)
more hand disruption (Thoughtseize)
more one-for-one removal (Innocent Blood, Lightning Bolt, Swords to Plowshares)
sweepers (Wrath of God, Terminus, Toxic Deluge, Damnation, Bonfire of the Damned)
disruptive creatures (Snapcaster Mage, Vendilion Clique)
more planeswalkers (Jace)
The list would need to have some means of getting card advantage in addition to Dig Through Time - sweepers are the most obvious way to do this. I quite like the idea of running Sensei's Divining Top+Terminus or Sensei's Divining Top+Bonfire of the Damned for this purpose, as Top seems synergistic with Liliana, allowing you to treat the top three cards of your deck as an undiscardable extension of your hand. A different means of getting card advantage would be to run Countertop, but I think that probably the dissynergy between Dig Through Time and Counterbalance rules this out (I mean, how many 8 mana spells are you likely to need to counter?)
You also need some way to win - Jace, utility creatures or manlands are the obvious options.
So here's a back-of-an-envelope list, working with a few of those options:
Core (20)
4 Dig Through Time
4 Brainstorm
4 Force of Will
4 Ponder
4 Liliana of the Veil
Removal (8)
4 Lightning bolt
4 Bonfire of the Damned
Extra counters (4)
2 Counterspell
2 Spell Pierce
Card advantage (6)
4 Sensei's Divining Top
2 Jace, the Mind Sculptor
Lands (22)
2 Underground Sea
2 Volcanic Island
4 Polluted Delta
4 Scalding Tarn
4 Wasteland
3 Island
1 Swamp
1 Mountain
1 Creeping Tar-Pit
I'd appreciate any thoughts on the particular list or the more general thoughts! Is anyone else brewing anything controlling in UBx with the new delve draw spells in mind?
Dig Through Time, as well-costed instant-speed draw/search, seems great for control arvhetypes in legacy. I wanted to build on its synergy with Liliana of the Veil's +1 ability, allowing you to fill your graveyard for delve while disrupting the opponent's hand. Given this idea, I think there's a relatively obvious core (the numbers of Ponder and Liliana might be cut down with testing):
Core (20)
4 Dig Through Time
4 Brainstorm
4 Force of Will
4 Ponder
4 Liliana of the Veil
Beyond that, the control options would be some combination of
more counters (Counterspell, Spell Pierce, Spell Snare)
more hand disruption (Thoughtseize)
more one-for-one removal (Innocent Blood, Lightning Bolt, Swords to Plowshares)
sweepers (Wrath of God, Terminus, Toxic Deluge, Damnation, Bonfire of the Damned)
disruptive creatures (Snapcaster Mage, Vendilion Clique)
more planeswalkers (Jace)
The list would need to have some means of getting card advantage in addition to Dig Through Time - sweepers are the most obvious way to do this. I quite like the idea of running Sensei's Divining Top+Terminus or Sensei's Divining Top+Bonfire of the Damned for this purpose, as Top seems synergistic with Liliana, allowing you to treat the top three cards of your deck as an undiscardable extension of your hand. A different means of getting card advantage would be to run Countertop, but I think that probably the dissynergy between Dig Through Time and Counterbalance rules this out (I mean, how many 8 mana spells are you likely to need to counter?)
You also need some way to win - Jace, utility creatures or manlands are the obvious options.
So here's a back-of-an-envelope list, working with a few of those options:
Core (20)
4 Dig Through Time
4 Brainstorm
4 Force of Will
4 Ponder
4 Liliana of the Veil
Removal (8)
4 Lightning bolt
4 Bonfire of the Damned
Extra counters (4)
2 Counterspell
2 Spell Pierce
Card advantage (6)
4 Sensei's Divining Top
2 Jace, the Mind Sculptor
Lands (22)
2 Underground Sea
2 Volcanic Island
4 Polluted Delta
4 Scalding Tarn
4 Wasteland
3 Island
1 Swamp
1 Mountain
1 Creeping Tar-Pit
I'd appreciate any thoughts on the particular list or the more general thoughts! Is anyone else brewing anything controlling in UBx with the new delve draw spells in mind?