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wsurugby10
10-01-2014, 09:17 AM
This was a deck posted by Joshua Cho 2 1/2 years ago and I haven't heard much about it since. I've listed the original article and Deck Tech from SCG but for reference here is the list. I'm honestly thinking about playing this for some upcoming GP Trials but I'm not real familiar with it. I typically only play Infect so I'm not sure if it's worth changing for it. I have some questions and I'm hoping the community can help me out.

My Questions:
1. Is this a viable option to be competitive or is that why no one has really talked about it in 2 1/2 years?
2. Is it worth adding Green making it a BUG deck?
3. What is this deck weak against? Removal, Miracles, possibly Pithing Needle, Chalice of the Void, Pernicious Deed and Engineered Explosives. Am I missing stuff? Is that too much to be weak against?
4. What changes would you make to the Sideboard? Anyway for Artifact Removal? (I'm assuming with the GP Trial people will be coming that normally don't so I guess the field could be broad.)
5. Do you have any other suggestions for me?

DECK LIST
Creatures (12)
4 Death's Shadow
4 Delver of Secrets
4 Nivmagus Elemental

Lands (16)
1 Island
1 Swamp
1 Misty Rainforest
4 Polluted Delta
3 Scalding Tarn
4 Underground Sea
2 Watery Grave

Spells (32)
2 Clout of the Dominus
4 Brainstorm
4 Daze
4 Flusterstorm
4 Force of Will
2 Gut Shot
4 Snuff Out
4 Gitaxian Probe
4 Thoughtseize

Sideboard
3 Pithing Needle
3 Tormod's Crypt
1 Clout of the Dominus
1 Echoing Truth
1 Ensnare
2 Ghastly Demise
4 Erayo, Soratami Ascendant


Joshua Cho U/B Links:
http://www.starcitygames.com/article/25321_U-B-Nivmagus-Primer.html
https://www.youtube.com/watch?v=fdHD2rztxEI&feature=youtu.be

Gerry Thompson BUG Link:
http://www.starcitygames.com/events/coverage/deck_tech_bug_deaths_shadow_wi.html

Ellistann
12-27-2014, 05:14 PM
This was a deck posted by Joshua Cho 2 1/2 years ago and I haven't heard much about it since. I've listed the original article and Deck Tech from SCG but for reference here is the list. I'm honestly thinking about playing this for some upcoming GP Trials but I'm not real familiar with it. I typically only play Infect so I'm not sure if it's worth changing for it. I have some questions and I'm hoping the community can help me out.

My Questions:
1. Is this a viable option to be competitive or is that why no one has really talked about it in 2 1/2 years?
2. Is it worth adding Green making it a BUG deck?
3. What is this deck weak against? Removal, Miracles, possibly Pithing Needle, Chalice of the Void, Pernicious Deed and Engineered Explosives. Am I missing stuff? Is that too much to be weak against?
4. What changes would you make to the Sideboard? Anyway for Artifact Removal? (I'm assuming with the GP Trial people will be coming that normally don't so I guess the field could be broad.)
5. Do you have any other suggestions for me?

DECK LIST
Creatures (12)
4 Death's Shadow
4 Delver of Secrets
4 Nivmagus Elemental

Lands (16)
1 Island
1 Swamp
1 Misty Rainforest
4 Polluted Delta
3 Scalding Tarn
4 Underground Sea
2 Watery Grave

Spells (32)
2 Clout of the Dominus
4 Brainstorm
4 Daze
4 Flusterstorm
4 Force of Will
2 Gut Shot
4 Snuff Out
4 Gitaxian Probe
4 Thoughtseize

Sideboard
3 Pithing Needle
3 Tormod's Crypt
1 Clout of the Dominus
1 Echoing Truth
1 Ensnare
2 Ghastly Demise
4 Erayo, Soratami Ascendant


Joshua Cho U/B Links:
http://www.starcitygames.com/article/25321_U-B-Nivmagus-Primer.html
https://www.youtube.com/watch?v=fdHD2rztxEI&feature=youtu.be

Gerry Thompson BUG Link:
http://www.starcitygames.com/events/coverage/deck_tech_bug_deaths_shadow_wi.html

I ran this about 4-5 months after the initial deck tech... I swapped out the gut shots for surgical extractions and slid around the numbers a bit to allow some snapcasters. Since I was on the extraction plan, I also had 2-3x wasteland to kill and extract duals for greedy mana bases.

It was comparable to RUG delver at the time, with deaths shadow playing the role of goyf. This archetype probably needs dusting off with TC and the power of extracting the few wincins prevelent in legacy currently..

Going to play sets of force flusterstorm, thoughtseizes extractions and snapcasters with a few IoK and extirpates thrown was enough for feline to break out in hives when I played her with high tide.

My sb had bitterblossom and baby jace to help versus miracles, and some duresses and IoK to reconfigure the hand hate, and extirpate and additional flusterstorm to finish combo.

Migt also want to look at using dismember rather than snuff out so you can moderate the lifeloss when needed. I never had dark confidents, nor erayo that people thought it should have. My SB was tailored towards what I knew the shop had, so build your own.