Finn
10-13-2014, 02:35 PM
Wizards most definitely screwed this up. I can understand somewhat if they shoved yet another excellent blue card in front of Legacy. We have come to expect that. But it seems that these cards are stupid across the spectrum. With only a little help, I was able to put together a dominating URB Delver deck for Modern. Modern! I don't even know the Modern banned list. I had to look it up. But I went noob slaying over the weekend on Cocktrick like a champ. In fact, the only time I seemed to not be in command was when my opponent also had these cards. But anyone not playing blue was a virtual pushover even though by and large I did not know what they were playing.
Oh, and this too for Modern. http://www.channelfireball.com/articles/treasure-cruise-is-the-real-problem/
I don't know the guy, but his experience seems similar to my own.
And don't forget Standard:
http://magic.wizards.com/en/events/coverage/ptktk/breakout-card-dig-through-time-2014-10-12
Yesterday's pro tour was a romp for Dig Through Time.
Yes, even Standard is able to reliably fill its graveyard. I don't get it. I thought the FFL thoroughly tested this stuff for Standard.
It is very early. But (in Legacy) I have played Treasure Cruise a lot, and it sure feels like it is unfair. I played against a few people with Rest in Peace coming in from the board, which should have been great, but what ended up happening was I was able to replace my dead TCs with all the other search in the deck while my opponent had to actually cast their hate for that one card. I did not even side them out because when I got one off first, it was still worth having to get rid of others. It is very much not effective because I am not playing combo. You can't really let the card resolve and you can't much prevent it. If my first one resolves, I even won most of the counter wars. That was, until everyone else started using the card. I don't even know what to call the format over the last week.
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So there is a big problem brewing. Since it is simple card draw, there is not much room for denying the power. It is a well understood issue. So I am going to be That Guy. Something has to get the hammer. Probably across formats, probably even restriction in Vintage. I suspect both of them. And how about a major "oops" from the boys in development.
Oh, and this too for Modern. http://www.channelfireball.com/articles/treasure-cruise-is-the-real-problem/
I don't know the guy, but his experience seems similar to my own.
And don't forget Standard:
http://magic.wizards.com/en/events/coverage/ptktk/breakout-card-dig-through-time-2014-10-12
Yesterday's pro tour was a romp for Dig Through Time.
Yes, even Standard is able to reliably fill its graveyard. I don't get it. I thought the FFL thoroughly tested this stuff for Standard.
It is very early. But (in Legacy) I have played Treasure Cruise a lot, and it sure feels like it is unfair. I played against a few people with Rest in Peace coming in from the board, which should have been great, but what ended up happening was I was able to replace my dead TCs with all the other search in the deck while my opponent had to actually cast their hate for that one card. I did not even side them out because when I got one off first, it was still worth having to get rid of others. It is very much not effective because I am not playing combo. You can't really let the card resolve and you can't much prevent it. If my first one resolves, I even won most of the counter wars. That was, until everyone else started using the card. I don't even know what to call the format over the last week.
===================================================
So there is a big problem brewing. Since it is simple card draw, there is not much room for denying the power. It is a well understood issue. So I am going to be That Guy. Something has to get the hammer. Probably across formats, probably even restriction in Vintage. I suspect both of them. And how about a major "oops" from the boys in development.