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View Full Version : U/x? San Diego Superbowl (AKA The Chargers)



Pastorofmuppets
10-16-2014, 11:01 PM
So I'm working on a list for casual multiplayer using artifacts that are strong with large numbers of charge counters in tandem with Thrummingbird, Coretapper, and Energy Chamber. The idea is to use mana from some combination of Astral Cornucopia, or Everflowing Chalice and draw from Culling Dais to drop fatties or more fuel for Golem Foundry Running Fabricate allows for a toolbox of bombs like Blightsteel Colossus, anti-aggro cards like Cumber Stone, and a good cog for the mana generation engine: Unwinding Clock.

Sample list:
20 Island
2 Buried Ruin

4 Thrummingbird
4 Coretapper
1 Blightsteel Colossus
1 Inkwell Leviathan

3 Fabricate

2 Tezzeret the Seeker

4 Shrine of Loyal Legions
4 Astral Cornucopia
4 Everflowing Chalice
3 Golem Foundry
3 Culling Dais
2 Energy Chamber
1 Cumber Stone
1 Thunderstaff
1 Eternity Vessel
1 Unwinding Clock

The idea is to ramp up your charge counter counts on your two "bowls" (cornucopias and chalices are almost bowls), while Coretapper, Bird, and Chamber can make them "super". The deck can quickly get out of control after turn 3, you may not live to see that glorious fourth turn in a multiplayer game where your turn 1 is always "Island, go". Turn 2 could ideally be something like a 0-mana cornucopia and a coretapper, immediately saccing the tapper to allow 2 blue mana to play Thrummingbird, Gate, or another Coreapper.

Tezzeret is an all-star in the deck; grabbing your bowls without losing loyalty, untapping them to play your fat guy, or turning your bowls and foundries into 5/5 beaters to kill someone off. He even synergizes well with Coretapper and Thrummingbird, and can get off an ultimate in only two turns with a bird in play.

I'm not sure on some of the toolbox pieces. Clock, Leviathan, and Blightsteel seem like core pieces while the others may be replaceable. Thunderstaff can be used to finish someone off with tokens from Shrine and Foundry, while keeping someone from ripping you apart while in the red zone. Cumber Stone may allow your Myrs to block 1/x creatures favorably and golems to deal with 3-power creatures while staying alive. They've saved me in a few games, but are only powerful against specific strategies. Inkwell and Blightsteel allow you to go off quickly with a good hand, while Unwinding Clock can quickly turn a Coretapper and Cornucopia into a nightmare with 3 lands. Eternity Vessel is the slot I'm most ambivalent on. By the time it's out, you're usually pretty low on life while everyone is getting closer and closer to being able to kill you even after putting on however many charge counters you can.

A few cards I've considered:
Inexorable Tide: Seems win-more. Having a Culling Dais or two, you can quickly fill your hand with token generators, but all that's really needed is a wall of myrs and a bomb. Maybe I could ramp into Omniscience and storm out? I don't think anything will convince me to run it.

Thoughtcast: Better in more aggressive decks. Maybe running Chimeric Mass, Ornithopter and Cranial Plating would at least make it work like it does in Affinity, only it'd be doing so in a strictly worse list.

Clock of Omens: Allows you to do more on your turn, but there aren't enough artifacts without important tap abilities to be of any real use.

Cranial Plating: Actually pretty good. Maybe if Thrummingbird didn't eat removal so often, I'd run a few.

Umezawa's Jitte: Suffers the same issues as Cranial Plating, with the added disadvantage of not being able to equip to an unblocked token at instant speed if black were to be splashed.

Contagion Engine: Is a thing that shoud probably be in here. What do I cut?