View Full Version : [DECK] Trinity Green, again
Gheizen64
10-26-2014, 12:30 PM
EDIT: this deck sucks just ignore it. I must have had some lucky-ass hands when i first tested it because after playing it some more it's fucking horrible and inconsistent as shit. Need a way lower curve to do anyhing tbh.
You should probably make some room for Elvish Spirit Guides if you want to drop T1 bombs.
hovercraft
10-26-2014, 02:21 PM
You should probably make some room for Elvish Spirit Guides if you want to drop T1 bombs.
Yeah something to enable T1 chalice on 1 is key. Sol Lands are great too, but ESG or something would enable T1 Trinisphere as well
Blastoderm
10-26-2014, 02:27 PM
I think 3 Thrun the Last Troll would be awesome. Maybe Natural Order?
1 Reclamation Sage seems to be a must as well.
Admiral_Arzar
10-28-2014, 04:29 PM
I feel like Wasteland and Gaea's Cradle are out of place here, and you should play the full 8 Sol Lands as well as 4 Elvish Spirit Guide as mentioned previously. You should also consider Natural Order + Progenitus, which was a common fixture of Green Chalice aggro. You'll pretty much always have a dork to sacrifice, and T2 Natural Order off T1 Dork, T2 Sol Land is a thing. Somebody mentioned Thrun and Reclamation Sage which are both good, and will help you with the (probably difficult) Miracles matchup. Obstinate Baloth and/or Wilt-Leaf Liege sound like a must for the board, as Hymn to Tourach is the worst enemy of inconsistent Chalice decks. A singleton Tarmogoyf to Zenith for wouldn't be amiss (sometimes you just need a big dude). I would consider dropping the Courser count a little, simply because 1GG is a difficult casting cost in a deck full of Sol Lands (you want either 2G or 2GG generally).
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