TLK
10-27-2014, 05:57 PM
Hey guys, been brainstorming a bit on a concept akin to the Blouses deck that won an SCG Open a few years back. I think there are some definite upgrades, and wanted to get people's thoughts as to its viability.
4 Noble Hierarch
4 Deathrite Shaman
4 True-Name Nemesis
3 Geist of Saint Traft
2 Invisible Stalker
4 Brainstorm
4 Daze
4 Spell Pierce
4 Unstable Mutation
3 Rancor
2 Spectral Flight
2 Berserk
2 Ajani, Caller of the Pride
3 Cavern of Souls
3 Misty Rainforest
3 Windswept Heath
3 Tropical Island
3 Tundra
1 Savannah
1 Island
1 Forest
As for the sideboard, I'm guessing this deck gets wrecked by burn/discard strategies, so Leyline of Sanctity seems like an auto-include. Probably some number of Force of Will for combo, some number of Path/Swords for removal. Standard dedication to graveyard hate. That should round it out.
4 Leyline of Sanctity
3 Force of Will
3 Path to Exile/Swords to Plowshares
2 Rest in Peace/Grafdigger's Cage
3 Meddling Mage (Terminus is bad)
Thoughts? Rancor may be unnecessary since all our creatures (aside from Geist) are unblockable so Trample is fairly irrelevant, but it's a cheap power boost that lasts more than a turn. I'm open to ideas.
4 Noble Hierarch
4 Deathrite Shaman
4 True-Name Nemesis
3 Geist of Saint Traft
2 Invisible Stalker
4 Brainstorm
4 Daze
4 Spell Pierce
4 Unstable Mutation
3 Rancor
2 Spectral Flight
2 Berserk
2 Ajani, Caller of the Pride
3 Cavern of Souls
3 Misty Rainforest
3 Windswept Heath
3 Tropical Island
3 Tundra
1 Savannah
1 Island
1 Forest
As for the sideboard, I'm guessing this deck gets wrecked by burn/discard strategies, so Leyline of Sanctity seems like an auto-include. Probably some number of Force of Will for combo, some number of Path/Swords for removal. Standard dedication to graveyard hate. That should round it out.
4 Leyline of Sanctity
3 Force of Will
3 Path to Exile/Swords to Plowshares
2 Rest in Peace/Grafdigger's Cage
3 Meddling Mage (Terminus is bad)
Thoughts? Rancor may be unnecessary since all our creatures (aside from Geist) are unblockable so Trample is fairly irrelevant, but it's a cheap power boost that lasts more than a turn. I'm open to ideas.