Bed Decks Palyer
10-28-2014, 03:13 AM
Yes. A deck idea for Ice Age-Homeland-Alliances. There's nothing like building decks for two decades long dead block.
I'm afraid that my friends will hate the deck. It combines my two beloved themes, big dudes and mass LD. Well, this time it's simply mass D.
4 Fyndhorn Elves
4 Orcish Lumberjack
4 Tinder Wall
4 Lhurgoyf
3 Deadly Insect
3 Autumn Willow
2 Johtull Wurm
4 Nature's Lore
4 Jokulhaups
4 Lodestone Bauble
4 Karplusan Forest
8 Mountain
12 Forest
Yep. Absolutely no burn allowed. There's not a single creature in this format that I'd fear. Not one. Abyssal Specter is too slow to matter. Orders do nothing without mana. Gargoyles are slow compared to my dudes.
The deck is as streamlined as possible. There's no room (and possibility) of any CA, thus the nigh-playsets-only structure. There will be clunky double-Haups openings. There will be times when I have to Haups into Ivory Gargoyle. There will be times when I'll go down the Lumberjack beatdown. That's still fine. The deck will overcome this. Sheer power. Such fast. Wow.
The creature base is as it is. Four Willows would be one too many. Deadly Insect are deadly... until any mana-elf or pumpknight shows up. Johtull sucks but it's aconcession to the fact that triple Goyf suck in pre-Jokul times.
Both Lodestone Bauble and Nature's Lore serve important function. Bauble helps in recovering after I hit the Bid Red Button of Doom and it fuels the Jacks to speed me up. Nature's Lore not only ramps - and it's pretty bad at it -, but it once again feeds the Orcs. Note that it may find Karplusan Forest. (Ok, it can't.)
So far I played three solitaire games in MWS and one game against my 4y/o daughter's Pokemon deck and won all of them.
Ideas, constructive criticism, etc.
I'm afraid that my friends will hate the deck. It combines my two beloved themes, big dudes and mass LD. Well, this time it's simply mass D.
4 Fyndhorn Elves
4 Orcish Lumberjack
4 Tinder Wall
4 Lhurgoyf
3 Deadly Insect
3 Autumn Willow
2 Johtull Wurm
4 Nature's Lore
4 Jokulhaups
4 Lodestone Bauble
4 Karplusan Forest
8 Mountain
12 Forest
Yep. Absolutely no burn allowed. There's not a single creature in this format that I'd fear. Not one. Abyssal Specter is too slow to matter. Orders do nothing without mana. Gargoyles are slow compared to my dudes.
The deck is as streamlined as possible. There's no room (and possibility) of any CA, thus the nigh-playsets-only structure. There will be clunky double-Haups openings. There will be times when I have to Haups into Ivory Gargoyle. There will be times when I'll go down the Lumberjack beatdown. That's still fine. The deck will overcome this. Sheer power. Such fast. Wow.
The creature base is as it is. Four Willows would be one too many. Deadly Insect are deadly... until any mana-elf or pumpknight shows up. Johtull sucks but it's aconcession to the fact that triple Goyf suck in pre-Jokul times.
Both Lodestone Bauble and Nature's Lore serve important function. Bauble helps in recovering after I hit the Bid Red Button of Doom and it fuels the Jacks to speed me up. Nature's Lore not only ramps - and it's pretty bad at it -, but it once again feeds the Orcs. Note that it may find Karplusan Forest. (Ok, it can't.)
So far I played three solitaire games in MWS and one game against my 4y/o daughter's Pokemon deck and won all of them.
Ideas, constructive criticism, etc.