Holiday
10-28-2014, 01:43 PM
This is a pretty old school combo between the following cards:
Griffin Canyon
and
Wind Zendikon or Animate Land or Kiora's Follower or Voyaging Satyr
and
Trickery Charm or Imagecrafter or Artificial Evolution
The first way to do this combo is to have Griffin Canyon in play and either enchant it with Wind Zendikon or cast Animate Land on Griffin Canyon.
Then you cast Trickery Charm or use the ability of Imagecrafter to make the creature type of the animated land become "Griffin". Then you can tap and untap the enchanted Griffin Canyon to pump it and then attack.
I am not sure if Artificial Evolution will work on Animate Land because this card does not give the land a creature type.
Another way to do this combo is to have Griffin Canyon and Kiora's Follower or Voyaging Satyr in play and then cast Trickery Charm or Imagecrafter or Artificial Evolution on either creature to change its type of "Griffin" and then tapping Griffin Canyon to pump and untap the creature and then tapping the creature to untap Griffin Canyon.
Both methods will result in a creature as large as you want.
Here's a list I've been working on. Yes, I could probably go ham sandwich and add fetches, brainstorms, and FoWs but this is for a very low budget casual setting.
Creatures
4 Kiora's Follower
4 Voyaging Satyr
4 Imagecrafter
Instants/Sorcery
4 Ponder
2 Sylvan Scrying
4 Spell Pierce
4 Daze
4 Preordain
2 Animate Land
4 Trickery Charm
Enchantments
4 Wind Zendikon
Lands
2 Simic Growth Chamber
3 Breeding Pool
7 Island
4 Forest
4 Griffin Canyon
I like the symmetry between Simic Growth Chamber and Follower/Satyr.
Daze and Spell Pierce are for protecting from disruption.
Trickery Charm can also help you dig for combo pieces and give creatures flying.
Let me know what you guys think. I'm open to any advice that doesn't involve adding really expensive cards or getting rid of the combo.
Griffin Canyon
and
Wind Zendikon or Animate Land or Kiora's Follower or Voyaging Satyr
and
Trickery Charm or Imagecrafter or Artificial Evolution
The first way to do this combo is to have Griffin Canyon in play and either enchant it with Wind Zendikon or cast Animate Land on Griffin Canyon.
Then you cast Trickery Charm or use the ability of Imagecrafter to make the creature type of the animated land become "Griffin". Then you can tap and untap the enchanted Griffin Canyon to pump it and then attack.
I am not sure if Artificial Evolution will work on Animate Land because this card does not give the land a creature type.
Another way to do this combo is to have Griffin Canyon and Kiora's Follower or Voyaging Satyr in play and then cast Trickery Charm or Imagecrafter or Artificial Evolution on either creature to change its type of "Griffin" and then tapping Griffin Canyon to pump and untap the creature and then tapping the creature to untap Griffin Canyon.
Both methods will result in a creature as large as you want.
Here's a list I've been working on. Yes, I could probably go ham sandwich and add fetches, brainstorms, and FoWs but this is for a very low budget casual setting.
Creatures
4 Kiora's Follower
4 Voyaging Satyr
4 Imagecrafter
Instants/Sorcery
4 Ponder
2 Sylvan Scrying
4 Spell Pierce
4 Daze
4 Preordain
2 Animate Land
4 Trickery Charm
Enchantments
4 Wind Zendikon
Lands
2 Simic Growth Chamber
3 Breeding Pool
7 Island
4 Forest
4 Griffin Canyon
I like the symmetry between Simic Growth Chamber and Follower/Satyr.
Daze and Spell Pierce are for protecting from disruption.
Trickery Charm can also help you dig for combo pieces and give creatures flying.
Let me know what you guys think. I'm open to any advice that doesn't involve adding really expensive cards or getting rid of the combo.