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jroharo
12-12-2014, 07:38 PM
http://magiccards.info/scans/en/wwk/57.jpghttp://magiccards.info/scans/en/fnmp/151.jpghttp://magiccards.info/scans/en/mma/70.jpghttp://magiccards.info/scans/en/lw/145.jpg

What is Dark Delver?
Dark Delver is a delver tempo list that is supported by an excellent disruption, removal, and control package and that has the added advantage of utilizing late-game Death’s Shadow, black’s most efficient beater.

Why should I play Dark Delver?
The combo & control matchup for Dark Delver is almost laughable – it’s nearly impossible to lose to combo due to your fast clock and plentiful disruption/control. Dark Delver also has a very good burn matchup, as their spells only aim to fuel the size of your Death’s Shadow, and you have plenty of disruption & control to keep you alive (especially post-board).

What are the worst matchups for Dark Delver?
Zoo and Affinity are definitely the most difficult matchups. Post-sideboard these deficiencies can be rectified, though the matchups remain the most difficult. Splashing a third color can also help to alleviate the problems these decks pose.

Why play a Suicide deck in a meta filled with burn?
Excellent question. The answer is simple: don’t suicide against burn-heavy decks. Allow them to utilize their resources to lower your life total, and disrupt/counter whatever is necessary to retain your threats and keep you alive. Be mindful of your life total always, and don’t be frivolous when it comes to spending life. Against non-red decks, you can throw caution to the wind and slam a massive Death’s Shadow as early as T2.

Deck Breakdown
Threats & Beaters
I have found 12 to be the golden number in regards to threats in Dark Delver. You can get away with less, though I wouldn’t run fewer than 10. Running too many lowers your spell count and therefore the likelihood of a blind delver flip.
Delver of Secrets - You will want 4 of these. Play them as early as you can, and set up the top of your deck with Serum Visions whenever possible. Even if you can't cast a Serum Visions, there are enough instants & sorceries in the deck that there is a fairly high likelihood that delver will flip.
Death's Shadow - You will want 4 of these. Death's Shadow is the main finisher for the deck, since each life point loss buffs him.
Tombstalker - Tombstalker is a very strong creature, though you will usually only be able to cast it a few times throughout the game. With the recent prevalence of UR Delver (read: vapor snag & remand) and Scapeshift (read: Cryptic Command), I have benched Tombstalker for the time being in favor of more reliable threats.
Snapcaster Mage - This slot is variable. I like to run 2 SCM's because I enjoy the utility they provide and the fact that they can beat for 2 power or flash in to block.
Vendilion Clique – I like having 2 of these in my deck, as they provide essentially a delver clock later on in the game, as well as giving the added benefit of the ETB ability.
Oona’s Prowler – While I have not personally tested this card, I have heard good things about it. It is certainly a viable option (especially on a budget) as your threats 9-12.
Dark Confidant - This slot is variable. When people first think of suicide, they immediately think of Bob. He grants a large amount of card advantage and also damage's your life total -- both good things for Dark Delver. However, the downside is that Bob is not good at keeping your life total low, once it gets there. He has the possibility to straight up kill you, when you want to sit at about 5 life. To stop him, you have to burn one of your removal spells. Additionally, you can’t run Treasure Cruise or Tombstalker if you run Bob. For these reasons, I do not run him in my lists.
Spellskite - This slot is variable. It has great synergy with Death's Shadow and keeps your other threats alive, lives through bolts, and can jump in the way of a Path to Exile. I typically keep it in my sideboard.

Cantrips
You should run at least 8 cantrips.
Gitaxian Probe - You will want 4 of these. Allows you to see your opponent's hand and draw a card while causing you to lose 2 life--and all for free! This can also be flashed back with Snapcaster Mage and cast for 2 life (phyrexian mana is not an alternate cost).
Serum Visions – I like running 4 of these, because they increase the consistency of the deck and help ensure an early Delver flip.
Thought Scour – This is a very popular card right now because of the fact that it increases your graveyard by 3 cards, allowing you to cast Treasure Cruise more frequently. However, it does not help you sculpt future draws, and for that reason I am not convinced it is better than Serum Visions.

Disruption
I have found that 6 pieces of 1cmc disruption is the ideal amount. A certain mix of Thoughtseize and Inquisitions seems best. For an unknown meta I usually run 3/3, for a burn-heavy meta I run 2/4, and against a control/combo heavy meta I run 4/2.
Thoughtseize - The best one-drop card disruption against combo/control lists.
Inquisition of Kozilek – The best one-drop card disruption against tempo/aggro lists.

Removal
Vendetta - You will want 1-2 of these. Costing only 1 black mana, Vendetta is a great cheap removal card at instant speed. It causes you to lose life equal to the destroyed creature's toughness. The only downside here is that it cannot hit black creatures.
Dismember - You will want 2-4 of these. Costing a variable cmc of 1-3, Dismember can take out all but the largest of threats. It can also be cost for only a single U mana, which is nice, if you are running low on B. Dismember is also at instant speed.
Darkblast – Very good against token strategies and tempo lists. Also fuels Treasure Cruise. However, there are many threats it can’t deal with. This is definitely a meta choice.

Control
Spell Pierce - You will want 1-3 of these. At only 1 mana, Spell Pierce is cheap way to disrupt your opponent's spells. The downside is that it can be almost worthless in heavy aggro matchups.
Spell Snare - You will want 2-3 of these. An all-star 1 mana counterspell, Spell Snare hits any 2-cmc spell. It is useful against almost all matchups.
Remand - You will want 2-4 of these. Another all-star counterspell, Remand is the poster-child of tempo counterspells. Delays your opponent and also refills your hand.

Lands
If you are playing Treasure Cruise, you should run 8-10 blue fetches. You want as many blue sources in your land base as possible, as a 1-land opening 7 that includes blue source + delver is almost always keepable. For this reason, I only run 1 nonblue land in my lists (a basic swamp).
Blue Fetches - You will want 8-10 of these. Four of them (obviously) need to be Polluted Delta.
Watery Grave - You will want 4 of these.
Darkslick Shores - You might want 1-2 of these. It provides 2 colors of mana and will enter untapped during the most important turns for you. It does not cause any life loss, which is beneficial against certain matchups.
Underground River – I used to run these but found them to underperform in the current meta.
Urborg, Tomb of Yawgmoth – While it is an excellent card, I have chosen to stop running it because it does not provide blue mana, and I hate ripping an opening hand with no blue sources (it’s almost always a mulligan).

Sideboard Selection
Coming soon.

Color Splashes
Coming soon.

Tournament Results

SCG IQ 5-8th Place:
http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=67561

Sample Decklists
Jroharo’s Dark Delver (U/B)
Creatures:12
4 Death's Shadow
4 Delver of Secrets
2 Snapcaster Mage
2 Vendilion Clique

Spells:30
4 Gitaxian Probe
4 Inquisition of Kozilek
4 Serum Visions
2 Spell Pierce
3 Spell Snare
2 Thoughtseize
2 Vendetta
2 Remand
3 Dismember
4 Treasure Cruise

Lands:18
3 Island
1 Swamp
4 Polluted Delta
6 Other Blue Fetches
4 Watery Grave

Sideboard:15
2 Darkblast
1 Repeal
2 Surgical Extraction
3 Countersquall
2 Smother
3 Spellskite
2 Drown in Sorrow
Acknowledgements
I originally got the idea for this deck from the Legacy version created and piloted by Wyatt Archer (http://mtgtop8.com/event?e=5991&d=234769). I loved the way it played when I took it to some local legacy tournaments and decided to adapt it to modern. There are other versions of Modern Death's Shadow, some are BUG, some are more combo, and many share similarities to this. I didn't notice any primers for this particular method, and so I went ahead and wrote it up since I love this deck so much. I hope you enjoyed reading! I will add more as it comes to me.

jroharo
02-04-2015, 04:18 PM
Post-Treasure Cruise Era Decklist:

4 Death's Shadow
4 Delver of Secrets
2 Snapcaster Mage
2 Tombstalker

4 Gitaxian Probe
3 Inquisition of Kozilek
4 Serum Visions
1 Spell Pierce
3 Spell Snare
2 Thought Scour
3 Thoughtseize
2 Vendetta
2 Mana Leak
3 Remand
3 Dismember

1 Darkslick Shores
4 Flooded Strand
4 Island
4 Polluted Delta
1 Swamp
4 Watery Grave

Sideboard:
1 Darkblast
2 Deathmark
2 Surgical Extraction
3 Countersquall
2 Hurkyl's Recall
2 Smother
3 Spellskite

Note: the Vendetta's can and should be rotated between Vendetta, Ulcerate, and Disfigure based on your meta.

gusccs
02-06-2015, 10:58 AM
Hello jroharo

I've ben trying to play the same since I saw the Wyatt in SCG.

I don't have any Serum visions cause they are too expensive and hard to get in Brazil. What do you think about Mystic Speculation instead?

What do you think about Jeskai Sage? Maybe acting like Baleful strix (kind of) in the legacy deck

Do you think Engineered Explosives can have a place in the sideboard now?

Thanks for trying to make this happen :)

jroharo
02-06-2015, 12:07 PM
Hello jroharo

I've ben trying to play the same since I saw the Wyatt in SCG.

I don't have any Serum visions cause they are too expensive and hard to get in Brazil. What do you think about Mystic Speculation instead?

What do you think about Jeskai Sage? Maybe acting like Baleful strix (kind of) in the legacy deck

Do you think Engineered Explosives can have a place in the sideboard now?

Thanks for trying to make this happen :)

Hey! Glad you took an interest in the deck. I have considered Mystic Speculation but I have not tested it. I think Telling Time is actually a better choice for the slot, since it is an instant. But you could certainly try Speculation out (or even a 2/2 split of Speculation & Telling Time).

I have considered the sage but also not tried it. Another budget option for the 2cmc slot is Oona's Prowler.

Engineered Explosives is certainly a great card in the sideboard.

Let me know how your testing goes!

gusccs
02-06-2015, 12:58 PM
Hey! Glad you took an interest in the deck. I have considered Mystic Speculation but I have not tested it. I think Telling Time is actually a better choice for the slot, since it is an instant. But you could certainly try Speculation out (or even a 2/2 split of Speculation & Telling Time).

I have considered the sage but also not tried it. Another budget option for the 2cmc slot is Oona's Prowler.

Engineered Explosives is certainly a great card in the sideboard.

Let me know how your testing goes!

I've tried Oona's Prowler but i think something is missing cause almost nobody would pitch cards to lower the power and the 1 thoughness seemed weak.

Have you tried Bittetblossom?

And any splash? thought about trying grixis for bolt or esper for path and souls?

jroharo
02-06-2015, 05:58 PM
Dark Confidant is another good option. I was actually just discussing Bitterblossom with a teammate of mine today, though I haven't tested it. I think it could perform well.

I tested a green splash through the TC era and it was excellent, though I'm not sure the 3rd color splash is as viable without TC. I have not yet tested it though. I have theory lists for each splash though.

gusccs
02-10-2015, 10:09 AM
Dark Confidant is another good option. I was actually just discussing Bitterblossom with a teammate of mine today, though I haven't tested it. I think it could perform well.

I tested a green splash through the TC era and it was excellent, though I'm not sure the 3rd color splash is as viable without TC. I have not yet tested it though. I have theory lists for each splash though.

Do you take out Tombstalker with bob?

can you show me your theory lists?

I was thinking about trying 4 Souls and 4 Paths in place of 2 Thought Scour, 2 Vendetta, 2 Snap and 2 Tombstalker

PhilM
02-13-2015, 01:37 PM
I am trying this deck out at a fmn tonight. Some of the changes i felt needed was to take out the tombstalker and add tasigur. Having the ability to cast a 4/5 for 1 is very good being able to block pretty big goyfs and sieges 2 prime creatures right now. And also a gurmag angler as a one of a 5/5 being able to block and kill rhinos and goyfs really good. And you can potentially throw it down quick. If they are able deal with then u still have death's shadow. Also 0 bobs because you have enough card draws in the deck and bob just sucks right now. I will post the testings of the additions of the deck after tonight along with the exact list i used.

jroharo
02-16-2015, 02:48 PM
I am trying this deck out at a fmn tonight. Some of the changes i felt needed was to take out the tombstalker and add tasigur. Having the ability to cast a 4/5 for 1 is very good being able to block pretty big goyfs and sieges 2 prime creatures right now. And also a gurmag angler as a one of a 5/5 being able to block and kill rhinos and goyfs really good. And you can potentially throw it down quick. If they are able deal with then u still have death's shadow. Also 0 bobs because you have enough card draws in the deck and bob just sucks right now. I will post the testings of the additions of the deck after tonight along with the exact list i used.

Any update? Curious as to how Tasigur performed.

jroharo
02-16-2015, 02:57 PM
Do you take out Tombstalker with bob?

can you show me your theory lists?

I was thinking about trying 4 Souls and 4 Paths in place of 2 Thought Scour, 2 Vendetta, 2 Snap and 2 Tombstalker

I think i would go 4 Souls, 2 Valorous Stance, 2 PtE (or keep 2 SCM). I'm not sure you want PtE main, due to the anti synergy between PtE and Spell Pierce / Mana Leak.

And yes, definitely remove Tombstalker if you play bob.

jroharo
02-23-2015, 04:10 PM
Updated List:
4 Death's Shadow
4 Delver of Secrets
3 Snapcaster Mage
1 Tombstalker

4 Gitaxian Probe
3 Inquisition of Kozilek
4 Serum Visions
2 Spell Pierce
3 Spell Snare
3 Thoughtseize
2 Vendetta
3 Mana Leak
3 Remand
3 Dismember

1 Darkslick Shores
4 Flooded Strand
4 Island
4 Polluted Delta
1 Swamp
4 Watery Grave

Sideboard:
1 Darkblast
2 Deathmark
2 Surgical Extraction
3 Countersquall
2 Hurkyl's Recall
2 Smother
3 Spellskite

I have not tested Tasigur or Murderous Cut, though I would like to give the two of them a shot at some point. I've also considered dropping 4 Serum Visions for 2 Telling Time and 2 other spells.

PhilM
02-25-2015, 01:45 PM
My list I tested as follows
4 delver
4 death's shadow
2 snap caster
1 vendillion
2 gurmag angler
2 tasigur

3 mana leak
3 remand
4 serum visions
2 dismember
3 gitaxian probe
2 vendetta
1 path to exile
2 spell snare
4 thoughtsieze

3 polluted delta
3 flooded strains
1 misty rainforest
1 bloodstain mire
1 marsh flats
4 watery grave
1 godless shrine
1 hallowed fountain
1 creeping tar pit
3 swamps
2 islands

I placed 3rd of 20 at my local fmn.

The deck played very well and also mulligans quite nicely. Having thoughtsieze opening hand almost every time was a strong point of the deck/ also a gitaxian prob also allowing to see what ur working with and how to play out the rest of ur hand. Having a threat light hand( not having a delver opening have) is actually fine due to the great control feeling of the deck. Of course delver turn one is optimal but not needed. When thinking about when to play deaths shadow you want to get your life total to at least 10 life for the shadow to be worth playing. As for tasigur i didnt draw him very often but the games i did get to him i was already winning and was a good insurance policy plan. As for the gurmag angler i was able to get him down turn three and tempo played with zombie fish beats for the win. Hes hard to deal with but so easy to cast and protect.
The only changes i want to change is my sideboard. Though i had plenty of removal for creatures i was in a position where i didnt want to lose life but remove a creature. I lost round 4 to splinter twin and wished i had slaughter pact in sideboard over vendetta. I wanted to close the game out quick so i got my life total down to cast a huge shadow and he was one turn away to dying to a shadow beat, but i only have vendetta in hand and at 4 life which is reasonable bc i cant be bolted. He had deceiver out and splinter twined me out. Misplay on my life total calculations but still wished i had slaughter pact in side.
Sideboard:
2 repeal
2 lilana of the veil
1 vendillion
2 path
2 hurkyl's recall
2 spell skite
2 negate
1 extirpate
1 surgical extraction

gusccs
02-25-2015, 04:37 PM
Have you guys tried Imp's Mischief?

With the white splash i believe it´s ok to cut Vendetta in order to use PTE because of the life loss from shocklands.

Can you give impressions about Vendillion and Creeping tar pit?

PhilM
02-26-2015, 02:00 PM
Vendillion is just a great tech card in the deck. Sometimes mid game you get flooded and your trying to find threats or maybe answers so u can use vclique as a draw, hes also boss against combo and with the information you get from thoughtsiezes and gitaxian prob you can time a clique to pick out combo pieces. And hes a great beater. As for the tar pit its a great creature to just finish off players and a good use of mana late game.

PhilM
02-26-2015, 02:05 PM
I am still on the fence about having white in my deck. Its great to be able to fetch for more than just watery grave. As for PTE i have as a one of bc im not the biggest fan of the card. Its great in getting rid of some key cards like a wurm coil, deceiver, and against affinity. But outside of that i cant see myself playing 4 of because it ramps my opponent so they can cast multiple spells per turn. Black just has better kill spells with less draw back. And the deck runs on a low CMC so its fine to play 2 CMC kill spells or maybe even a murderous cut. But i do agree vendetta does get awkward at times.

gusccs
02-27-2015, 03:04 PM
I am still on the fence about having white in my deck. Its great to be able to fetch for more than just watery grave. As for PTE i have as a one of bc im not the biggest fan of the card. Its great in getting rid of some key cards like a wurm coil, deceiver, and against affinity. But outside of that i cant see myself playing 4 of because it ramps my opponent so they can cast multiple spells per turn. Black just has better kill spells with less draw back. And the deck runs on a low CMC so its fine to play 2 CMC kill spells or maybe even a murderous cut. But i do agree vendetta does get awkward at times.


Played a Modern tournament on my local store yesterday with this for some card testing: (I’m new to the store so i don’t know what to expect)

4 Delver
4 Death´s Shadow
4 Jeskai Sage
2 Tombstalker

4 Lingering Souls
3 Mana leak
3 Remand
3 Dismember
4 Probe
3 Path to Exile
3 Thoughtseize
2 IOK
2 Spell Snare

2 Polluted Delta
3 Marsh Flats
1 Flooded Strand
2 Ghost Quarter
3 Watery Grave
2 Hallowed Fountain
1 Godless Shrine
1 Urborg
2 island
1 swamp
1 plains


Side
2 Spell Snare
2 Spell Pierce
2 Zealous Persecution
1 Path to exile
2 Engineered Explosives
2 Surgical Extraction
2 Deathmark
2 Imp’s Mischief

Round 1: Twin 1 – 2
Lost to bad keep on game 1 letting the op combo
Won game 2 easily. He could not deal with my creatures well
Lost a close game 3 when he landed a clique and i bought 3 lands in a row

0 – 1


Round 2: Jund/Junk? I don’t know 0 – 2
Game 1 he survived with Finks to stop my death’s shadow attack twice and double bolted me.
Game 2 Wasn’t able to counter both fulminator’s he Drew and lost with one land in play and ooze beatings

0 – 2

Round 3: Grixis 1 – 2
Game 1 a early lavamancer from him was able to keep my board clear and bolt snap bolt finished me
Game 2 Early delver flip and jeskai sage with lots of counter back up won me the game easily
Game 3 he was dead on the board with 4 life facing 2 death’s shadow and a jeskai sage after a grinding game but he had snap electrolyze in hand he cast electrolyze i took the damage he snaped electrolyze and i remanded it but he had bought a bolt with the first and killed me

0 – 3

Round 4: Storm 2 – 1
New guy in the store too i didn’t saw what he was playing
Game 1 kept a hand without counters. Turn 1 i probed and saw that i was in trouble but almost raced. He comboed with 5 life.
Game 2 took out every creature removal and added counters and surgical. Turn 1 thoughtseize a past in flames and removed with surgical. Turn 2 delver and turn 3 jeskai sage with counters back up won me easily.
Game 3 I countered the inicial spells and started attacking with unflipped delver and jeskai sage. Then i removed a discarded empty the warres with surgical and left him only with 2 grapeshots. He tried to kill the delver and the sage with a grapeshot (1 storm Count), but i had a spell Pierce that triggered prowess in the Sage saving my two creatures. I showed him the surgical for the grapeshot and he conceded

1 – 3

Round 5: U/R rogue 2 – 0

Kind of a rogue U/R with Monastery siege. Easy win. He just kept casting serum visions. I Dismembered some stormbreaths but not a good deck

2 – 3

Impressions:

Tombstalker was not good all night. Almost every time i spend 2 mana and 6 cards and it was bounced ou killed next. I think maybe tasigur would be a better choice or removing the 2 creatures for more discard (2 IOK)

Jeskai Sage needs more test but was actually pretty good most of the time. Maybe in a more discard oriented version it would be better

Lingering souls is very good in both defense and offense.

Kind of missed a Hard conter. Thought about Countersquall, Deprive, Hindering Light, Mana tithe. What you guys tinhk about?

Delay, Dimir Charm, Disdainful Stroke, Dispel, Essence Scatter, Flashfreeze, Gainsay, Negate, Nulify are other options for sideboard.

I think i need more lands. Maybe 20. Fulminator was terrible against me.



Sorry about my poor english. 

jroharo
03-04-2015, 11:41 AM
Personally, I don't think having a 3rd color in the deck is really an improvement--especially with only 18 lands. Without treasure cruise, it's difficult to ensure that you will continually hit the proper land drops. If I were to run white, I would want 1-2 copies of Stony Silence in my SB. Also I think cutting Snapcaster Mages is not a good idea. they really help you play the control game. I tend to play Dark Delver as more of a control list in the beginning, rather than a tempo list, against most decks. I can see the argument for Tasigur > Tombstalker.

TheoryCraft
03-24-2015, 12:50 PM
I am copying and pasting over my response to a thread necro on MTG Salvation:

"I had brewed up this Modern deck design in my mind after reading that 3rd place finish as well. Before I stumbled across this primer I came up with a deck list that runs very similar to yours. Really the only major difference is that my playtest v1.0 is going to run a Thought Scour + Surgical Extraction package mainboard. Thought Scour can either fuel the Extraction plan or help spur your own delves (mainly Tombstalker, but also perhaps a Murderous Cut if you run 1x mainboard like I am testing).

As an aside, I've been trying to come up with a name for this deck other than "Suicide Black" and I may have a suggestion. In Legacy there is a little-known, little-played suicide black variant called Eva Green; it is named after the character in the 007 film Casino Royale who commmits suicide in the end (sorry, spoiler alert) to save Bond. That variation runs a green splash for Abrupt Decay as well as the occasional Goyf playset. However, I feel like this U/B Modern version is much more in line with that mentality of strategically suiciding yourself to kill your opponent. So for now I've been referring to it as Modern (or New Age) Eva Green. :-p"

Phoenix Ignition
03-24-2015, 02:14 PM
Eva Green was a (not little-known on this site) BG suicide deck that did not play blue. Team America was a similar deck that was mostly BU with green splash just for goyf (a fun relic of that age of legacy), but is a much closer fit for this deck, if you want to use a legacy deck name.

jroharo
03-31-2015, 01:22 PM
Interesting, I was not familiar with the background for that deck's name. Most of the time I end up just calling it U/B Delver in person because the deck is too little-known to have it's own "name," and is realistically an extension of an existing archetype. That being said, I love pet names! So go for it.

As for the deck itself, my team has been doing a lot of testing recently and have really been changing up how the deck is constructed.

Our most recent lists have been along these lines:


4 death's shadow
4 delver of secrets
2 snapcaster mage
2 tasigur, the golden fang

4 gitaxian probe
3 spell snare
2 thought scour
2 vendetta
4 anticipate
3 deprive
3 mana leak
3 remand
2 shadow of doubt
3 dismember
1 murderous cut

1 darkslick shores
4 flooded strand
4 island
4 polluted delta
1 swamp
4 watery grave

sb:
3 ghost quarter
2 deathmark
3 illness in the ranks
3 surgical extraction
1 hurkyl's recall
3 spellskite

Most notably, we removed the targeted discard and added Deprive. Deprive is absolutely completely amazing. The anticipates are a flex slot that I'm testing out right now (the other guys on my team run 4 Serum Visions here).

jroharo
06-04-2015, 11:54 AM
Looks like a similar list won GPT London (sans Delver):

http://www.mtgtop8.com/event?e=9836&f=MO

This is an interesting take on things. I wish I could speak with the deck's pilot/designer and pick his brain.

nobleisthyname
03-27-2016, 12:02 PM
This deck seems like a lot of fun to play with. Has your team moved on from it? I'd be interested in any updates if not.

jroharo
05-18-2016, 06:10 PM
Hey there,

I still play DD from time to time, though recently I've been working on Lunar Flare (UR Prowess) and also playing Jeskai Nahiri and Jund.

/u/VoxCalamitas on Reddit still plays DD pretty regularly. You can hit him up for his list. I have been tinkering around with going grixis for bolts and possibly Swiftspears alongside delver/shadow/snap.