View Full Version : [deck] uwr tokens
kryllex
01-11-2015, 11:18 AM
So, yeah, with Monastery Mentor being spoiled, and i already love Young Pyromancer to infinity, here is what i just slammed in 2 Minutes of thinking about it onto the paper:
4x Young Pyromancer
4x Monastery Swiftspear
4x Monastery Mentor
4x Ponder
4x Brainstorm
4x Gitaxian Probe
4x Treasure Cruise
4x Lightning Bolt
1x Forked Bolt
3x Swords to Plowshares
4x Force of Will
2x Spell Pierce
3x Volcanic Island
3x Tundra
4x Flooded Strand
4x Scalding Tarn
4x Polluted Delta
Sideboard not mentioned yet.
Its a Mixture of UR Delver and UWR Delver - basically, play your creatures and start do play some spells, since ALL creatures in this deck trigger in any way to (almost) anything you will play. Get dem tokens, and slam dem enemies!
I do not play Daze, since you will want to have the 3 Lands as fast as possible, and the deck has enough gas to let 1,2 or 3 creatures getting wiped offf the board. I rather play 2 Spell Pierce, to keep the dudes i want to the board.
What are your thoughts?
Meekrab
01-11-2015, 01:49 PM
You probably want more than 16 lands to make sure you can always hit 3, don't you?
Mr. Headshot
01-11-2015, 02:21 PM
And maybe an equipment such as jitte or sword of X and Z
kryllex
01-11-2015, 02:33 PM
Oh, editing error, its 18 Lands, just typed wrong :tongue:
Einherjer
01-11-2015, 02:40 PM
This is what I came up with when I first brewed it up. Tested it for a few evenings.
http://www.mtgthesource.com/forums/showthread.php?25531-DTB-UWR-Delver&p=858694&viewfull=1#post858694
Greetings
maiko1993
01-11-2015, 03:38 PM
i think if there is a way to fit some Jeskai Ascendancy to take value, like Jeskai Tokens from Standard.
pumping your team and recycling lands seems very good for me. seems like we are evolving very similar the way jeskai lists evolved in Standard.
Poron
01-11-2015, 04:12 PM
Jeskai Ascendancy is just overkill. The incredible part of this deck is that is lands 1 of its 8 (uncounterable) creatures and it can win just like that.
You can even save your bullets in hand to recover from sweepers etc.. next meta will be super full of these.. imho
screallix
01-13-2015, 03:19 PM
I've been thinking about this sort of deck and this is what I ended up yet.
I cut down 2 swords to make space for Daze and 2 Cavern of Souls is just bonkers.
I dislike cards like Thoughtscour and much rather play more powerfull cards.
For the UR and faster Aggro decks I like bringing in the Stoneforge+Batterskull and become more
midrange-control. I'm thinking about running 1x Jitte in the Maindeck, since I can't find space for
Stoneforge but playing and equipping jitte on tokens seems to be right.
4 Monastery Swiftspear
4 Young Pyromancer
4 Monastery Mentor
1 Spell Pierce
2 Swords to Plowshares
3 Daze
4 Brainstorm
4 Force of Will
4 Lightning Bolt
4 Ponder
4 Treasure Cruise
4 Gitaxian Probe
2 Cavern of Souls
3 Scalding Tarn
3 Arid Mesa
3 Tundra
3 Volcanic Island
4 Flooded Strand
Sideboard:
3 Containment Priest
2 Flusterstorm
1 Pyroblast
1 Red Elemental Blast
1 Wear
1 Council's Judgment
3 Stoneforge Mystic
1 Batterskull
2 Electrickery
1 Blue Elemental Blast
Bosque
01-13-2015, 04:50 PM
I'd find room for a Stoneforge package (I'd pull Swiftspear), because making disposable tokens and equipping them with equipment is probably good.
L-Luck
01-14-2015, 12:30 PM
I like Einherjer's shell and will most probably try something like this:
4 Young Pyromancer
4 Monastery Mentor
2 Meddling Mage
2 Snapcaster Mage
1 Umezawa's Jitte
4 Ponder
4 Brainstorm
4 Gitaxian Probe
4 Treasure Cruise
4 Force of Will
1 Pyroblast
1 Spell Snare
3 Lightning Bolt
3 Swords to Plowshares
1 Forked Bolt
2 Cavern of Souls
1 Island
3 Tundra
3 Volcanic Island
4 Polluted Delta
4 Misty Rainforest
1 Flooded Strand
SB:
2 Meddling Mage
1 Magus of the Moon (you lock yourself out of white, so only if it's game winning)
2 Wear/Tear
1 Council's Judgment
2 Hydroblast
2 Pyroblast
2 Surgical Extraction
1 Containment Priest
1 Pithing Needle
1 Electrickery
If somebody is interested in the reasoning for the changes I made I can try to explain them.
death
01-14-2015, 12:57 PM
I do not play Daze, since you will want to have the 3 Lands as fast as possible.
Must have. You can still Daze after casting Mentor. Anything that costs 0 has value. Also, I'll try to make room for Sensei's Divining Top.
Allcoin
01-29-2015, 04:58 PM
Has anyone done any more testing of this deck lately? Trying to find a better build....
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