FoolofaTook
01-18-2015, 12:54 PM
This is a melding of old concepts into something that I think is more powerful in the new meta. I expect the list to be inoperative after Monday's B&R list but I thought I would post it anyway just for fun.
Dread 56 - Ur Tempo for the Blue Meta
4 Delver of Secrets
4 Phyrexian Dreadnought
2 Snapcaster Mage
4 Stifle
4 Daze
4 Force of Will
2 Spell Snare
4 Lightning Bolt
2 Fire // Ice
4 Gitaxian Probe
4 Brainstorm
4 Treasure Cruise
4 Wasteland
3 Scalding Tarn
2 Polluted Delta
2 Flooded Strand
1 Misty Rainforest
3 Volcanic Island
3 Island
SB
2 Spell Pierce
1 Flusterstorm
2 Pyroblast
2 Rough // Tumble
1 Pyroclasm
2 Engineered Explosives
1 Echoing Truth
1 Pithing Needle
1 Surgical Extraction
2 Grafdigger's Cage
The basic concept is to deny along the RUG Canadian plan but from a more stable mana base and with the win-cons more suited to the reset game state that Treasure Cruise often creates in this meta. The tradeoff is that one of the primary win-cons is conditional as Phyrexian Dreadnought cannot be relied on early on. The 4 Gitaxian Probes are to reduce the effective size of the list for consistency and to provide information about when a Dreadnought play is advisable and when you should just stay in attrition mode and keep parrying until the right inflection point.
The list can go from tempo to heavy permission depending on the matchup and it should find it's answers fairly quickly in either case with 8 cantrips and only a 56 card list to search. Ponder is not in the list because you really don't want to spend turn 1 tapping out to look for something. Later on mana will be precious as you're trying to use Snapcaster Mage to Treasure Cruise for the second time or to bolt something or Brainstorm in response to a spell or even to Stifle a nought once you reach 4 mana in the mid-game. Mulligan decisions are going to have to replace turn 1 Ponder.
Dread 56 - Ur Tempo for the Blue Meta
4 Delver of Secrets
4 Phyrexian Dreadnought
2 Snapcaster Mage
4 Stifle
4 Daze
4 Force of Will
2 Spell Snare
4 Lightning Bolt
2 Fire // Ice
4 Gitaxian Probe
4 Brainstorm
4 Treasure Cruise
4 Wasteland
3 Scalding Tarn
2 Polluted Delta
2 Flooded Strand
1 Misty Rainforest
3 Volcanic Island
3 Island
SB
2 Spell Pierce
1 Flusterstorm
2 Pyroblast
2 Rough // Tumble
1 Pyroclasm
2 Engineered Explosives
1 Echoing Truth
1 Pithing Needle
1 Surgical Extraction
2 Grafdigger's Cage
The basic concept is to deny along the RUG Canadian plan but from a more stable mana base and with the win-cons more suited to the reset game state that Treasure Cruise often creates in this meta. The tradeoff is that one of the primary win-cons is conditional as Phyrexian Dreadnought cannot be relied on early on. The 4 Gitaxian Probes are to reduce the effective size of the list for consistency and to provide information about when a Dreadnought play is advisable and when you should just stay in attrition mode and keep parrying until the right inflection point.
The list can go from tempo to heavy permission depending on the matchup and it should find it's answers fairly quickly in either case with 8 cantrips and only a 56 card list to search. Ponder is not in the list because you really don't want to spend turn 1 tapping out to look for something. Later on mana will be precious as you're trying to use Snapcaster Mage to Treasure Cruise for the second time or to bolt something or Brainstorm in response to a spell or even to Stifle a nought once you reach 4 mana in the mid-game. Mulligan decisions are going to have to replace turn 1 Ponder.