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lavafrogg
05-25-2019, 03:38 AM
So we get a planeswalker and it is pre-ordering for $40 already... love it.

edit: Just saw the Tom Ross article...

Here is the list he suggested

3 Wrenn and Six
1 Blast Zone
4 Thespian's Stage
1 Bojuka Bog
1 Misty Rainforest
1 Verdant Catacombs
3 Punishing Fire
4 Grove of the Burnwillows
3 Dark Depths
1 Ghost Quarter
4 Life from the Loam
3 Tranquil Thicket
1 Wooded Foothills
1 Forest
1 Barbarian Ring
3 Rishadan Port
4 Crop Rotation
4 Exploration
3 Gamble
4 Mox Diamond
4 Wasteland
2 Maze of Ith
1 Karakas
1 The Tabernacle at Pendrell Vale
2 Taiga

Sideboard
1 Thorn of Amethyst
3 Krosan Grip
1 Ancient Grudge
4 Sphere of Resistance
1 Ancient Tomb
2 Choke
1 Glacial Chasm
2 Sylvan Library

Obviously a lot wrong with the list, but could be a starting point.

Darkgobs
05-28-2019, 05:33 AM
edit: Just saw the Tom Ross article...


Do you have a link, please? Can't find it.

non-inflammable
05-28-2019, 07:34 AM
karakas and 4 moxes enough white for this?

https://i.imgur.com/dLh4l3R.jpg

Dice_Box
05-28-2019, 08:30 AM
If it's real, I'm switching out one of the cyclers for Scattered Groves. I'm also running Solemnity main.

moseby
05-28-2019, 10:37 AM
How does Solemnity work with Dark Depths?

Dice_Box
05-28-2019, 10:38 AM
How does Solemnity work with Dark Depths?
It comes in without the counters, triggers, dies. You get Lage.

non-inflammable
05-28-2019, 11:14 AM
that land is strong for us.
already good ideas bouncing around; being able to replay drop of honey is gonna be gross.

EDIT: or how about choke?

Darkgobs
05-28-2019, 12:27 PM
that land is strong for us.
already good ideas bouncing around; being able to replay drop of honey is gonna be gross.

EDIT: or how about choke?

Beeing able to replay a cheaper Drop of Honey feel even better! #Porphyry Nodes


I mean, this land is maybe the thing that we missed for playing effectively white in this shell.

White sources

- Karakas
- Scattered Groves and/or Horizon Canopy
- 4 Mox
- 1 Savannah (?)
- Riftstone Portal (edit: thanks Monkey_Island)

With one Porphyry & Solemnity maindeck? And access to white in the sideboard? Can't be that bad!

non-inflammable
05-28-2019, 12:40 PM
With one Porphyry & Solemnity maindeck? And access to white in the sideboard? Can't be that bad!

yeah, i bought my foil nodes when drop exploded in price a few years back...

gonna be some sweet brews; i've already been running 3 thalia out of the board alongside 3 trackers...

Monkey_Island
05-28-2019, 02:07 PM
Riftstone Portal is also very cool for access to white mana.

Darkgobs
05-28-2019, 06:07 PM
1) So, we could very well try to go heavy on white. I will test that for sure. Does someone already have a starting list? Because I remember that some people here were already testing some white splash in the deck. so the insight could help us test more efficiently.


2) On another note, this could see some plays for us, no? :

http://www.mythicspoiler.com/mh1/cards/throesofchaos.jpg

Obferraz
05-28-2019, 09:58 PM
How does Solemnity work with Dark Depths?

Selemnity isn't good just with Depth, it's a lock with Glacial Chasm too.

Darkgobs
05-29-2019, 06:59 AM
Selemnity isn't good just with Depth, it's a lock with Glacial Chasm too.

I can't believe I didn't come to this by myself. This lock, supported by Hall of Heliod's Generosity, could be quite the hell of an option against TNN.

Dice_Box
05-29-2019, 07:52 AM
On Solemnity.
There are three cards we play with it interacts with. Positively with Chasm and Depths. Negatively with Tracker.

It also stops Walking Ballista, more or less all of Men of Steel and your opponents Depths.

It's not a solid win in, but I think it's something, with Depths and Chasm.

On the Throes of Chaos, I really really like that card.

Obferraz
05-29-2019, 09:37 AM
On Solemnity.
There are three cards we play with it interacts with. Positively with Chasm and Depths. Negatively with Tracker.

It also stops Walking Ballista, more or less all of Men of Steel and your opponents Depths.

It's not a solid win in, but I think it's something, with Depths and Chasm.

On the Throes of Chaos, I really really like that card.

HHG May open a door to GW lands/enchantress(less) prision. Drop R, with punishing and gamble and add thing like solemnity and elephant grass. Leyline of santicity in the side would be cool too, lol.

Darkgobs
05-30-2019, 02:13 PM
HHG May open a door to GW lands/enchantress(less) prision. Drop R, with punishing and gamble and add thing like solemnity and elephant grass. Leyline of santicity in the side would be cool too, lol.

Dropping R is an option, but I don't think we need to do that: We have always been quite good at splashing a 3rd color, and gamble / punishing fire are quite important.

lavafrogg
05-30-2019, 03:14 PM
I think I said this is the discord, but I prefer the Source, I am going to try and stay RG with main deck Wren. Current List I am testing:

Acceleration(8)
4 Mox Diamond
4 Exploration

Spells(18)
4 Life From the Loam
4 Crop Rotation
4 Gamble
3 Punishing Fire
3 Wren and Six

Lands(34)
4 Thespian Stage
4 Dark Depths
1 Verdant Catacombs
1 Misty Rainforest
1 Windswept Heath
2 Taiga
1 Sheltered Thicket
1 Horizon Canopy
1 Tranquil Thicket
4 Wasteland
4 Rishidan Port
1 Ghost Quarter
1 Tabernacle at Pendrel Vale
2 Maze of Ith
1 Blast Zone
1 Barbarian Ring
4 Grove of the Burnwillows

Sideboard(15)
3 Force of Vigor
2 Choke
3 Tireless Tracker
4 Sphere of Resistance
1 Karakas
1 Bojuka Bog
1 Ancient Tomb

I cut the utility lands and the libraries to play full into Wren, as the card makes punishing fire take down 3/5 toughness creatures and Wren also turbo charges Life from the Loam, with additional dredge triggers through cycle lands. The full 4 gamble lets you tutor for lands directly to return with either wren or loam depending on the situation.

I am not super into the GRw/GW builds at the time as needing to race most combo decks game 1 leads to 4 depths/4 gamble/straight combo but I could see a minimal white splash with the karakas main and a GW cycle land for the enchantment land and maybe 1-2 bullets.

bruizar
06-01-2019, 12:51 PM
Experimental, probably bad:

5c lands

3x Wrenn and Six
4x Mox Diamond
4x Life from the Loam
3x Punishing Fire
4x Exploration
3x Gamble
1x Faithless Looting
4x Entomb
3x Lion's Eye Diamond
3x Echoes of Eons
1x Manabond
4x Grove of the Burnwillows
4x Wasteland
4x Rishadan Port
1x Blast Zone
1x Dark Depths
1x Thespian Stage
1x Bojuka Bog
2x Maze of Ith
1x Nurturing Peatland
1x Sheltered Thicket
2x Taiga
1x Bayou
1x Volcanic Island
4x Wooded Foothills
1x Forest
3x City of Brass
1x Ghost Quarter
1x Hall of Heliod’s Generosity


Added Entomb, LED and Twisters, removed Crop Rotation and reduced the Dark Depths combo to 2 slots. Heresy? Perhaps. The idea is to dump your hand and Twist into a new hand and overwhelm your opponent's board state..

lavafrogg
06-02-2019, 05:50 AM
Experimental, probably bad:

5c lands

3x Wrenn and Six
4x Mox Diamond
4x Life from the Loam
3x Punishing Fire
4x Exploration
3x Gamble
1x Faithless Looting
4x Entomb
3x Lion's Eye Diamond
3x Echoes of Eons
1x Manabond
4x Grove of the Burnwillows
4x Wasteland
4x Rishadan Port
1x Blast Zone
1x Dark Depths
1x Thespian Stage
1x Bojuka Bog
2x Maze of Ith
1x Nurturing Peatland
1x Sheltered Thicket
2x Taiga
1x Bayou
1x Volcanic Island
4x Wooded Foothills
1x Forest
3x City of Brass
1x Ghost Quarter
1x Hall of Heliod’s Generosity


Added Entomb, LED and Twisters, removed Crop Rotation and reduced the Dark Depths combo to 2 slots. Heresy? Perhaps. The idea is to dump your hand and Twist into a new hand and overwhelm your opponent's board state..

I think we would need to find a better payoff, isn’t their a Land-Naueseum deck that already exists?

filln
06-02-2019, 07:18 PM
On Solemnity.
There are three cards we play with it interacts with. Positively with Chasm and Depths. Negatively with Tracker.

It also stops Walking Ballista, more or less all of Men of Steel and your opponents Depths.

It's not a solid win in, but I think it's something, with Depths and Chasm.

On the Throes of Chaos, I really really like that card.

Unfortunately Solemnity also interacts unfavorably with Blast Zone. That said, I'm a huge fan of the card and will be testing it. Also love Throes of Chaos if only for the flavor, art, and effect.


Experimental, probably bad:

5c lands

Added Entomb, LED and Twisters, removed Crop Rotation and reduced the Dark Depths combo to 2 slots. Heresy? Perhaps. The idea is to dump your hand and Twist into a new hand and overwhelm your opponent's board state..

This just looks sweet. I'll never not applaud a 5C Lands list. 👏

Darkgobs
06-03-2019, 03:12 AM
Unfortunately Solemnity also interacts unfavorably with Blast Zone. That said, I'm a huge fan of the card and will be testing it. Also love Throes of Chaos if only for the flavor, art, and effect.


About the interaction Solemnity w/ Blast Zone, in the MUs where we need to play the last one, I guess we could simply not play Solemnity then.

And about Thores of Chaos, I am surprised to see that none of the new lists including Wrenn & Six intend to play it!

I don't have a lot of time to play / test at the moment, so I have to choose between testing Wrenn & Six / Thores of Chaos or R/Gw lists. Still haven't made my choice! ^^

lavafrogg
06-03-2019, 01:24 PM
My lands list top 8'd a 42 person tournament in AZ yesterday (I was casting).

I think he misplayed in the top 8 to lose to the new UR Delver hotness with Dreadhorde Arcanist.

Meta is opening up for Lands as people are backing off of real mass graveyard hate and relying on surgical extractions.

I also won my League match on the back of some ruthless Tireless Trackers in the face of a ton of wastelands/ghost quarters and surgical extractions. Tracker is outrageously powerful post board.

Can't wait to see how decks look post the next release!

kingtk3
06-04-2019, 07:25 AM
My lands list top 8'd a 42 person tournament in AZ yesterday (I was casting).

I think he misplayed in the top 8 to lose to the new UR Delver hotness with Dreadhorde Arcanist.

Meta is opening up for Lands as people are backing off of real mass graveyard hate and relying on surgical extractions.

I also won my League match on the back of some ruthless Tireless Trackers in the face of a ton of wastelands/ghost quarters and surgical extractions. Tracker is outrageously powerful post board.

Can't wait to see how decks look post the next release!

Speaking of UR Delver, how do you think Lands fares against that deck? I fear it could be faster than Lands (apart from very fast combo hands) and a less susceptible to our control part because of so many basics and arcanist having a body out of the range of a single PFire.

lavafrogg
06-04-2019, 12:27 PM
Speaking of UR Delver, how do you think Lands fares against that deck? I fear it could be faster than Lands (apart from very fast combo hands) and a less susceptible to our control part because of so many basics and arcanist having a body out of the range of a single PFire.

UR Delver is a creature deck that wins through attacking, sign me up! I feel heavily favored against all Delver decks that don’t include DRS.

I have typically overwhelmed them with Loam game 1 and prisoner them out games 2 and 3 with sphere of resistance. I could see situations where Arcanist is really good, but Tabernacle is still better.

Freundla
06-05-2019, 09:06 AM
Speaking of UR Delver, how do you think Lands fares against that deck? I fear it could be faster than Lands (apart from very fast combo hands) and a less susceptible to our control part because of so many basics and arcanist having a body out of the range of a single PFire.

If you don't play many Price of Progress or Blood Moons, I would say Lands is probably around 65% to 70% in favor. Played a few times against Arcanist-based Lists and they always loose to Sphere, Choke, Tabernacle, Ghost Quarter, Port or simply Marit Lage. The value of Arcanist is very redundant, if the mana denial plan works, because casting cantrips from your grave is not much better than casting it from your hand, if you dont have much mana to act. So its basically a more expensive Delver with a way worse clock that I don't really care about. It will die to Tabernacle or become raised by Marit Lage sooner or later.

lavafrogg
06-07-2019, 03:11 AM
Things 25
4 Explorations
4 Mox Diamonds

4 Crop Rotation
3 Gamble

2 Wren and Six
1 Sylvan Library

4 Life from the Loam
3 Punishing Fire

Lands 35
4 Wasteland
4 Rishadan Port
1 Blast Zome
1 Barbarian Ring
1 Maze of Ith
1 Glacial Chasm
4 Thespian Stage
3 Dark Depths
2 Green Fetch (Foothills/heath)
3 card draw lands(thicket/thicket/Canopy)
2 Taiga
1 Forest
1 Bojuka Bog
1 Karakas
1 Ghost Quarter
4 Grove of the burnwillows
1 tabernacle at pendrel vale

Sideboard
3 Force of Vigor
4 Sphere of Resistance
3 Choke
3 Tireless Tracker
1 Ancient Tomb
1 Schenanigans

Barbarian Ring/Canopy/Cyclers/Ghost Quarter/Wasteland/fetchlands are all really good with Wren and it makes repeated Bojuka Bog a lot easier. Force in the sideboard let’s you kill Blood Moon And Back to basics no matter what and makes room for recurring artifact destruction. DnT should be much easier, as well as a blessing against the blood moon decks.

This is my starting point for the new set, hesitant to cut all Sylvan libraries as the card is really good,

Darkgobs
06-10-2019, 03:27 AM
Things 25
[...]
Force in the sideboard let’s you kill Blood Moon And Back to basics no matter what and makes room for recurring artifact destruction.
[...]

Are we sure we want Force of Nature instead of Krosan Grip?
Because the uncounterability of Grip is pretty relevant in some matchups, like Blue control with B2B (Miracle, Blade Control) or blue decks with Blood Moon (Sneak&Show, Grixis Control).
Plus, we play only 15 green cards, 11 wenn you think that you will almost always try to play exploration if you have it. And since we dredge a lot, we often do not have green cards in hand other than Loam.)
The card is really good against DnT, but we're just improved this matchup by with wrenn and six anyways.
True, against Bombermann it's better (although it won't get you out of the Mycosynth Lattice + Karn lock), but at the moment, there's still more blue controls decks + S&S out there.

lavafrogg
06-10-2019, 05:24 PM
Are we sure we want Force of Nature instead of Krosan Grip?
Because the uncounterability of Grip is pretty relevant in some matchups, like Blue control with B2B (Miracle, Blade Control) or blue decks with Blood Moon (Sneak&Show, Grixis Control).
Plus, we play only 15 green cards, 11 wenn you think that you will almost always try to play exploration if you have it. And since we dredge a lot, we often do not have green cards in hand other than Loam.)
The card is really good against DnT, but we're just improved this matchup by with wrenn and six anyways.
True, against Bombermann it's better (although it won't get you out of the Mycosynth Lattice + Karn lock), but at the moment, there's still more blue controls decks + S&S out there.

Cards are not legal yet, but this is my current testing configuration.

With the blue matchups- I feel very favored over the blue control matchups, and the force is a great way to hit multiple problems ie counterbalance/b2b or Sword/b2b. I am much more concerned with all of my non blue matchups where force is going to be extremely strong....DnT/Goblins/Stompy/Storm, especially as turn 0 interaction against blood moon.

S+S isn’t a match I really worry about as our decks don’t really interact, we make a 20/20 fast(or prison them out G2 with sphere/choke/port) or we die.

lithiux
06-11-2019, 05:26 PM
I'm interested in trying out solitary confinement with the new Enchantcademy Ruins card. Wrenn and Six and punishing fire + grove pay for it every turn if the game state is such that we'll just win (more cards in library that opponent, marit lage in play but they have blockers) and loam + cylcer means we can advance the board state if we need it to stall for time. It's also just a permanent fog with against with opponents that have no reach and have to win in the attack step. It's more powerful than solemnity but somewhat less flexible.

lavafrogg
06-12-2019, 02:50 AM
I'm interested in trying out solitary confinement with the new Enchantcademy Ruins card. Wrenn and Six and punishing fire + grove pay for it every turn if the game state is such that we'll just win (more cards in library that opponent, marit lage in play but they have blockers) and loam + cylcer means we can advance the board state if we need it to stall for time. It's also just a permanent fog with against with opponents that have no reach and have to win in the attack step. It's more powerful than solemnity but somewhat less flexible.

Very similar to the RUG versions, the RGw versions with Heliod’s Hall are going to be very slow in what they do. I don’t think anyone I have seen is having much success in a traditional sense.

There might be some sort of Enchantment Control list that pops up, but I don’t think it will be a lands deck in a traditional sense.

The best I have seen is recurring enchantments we already play against control decks... Choke, exploration, Library.

lavafrogg
06-12-2019, 05:46 PM
Just drew into the top 8 of a 6 week legacy league with straight RG.

Lost to Sneak round 1

Then Beat

Nic Fit
DnT
Karn and Taxes
12 Post

Drew against Burn

Last hurrah before Wren and Force!

MVP so far has been blast zone.

New edit: has anyone experimented with Burning Wish in Wren builds? Wren with DD seems obnoxious as well as Wren freeing up mana and additional draws with the +1

non-inflammable
06-18-2019, 07:55 PM
sure, RG Lands is the defacto lands deck but i love me some BUG control...

https://i.imgur.com/DbpUUph.png

lavafrogg
06-19-2019, 12:48 AM
sure, RG Lands is the defacto lands deck but i love me some BUG control...

https://i.imgur.com/DbpUUph.png

Seven is just a ridiculous number, maybe 3-4 different names and this would be playable.

Rivfader
06-19-2019, 05:21 AM
Seven is just a ridiculous number, maybe 3-4 different names and this would be playable.

It might be playable in a burning wish version, with scapeshift in the sideboard?
Getting 7 unique lands (including stage depths) would result in 7 tokens and a Marit Lage follow up.

lavafrogg
06-19-2019, 12:02 PM
How has everyone done in testing with the new set?

Force of Vigor and Schenenigans have been killing it for me, have not sleeved up Wren yet.

lavafrogg
06-21-2019, 03:38 AM
How has everyone done in testing with the new set?

Force of Vigor and Schenenigans have been killing it for me, have not sleeved up Wren yet.

Gonna keep the train going.

Sleeping up a Heliod’s list for FNM tomorrow

3 Gamble
4 Crop Rotation
4 Life from the Loam

4 Mox Diamond
4 Exploration

2 Sylvan Library
1 Molten Vortex

3 Punishing Fire

2 Taiga
4 Grove of the Burnwillows
4 Thespian’s Stage
4 Rishadan Port
4 Wasteland
3 Dark Depths
1 Horizon Canopy
1 Scattered Grove
1 Tranquil Thicket
1 Wooded Foothills
1 Misty Rainforest
1 Verdant Catacombs
1 Blast Zone
1 Maze of Ith
1 Hall of Heliod’s Generosity
1 Tabernacle at Pendrel Vale
1 Bojuka Bog
1 Forest
1 Karakas
1 Glacial Chasm

Board
4 Sphere of Resistance
2 Cindervines
3 Tireless Tracker
3 Force of Vigor
2 Choke
1 Drop of Honey

So many one of’s But I am happy with the list, especially for testing purposes. The fact that the white splash is already in the mana base and that none of the “splash” cards are actually white makes this super low risk. Cindervines seems like gas in B2B control matchups, also against storm (obviously) to help tracker get there.

Edit: 4-0 at FNM tonight

2-0 Post - turn 2 or 3 20/20, game 2 Force of vigor killed 2x Chalice, ensnaring bridge and spyglass
2-0 Goblins - fast 20/20 game 1, fires+ drop game while port and Wasteland did work
2-0 Miracles - we both durdled, he tapped out for a Narset I cropped for Depths to kill him, game 2 I had 4 ports active and was able to tap all of his white sources
2-1 Eldrazi- fast 20/20 game 1, game 2 I died to Sylvan Library and draw8ng nothing, game 3 he went eye, mimicx2, I wastelanded and played tabernacle and he scooped

List felt great, mana vortex was a card as well as drop of honey. Cindervines is another answer to B2B and other problems while also helping in cantrips matchups.

Darkgobs
06-23-2019, 08:03 PM
Gonna keep the train going.

Sleeping up a Heliod’s list for FNM tomorrow

3 Gamble
4 Crop Rotation
4 Life from the Loam

4 Mox Diamond
4 Exploration

2 Sylvan Library
1 Molten Vortex

3 Punishing Fire

2 Taiga
4 Grove of the Burnwillows
4 Thespian’s Stage
4 Rishadan Port
4 Wasteland
3 Dark Depths
1 Horizon Canopy
1 Scattered Grove
1 Tranquil Thicket
1 Wooded Foothills
1 Misty Rainforest
1 Verdant Catacombs
1 Blast Zone
1 Maze of Ith
1 Hall of Heliod’s Generosity
1 Tabernacle at Pendrel Vale
1 Bojuka Bog
1 Forest
1 Karakas
1 Glacial Chasm

Board
4 Sphere of Resistance
2 Cindervines
3 Tireless Tracker
3 Force of Vigor
2 Choke
1 Drop of Honey

So many one of’s But I am happy with the list, especially for testing purposes. The fact that the white splash is already in the mana base and that none of the “splash” cards are actually white makes this super low risk. Cindervines seems like gas in B2B control matchups, also against storm (obviously) to help tracker get there.

Edit: 4-0 at FNM tonight

2-0 Post - turn 2 or 3 20/20, game 2 Force of vigor killed 2x Chalice, ensnaring bridge and spyglass
2-0 Goblins - fast 20/20 game 1, fires+ drop game while port and Wasteland did work
2-0 Miracles - we both durdled, he tapped out for a Narset I cropped for Depths to kill him, game 2 I had 4 ports active and was able to tap all of his white sources
2-1 Eldrazi- fast 20/20 game 1, game 2 I died to Sylvan Library and draw8ng nothing, game 3 he went eye, mimicx2, I wastelanded and played tabernacle and he scooped

List felt great, mana vortex was a card as well as drop of honey. Cindervines is another answer to B2B and other problems while also helping in cantrips matchups.

Thanks for the sharing and gg for the result!
1) I was wondering, with such a list, what are your in / out against Miracle?
2) Did Heliod do something? In my own games with Heliod-list, I never really had the opportunity to make it count. The only thing was that beeing able to recurr vortex felt great... but having more W means less R, which sucks for vortex especially.

lavafrogg
06-23-2019, 08:20 PM
Thanks for the sharing and gg for the result!
1) I was wondering, with such a list, what are your in / out against Miracle?
2) Did Heliod do something? In my own games with Heliod-list, I never really had the opportunity to make it count. The only thing was that beeing able to recurr vortex felt great... but having more W means less R, which sucks for vortex especially.

For Miracles,

-4 Crop Rotation
-3 Gamble
-1 karakas
-1 tabernacle
-1 maze of ith
-1 glacial chasm

+4 Sphere of Resistance
+2 cindervine
+2 choke
+3 Tireless Tracker

Match feels really favored, with Back to Basics as the only out they really have. I take the aggressive prison route and Heliod's makes sure that Choke will resolve eventually. I usually end games with 4+ ports on the board.

Heliod's obviously excels in the matchups where you are playing the prison role, so far I have recurred Explorations game 1, after it was forced, chokes game 2 and I have drop-locked DnT game post board. Always having cindervines post board is also a great way to get around blood moon and back to basics.

I am also only playing -1 rg cycler +1 rw cycler for my mana base, which I rarely ever play anyways.

Darkgobs
06-24-2019, 09:00 AM
For Miracles,

-4 Crop Rotation
-3 Gamble
-1 karakas
-1 tabernacle
-1 maze of ith
-1 glacial chasm

+4 Sphere of Resistance
+2 cindervine
+2 choke
+3 Tireless Tracker

Match feels really favored, with Back to Basics as the only out they really have. I take the aggressive prison route and Heliod's makes sure that Choke will resolve eventually. I usually end games with 4+ ports on the board.

Heliod's obviously excels in the matchups where you are playing the prison role, so far I have recurred Explorations game 1, after it was forced, chokes game 2 and I have drop-locked DnT game post board. Always having cindervines post board is also a great way to get around blood moon and back to basics.

I am also only playing -1 rg cycler +1 rw cycler for my mana base, which I rarely ever play anyways.Thanks for the answer! =)

lavafrogg
06-24-2019, 12:19 PM
Thanks for the answer! =)

No problem, it is a great time to play lands (and legacy in general) and I am still fighting the good fight here on the Source.

N01INK
06-25-2019, 08:41 PM
anyone tried the white package with enlightened tutor and heliod's land? does open us up for more combo hate consistency and white enchantment hate in the sb

lavafrogg
06-25-2019, 08:49 PM
anyone tried the white package with enlightened tutor and heliod's land? does open us up for more combo hate consistency and white enchantment hate in the sb

I just posted a Heliod’s list that has been overperforming, no enlightened tutors as I don’t want to lean too far into white.

lavafrogg
06-29-2019, 03:20 AM
Another 4-0 at FNM tonight.

Beat RG Karn, Depths, Merfolk and Goblins.

JDK
06-29-2019, 04:50 PM
Before this becomes a monologue, I will also report another FNM win with RG Lands. Pretty much stock list, I would guess.

Mainboard
4 Gamble
4 Crop Rotation
4 Life from the Loam

4 Mox Diamond
4 Exploration

1 Sylvan Library
1 Wrenn and Six

3 Punishing Fire

2 Taiga
4 Grove of the Burnwillows
4 Thespian’s Stage
3 Rishadan Port
1 Ghost Quarter
4 Wasteland
4 Dark Depths
1 Horizon Canopy
1 Sheltered Thicket
1 Tranquil Thicket
1 Misty Rainforest
1 Verdant Catacombs
1 Blast Zone
1 Maze of Ith
1 Tabernacle at Pendrel Vale
1 Bojuka Bog
1 Forest
1 Karakas
1 Glacial Chasm
1 Riftstone Portal

Sideboard
3 Sphere of Resistance
1 Pyroblast
3 Tireless Tracker
1 Subterranean Tremors
1 Force of Vigor
3 Krosan Grip
2 Choke
1 Drop of Honey

This list with some minor changes has served me well this year with cashing almost every tournament I played in (got Blood Mooned out of a few FNMs).
Finally got my Drop of Honey. :D
I have yet to see Wrenn in action, though. May include a second copy.

lavafrogg
06-29-2019, 10:18 PM
Before this becomes a monologue, I will also report another FNM win with RG Lands. Pretty much stock list, I would guess.

Mainboard
4 Gamble
4 Crop Rotation
4 Life from the Loam

4 Mox Diamond
4 Exploration

1 Sylvan Library
1 Wrenn and Six

3 Punishing Fire

2 Taiga
4 Grove of the Burnwillows
4 Thespian’s Stage
3 Rishadan Port
1 Ghost Quarter
4 Wasteland
4 Dark Depths
1 Horizon Canopy
1 Sheltered Thicket
1 Tranquil Thicket
1 Misty Rainforest
1 Verdant Catacombs
1 Blast Zone
1 Maze of Ith
1 Tabernacle at Pendrel Vale
1 Bojuka Bog
1 Forest
1 Karakas
1 Glacial Chasm
1 Riftstone Portal

Sideboard
3 Sphere of Resistance
1 Pyroblast
3 Tireless Tracker
1 Subterranean Tremors
1 Force of Vigor
3 Krosan Grip
2 Choke
1 Drop of Honey

This list with some minor changes has served me well this year with cashing almost every tournament I played in (got Blood Mooned out of a few FNMs).
Finally got my Drop of Honey. :D
I have yet to see Wrenn in action, though. May include a second copy.

Congrats!

Meta feels real good for lands list with all kinds of planeswalkers floating around and blue decks keeping combo away.

RinEU
07-23-2019, 07:28 AM
I just placed 2nd at an Open. A report is in the Tournament Reports tab if you are interested.

--Mainboard--

-Lands- 36
4 Grove of the Burnwillows
4 Thespian Stage
4 Wasteland
4 Rishadan Port
2 Dark Depths
2 Maze of Ith
2 Taiga
2 Windswept Heath
1 The Tabernacle at Pendrell Vale
1 Ghost Quarter
1 Karakas
1 Ancient Tomb
1 Barbarian Ring
1 Blast Zone
1 Tranquil Thicket
1 Sheltered Thicket
1 Bojuka Bog
1 Forest
1 Glacial Chasm
1 Waterlogged Grove

-Spells- 24
4 Exploration
4 Life from the Loam
4 Crop Rotation
4 Mox Diamond
3 Punishing Fire
2 Wrenn and Six
2 Gamble
1 Sylvan Library

--Sideboard--

4 Sphere of Resistance
3 Krosan Grip
3 Leyline of the Void
2 Tireless Tracker
2 Choke
1 Blast Zone


What do you guys think about my build? Do you like Leyline/Blast Zone in favor of a more classic board with Drops?

I feel like I will try and move the Karakas into the side and try a 3rd Depths or a 2nd Blast Zone again. Glacial Chasm underperformed without Manabond in the deck. Might end up cutting it to but i fear like we need it. Blast Zone and Spheres were MVP (along with Ancient Tomb) in the tournament.

lavafrogg
07-23-2019, 06:13 PM
I just placed 2nd at an Open. A report is in the Tournament Reports tab if you are interested. My list is here https://imgur.com/a/T4uFEfb

What do you guys think about my build? Do you like Leyline/Blast Zone in favor of a more classic board with Drops?

I feel like I will try and move the Karakas into the side and try a 3rd Depths or a 2nd Blast Zone again. Glacial Chasm underperformed without Manabond in the deck. Might end up cutting it to but i fear like we need it. Blast Zone and Spheres were MVP (along with Ancient Tomb) in the tournament.

First: the list is hard to actually look at as it is a pile of cards that are mostly foreign.

Second: reading your report, your wins were based on the strength of the normal cards and your SB tech changes had minimal effect on the matches played. Ie the manaless player was still dead to a sphere effect and your normal plan.

Congrats on the big finish! Lands is in a great place right now.

Drop is really good against all of the Delver decks now and really sets you up against DnT, as does Force of Vigor. Blast zone is really good and some people have been playing 2 main.

You can attribute the sideboard to being meta specific, as you did have a BR Reanimate deck in the top 8, but you did great playing through your hard matchup and stomping your easy ones.

The more important question is why are you off of force of vigor and drop as they both would have helped today?

RinEU
07-24-2019, 09:16 AM
First: the list is hard to actually look at as it is a pile of cards that are mostly foreign.

Second: reading your report, your wins were based on the strength of the normal cards and your SB tech changes had minimal effect on the matches played. Ie the manaless player was still dead to a sphere effect and your normal plan.

Congrats on the big finish! Lands is in a great place right now.

Drop is really good against all of the Delver decks now and really sets you up against DnT, as does Force of Vigor. Blast zone is really good and some people have been playing 2 main.

You can attribute the sideboard to being meta specific, as you did have a BR Reanimate deck in the top 8, but you did great playing through your hard matchup and stomping your easy ones.

The more important question is why are you off of force of vigor and drop as they both would have helped today?

Concerning the Force fo Vigor: Delver and Miracles are kinda popular here. I felt like the Split Second of Krosan Grip would be more important to kill winter orb, counterbalance and other random enchantments than force of vigor. I agree that the Force would have been stronger versus DnT but as I said, I did not think I would be facing the deck with all the W&6s running around here currently.

Since I wanted to try the Leylines in the board I needed to make some space. I tried the second Blast Zone in the Drop slot and have to admit that I did not miss it at that tournament. The 4C decks even with Wrenn have a hard time going to resolve TNN in my experience (which is still pretty limited since those decks have not been around for long) against us. If Izzet with TNN makes a comeback I will definetly run drop again. I will do further testing and report back when I have more matches against these decks.

Thanks for the congratulations !

Here is the Decklist in written form :)

--Mainboard--

-Lands- 36
4 Grove of the Burnwillows
4 Thespian Stage
4 Wasteland
4 Rishadan Port
2 Dark Depths
2 Maze of Ith
2 Taiga
2 Windswept Heath
1 The Tabernacle at Pendrell Vale
1 Ghost Quarter
1 Karakas
1 Ancient Tomb
1 Barbarian Ring
1 Blast Zone
1 Tranquil Thicket
1 Sheltered Thicket
1 Bojuka Bog
1 Forest
1 Glacial Chasm
1 Waterlogged Grove

-Spells- 24
4 Exploration
4 Life from the Loam
4 Crop Rotation
4 Mox Diamond
3 Punishing Fire
2 Wrenn and Six
2 Gamble
1 Sylvan Library

--Sideboard--

4 Sphere of Resistance
3 Krosan Grip
3 Leyline of the Void
2 Tireless Tracker
2 Choke
1 Blast Zone

lavafrogg
07-26-2019, 12:33 PM
Concerning the Force fo Vigor: Delver and Miracles are kinda popular here. I felt like the Split Second of Krosan Grip would be more important to kill winter orb, counterbalance and other random enchantments than force of vigor. I agree that the Force would have been stronger versus DnT but as I said, I did not think I would be facing the deck with all the W&6s running around here currently.

Since I wanted to try the Leylines in the board I needed to make some space. I tried the second Blast Zone in the Drop slot and have to admit that I did not miss it at that tournament. The 4C decks even with Wrenn have a hard time going to resolve TNN in my experience (which is still pretty limited since those decks have not been around for long) against us. If Izzet with TNN makes a comeback I will definetly run drop again. I will do further testing and report back when I have more matches against these decks.

Thanks for the congratulations !

Here is the Decklist in written form :)

--Mainboard--

-Lands- 36
4 Grove of the Burnwillows
4 Thespian Stage
4 Wasteland
4 Rishadan Port
2 Dark Depths
2 Maze of Ith
2 Taiga
2 Windswept Heath
1 The Tabernacle at Pendrell Vale
1 Ghost Quarter
1 Karakas
1 Ancient Tomb
1 Barbarian Ring
1 Blast Zone
1 Tranquil Thicket
1 Sheltered Thicket
1 Bojuka Bog
1 Forest
1 Glacial Chasm
1 Waterlogged Grove

-Spells- 24
4 Exploration
4 Life from the Loam
4 Crop Rotation
4 Mox Diamond
3 Punishing Fire
2 Wrenn and Six
2 Gamble
1 Sylvan Library

--Sideboard--

4 Sphere of Resistance
3 Krosan Grip
3 Leyline of the Void
2 Tireless Tracker
2 Choke
1 Blast Zone

I have moved away from Grip for the most part as Force is a much better card in non blue matchups and still gets the job done in the blue ones. I have felt very favored in most blue matchups with spheres/chokes/trackers/normal things to counter, that having force has not came back to bite me yet.

In the non blue matchups, hitting 2 targets EoT is a big deal.

The only deck I would see the need for leyline is the BR Reanimate deck, which has a hard time getting around Crop Rotation. If you ply a ton of BR I would agree... the W6 games have tended to heavily favor is as they are durdling around and usually want to win through creatures, which we love.

The blast zone is fine as the card is so good and other than that, I think I am in the minority that W6 is not a good card for lands and am back on 4 gamble.

Hope to see more in the future from you

Darkgobs
07-27-2019, 12:39 AM
I think I am in the minority that W6 is not a good card for lands and am back on 4 gamble.

Interesting! Could you please give us more details about how and why you came to that conclusion?

lavafrogg
07-29-2019, 01:08 AM
Interesting! Could you please give us more details about how and why you came to that conclusion?

Sorry,

Been traveling all weekend and couldn’t respond after I had a long response disappear into the oblivion of the internet.

Basically/:

Game 1: We generally have 2 plans, a fast 20/20 or prison/grind with Loam. W6 does nothing to help a fast 20/20 and with no fear of graveyard hate, dredging Loam every turn is the best way to recur lands and grind. Gamble helps both of these plans, allowing you to tutor for a missing piece or for the Loam/land you don’t have.

Games 2/3: Either the above stands true, or the opponent has grave hate/ways to interact with A and B above. With the graveyard being compromised we bring in Tracker and other cards to interact with the opponent instead of just playing on autopilot.

Having another card that relies on the graveyard is not where I want to be, especially when Tracker fixes any problem that we usually have after board. Being able to +1 Wren means they do not have grave hate, which means Loam is more powerful.

There are situations where Wren will be active in the face of some sort of hate, but there are also situations where Wren is useless where Loam is untouchable.

non-inflammable
08-03-2019, 12:40 AM
i like this to get back permanents we can't normally get back, like Wrenn6 or sylvan library or just an exploration or two...

https://i.imgur.com/eEtOqSY.png

lavafrogg
08-03-2019, 02:24 PM
i like this to get back permanents we can't normally get back, like Wrenn6 or sylvan library or just an exploration or two...

https://i.imgur.com/eEtOqSY.png

Doesn’t do enough, too slow, costs too much. Heliod’s was just printed for late game recursion, ruins has been around for a while and a turn 4+ Wren after you already have Loam active does not seem very strong.

Edit: just won a 31 man event with straight RG combo lands. Still good

lavafrogg
08-10-2019, 02:41 PM
Doesn’t do enough, too slow, costs too much. Heliod’s was just printed for late game recursion, ruins has been around for a while and a turn 4+ Wren after you already have Loam active does not seem very strong.

Edit: just won a 31 man event with straight RG combo lands. Still good

Chain Posting, haven't lost in over 20 matches with this:

1 Tranquil Thicket
1 Karakas
1 Field of the Dead
1 Maze of Ith
1 Ancient Tomb
1 Bojuka Bog
1 Blast Zone
1 The Tabernacle at Pendrell Vale
1 Verdant Catacombs
1 Misty Rainforest
1 Wooded Foothills
1 Forest
2 Taiga
4 Grove of the Burnwillows
4 Dark Depths
4 Thespian's Stage
4 Rishadan Port
4 Wasteland
1 Barbarian Ring
1 Ghost Quarter
3 Punishing Fire
4 Crop Rotation
4 Gamble
4 Life from the Loam
1 Manabond
4 Mox Diamond
4 Exploration

Sideboard
2 Veil of Summer
2 Pyroblast
1 Chalice of the Void
1 Drop of Honey
4 Sphere of Resistance
1 Krosan Grip
2 Force of Vigor
2 Tireless Tracker

Field of the dead changed the fair matchups to where I am not really playing additional creature hate or chokes in the board and get to play 2 Veil/2 Blast.

Epeirogeny
09-09-2019, 12:30 AM
So what bumped Lands back to a Deck to beat?

lavafrogg
09-11-2019, 12:47 PM
So what bumped Lands back to a Deck to beat?

Massive amount of Delver in the meta forcing out tons of combo and Field of the Dead making control matchups into actual byes.

themtgzealot
09-16-2019, 09:46 AM
Anyone have any sb advice for a new lands player?

Also whats the reasoning of 4 Port over 4 GQ - too many basics in the format now?

UseLess
09-16-2019, 02:42 PM
I'm by no means a veteran Lands player, so take my experience/opinion with a pinch of salt. I started out playing with a 4 GQ build because of 'budget' options and because when I started with Lands that was actually a solid build. I have since gotten myself a set of Ports and I must say that I quite like them a lot. I still play a ghost quarter, but I surely prefer a 3 port/1 GQ over 4 GQ. I suppose one of the reasons is that it can also help in the mirror, against D&T, etc. Port provides a bit more utility, can switch between making mana and disrupting freely and depending on the matchup is also better at mana denial.

OldSpellMaster
11-21-2019, 01:17 PM
I haven't played for a while and was looking how Lands is doing.
I have seen that some Lands decks now include 'Oko, Thief of Crowns' (as well as 'Wrenn and Six'). They include blue (again) to play it. One also included black to play 'Abrupt Decay' but dropped PF and Gamble.
And I haven't seen one playing white in Lands.
So is the white way (reanimate enchantments) not so good? Is Oko a good card to include, even if it is not so good with loam and means to include blue again...?

goodeternalcards
12-16-2019, 07:12 PM
I posted this on a local-to-NYC group but figured it might live here as well. (We need more Legacy tournament reports!)

This past Saturday, I attended the Legacy Monthly at Good Games NYC. For those not familiar with the New York MtG scene, Good Games is located in Astoria, Queens, and they have what I consider to be the best non-rotating format support in the city. They hold a Legacy weekly every Monday, and their monthly Legacy and Modern tournaments on Saturdays regularly attract 30+ players. They also hold some occasional (proxy) Vintage tournaments, which is always a good time, and they've begun offering significant support for Pioneer. Oh, and their collection of Eternal singles is pretty solid.

The December Legacy monthly had 35 players, which made for 6 rounds of Swiss.

End Result: 4-1-1 (ID) for Top 8, who then chopped prizes. Round summaries below the decklist.

My Decklist: BUG Lands

Planeswalker

4 Oko, Thief of Crowns

Sorcery

4 Life from the Loam

Instant

4 Abrupt Decay

4 Crop Rotation

Artifact

4 Mox Diamond

Enchantment

4 Exploration

1 Sylvan Library

Land

2 Bayou

1 Blast Zone

1 Bojuka Bog

3 Dark Depths

1 Field of the Dead

1 Forest

1 Ghost Quarter

2 Maze of Ith

2 Misty Rainforest

1 Nurturing Peatland

4 Rishadan Port

1 The Tabernacle at Pendrell Vale

4 Thespian's Stage

1 Tranquil Thicket

1 Tropical Island

4 Wasteland

1 Waterlogged Grove

2 Windswept Heath

1 Wooded Foothills

1 Verdant Catacombs

Sideboard

3 Choke

3 Force of Vigor

4 Flusterstorm

3 Sphere of Resistance

2 Plague Engineer

Round by round:

R1: BUG Food Chain (2-1)

This player is one of the world's foremost innovators and players in the Food Chain archetype, and I had a heads up he was trying some spice with a Green Sun's Zenith package!

G1: A quick Marit Lage is tough for him to deal with, especially without a white splash for Swords to Plowshares.

G2: I stall trying to disrupt Leon's combo plan, and he makes a very smart shift to beat down with Griffins when my shields are lowered.

G3: Don't remember all that much here, but I believe another timely Lage is able to run away with it.

Note: He went on a great run after this and won out to also make Top 8! Well-deserved.

R2: Sneak & Show (1-2)

G1: A turn 2 Lage comes down to steal a win in perhaps the worst matchup I could reasonably expect to face on the day.

G2: I keep him tight on mana with Rishadan Port and Spheres of Resistance, but he's able to Show & Tell in a Sneak Attack, then swing with Emrakul the next turn.

G3: I just about stabilize with Rishadan Ports in play and a Choke in hand, even after having to Force of Vigor a Blood Moon. But before I can land Choke, he drops Sneak Attack and kills me.

R3: BUG Nic Fit (2-0)

G1: I only see two Islands and a Brainstorm before killing him with Lage.

G2: He develops a board full of every basic land he needs, but he has nothing to fight a resolved Oko on my side, which quickly takes over the game.

R4: UR Delver (2-1)

I find this matchup to be the toughest of all Delver variants, especially on the draw. They have lots of critters and enough burn spells to put the game away unless I can combo fast or start making a loot of Food with Oko. They also have a basic-heavy manabase that can be tough to attack.

G1: He's on the play and quickly lands a Delver into Dreadhorde Archanist into Young Pyromancer. He sequences beautifully and gives me no shot at coming back.

G2: I'm able to land enough acceleration via Exploration and Mox Diamond to make an early Lage. He Submerges it, but I combo again the next turn, just in time to keep him from burning me out.

G3: I take a risky line early to Crop Rotation for a Tabernacle, which ends up slowing him down while he pings away with an unflipped Delver. I eventually find a Maze to answer the Delver. I'm then able to lock him down with Port and Choke while making enough Zombies with Field of the Dead to go on the offensive. He had some very rough draws this game.

R5: Infect (2-1)

G1: I'm able to cut him off mana completely after Ghost Quartering his only basic. Winning was easy from there.

G2: I played horribly this game, making a bunch of sequencing errors and even getting my Lage elked by his Oko. (Seems like Infect is playing one or two in the 75 now.) We get in an Oko battle and I make a terrible block, and he just grinds me out here.

G3: I mulligan pretty aggressively and am able to land a Plague Engineer to keep him on the back foot. He fetches for a Savannah, so I sense Swords to Plowshares out of the board, and I wait to combo until I can tap down or remove all his white sources during his second main phase. The plan works, and I swing for the win.

R6: Humans (ID), puts me at 4-1-1

Standings go up, and I'm in 4th out of ~35 players heading into Round 6, and it's safe for me to ID into the Top 8. I actually have to leave to head to an event, so I vote to chop but will just take a loss if the rest of the competitors end up playing it out. Fortunately for me, everyone decides to chop. (Seems about even as far as when players decide to chop vs. play it out at these, though it's always fun to hold the elimination rounds when time permits!)

If I were to run the deck back, I'd swap a fetch for another Tropical Island, and potentially move the Tranquil Thicket to another Field of the Dead or other utility land.

OldSpellMaster
01-03-2020, 11:24 AM
So, if this thread/forum is not dead (really, what happened to this thread? So many changes in legacy Lands and just one reply) I really would like to have some answer...
I had to find out (after one month) that Wren and Six is banned in legacy; so skip that :wink:
- Is Oko (and with Oko, play blue again) the new way to play Lands (because Oko is THE WAY to get rid of creatures...) or just an equal alternative to red with PF?
- If you replace PF and Gamble (so: red) with Oko, I understand why to play black then instead of red. But couldn't you include Entomb, Intuition or Tolaria West for tutoring (because Gamble is gone)? What about the good old Dark Confidant, if you play black? Or is this all really not needed?
- Is white, after we finally have our Enchant-Academy-Ruins, still no alternative?

Darkgobs
01-04-2020, 08:07 AM
So, if this thread/forum is not dead (really, what happened to this thread? So many changes in legacy Lands and just one reply) I really would like to have some answer...


Well, the thing is that almost everyone shifted to the discord server. It is more complicated to search for precise information, and thus the same questions are often posted again and again, but the answer are really fast and often of very good quality. Anyway, fact is that if you want some answer from good and actives Land (and Depths) players... well, you should go there.

Here's a link: https://discordapp.com/invite/AYJPM2d

lavafrogg
01-05-2020, 11:30 PM
So, if this thread/forum is not dead (really, what happened to this thread? So many changes in legacy Lands and just one reply) I really would like to have some answer...
I had to find out (after one month) that Wren and Six is banned in legacy; so skip that :wink:
- Is Oko (and with Oko, play blue again) the new way to play Lands (because Oko is THE WAY to get rid of creatures...) or just an equal alternative to red with PF?
- If you replace PF and Gamble (so: red) with Oko, I understand why to play black then instead of red. But couldn't you include Entomb, Intuition or Tolaria West for tutoring (because Gamble is gone)? What about the good old Dark Confidant, if you play black? Or is this all really not needed?
- Is white, after we finally have our Enchant-Academy-Ruins, still no alternative?

Hi!

I am on the discord server but hate the format and how discussions progress, would much rather stay on the Source.

Some answers!

Straight RG is still the de facto best list, streamlined and gives you the best matchups across the board.

Oko is very good but I would say meta dependent at this point. If you are going to play against Oko and midrange decks all day, oko and abrupt decay is tough to beat, but field of the dead is also pretty much unbeatable if you can get it running. Dave Long, the guy that first played oko, has already switched off of the card but has stayed RUG for sideboard cards. Entomb, Intuition, Tolaria west are all slower than the gamble alternative which is why, imho, gamble is superior. Gamble is good to tutor for sideboard cards turn 1 against bad matchups. I just gambled for Veil of Summer T1 when I didn't have the sphere to play... any other alternative tutor would be a dead card.

Heliod's Hall is generally considered to be too slow. I go back and forth with the card but can also say that in multiple events I have not activated the card once... Field of the dead has replaced the need for most other endgame options.

TLDR: Gamble is the best tutor option, Field of the Dead is an absolutely dumb magic card and people are moving to 2 copies in the 75 to be able to ensure the card goes "online"

non-inflammable
01-06-2020, 12:18 PM
the discord is very active, but so sad that the source is becoming irrelevant.


Seven is just a ridiculous number, maybe 3-4 different names and this would be playable.


Field of the Dead is an absolutely dumb magic card and people are moving to 2 copies in the 75 to be able to ensure the card goes "online"

yeah, it's a sweet card for control lands. i got my foils back in june.
if Oko isn't banned, U/G lists with sylvan library and 1 Sevinne's Reclamation along with Karakas is my go-to...

lavafrogg
01-06-2020, 01:30 PM
the discord is very active, but so sad that the source is becoming irrelevant.

yeah, it's a sweet card for control lands. i got my foils back in june.
if Oko isn't banned, U/G lists with sylvan library and 1 Sevinne's Reclamation along with Karakas is my go-to...

I was super wrong and can easily admit that. Sevinne's Reclamation is also good, but unneeded imo.

Also, that post is taken out of context! You asked about BUG control, and I said 7 was too much. In lands I think field was picked up pretty quick.

non-inflammable
01-06-2020, 06:39 PM
You asked about BUG control, and I said 7 was too much. In lands I think field was picked up pretty quick.

yeah, that's my bad i wasn't clear enough.
i was referring to lands control from back in the day when we didn't run red and was mostly U/G splash black with creeping tar pit, worm harvest,
oblivion stone, tolaria west, and only one copy of dark depths.
that's where i want to go back to and one Sevinne's Reclamation lets me loam without obsessing.
field of the dead would've won me so many games against counterbalance back in the day...

lavafrogg
01-07-2020, 02:57 AM
yeah, that's my bad i wasn't clear enough.
i was referring to lands control from back in the day when we didn't run red and was mostly U/G splash black with creeping tar pit, worm harvest,
oblivion stone, tolaria west, and only one copy of dark depths.
that's where i want to go back to and one Sevinne's Reclamation lets me loam without obsessing.
field of the dead would've won me so many games against counterbalance back in the day...

Field of the Dead absolutely would have wrecked back in the day, imagine pre-marit lage lands with field. I currently find myself winning with field 30-40% of the time. Even against combo decks, landing lock pieces and attacking with zombies while porting and holding up Rotation/Veil has been a great option.

OldSpellMaster
01-07-2020, 05:21 AM
Hi!

I am on the discord server but hate the format and how discussions progress, would much rather stay on the Source.

Some answers!

Straight RG is still the de facto best list, streamlined and gives you the best matchups across the board.

Oko is very good but I would say meta dependent at this point. If you are going to play against Oko and midrange decks all day, oko and abrupt decay is tough to beat, but field of the dead is also pretty much unbeatable if you can get it running. Dave Long, the guy that first played oko, has already switched off of the card but has stayed RUG for sideboard cards. Entomb, Intuition, Tolaria west are all slower than the gamble alternative which is why, imho, gamble is superior. Gamble is good to tutor for sideboard cards turn 1 against bad matchups. I just gambled for Veil of Summer T1 when I didn't have the sphere to play... any other alternative tutor would be a dead card.

Heliod's Hall is generally considered to be too slow. I go back and forth with the card but can also say that in multiple events I have not activated the card once... Field of the dead has replaced the need for most other endgame options.

TLDR: Gamble is the best tutor option, Field of the Dead is an absolutely dumb magic card and people are moving to 2 copies in the 75 to be able to ensure the card goes "online"

Thanks a lot and good to see at least some people are still here. I went on that Discord thingy but have the feeling I'm too old for that stuff :tongue:

Also good to hear that RG is 'still' the thing. But I was always playing RuG and try to keep the 'control' part if it's possible. (Actually I was frozen like Marit Lage for about a year and still have my RuG deck with EE, so before Blast Zone.) That is why I'm asking about white. I thought I replace the EE with Blast Zone and Academy Ruins with Heliod's Hall and add some Enchantments to reanimate and still have my deck. :wink: my RuG was always slower than RG decks and I really like Tolaria West as a almost uncounterable tutor (not working so well for enchantments like it was for the EE, yes). But I also don't like PW as they don't really fit in the Loam stuff, so good to hear that Oko is not a must.
But as I mentioned, so many things happened last year. The Field of the Dead was something I've heard and forgotten (and is now out of stock at my local store), but seems to be a must have now. Veil of Summer was never in my mind and seems to be a thing too(?). The Blast Zone switch was clear even for me :wink: Heliod's Hall was so long awaited and then not used and then Wrenn and Oko, Wrenn off again...

As you can see, I'm lost just because of one year... Do I want to play RG now... or RGw or stay RuG with Oko now or even BuG. If I know that, which cards should I include (main or side) and which one not (and how many and how to use them)? I'm sure now that I have to include Field of the Dead and Blast Zone; but especially I'm unsure about:
- Oko
- Choke
- Veil of Summer
- Drop of Honey
- Cindervines
- Crucible of Worlds
- Sylvan Library
- Riftstone Portal
- How many fetches

Sorry about that but maybe you can give me some light :smile:

lavafrogg
01-07-2020, 01:06 PM
Thanks a lot and good to see at least some people are still here. I went on that Discord thingy but have the feeling I'm too old for that stuff :tongue:

Also good to hear that RG is 'still' the thing. But I was always playing RuG and try to keep the 'control' part if it's possible. (Actually I was frozen like Marit Lage for about a year and still have my RuG deck with EE, so before Blast Zone.) That is why I'm asking about white. I thought I replace the EE with Blast Zone and Academy Ruins with Heliod's Hall and add some Enchantments to reanimate and still have my deck. :wink: my RuG was always slower than RG decks and I really like Tolaria West as a almost uncounterable tutor (not working so well for enchantments like it was for the EE, yes). But I also don't like PW as they don't really fit in the Loam stuff, so good to hear that Oko is not a must.
But as I mentioned, so many things happened last year. The Field of the Dead was something I've heard and forgotten (and is now out of stock at my local store), but seems to be a must have now. Veil of Summer was never in my mind and seems to be a thing too(?). The Blast Zone switch was clear even for me :wink: Heliod's Hall was so long awaited and then not used and then Wrenn and Oko, Wrenn off again...

As you can see, I'm lost just because of one year... Do I want to play RG now... or RGw or stay RuG with Oko now or even BuG. If I know that, which cards should I include (main or side) and which one not (and how many and how to use them)? I'm sure now that I have to include Field of the Dead and Blast Zone; but especially I'm unsure about:
- Oko
- Choke
- Veil of Summer
- Drop of Honey
- Cindervines
- Crucible of Worlds
- Sylvan Library
- Riftstone Portal
- How many fetches

Sorry about that but maybe you can give me some light :smile:

The white version is easy enough, just play Karakas and a sheltered grove along with your horizon canopy and hall. He best cards are molten vortex main and drop of honey side.

The Oko builds haven’t settled on a list yet and are not finished yet. I also can’t believe I forgot to tell you about blast zone, card is nuts.

You really don’t need another color with recurring EE built into your lands baseline.

Jump back in and have fun! The meta feels fine right now.

non-inflammable
01-07-2020, 11:14 PM
since i'm back to a U/G manabase, i'm gonna run this as a one-of...

http://mythicspoiler.com/tbd/cards/urotitanofnatureswrath.jpg

lavafrogg
01-14-2020, 01:15 PM
since i'm back to a U/G manabase, i'm gonna run this as a one-of...

http://mythicspoiler.com/tbd/cards/urotitanofnatureswrath.jpg

Card looks fun, UUGG might be hard on the old manabase though.

amalek0
11-09-2020, 10:16 PM
Card is gross, covid is bad for magic, and discord is really murdering forum threads for decks that are specialist-decks, since we all just stick to the one deck community...

Sella
11-10-2020, 10:15 PM
Card is gross, covid is bad for magic, and discord is really murdering forum threads for decks that are specialist-decks, since we all just stick to the one deck community...

the discord thing drives me nuts. you don't get the same sense of history you get trawling through old forum pages and there's not an easy way to just point somebody towards X post or even have a primer (ig you can link a google doc but nobody's clicking that).

plus most of the ones I've joined feel like cliques.

anyways sorry for my off-topic boomer moment, carry on with landsposting.

Pook and Pie
12-06-2020, 02:41 PM
the discord thing drives me nuts. you don't get the same sense of history you get trawling through old forum pages and there's not an easy way to just point somebody towards X post or even have a primer (ig you can link a google doc but nobody's clicking that).

plus most of the ones I've joined feel like cliques.

anyways sorry for my off-topic boomer moment, carry on with landsposting.

You're not the only one who feels that way, my man. Finding specific information about various decks can be challenging, and the discussion may not entirely be conducive toward developing the best play styles and deck builds when you're stretching among various Discord servers...

Reeplcheep
01-06-2021, 01:33 PM
This heavy creature maya list got 6th on sat challenge (http://https://magic.wizards.com/en/articles/archive/mtgo-standings/legacy-challenge-2021-01-03#squid_th_place)

Reclaimer/flagstones/valakut is definitely sweet.

Why is apparition good in lands? Double offcolour contorts your manabase, it makes bolt better vs you, and you have no cavern/vial/flickers to abuse it. It seems worse than oring on average.

bomberman32
02-06-2021, 10:34 PM
Is lands still considered a good deck? I’ve been playing mono g 12 post for 3 years and think of lands as an “upgrade”. I already own a tabby thankfully. I think there are some similarities between the two decks, so it would be fun to pick up. I’m also thinking on the back of an oko/labe ban before paper magic comes back

aslidsiksoraksi
04-15-2021, 03:23 AM
Lands is definitely still a good deck, the recent bans have made it a lot better and it's been putting up decent results, especially considering how few people play it in big events.

Valakut exploration was a big upgrade.

lavafrogg
06-28-2021, 02:49 AM
Lands is definitely still a good deck, the recent bans have made it a lot better and it's been putting up decent results, especially considering how few people play it in big events.

Valakut exploration was a big upgrade.

And I think regular lands has 2 builds that could both be competitive as Saga and non Saga lists are currently playable.

Reeplcheep
06-21-2022, 09:55 AM
Two currency converter lists:

One inspired by punishing thieves. https://pendrellvalecom.files.wordpress.com/2022/06/20220620_074332.jpg?w=768

One inspired by my loam pox take. https://pbs.twimg.com/media/FVu33ySUcAEM4wC?format=jpg&name=small