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View Full Version : [Tiny Leaders] Marath Astral Slide



KntrellCL
03-01-2015, 12:23 PM
Astral Slide has been one of my favorite decks ever! but it lost a lot of its potential through the time. I really tried to make it work on legacy but it didnt no matter how hard i tried. But Tiny leaders give me another chance to get this deck back!

Yesterday I played against some decks and it was very very powerful! The list its not finished yet but i would be glad to hear your opinions/modifications

1 Marath, Will of the Wild

2 Kitchen Finks
3 Eternal Witness
4 Wood Elves
5 Reclamation Sage
6 Fire Imp
7 Loaming Shaman
8 Tilling Treefolk
9 Wall of Blossoms

10 Life from the Loam
11 Astral Slide
12 Lightning Rift
13 Solitary Confinement
14 Green Sunīs Zenith
15 Senseiīs Divning Top
16 Sylvan Library
17 Enlightned Tutor
18 Entreat the Angels
19 Autumnīs Edge
20 Lull
21 Renewed Faith
22 Gilded Light
23 Radiantīs Judgment
24 Spark Spray
25 Starstorm
26 Pyroclasm
27 Punishing Fire
28 Swords to Plowshares

29 Tranquil Thicket
30 Forgotten Cave
31 Secluded Steppe
32 Arbor Dryad
33 Windswept Heath
34 Wooded Foothills
35 Arid Mesa
36 Taiga
37 Savannah
38 Plateau
39 Stomping Ground
40 Temple Garden
41 Sacred Foundy
42 Forest
43 Plains
44 Mountain
45 Grove of the Burnwillows
46 Horizon Canopy
47 Raging Ravine
48 Barbarian Ring
49 Wasteland
50 Tectonic Edge

may be board


Riftsweeper
Auramancer
Blade Splicer
Blisterstick Shaman
Cartographer
Elvish Visionary
Emancipation Angel (Japo coleccion)
Fiend Hunter
Imperial Recruiter
Lone Missionary
Monk Idealist
Sparkmage Apprentice
Tilling Treefolk

Aggro_zombies
03-02-2015, 05:59 PM
I've seen a number of different Marath TL decks at this point, running the gamut from Zoo to Astral Slide, and my general reaction to all of them has been, "Geez, Marath seems like a beating of a general, but this deck seems kind of questionable." I think that's still pretty applicable here. Listing the problems I see, in no particular order:


Astral Slide is generally a board control deck, but you're light on board control. Where's your EE, Council's Judgement, and extra sweepers?
Astral Slide - and really, Naya in general - has a hard time fighting unfair decks. You really, really need hatebears.
This deck seems kind of slow and very durdley. What's you're plan versus streamlined midrange decks like Anafenza that can remove Slide and punish you for sitting on your hands for too long?


I feel like this deck is really dependent on finding and sticking key singleton cards, but Naya colors are not particularly conducive to that since they have some of the weakest draw and tutoring options in the format. I'd imagine a discard-heavy Alesha deck would positively maul you unless you got exactly Solitary Confinement, for example, and even then that card isn't hard to answer. Anafenza has maindeck Abrupt Decay and Council's Judgement to answer your enchantments, plus discard to strip out problem cards. You'll probably not be able to stabilize against decks like these unless they stumble or you run really hot.

NilsH
05-18-2015, 04:45 AM
This deck has a lot of overlap with Loam decks, both cardwise and from a strategic standpoint. Maybe some 'tech'/cards can be used in this deck as well. Some suggestions:


Mox Diamond
Chalice of the Void
Seismic Assault
Devastating Dreams
Knight of the Reliquary
Terravore
Countryside Crusher
Tarmogoyf