lost_ronin_soul
04-22-2015, 10:34 PM
// general
1 Nahiri, the Lithomancer
// Lands
1 Arcane Lighthouse
1 Drifting Meadow
1 Emeria, the Sky Ruin
1 Ghost Quarter
1 Karoo
31 Plains
1 Secluded Steppe
1 Temple of the False God
// Creatures
1 Puresteel Paladin
1 Gold Myr
1 Stoneforge Mystic
1 Kor Sanctifiers
1 Mentor of the Meek
1 Kemba, Kha Regent
1 Skyhunter Skirmisher
1 Academy Rector
1 Taj-Nar Swordsmith
1 Jazal Goldmane
1 Lost Auramancers
1 Steelshaper Apprentice
1 Stonehewer Giant
1 Sun Titan
1 Sunblast Angel
1 Angel of the Dire Hour
1 Elesh Norn, Grand Cenobite
// Instants
1 Enlightened Tutor
1 Path to Exile
1 Swords to Plowshares
1 Tithe
1 Oblation
1 Return to Dust
// Sorceries
1 Steelshaper's Gift
1 Martial Coup
1 Council's Judgment
1 Decree of Justice
1 Fell the Mighty
1 Austere Command
1 Phyrexian Rebirth
1 Hour of Reckoning
1 Cataclysm
// Enchantments
1 Nevermore
1 Humility
1 Marshal's Anthem
1 Cathars' Crusade
1 True Conviction
// Artifacts
1 Everflowing Chalice
1 Paradise Mantle
1 Mana Vault
1 Masterwork of Ingenuity
1 Skullclamp
1 Sol Ring
1 Armillary Sphere
1 Grim Monolith
1 Star Compass
1 Swiftfoot Boots
1 Umezawa's Jitte
1 Darksteel Plate
1 Strata Scythe
1 Sword of Body and Mind
1 Sword of Feast and Famine
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Sword of Vengeance
1 Sword of War and Peace
1 Moonsilver Spear
1 Batterskull
1 Pariah's Shield
1 Argentum Armor
// Planeswalkers
1 Elspeth, Knight-Errant
This is my attempt at making the deck worth while. I think the 3 best builds to go with this commander is either 1. Token based 2. Equip infect (which will make you hated in many edh circles) 3. or grab the best cards a mono white planeswalker can work with. I think the card I am most excited about is humility. It turns your opponents commanders useless while your commander runs full force. Basically I am just running a modified precon. I threw in a few board wipes to help stabilize (and kill the Academy Rector). Pariah's shield is awesome with the pro-color swords or darksteel plate. I personally think nahiri's ultimate ability is lack luster . While you can finish a game with it for sure, it's not a goal you really want to rely on getting to because its hard to get her that high and the token equipment can be removed with still many other edh cards. I don't think you need any graveyard recursion with the artifacts since the commander can reanimate the equipment from the graveyard. Other cards worth considering darksteel mutation (pick one: indestructible token, or useless commander).Entreat the angels seems like it can be devastating late game. Endless Horizons can give you lots of land and thin your deck. Containment priest, grafdigger's cage, relic of progenitus seem like good hate cards.Serra Ascendant can also spruce up the deck's power (my extra one is in teeg for now). Linvala, Keeper of silence can help control the combo decks a little, and you can give it lightning greaves. I don't run lightning greaves because the shroud and always need at least 2 creatures to unshroud one, and sometimes you don't have the luxury and top sweet equipment but can't equip it because you can't cast the commander, and you have only one dude with the greaves.
1 Nahiri, the Lithomancer
// Lands
1 Arcane Lighthouse
1 Drifting Meadow
1 Emeria, the Sky Ruin
1 Ghost Quarter
1 Karoo
31 Plains
1 Secluded Steppe
1 Temple of the False God
// Creatures
1 Puresteel Paladin
1 Gold Myr
1 Stoneforge Mystic
1 Kor Sanctifiers
1 Mentor of the Meek
1 Kemba, Kha Regent
1 Skyhunter Skirmisher
1 Academy Rector
1 Taj-Nar Swordsmith
1 Jazal Goldmane
1 Lost Auramancers
1 Steelshaper Apprentice
1 Stonehewer Giant
1 Sun Titan
1 Sunblast Angel
1 Angel of the Dire Hour
1 Elesh Norn, Grand Cenobite
// Instants
1 Enlightened Tutor
1 Path to Exile
1 Swords to Plowshares
1 Tithe
1 Oblation
1 Return to Dust
// Sorceries
1 Steelshaper's Gift
1 Martial Coup
1 Council's Judgment
1 Decree of Justice
1 Fell the Mighty
1 Austere Command
1 Phyrexian Rebirth
1 Hour of Reckoning
1 Cataclysm
// Enchantments
1 Nevermore
1 Humility
1 Marshal's Anthem
1 Cathars' Crusade
1 True Conviction
// Artifacts
1 Everflowing Chalice
1 Paradise Mantle
1 Mana Vault
1 Masterwork of Ingenuity
1 Skullclamp
1 Sol Ring
1 Armillary Sphere
1 Grim Monolith
1 Star Compass
1 Swiftfoot Boots
1 Umezawa's Jitte
1 Darksteel Plate
1 Strata Scythe
1 Sword of Body and Mind
1 Sword of Feast and Famine
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Sword of Vengeance
1 Sword of War and Peace
1 Moonsilver Spear
1 Batterskull
1 Pariah's Shield
1 Argentum Armor
// Planeswalkers
1 Elspeth, Knight-Errant
This is my attempt at making the deck worth while. I think the 3 best builds to go with this commander is either 1. Token based 2. Equip infect (which will make you hated in many edh circles) 3. or grab the best cards a mono white planeswalker can work with. I think the card I am most excited about is humility. It turns your opponents commanders useless while your commander runs full force. Basically I am just running a modified precon. I threw in a few board wipes to help stabilize (and kill the Academy Rector). Pariah's shield is awesome with the pro-color swords or darksteel plate. I personally think nahiri's ultimate ability is lack luster . While you can finish a game with it for sure, it's not a goal you really want to rely on getting to because its hard to get her that high and the token equipment can be removed with still many other edh cards. I don't think you need any graveyard recursion with the artifacts since the commander can reanimate the equipment from the graveyard. Other cards worth considering darksteel mutation (pick one: indestructible token, or useless commander).Entreat the angels seems like it can be devastating late game. Endless Horizons can give you lots of land and thin your deck. Containment priest, grafdigger's cage, relic of progenitus seem like good hate cards.Serra Ascendant can also spruce up the deck's power (my extra one is in teeg for now). Linvala, Keeper of silence can help control the combo decks a little, and you can give it lightning greaves. I don't run lightning greaves because the shroud and always need at least 2 creatures to unshroud one, and sometimes you don't have the luxury and top sweet equipment but can't equip it because you can't cast the commander, and you have only one dude with the greaves.