NilsH
06-25-2015, 09:03 AM
I've previously played Aggro Loam in Legacy, and wanted to build something similar for Tiny Leaders. Aggro Loam can be played in both Jund, Naya and Abzan colors; even Temur is an option. I chose to play Naya because I wanted to play green-red, and Marath, Will of the Wild seems the strongest commander to support those colors and strategy. In my view having a strong commander is more important then anything else, afterall you'll play the commander several times each game. My reasoning for playing red, over say Abzan, is that red has access to more sweepers and the powerful Punshing Fire engine. Here's the list I came up with:
Commander:
Marath, Will of the Wild
Deck:
Windswept Heath
Wooded Foothills
Arid Mesa
Verdant Catacombs
Bloodstained Mire
Taiga
Savannah
Plateau
Stomping Ground
Sacred Foundry
Forest
Mountain
Command Tower
Rugged Prairie
Fire-Lit Thicket
Horizon Canopy
Grove of the Burnwillows
Oran-Rief, the Vastwood
Nantuko Monastery
Wasteland
Blasted Landscape
Secluded Steppe
Tranquil Thicket
Forgotten Cave
Maze of Ith
Tarmogoyf
Jotun Grunt
Countryside Crusher
Knight of the Reliquary
Terravore
Loxodon Smither
Courser of Kruphix
Eternal Witness
Kitchen Finks
Mox Diamond
Chalice of the Void
Scroll Rack
Crucible of Worlds
Sylvan Library
Journey to Nowhere
Seismic Assault
Swords to Plowshares
Punishing Fire
Lightning Helix
Gamble
Life from the Loam
Devastating Dreams
Firespout
Council's Judgment
The ratio between lands, spells, creature's and cycling lands is very close to its Legacy counterpart.
Some notes about card choices:
The MVPs:
Life from the Loam
Devastating Dreams
Seismic Assault
Countryside Crusher
Knight of the Reliquary
Maze of Ith
Odd Inclusions:
Oran-Rief, the Vastwood combos with both Kitchen Finks and Marath. Both interaction has proven to be useful.
The upkeep cost of Jotun Grunt has some benefits. He works as graveyard hate against opposing decks in addition to refill your library with cards from my graveyard. When dredging Loam the graveyard gets filled quickly, usually I want some of the cards back in my library. Against mill strategies he is particulary good.
Courser of Kruphix was my latest addition. So far I've been happy with him. I can get extra value with him with Scroll Rack by playing lands from the top of my library instead of my hand. He might be exchanged for something that attacks harder in the future.
Journey to Nowhere is the last spot removal. It's ok, but not great. As I'm writing this I'm considering other options.
Odd Exclusions:
Lightning Bolt and Path to Exile are excluded because I want to set Chalice at 1. The deck has enough mana to play removal with cc2 or cc3.
Possible Inclusions:
Land's Edge
Winds of Change
Fiery Justice
Commander:
Marath, Will of the Wild
Deck:
Windswept Heath
Wooded Foothills
Arid Mesa
Verdant Catacombs
Bloodstained Mire
Taiga
Savannah
Plateau
Stomping Ground
Sacred Foundry
Forest
Mountain
Command Tower
Rugged Prairie
Fire-Lit Thicket
Horizon Canopy
Grove of the Burnwillows
Oran-Rief, the Vastwood
Nantuko Monastery
Wasteland
Blasted Landscape
Secluded Steppe
Tranquil Thicket
Forgotten Cave
Maze of Ith
Tarmogoyf
Jotun Grunt
Countryside Crusher
Knight of the Reliquary
Terravore
Loxodon Smither
Courser of Kruphix
Eternal Witness
Kitchen Finks
Mox Diamond
Chalice of the Void
Scroll Rack
Crucible of Worlds
Sylvan Library
Journey to Nowhere
Seismic Assault
Swords to Plowshares
Punishing Fire
Lightning Helix
Gamble
Life from the Loam
Devastating Dreams
Firespout
Council's Judgment
The ratio between lands, spells, creature's and cycling lands is very close to its Legacy counterpart.
Some notes about card choices:
The MVPs:
Life from the Loam
Devastating Dreams
Seismic Assault
Countryside Crusher
Knight of the Reliquary
Maze of Ith
Odd Inclusions:
Oran-Rief, the Vastwood combos with both Kitchen Finks and Marath. Both interaction has proven to be useful.
The upkeep cost of Jotun Grunt has some benefits. He works as graveyard hate against opposing decks in addition to refill your library with cards from my graveyard. When dredging Loam the graveyard gets filled quickly, usually I want some of the cards back in my library. Against mill strategies he is particulary good.
Courser of Kruphix was my latest addition. So far I've been happy with him. I can get extra value with him with Scroll Rack by playing lands from the top of my library instead of my hand. He might be exchanged for something that attacks harder in the future.
Journey to Nowhere is the last spot removal. It's ok, but not great. As I'm writing this I'm considering other options.
Odd Exclusions:
Lightning Bolt and Path to Exile are excluded because I want to set Chalice at 1. The deck has enough mana to play removal with cc2 or cc3.
Possible Inclusions:
Land's Edge
Winds of Change
Fiery Justice