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mifme
08-01-2015, 04:48 AM
Hi all, just going to throw a deck list out there that I've been brewing, it's basically a turbo mentor deck. The basic idea is to fire off quick monastery mentors and days undoing, a common nutty draw is turn 1 mentor by using sol land with lotus petal/chrome mox followed by turn 2 days undoing. It's not the perfect deck list yet but it's a ton of fun to play so I thought I'd put it out here to gather some momentum and ideas.

4 monastery mentor
4 days undoing
4 force of will
2 spell pierce
2 spell snare
2 daze
4 sensei's top
4 brainstorm
2 ponder
4 gitaxian probe
4 lotus petal
2 chrome mox
4 swords to plowshares
2 ancient tomb
2 city of traitors
4 flooded strand
4 polluted delta
4 tundra
1 Island
1 plains

Has nutty turn 1 mentor draws, protect with daze/force then turn 2 days undoing is brutal!

Mifme.

sun tzu
08-01-2015, 05:23 AM
Hi all, just going to throw a deck list out there that I've been brewing, it's basically a turbo mentor deck. The basic idea is to fire off quick monastery mentors and days undoing, a common nutty draw is turn 1 mentor by using sol land with lotus petal/chrome mox followed by turn 2 days undoing. It's not the perfect deck list yet but it's a ton of fun to play so I thought I'd put it out here to gather some momentum and ideas.

4 monastery mentor
4 days undoing
4 force of will
2 spell pierce
2 spell snare
2 daze
4 sensei's top
4 brainstorm
2 ponder
4 gitaxian probe
4 lotus petal
2 chrome mox
4 swords to plowshares
2 ancient tomb
2 city of traitors
4 flooded strand
4 polluted delta
4 tundra
1 Island
1 plains

Has nutty turn 1 mentor draws, protect with daze/force then turn 2 days undoing is brutal!

Mifme.this is a cool idea, but i only count 4 win conditions. what if they have a way to deal with them? abrupt decay will be a huge weakness. i would try to squeeze in 4 delver of secrets for another win condition. your cheap counterspells should play into a delver plan pretty good. maybe take out the sensei top in some number to accommodate the delvers?

Philipp2293
08-01-2015, 06:11 AM
I'm not sure Decay is a huge weakness. Mentors get reshuffled and if you manage to trigger them once or twice before they get decayed you're already up on the trade.

ahg113
08-01-2015, 11:00 AM
It's such a corner-case card, but something like Slaughter Games would make the deck roll over, and it's weak to a compliment of StP's that make it through the counter spells.

mifme
08-01-2015, 11:18 AM
Thanks for the suggestions, here's my thoughts.....

So, I've tried 4mentor 4 delver and it works fine too but I'm not a fan, I think maybe a couple of cliques would be ok.
Abrupt decay hasn't been much of an issue as you have probes to see if they have one of if you think they have one then just wait until you can cast mentor and a couple of other spells such as you get 2 or more tokens, it's easy to win off 2-3 tokens anyway. Sensei's top is one of the best cards in this deck allowing for serious digging to find what you need and multiples with a mentor in play is quite silly when you tap to draw a second top and repeat meaning a token and +1/+1 per mana.

porcupinetreeman
08-01-2015, 02:11 PM
I'm not sure Decay is a huge weakness. Mentors get reshuffled and if you manage to trigger them once or twice before they get decayed you're already up on the trade.

I think a couple of JTMS would fit in, especially with sol lands.

mifme
08-01-2015, 02:37 PM
I totally agree there should be at least 1 possibly 2 jace main deck.