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Uroborian
08-12-2015, 09:22 PM
[Deck] Emerald City (N.O. Stone)

History of Me and This:
I started playing magic recently compared to most others I play against in Legacy, about 3 years competitively. For the longest time I was a modern player and drafted on the occasional FNM's. Never did I think i would be in ownership of a legacy deck and have match wins to my name! My local LGS had proxy legacy nights and the deck I choose was iPainter. That deck got me hooked on combo and without losing to FoW (I'm looking at you Charbelcher). I spent many weekends watching SCG Live and Sundays were spent watching a day full of Legacy and I was hooked, even streamed it on my TV to the annoyance of my roommates. It was one of them however that commented how green always gets the broken cards, as another Elves player Natural order's a Craterhoof for another win that day. Soon after discussion of that card did a rare Cube combo come to fruition of Painter's Servant and Natural Order. Being able to summon any creature in your deck has powerful synergies, specifically the EDH banned combo of Painter's Servant and Iona, Shield of Emeria. And so the brewing began during the summer months of 2014.

Origin of Name:
Due to the decks mechanics and play-style it has more in common in play-style to Maverick than my previous experience with iPainter. Being a maverick(horse) deck that changes color(painter) of of the roommates made the Pun about the Horse of a Different Color. With many laughs had we shortened it to the horses home, Emerald City, since you will always name green with painter and what better city is only made of green?


Deck iteration as of 8/1/15:


//Combo
1 Elesh Norn, Grand Cenobite
1 Iona, Shield of Emeria
1 Progenitus
4 Painter's Servant
3 Grindstone
3 Natural Order

//Ramp
3 Noble Hierarch
3 Deathrite Shaman
4 Simian Spirit Guide

//Tutors
2 Green Sun's Zenith
4 Enlightened Tutor
2 Sensei's Divining Top

//Hate package
1 Gaddock Teeg
1 Ethersworn Canonist
2 Thalia, Guardian of Thraben
3 Swords to Plowshares
2 Blood Moon
1 Ensnaring Bridge

//Lands
3 Forest
1 Plains
2 Dryad Arbor
4 Ancient Tomb
4 Windswept Heath
2 Wooded Foothills
1 Taiga
1 Plateau
1 Savannah


//Sideboard
1 Ensnaring Bridge
1 Pithing Needle
2 Trinisphere
1 Thorn of Amethyst
1 Engineered Explosives
1 Uba Mask
1 Sylvan Library
1 Reclamation Sage
1 Choke
1 Magus of the Moon
1 Sphere of Law
2 Rest in Peace
1 Containment Priest


Gameplan:
As with many decks that run Blood moon T1 blood moon wins games. And this is no exception if you have it go for it. Otherwise basics are your friend of which the deck has 4. Paying either mana dork is a great start to ramp into bigger spells more quickly, but holding up an EOT enlightened tutor may save you and get you a win. Painter's Servant is the center of you combo so he is a priority. Painter and stone or Painter and NO win most games. Luckily when he is hiding in your deck NO for Progenitus is good enough. Hopefully one of those will present itself or have a SDT to find them. If all else fails Ensnaring bridge is a fall back and stalls most games. Weenie beat-down is the worst option here but a win is a win when your opponent is at Zero. Post-board artifacts and enchantments are a huge silver bullet package and with E tutor they become semi 5 of's. Against fair decks and discard the tutors do come out as they are a huge card disadvantage in grindy matches.

Records:

4-5 GP NJ-------------- First event playing the deck (outdated iteration still had red blast and wasnt focused enough on my gameplan, also jitters were had at such a large GP reminding me of GP Richmond)

2-2 LGS Legacy night--- Played on their stream had fun.

4-5 SCG open Indy ----- Even knowing a matchup well doesn't mean variance wont kill you or that you wont punt...a lot.

3-0-LGS legacy night--- Cashed my first event with the deck very rewarding. This was an awesome stream as [] got its 5 min of fame (more like 3 hours as it created a debacle over rules and having to question many things).

3-1-1 Gencon 2015------ It was awesome to get some testing in, after adding some Pimped cards along with the Library in the side. Lost to miracles. (draws were for Prize ticket payout)

2-1-1 Gencon 2015------ Second event deck held strong. Losing to Sneak and show, might need a differnt plan or perhap more games to figure out this matchup. (draws were for Prize ticket payout)

2-1-1 SCG IQ (Aug)------- Top 8 (5th place!); lost to junk, timely hand disruption sealed his win.

X-X SCG 5kIQ Columbus-- TBD


Interactions :::

Painter's Servant
For starters, you choose a color when servant resolves, before it is on the battlefield. Choosing a color cannot be stifled. The color you choose makes every card that color, including the ones in each hand, graveyard, and library (and I guess sideboard too). Opponents who have never played against Painter sometimes get confused about that. Regarding humility, color effects are in a higher layer so they still apply. The end result is a 1/1 painter's servant with no text that makes everything the color you choose, so grindstone milling still works. Red blasting a non-blue spell or permanent will only counter/kill it if painter on blue is still in play upon blast resolution. Let's assume painter comes into play and you choose blue. Sword of Fire and Ice is now blue. It CAN be equipped to a creature, but it will then grant pro-blue and fall off that creature. Same holds true for each other sword. There are other corner cases. For example, goblin piledriver gains protection from everything with a painter on blue. A mirran crusader can't hold a jitte when you put painter on green or black. A painter on green allows your opponent to green sun for any creature in their deck. A painter in play nullifies eye of ugin searching for a colorless eldrazi. Celestial purge out of miracles sideboards can hit a painter on black or red if you are not careful and so on. Naming blue allows force of will to pitch any card to it. Natural Order sacrificing only one "green" painter in play removes the global effect when you search so you can not sacrifice it to go get Iona.

Grindstone
The biggest thing that comes up in rulings is the resolving of grindstone. The ability does not care whether the cards hit the graveyard or not to continue. Because of this, you can combo through a rest in peace or leyline of the void (both solve the 2x progenitus issue). Progenitus is a replacement effect and never goes to the yard. If there is 1 in a library, it becomes the top card with nothing else. 2x means an instant draw unless rip or leyline is in play. With eldrazi shuffle triggers, grindstone fully resolves first, putting every card in the graveyard. Then the shuffle triggers are resolved so you have time to tormod's crypt in response. The 'combo' does not need grindstone on the field upon resolution, only a painter.

Natural Order
If you have a Painter in play and your opponent lets Natural Order resolve, searching for and putting Iona into play (naming Green obviously) stops your opponent from casting spells. They can not respond to Iona entering play due to "as" timing. You can not sacrifice Gaddock Teeg to Natural order as he stops you from casting Natural order before even getting to the sacrificing part of the card.

Green Sun's Zenith
With painter in play it just becomes a "Opal Sun's Zenith" as it no longer cares of color and a GSZ for 2 can now search up Containment priest or Ethersworn canonist. or a GSZ for 7 or 9 can tutor up Elesh and Iona respectively.

Dryad Arbor
With Blood moon in play Dryad arbor becomes a 1/1 Mountain Dryad that is Green. Relevant for when you need a green creature to NO perhaps when progenitus is enough and no painter in play.

Blood Moon
Turns each nonbasic land into a mountain. They are still non-basic for price of progress. Legendary lands are still legendary. ETB tapped lands still enter tapped. Dryad arbor becomes a 1/1 mountain dryad that taps for red mana (I believe it is still green though). Blood Moon/Magus override Urborg, tomb of yawgmoth. City of traitors does not need to be sacrificed upon playing another land. Ancient tomb and City of brass do not deal damage to the player. Lands that enter with counters on them keep their counters.

Magus of the Moon
Similar to Painter, the magus ability is applied above humility. Magus will be a 1/1 creature with no text that turns each nonbasic into a mountain.

Simian Spirit Guide
Exiling ssg does not use the stack and cannot be stifled.

Uba Mask
DTT gets around this as those cards are put into one's hand. FoW can still be alternately cast from exile if the player has a blue card in hand. With a Sylvan library in play all three cards get exiled, zero cards have to go back and you will lose no life. This is due to the wording on Library more than of Mask.

Progenitus
....Can be hardcast but just barely don't push it.


[U]The End

This Deck is slowly forming as I don't have a MTGO account with all the cards yet or I would be grinding this deck out in Dailies at least once a week.

Link to MTGOgoldfish for pricing: http://www.mtggoldfish.com/deck/288311/edit#paper [Currently 390 online / 1120 in Paper ]

Thanks to:

Kap’n Cook and the rest of the iPainter 2.0 thread for helping me in the beginning. and with the interactions part of the post

kinda
08-12-2015, 11:20 PM
The concept is neat but the level of nonbos is painful. Thalia with no other mana denial while you're running NO, blood moon and bridge seems terrible. Teeg as a 1 of seems acceptable but shuts off 1/2 of your wincons. The third basic forest is silly at best. 2 dryad arbor? I assume a typo?

kombatkiwi
08-12-2015, 11:35 PM
The concept is neat but the level of nonbos is painful. Thalia with no other mana denial while you're running NO, blood moon and bridge seems terrible. Teeg as a 1 of seems acceptable but shuts off 1/2 of your wincons. The third basic forest is silly at best. 2 dryad arbor? I assume a typo?

I would agree.

For example 4 Simian Spirit Guide only for casting the 2 blood moons? Even ESG might be better When you have 2GG spells and Green Sun's Zenith and it's also a Green creature you can sac to Natural Order. Seems very odd.

I like the idea of Painter + Grindstone + Natural Order + Green Sun + Iona but I think that the deck is just trying to do too many things at once.

Uroborian
08-13-2015, 12:52 AM
Thers already so much green the ESG didnt seem necessary; rarely as in 1 in 100 times do i wish the SSg was a ESG. Most times its used as daze counter or to activate GS on their turn when they think i only have 2 mana. fetching basics and using SSG to blood moon is best strategy as well.

The 2 dryad arbors isn't a mistake its their intentionally. have only one arbor isn't enough sometimes and having fetch-able beaters/blockers does matter. Saved me a few times against burn.

Thalia is a nonbo sometimes but having it on our side knowing and planning accordingly is much easier than from an opponents side. Also SSG into Thalia turn one game one makes many a Storm players hearts stop.

Gaddock is there more as a tutor target and hedge against things like storm and miracles and 12post match-ups.

MGB
08-13-2015, 09:09 AM
Could you go maybe a more controllish route with stuff like Ensnaring Bridge and Sylvan Library?

Uroborian
08-13-2015, 09:41 AM
The sideboard has that option when I need it. Most game 1 don't need two bridges and I was actually thinking of Library in the main but currently SDT is just better most of the time and until that gets banned SDT are in. Perhaps a 1-1/1 split of library and top to see a different option may be a good direction.

tsabo_tavoc
08-13-2015, 12:54 PM
The deck needs better consistency. Shaving red from MD is a good start and replace Spirit Guide by Chrome Mox.

Uroborian
08-17-2015, 06:49 PM
Did pretty well at the IQ; the draw was to get into top 8. My one loss in swiss was to burn where my first game was a mull to 4. G2 i Had kill if his last card wasnt fireblast which it was.

In top 8 I lost to Junk, had good games grindy matches. Lost game one to many lili's! and game to i had a punt where i went for painter iona instead of just progenitus. Prog couldve won i think. After i played painter on turn 4 without enough mana to NO as well i passed and he proceeds to thoughtseize me and i lost the game a while after that.

KobeBryan
08-17-2015, 07:02 PM
what does this have over reanimator?

you get shut down by having your painter's killed.

Uroborian
08-17-2015, 08:43 PM
no graveyard interaction; avoids rip, leyline, and deathrite. Has surprise factor as a NO might resolve and with painter in play then its just Game over, period. reanimator doesnt have that it can be beaten. Even after entomb reanimate. Plus Ive won of my opponent casting show and tell giving me the necessities to win on the spot.

Plus its WAY cheaper so perhaps think of it as a budget reanimator then.

ESG
08-18-2015, 06:34 PM
Interesting deck. Props for maximizing Painter's Servant to its fullest. Do you have much experience versus Delver strategies? The main deck looks pretty soft to them, but I like what you have here overall.

Uroborian
08-18-2015, 07:15 PM
Thanks ESG; It truly feels like magic GSZ for canonist or containment priest or Magus of the Moon.

In respect to Delver matchups E brigde and swords are best answers in the main. Delver having flying is trouble some but his clock is slow enough that combo'ing them out is best answer. Having 4 fetchable basics slows down their mana denial plan alot. Post board another bridge, RIPs and EE can be brought in. On the play 3sphere and thorn can be put in on the draw, i might leave them in on the draw depending on Bug/Rug/jeskai variant.

Rug; Easier as long as they cant stick a threat and have large amount of mana denial. Did win 2-0 against one last weekend, comboed both times. having tombs and mana dorks its easy to play around daze and pierce. SSG won both games as he cast spells thinking i didnt have the mana to activate.

Bug; hardest verion as their hand disruption is good and threats are backed by Abrupt decay.

Jeskai; usually slower allowing more chance to see combo pieces but lightning bolt and swords can stop the combo;

Progenitus seems to be go to NO unless the combo is allowed to go though with no response (kiling painter). the 10/10 is really strong and sometimes a t2 NO is best line.

Mystical_Jackass
08-20-2015, 04:41 PM
Damn, I thought the name was going to be reference to City of Solitude, one of my all-time fav green cards, that would've been PERFECT!!! What a huge let down :frown: It's not too late to add it and save face... >.>